Army List - Click to Expand
++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [41 PL, 742pts, -3CP] ++
+ Configuration +
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots
Detachment Command Cost [-3CP]
+ HQ +
Farseer Skyrunner [7 PL, 135pts]: 0. Smite, 2. Doom, 4. Executioner, Ghosthelm, Psyker (Farseer), Ride the Wind, Rune Armour, Runes of the Farseer, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
+ Heavy Support +
Dark Reapers [5 PL, 106pts]: Inescapable Accuracy
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher
. . Exarch Power: Rain of Death
Dark Reapers [5 PL, 96pts]: Inescapable Accuracy
. 2x Dark Reaper: 2x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher
. . Exarch Power: Rapid Shot
Falcon [8 PL, 135pts]: Aeldari Missile Launcher, Explodes (Hover Tank), Hover Tank, Pulse Laser, Transport, Twin Shuriken Catapult
Night Spinner [8 PL, 135pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult
Night Spinner [8 PL, 135pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult
++ Patrol Detachment 0CP (Aeldari - Drukhari) [54 PL, 975pts, 11CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Obsession: Kabal of the Black Heart: Thirst for Power
+ HQ +
Archon [5 PL, 80pts, -1CP]: Ancient Evil, Overlord, Splinter Pistol, Stratagem: Tolerated Ambition, Venom Blade
. Splintered Genius (Black Heart): Splintered Genius
Drazhar [8 PL, 145pts]: Hatred Eternal, The Executioner's Demiklaives, Warlord
+ Troops +
Kabalite Trueborn [8 PL, 135pts]
. 6x Kabalite Trueborn: 6x Splinter Rifle
. Kabalite Trueborn w/ Heavy Weapon: Dark Lance
. Kabalite Trueborn w/ Special Weapon: Blaster
. Kabalite Trueborn w/ Special Weapon: Blaster
. Trueborn Sybarite: Splinter Rifle
+ Elites +
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
+ Fast Attack +
Scourges [5 PL, 80pts]
. Scourge with Special / Heavy weapon: Plasma Grenades, Shredder
. Scourge with Special / Heavy weapon: Plasma Grenades, Shredder
. Scourge with Special / Heavy weapon: Plasma Grenades, Shredder
. Scourge with Special / Heavy weapon: Plasma Grenades, Shredder
. Solarite: Plasma Grenades, Shardcarbine
+ Dedicated Transport +
Raider [6 PL, 105pts]: Bladevanes, Dark Lance, Kabal, Splinter racks
Raider [6 PL, 100pts]: Bladevanes, Dark Lance, Kabal, Shock Prow
Venom [4 PL, 85pts]: Bladevanes, Kabal, Splinter Cannon, Splinter Cannon
Venom [4 PL, 85pts]: Bladevanes, Kabal, Splinter Cannon, Splinter Cannon
++ Patrol Detachment -2CP (Aeldari - Drukhari) [15 PL, 280pts, -3CP] ++
+ Configuration +
Detachment Command Cost [-2CP]
Obsession: Cult of Strife: The Spectacle of Murder
+ HQ +
Succubus [4 PL, 75pts, -1CP]: 1 - Adrenalight (Combat Drug), Competitive Edge, Stratagem: Tolerated Ambition, The Triptych Whip
. Agoniser & Archite Glaive: Agoniser, Archite Glaive
. Show Stealer (Strife): Show Stealer
+ Troops +
Hekatrix Bloodbrides [8 PL, 130pts]: 2 - Grave Lotus (Combat Drug)
. Hekatrix: Hekatarii Blade, Plasma Grenades, Splinter Pistol
. 8x Hekatrix Bloodbride: 8x Hekatarii Blade, 8x Plasma Grenades, 8x Splinter Pistol
. Hekatrix Bloodbride w/ Shardnet and Impaler: Plasma Grenades, Shardnet and Impaler
+ Elites +
Mandrakes [3 PL, 75pts]
. 4x Mandrake: 4x Baleblast, 4x Glimmersteel Blade
. Nightfiend: Baleblast, Glimmersteel Blade
++ Total: [110 PL, 5CP, 1,997pts] ++
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Custodes) [99 PL, 1,999pts, 8CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Shield Host: Shadowkeepers
+ HQ +
Captain-General Trajann Valoris [10 PL, 190pts]: Champion of the Imperium, Warlord
Shield-Captain on Dawneagle Jetbike [9 PL, 178pts, -2CP]: Captain-Commander, Emperor's Companion, Misericordia, Salvo Launcher, Ten Thousand Heroes, Unstoppable Destroyer
+ Troops +
Custodian Guard Squad [7 PL, 156pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
Custodian Guard Squad [7 PL, 156pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
