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Video Games | Columns | RPGs | Board Games | Industry News

Games Industry News Roundup- April 7th, 2026

by Dan "Swiftblade" Richardson | Apr 07 2026

Here at Goonhammer, we know that it’s hard to keep track of all the news happening all the time in the games industry. So much is always going on with games of all sorts, and their related media, it can be a real blink-and-you’ll miss it situation. 

That's why every week, we round up five of the biggest stories in the gaming sphere from the past week in the Games Industry News Roundup. Our trusty news boy, Dan “Swiftblade” Richardson, is at the very real and cool Goonhammer newsdesk with the scoop.

CMON Looks to Kickstart Crowdfunding Efforts, Despite Major Losses

Credit: CMON Games

No question about it, CMON is ready to get hurt again.

After pulling the plug last year on new crowdfunding campaigns, CMON states in its recent annual report that it intends to relaunch its crowdfunding and new game development efforts later this year.

CMON’s return to crowdfunding comes as a shock, considering the troubled finances the company has experienced since its devastating annual report last year. In that report, CMON posted a $3 million loss, wiping out three years of profit for the company. This sent CMON into a financial spiral, forcing the company to sell off multiple IPs and seeing several big name figures within CMON leaving the company. A recent share selloff did help bring in some revenue for CMON, but the past fiscal year was grim.

With this report, we are able to see just how grim, and the results are eye watering. According to the 2025-2026 annual report, CMON posted a nearly $20 million loss for the most recent fiscal year. 

The report acknowledges that this staggering number raises questions on whether CMON can continue to operate, but CMON leadership states that the continued operation of the company “should be able to continue as a going concern” due to three factors listed in the report. These items include the profits brought in from the successful share sale and selling of CMON’s Singapore offices, as well as some directors “sufficient to finance CMON’s working capital requirements”, presumably by paying some of CMONs operational costs out of pocket.

CMON writes on its plans for FY 2026-2027, stating “In light of the continued uncertainty in the global market, particularly the instability arising from US import tariffs on certain products since the first half of 2025, the Group has taken decisive steps to restructure its operations and strengthen its financial position.”

It then lists out four main strategic focuses for the fiscal year, with the first among them being “reduce exposure to large-scale crowd-funding launches in the near term, focusing on fulfilment of games already committed to backers, with plans to resume crowdfunding activities in the second half of 2026 with new titles from current game lines.”

Other main stated strategies for the company include growing their Asian market, maintaining a smaller, streamlined office structure to reduce overhead, and to focus on repayment of bank debts to reduce financial liabilities.

As of this writing, CMON still has multiple undelivered crowdfunding campaigns, which cast serious questions on the company’s capability to regain public trust in time to relaunch crowdfunding efforts later this year. 

Paizo Announces Foray into 3D Printing

Credit: Paizo

Paizo, the company behind popular TTRPG Pathfinder, announced last week that the company is taking the plunge into 3D printing with a new campaign on MyMiniFactory, Paizo Printables.

“Paizo is proud to be among the leaders of the RPG hobby,” the company writes on it’s campaign page. “We believe 3D printing is the future of gaming. We wanted to partner up with a renowned studio that would guarantee capturing the unique spirit of Pathfinder characters.”

Paizo is working with Titan Forge, a Polish resin miniature sculpting and casting company, to bring many of the characters and monsters from its Pathfinder and Starfinder settings to life. Paizo also states it is actively searching for a partnership directly with a 3D Printer production company to provide those who sign up for Paizo Printables with a discount on 3D printer products. 

Paizo plans to release new content monthly on their MyMiniFactory page for fans who subscribe to either their $5 or $10 dollar monthly tier, with an early bird Welcome Pack available for those who sign up before April 30th. Said welcome pack includes STL files for 25 miniatures, including several iconic heroes from the Pathfinder setting and huge sized models like the Mirage Dragon, as well as a PDF adventure based on the models included and a document going into detail about the design of the Mirage Dragon. Alongside these models, the Welcome Pack includes a PDF file of the Pathfinder Player Core Rulebook and Beginners Box. 

The step into 3D printing and STL distribution is a bold one for Paizo, as it's one of the first major TTRPG companies to make a name for themselves in the relatively new space. As of this writing, the tribe on MyMiniFactory has a little over 900 subscribers.

Venerable TTRPG Traveller Returns as 5E Conversion

Credit: World's Largest RPGs

Traveller, one of the oldest sci-fi TTRPGs out there, is returning to modern tables with a catch: rather than its own bespoke rulebook, Traveller is coming back as a D&D 5th edition hack.

Created by Games Designers Workshop (not to be confused with Games Workshop), Traveller was released in 1977, intended to be a wide open space for any sort of science fiction story or adventure. Later editions of the game in 1987 and 1993 would further refine Traveller's own setting for players to use, rather than needing to come up with one of their own. When Games Designers Workshop shut its doors in 1996, new iterations of Traveller bounced between multiple systems and publishing houses, including Steve Jackson Games, Mongoose Publishing, and Far Future Enterprises. 

