Ruleshammer Q&A: September 24th 2020
Smites wording in 8th was "If manifested, the closest visible enemy unit within 18" of the psyker suffers d3 mortal wounds...." and in 9th, the wording is now, "If manifested, the closest enemy unit within 18" of and visible to the psyker suffers d3 mortal wounds..." It was argued that the wording change means smite can no longer snipe targets because of placement. If an enemy unit is closer, but the psyker cannot see them, no other unit would meet the requirements for smite targeting as it now has to be the closest enemy unit to the psyker AND visible. Did smite actually change or is my group reading into to this too much? - Michael
Some rules allow units (or sometimes models or weapons) to shoot again in the Shooting phase, or about (as if it were the Shooting Phase”, Such rules cannot be used on a unit unless it is eligible to shoot at the time when that rule is used. When a unit shoots again, any models in that unit that have already shot with any of the weapons they are equipped with earlier in that phase can shoot with those weapons one additional time.
When a model shoots again, that model can shoot any weapon it is equipped with that it has already shot with earlier in that phase one additional time. When a model can shoot with a specific weapon again, that model can shoot with it one additional time if it has already shot with it earlier that phase.
If a rule allows a unit, model or weapons to shoot again, then it must completely resolve its first shooting attacks before resolving the second. This can be at a different target. If a rule is used to make a unit shoot again at the end of the Shooting Phase, that phase does not end until after all these rules have been resolved. - [GT2020 Pg89]
Kharn's weapon reads "This weapon always hits on a 2+, regardless of any modifiers". The Armour of Shadows Raven Guard Relic reads "...when resolving an attack against this a model from your army with this Relic, an unmodified hit roll of 1, 2, or 3 always fails"
If Kharn is fighting a unit with this Relic, what happens when Kharn attacks? I interpreted the 'Always hits' and 'regardless of any modifiers' portions of the Gorechild rule meaning that it would ignore the Armour of Shadows, but it's not clear to me this is correct. - Wes
Attackers Priority While resolving attacks, you’ll occasionally find that two rules cannot both apply - for example, when an attacking model with an ability that enable it to always score a successful hit on a 2+ targets a model that has an ability that states it can only be hit on a 6+, When this happens, the attacking model’s rules take precedence.- [GT2020 pg90]
Can harlequin players still shoot pistols from any point on the physical model (hull if hull still existed on models with a base) of an open-topped transport? In case this needs some clarification, there has been some discussion on a TTS Discord about whether "model" now consistently refers to a model's base due to the new verbiage in the measuring distances section. - Erick
Distances are measured in inches (") between the closest points of the bases of the models you’re measuring to and from. If a model does not have a base, such as is the case with many vehicles, measure to the closest point of any part of that model; this is called measuring to the model’s hull. You can measure distances whenever you wish.- [GT2020 Pg58, Core PDF Pg5]
Open-topped: Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot (except with Pistols) if this model is within 1" of an enemy unit. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back.- [Harlequins Codex]
I agree that you must roll high enough to be able to engage every unit you charged while maintaining coherency. However, where does it say you must move your charging unit to engage all units you declared a charge against?
I don’t see what is allowed to charge a unit with Aircraft. I only see where units can’t end their movement within engagement range if a unit wIth the Aircraft keyword. Thanks! - Chris
To make a charge move, the unit’s charge roll must be sufficient that it is able to end that move in unit coherency (pg 4) and within Engagement Range (pg 4) of every unit that was a target of its charge, without moving within Engagement Range of any enemy units that were not a target of its charge. If this is possible, then the charge is successful and the models in the unit make a charge move so as to fulfill the above conditions. If this is impossible, the charge fails and no models in the charging unit move this phase. [GT2020 Pg72/73, Core PDF Pg19/20]
Whenever a model makes any kind of move, it can be moved across Aircraft models (and their bases) as if they were not there, and they can be moved within an enemy Aircraft model’s Engagement Range, but it cannot end the move on top of another model (or its base), and it cannot end the move within Engagement Range of any enemy Aircraft models.- [GT2020 Pg66, Core PDF Pg13]
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