Custodian Guard Squad [7 PL, 156pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
+ Elites +
Aquilon Custodians [11 PL, 258pts]
. Aquilon Custodian: Misericordia, Solerite Power Gauntlet, Twin Adrathic Destructor
. Aquilon Custodian: Solerite Power Gauntlet, Twin Adrathic Destructor
. Aquilon Custodian: Solerite Power Gauntlet, Twin Adrathic Destructor
Contemptor-Achillus Dreadnought [9 PL, 180pts, -1CP]: Eternal Penitent, 2x Twin Adrathic Destructor
Contemptor-Galatus Dreadnought [9 PL, 170pts, -1CP]: Eternal Penitent
+ Fast Attack +
Venatari Custodians [16 PL, 275pts]
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler
. Venatari Custodian
. . Kinetic Destroyer and Tarsus Buckler
+ Heavy Support +
Telemon Heavy Dreadnought [14 PL, 280pts]: Iliastus Accelerator Culverin
. Telemon Caestus
++ Total: [99 PL, 1,999pts, 8CP] ++
Sam was running a Custodes list with all the hits you've come to expect if you've played Custodes recently - a Telemon, 5 Venatari, Trajann Valoris, and then one of each of their unique Contemptor Dreadnoughts plus a pile of sword and shield Custodian Guard to take up space on the table and hold on to it tightly. It's a good solid list that does its job well.
As a game this was very cagey with lots of back and forth swings - I just couldn't hold on to multiple primary objectives, with Sam making excellent use of his Custodian Guard squads to take and hold points and dumping a whole bunch of CP into keeping 4 of his 5 Venatari alive on turn 2, with his eye firmly on their ability to dakka pretty much anything in my army to death. Custodes are always an interesting match-up with Drukhari; they usually run out of steam by turn 3 or 4, but they're very hard to land a punch on in the early game and if you slip up and leave things exposed to the Telemon and/or the Venatari it's very easy to find that it's you who doesn't have enough stuff to be effective. In this game things got even closer than normal, as my Bloodbrides failed a charge in mid-table and Drazhar bounced off a Contemptor-Achillus, turning my attempt to smash and grab the central objective into a 15pt-primary turn for Sam with lots of my units now exposed to retribution. The Galatus also survived a round of Ravager fire with a single wound remaining, and while the Dark Lotus Succubus rescued things a bit by punching Trajann to death it all looked rather bad for the elves.
Unfortunately Sam made a game-changing error on turn 4, pulling a squad of Custodians off of one objective to charge the Succubus holding another to try and take me off the primary there. While that succeeded, any other of his units could have done the same - but only those Custodians were standing on his Priority Targets objective, and taking them off cost him 6pts. The game finished 77-71 in my favour, so if anything else kills the Succubus, we draw. An ending that was a bit of a shame after a very competitive game, and a real let-off for me.
Game 4
Opponent: Mike
Faction: Deathwatch
Mission: Overrun
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Deathwatch) [101 PL, 7CP, 2,000pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Chapter Selection: Deathwatch
Detachment Command Cost
+ Stratagems +
Relics of the Chapter [-2CP]: 2x Number of Extra Relics
+ HQ +
Captain [5 PL, -1CP, 105pts]: Dominus Aegis, Relic blade, Storm shield, Stratagem: A Vigil Unmatched, Warlord
. 2. Paragon of their Chapter: Ultramarines: Adept of the Codex
. 4. Optimised Priority (Aura)
Librarian [5 PL, 90pts]: 1. Premorphic Resonance, 2. Fortified With Contempt, Boltgun, Force sword
Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Litany of Hate, Stratagem: Hero of the Chapter, The Beacon Angelis, Wise Orator
+ Troops +
Proteus Kill Team [17 PL, 338pts]: Dominatus, Jump Packs
. Black Shield: Astartes Chainsword, Thunder hammer
. Deathwatch Terminator
. . Thunder hammer and Storm shield
. Deathwatch Terminator
