Ruleshammer Q&A: September 24th 2021 & Thousand Sons Update
Q: Does the Conniving Plate Relic affect abilities that generate any additional hits, or allow multiple hit rolls to be made for each attack?
A: These abilities are unaffected. The Conniving Plate only affects the initial number of attacks made by a model when these are allocated during the Select Targets step of the Make Close Combat Attacks sequence (including any additional attacks granted by abilities of weapons such as an Astartes chainsword).
Credit: Robert "TheChirurgeon" Jones
A Lord Discordant on Helstalker is a single model armed with an autocannon, bolt pistol, impaler chainglaive, mechatendrils, frag grenades and krak grenades. His Helstalker is armed with bladed limbs and tail and a techno-virus injector.so I think step one is to determine the total total number of attacks after all abilities, including the Hellstalker as these need to be declared at the same time anyway (their wording is after resolving the Disco's attacks, not after he fights).
After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage chart, using this weapon profile.Based on that for an appropriately armed Lord Discordant the total attacks would look something like this
Add the following to the end of the second bullet point: ‘(rounding up)So models with 1 attack can allocate up to half of their attacks, rounding up, into a model with the Conniving Plate. So that's up to 0.5 rounding up to 1 again.
‘Once per battle round, when a Psychic test is taken for a model within 18" of the bearer, after any re-rolls have been made, you can change the result of that Psychic test as follows: if that model is from your army, you can change any dice result of 1 to a roll of 6; if that model is from your opponent’s army, you can change any dice result of 6 to a roll of 1.You can't use it until the pyschic test has a final result, which is after deciding on any re-rolls.
Marneus Calgar Credit: Alfredo Ramirez
Rapid Redeployment At the start of the first battle round, before the first turn begins, select up to three ULTRAMARINES units from your army on the battlefield. Remove them from the battlefield and set them up again as described in the Deployment section of the mission (if both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first).Compare this to the new Thousand Sons FAQ and ability for Master Misinformator:
Ultramarines FAQ Q. When setting up a unit again using the Rapid Redeployment Stratagem, can that unit use any abilities that allow it to be set up in other locations (e.g. Teleport Strike)?
A: No.
Master Misinformator At the start of the first battle round, before the first turn begins, select up to D3 CULT OF DUPLICITY units (excluding VEHICLES) from your army. Remove those units and this WARLORD from the battlefield then set them up again following the normal deployment rules for the mission being played.These are very similar abilities, but the Ultramarines FAQ answer was written during 8th edition and the Thousand Sons one was a few weeks ago. Once again we're left with resolving this in the pregame discussion and personally I strongly believe that the Thousand Sons FAQ should indicate intent in 9th edition here.
Thousands Sons FAQ Q: If a unit has an ability that allows it to be set up in a location other than the battlefield, or is eligible for a Stratagem that allows a unit to be set up in a location other than the battlefield (such as Webway Infiltration or Risen Rubricae), can this be done when they are selected by the Master Misinformator Warlord Trait?
A: Yes, unless the mission specifies that units cannot be set up in that manner. For example, the mission may specify that units must be set up on the battlefield.
Trukk. Credit: Rockfish
9) If a TRANSPORT model is under the effects of a modifier to its ranged attacks (such as a modifier to its hit rolls, wound rolls, etc.) the same modifier applies each time an embarked model makes a ranged attack.Personally I think that the passengers don't benefit, the modifier is worded in a way that leads to this conclusion in two ways in my opinion. I am very open to being wrong, and think I'm likely in the minority on this issue.
Trukk Boyz: A TRUKK BOYZ unit can disembark from a TRUKK even if that TRUKK has made a Normal Move this phase. While any TRUKK BOYZ units are embarked upon a TRUKK, each time that TRUKK model makes a ranged attack, add 1 to that attack’s hit roll.The modifier applies each time the TRUKK model makes a ranged attack, so when you shoot with the units inside.
NEUROWEB SYSTEM JAMMER Use this Stratagem at the start of the enemy Shooting phase. Pick an enemy unit within 18" of a BATTLESUIT COMMANDER from your army. Your opponent must subtract 1 from hit rolls made for that unit this phase.These abilities are not "when making an attack" and don't have any specific keywords the affected units must have.
ALPHA LEGION: HIDDEN IN PLAIN SIGHT Your opponent must subtract 1 from hit rolls that target units with this trait if they are more than 12" away.
Tau Stealth Suits. Credit: Jack Hunter
Regarding Tau Stealth Suit's camouflage rule - Does it mean that the model is always in cover, IE literally can't be shot no matter what (as being in cover affects visibility) while in conceal order? Or does it not affect visibility, and is just for the sake of defense dice?Thanks for my first Kill Team 2021 Question Franco! I'm going to split this up.
Does this chain?
I'm very sure this is against the spirit of the rules, but can you run a stealth suit in the middle of the board in conceal, then conga line a bunch of dudes behind it, and so long as they're in conceal they literally can't be shot unless the second model in the conga line is completely visible (IE cover line does not cross the first model's base)? - Franco
Each time an enemy operative makes a shooting attack, unless it is within 2" of this operative or it is a subsequent attack made as a result of the blast special rule, this operative is always treating as being in cover for that shooting attack.So yes whilst a Stealth suit has a conceal order the cover benefit from it's ability means it can't be targeted by ranged attacks. If we check the requirements for a conceal order model to be targeted...
it must not be in Cover. The model still has cover when give an Engage Order but as you identified cover doesn't affect target eligibility when models have this order.
- Engage Order operatives must be Visible AND Not Obscured
- Conceal Order operatives must be Visible AND Not Obscured AND Not in Cover
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