This most recent adaptation of Traveller is being developed by Worlds Largest RPG, whos previous projects include the highly successful Worlds Largest Dungeon, a mega-dungeon for Dungeons and Dragons players to explore over the course of multiple books. The campaign raised over $1 million last year, and the game was distributed to backers earlier this year.

“World’s Largest RPGs brings its ambitious, comprehensive publishing approach to the far future by converting Traveller, the most influential science-fiction TTRPG of all time to the latest edition of the world’s most popular role-playing game,” the company writes on the crowdfunding page for Traveller. “All of Traveller’s classic themes remain: free traders chasing profit on the edge of civilization, mercenaries taking contracts in bizarre, alien conflicts, explorers pushing beyond the frontiers, interstellar adventurers jumping from port to port, job to job, making their mark upon whole worlds, systems, and sectors.” 

The new edition of Traveller will come with four books: the Core Rules, Gear and Robots, Starships, and Worlds and Vehicles. Alongside these rulebooks are other gaming accessories for Traveller games, including metal dice, a dice box and a Game Masters screen.

The campaign launched last week, and has already raised nearly $500 thousand. Those who still wish to back Traveller can do so until May 15th, with an estimated project completion date of October 2027.    

Kingdom Come: Deliverance 2 Developer Fires Translator, Replaces Role with AI

Credit: Warhorse Studios

It's time now to head over to the video game industry, which as per usual is a horrible nightmare.

News broke last week that the company behind Kingdom Come: Deliverance 2, Warhorse studios, fired members of their translation team to replace them with AI translators

A former translator for Warhorse posted on the Kingdom Come subreddit about being let go from the company. Moderators on the subreddit reached out to the poster and were able to verify that he was indeed who he said he was, giving veracity to his story.

In the post, the translator, Max H, writes, “Yesterday, March 27th 2026, with no forewarning, I was invited to a meeting and promptly told that, in an effort to "make the company more effective" and "save finances", as of next month, my position at the company would become "obsolete" in favour of using AI for all translations going forward. This came as a huge shock to me, as though the discussion about using AI for translating had frequently come up in the past, something I was always strongly and vocally against, but never to the extent that it might actually cost me my job in the future. It had, of course, crossed my mind many times, but I naively thought my work at WHS was valued enough that I might not be at immediate risk.”

Max H has gone on in a later edit to thank the outpour of support he received from commenters on the thread, who largely expressed outrage and frustration that he was let go, as well as an appreciation for the hard work he put in as a translator. He has also asked for fans to not harass employees at Warhorse Studios, or review bomb its games.

“I want you to know that the growing use of AI greatly affects people in the games industry and many others,” Max H writes in his statement regarding the future of AI in the games industry, “and I thought you should know how much the company that makes the games you love value the work of their employees, not to mention the environment.”

Leadership at Warhorse studios have been among the most vocal supporters of the use of AI in the games industry, including the director of Kingdom Come: Deliverance 2, Daniel Vávra, being one of the few in the industry to publicly defend DLSS 5 heavily using AI upscaling to totally overhaul the look of a game.

"I can imagine in the future devs will be able to train this tech for [a] particular art style or specific people faces,” Vávra wrote on his social media page, “and it might replace expensive raytracing etc. This is just a little uncanny beginning. No way haters will stop this. It's way more than a soap opera effect every TV has when you turn motion smoothing on."

Warhorse Studios has not made any public comment at this time regarding the allegations presented by Max H. in the reddit post. 

Nintendo Loses Patent Claim on “Summonable Subcharacter” Patent

Credit: Nintendo

Nintendo, whose legal team is internationally notorious for its bullishness in defending company IP, suffered a rare setback last week when the United States Patent Office rejected Nintendo’s claim on the concept of ‘summon subcharacter and let it fight’ in video games.

Nintendo initially filed the patent in 2023, in response to Palworld, a massively popular game that used much of the same visual and gameplay language as one of Nintendo’s most popular IPs, Pokemon. Palworld was announced in 2021 and released in 2024, quickly garnering immense popularity on Steam. Nintendo has since pursued legal action against Palworld’s development team, filing a lawsuit against the developers with the Tokyo District Court.

Nintendo’s ‘summonable subcharacter’ patent was examined by the US Patent Office in September of 2025, and was initially approved for patent. The Office walked this back in November of 2025, however, announcing that it was re-opening Nintendo’s case. Last week, the office announced it was rejecting Nintendo’s patent, stating that the concepts Nintendo was trying to patent had come up several times before in previously published patent applications. 

The US Patent Office’s decision is not final, as Nintendo has a two month grace period to revise, resubmit, or argue their case with the office before the rejection is finalized.   

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Tags: video games | board games | Industry News | cmon | Crowdfunding

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