. . Thunder hammer and Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Vanguard Veteran: Astartes Chainsword, Storm shield
. Veteran Biker: Power axe
. Watch Sergeant: Heavy thunder hammer
Proteus Kill Team [16 PL, 309pts]: Jump Packs
. Black Shield: 2x Lightning Claw
. Deathwatch Terminator
. . Thunder hammer and Storm shield
. Deathwatch Terminator
. . Thunder hammer and Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Vanguard Veteran: Astartes Chainsword, Storm shield
. Veteran Biker: Astartes Chainsword
. Watch Sergeant: Heavy thunder hammer
Proteus Kill Team [16 PL, 309pts]: Jump Packs
. Black Shield: 2x Lightning Claw
. Deathwatch Terminator
. . Thunder hammer and Storm shield
. Deathwatch Terminator
. . Thunder hammer and Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Deathwatch Veteran: Deathwatch Boltgun, Storm shield
. Vanguard Veteran: Astartes Chainsword, Storm shield
. Veteran Biker: Astartes Chainsword
. Watch Sergeant: Heavy thunder hammer
+ Elites +
Apothecary [5 PL, -1CP, 110pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter, The Tome of Ectoclades
Vanguard Veteran Squad [7 PL, 144pts]: Jump Pack
. Vanguard Veteran: Astartes Chainsword, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran Sergeant: Heavy thunder hammer
+ Heavy Support +
Hellblaster Squad [16 PL, 330pts]: Assault Plasma Incinerator
. 9x Hellblaster: 9x Bolt pistol, 9x Frag & Krak grenades
. Hellblaster Sergeant: Bolt pistol
Whirlwind [7 PL, 125pts]: Whirlwind castellan launcher
++ Total: [101 PL, 7CP, 2,000pts] ++
3 wins on day 1 left me as one of three undefeated players on day 2, which is a nice position to be in. With the lowest scores of the top three, I was paired down into the next-highest player on 2 wins and a loss - Mike, who I was also giving a lift to the event. Mike is a well-known player around the UK who always brings interesting and deeply-considered lists to the table, and this Deathwatch army is no different; it has a whole set of tools available to it to play a high-pressure style and is particularly good at taking on Drukhari. A few weeks beforehand a friend of mine had mentioned playing it and how much movement it got, so I knew what to expect; naturally I forgot all about this on turn 1 of our game and threw some units carelessly forward. Mike responded by blasting two Kill Teams across the table, charging my Cronos in the centre and my Bloodbride Raider on my right, and making the most of it to not only kill the Raider but also snatch my right-hand objective. The Hellblasters also wandered out of a central ruin to blast my Trueborn and Drazhar's crew out of two other Raiders, and if you'd asked me at the end of turn 1 how I thought this game would go I would have told you I was fucked.
Happily for me that wasn't quite how it went. On turn 2 I removed the Hellblasters and beat up the Kill Teams a bunch, although not as much as I would have liked thanks to some top-drawer storm shield saves from Mike, and slowly but surely I was able to apply pressure enough to grind out a win. Particularly helpful in this regard was my Incubi squad taking a charge from one of his Kill Teams and rolling an 11 for their Tormentor helms, then killing the chargers. I was sweating in this game and made some silly mistakes towards the end - forgetting my Mandrakes existed which caused me to miss the final ROD points, lining up my Trueborn to take some shots at some Kill Team survivors and then forgetting to fire them, forgetting my Archon's Obsidian Rose re-roll in melee when I desperately needed to keep forcing saves to grind out storm shields - but the big swing from the Incubi winning that melee was enough to let me pull ahead on points, and last turn the remaining dark lances and shredders blew the Chaplain, Apothecary, and Librarian off the table all in the same turn. This was also my first win against Mike, progressing from a loss and a draw, so it was extra-satisfying to come back from what seemed like a deathblow of a turn 1.
Game 5
Opponent: James
Faction: Adeptus Mechanicus
Mission: Vital Intelligence
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [97 PL, 2,000pts, 8CP] ++
+ Configuration +
Army of Renown - Skitarii Veteran Cohort
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Forge World Choice: Forge World: Lucius
Gametype: Matched
+ Stratagems +
List Stratagems: Charadon - Skitarii Veteran Cohort
Stratagem: Archeotech Specialist [-2CP]: 2x Archeotech Specialist
Stratagem: Artefactotum [-1CP]: Artefactotum
Stratagem: Mechanicus Locum [-1CP]: Mechanicus Locum
+ HQ +
Skitarii Marshal [3 PL, 45pts]: Control Stave, Radium Serpenta, Relic (Skitarii Veteran Cohort): Cantic Thrallnet, Warlord, Warlord Trait (Codex 5): Firepoint Telemetry Cache
Tech-Priest Dominus [6 PL, 110pts]: Logi, Macrostubber, Mechanicus Locum, Omnissian Axe, Relic (Lucius): The Solar Flare, Volkite Blaster, Warlord Trait (Lucius): Luminescent Blessings
Tech-Priest Manipulus [5 PL, 100pts]: Artisans, Manipulus Mechadendrites, Omnissian Staff, Relic: Sonic Reaper, Transonic cannon
+ Troops +
Skitarii Rangers [9 PL, 210pts]: Enhanced Data-Tether, Omnispex
. Ranger Alpha: Galvanic Rifle
. 19x Skitarii Ranger: 19x Galvanic Rifle
Skitarii Rangers [9 PL, 210pts]: Enhanced Data-Tether, Omnispex
. Ranger Alpha: Galvanic Rifle
. 19x Skitarii Ranger: 19x Galvanic Rifle
Skitarii Vanguards [9 PL, 210pts]: Enhanced Data-Tether, Omnispex
. 19x Skitarii Vanguard: 19x Radium Carbine
. Vanguard Alpha: Radium Carbine
Skitarii Vanguards [9 PL, 210pts]: Enhanced Data-Tether, Omnispex
. 19x Skitarii Vanguard: 19x Radium Carbine
. Vanguard Alpha: Radium Carbine
+ Elites +
Sicarian Infiltrators [4 PL, 85pts]
. Infiltrator Princeps (Flechette/Taser): Flechette Blaster, Taser Goad
. 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad
Sicarian Infiltrators [4 PL, 85pts]
. Infiltrator Princeps (Flechette/Taser): Flechette Blaster, Taser Goad
. 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad
Sicarian Ruststalkers [8 PL, 170pts]
. Ruststalker Princeps (Blades): Artefactotum, Chordclaw, Relic: Temporcopia, Transonic Blades
. 9x Sicarian Ruststalker (Blades): 9x Transonic Blades
+ Fast Attack +
Ironstrider Ballistarii [12 PL, 225pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
Sydonian Dragoons [12 PL, 210pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
+ Flyer +
Archaeopter Fusilave [7 PL, 130pts]: 4x Cognis Heavy Stubber, Command Uplink
++ Total: [97 PL, 2,000pts, 8CP] ++
With 4 wins, it was time to face to bloodshed in the shape of the only other undefeated player - James and his Ad Mech. The FAQ had landed just before the event and we weren't using it, though looking at the list it barely changes things anyway. This was a very tough army to play against on Vital Intelligence - it's a hold 2/3 with all the objectives in a line in the middle, perfect for Skitarii to push onto, which also opens up both Uncharted Sequencing and the mission secondary for them. The Infiltrators are also fantastic here, since they open up early board control and are very tough to get rid of if the Ad Mech player wants them to be.
Despite being quite trepidatious about this game, in the event it was very close indeed. Neither of us did much that looked telling on turn 1 - his Ironstriders failed to kill either Raider they shot at, though the Archaeopter killed a Cronos and a half with its bombs, and then my darklight failed to do much besides killing one Ironstrider and most of another. The much more important thing that happened here was one unit of Vanguard charging my Mandrakes, scout-deployed out by the rightmost objective, and killing them to take that point. That opened up some strong primary scoring for James in the early going, and also made the Vanguard really hard to dig out. I had a good go at it, with the Dark Lotus Succubus arriving in her boat as well as a pair of Cronos, while the Bloodbrides charged into and killed a unit of Infiltrators on the inner-right objective to swing them off the prmary there.
Turn 3 turned the game into a real grinding slog - James once again chipped me off the primary, and while I responded by clearing 50 Skitarii off the table with some big charges from Drazhar and Incubi into the middle Rangers, Hellions and the Archon into the left-hand ones, and the Succubus, Cronos, and even some Kabalites into the right-hand Vanguard, it wasn't quite enough. His Ruststalkers stopped hanging around in the backfield and came out to play, blasting across the table in 2 turns (and killing Drazhar and the Incubi on the way) to rescue him some points on Uncharted Sequencing on turn 5. We finished 66-55, which is a lot closer of a score than I expected to begin with, and looking back on it I made 3 key mistakes that changed things up:
- Deploying the Cronos instead of reserving them. They offered absolutely nothing on turn 1 and ate Fusilave bombs for no good reason. They would have been much better off coming out of reserves and flaming something then - the plane might have bombed something else but I think it would have struggled to reach the Ravager on turn 1 and it's much less effective doing an average of 3 wounds to a Raider than it is getting to roll 18 dice against Cronos.
- Failing to kill the remaining 2 Vanguard from the squad which killed my Mandrakes. I had multiple opportunities to do it and just kind of forgot, and it cost me as it gave James another turn of primary points and stopped me from scoring any primary until turn 5. The Cronos could have flamed them, or charged them in turn 3 instead of piling on to the other Vanguard, or the Raider could have charged them as well as the other Vanguard and opened up the possibility of attacking both, or any number of other things. I also think I dropped a couple of wound rolls from the Succubus on the turn 2 charge, and forgot she could re-roll wounds of 1 with the spirit probe on the Cronos. Anything to kill them would have done me a lot of favours.
- Deploying the Mandrakes so far forwards. They would have been able to do what I wanted (grab some potential primary and do a ROD action) if they started on the long board edge, and would have still been out of his line of sight, and wouldn't have allowed the Vanguard to charge them.
Whether that's enough for the win is anyone's guess - reviewing mistakes is great practice, but you don't want to get too far into re-litigating a game since your opponent's decisions change as yours do, and point 2 is narrow since there were some very fine margins in that combat and he lost out on primary scoring there by precisely 1 model; maybe if I charge the other squad instead he just picks up the points there and nothing changes. In any case, the actual result was a well-deserved win for James; you can read his account of this game, as well as the rest of his games at this event, on the Toys of Mass Destruction site. I am going to steal his photo of our game, since it helps make a lot more sense of things if you can see what I'm talking about in terms of table placement.
Round 5 at the FactoruM July GT. Pretend you're looking at this the other way around for my commentary to make sense. Credit: James Marsden
With the scores tallied I ended up in 5th place, because there were 4 4-1 players and my wins tended to be lower-scoring - I never scored higher than 89, though in games 2 and 4 I would have hit 90 if I hadn't forgotten about the point for killing the Warlord in Assassination, and the 55pt loss in game 5 was a big drop in points-scoring terms. Wings jumped me to steal 3rd place, a long-awaited revenge after I did the same to him at an Allies of Convenience event a couple of years ago - personally I still rate my dragon knife from that event above his up-sized MDF Rhino trophy from this one, an opinion I'm sure I would have held if I was the one taking it home. I am of course a pillar of salt at going 4-0 here and dropping down to 5th, especially after beating him on the way there; this is also a good jumping-off point for discussing how we're running the Goonhammer Opens, since we're going to do things a bit differently there. Rather than pairing people by wins then battle points and doing placings on the same basis, we will instead be pairing people by win path (and then otherwise randomly) and doing placings by win path then battle points. What this means is that you are never incentivised to intentionally lowball your scores - you just want to win, and keep winning, and score as many points as possible in doing so. This also removes most of the threat of collusion on scores, since those don't affect pairings; you play in the bracket you're in, and who you play is decided by that bracket. It also means that the final placings are settled by who went furthest without losing, so the top tables decide the top placings. It's kind of a hybrid of the common battle points based system most events use now, and the pods or "top" cut system you see at LVO or similar super-major sized tournaments, and we're hopeful it helps better reflect who performed best over the weekend.
That's all from me - even this short-form tournament report has turned out to be quite long. Going forward the only changes I'm making to the list are to drop the Dark Lotus Succubus, who I never felt performed well enough to justify her place in the army, and swap her and some other small bits for a Court of the Archon to add a brick of cheap wounds to the list. That also allows me to restore Drazhar to being the Warlord, and in my league game this week against a Custodes army he amply rewarded this restoration of his place in my army by killing Trajann Valoris. We'll have to see if this is the right move; I think the potential of the Dark Lotus/Precision Blows/razorflails combo is very high, but also very swingy, and I had an absolutely shocking number of times where I rolled no 6s at all on 14 dice - and her actual melee attacks after that are mediocre at best. In any case, I now need to paint 3 Sslyth, converted like everyone else's from Daughters of Khaine Melusai rather than using the official resin monstrosities.
In terms of competitive play I still have my local league where the Drukhari continue to ride high with that win over the Custodes, but otherwise there's nothing booked until LGT in September. I'm hoping I can persuade my wife to allow me out for one more weekend at the August event at FactoruM, but we'll have to see if that happens. Until then, at least I have this Drukhari army fully-painted again (or will, when the Sslyth are done), which affords me the luxury of time for plenty more practice.
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