Holy Vanguard: At the start of the first battle round, before the first turn begins, this unit, or the ADEPTA SORORITAS TRANSPORT it is embarked within, can make a Normal Move of up to 6" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
Move (M): This is the speed at which a model moves across the battlefield. If a model has a Move of ‘-’ it is unable to move at all.
Careen: Use this Stratagem in any phase, when an ORKS VEHICLE model in your army that is not within Engagement Range of any enemy models is destroyed and explodes. That model can make a Normal Move of up to 6" before resolving the explosion. If that VEHICLE is a WAGON or TITANIC model, this Stratagem costs 2CP; otherwise, it costs 1CP.
Q: How do I handle intersecting models when a model has a hover base? I was attempting to move into a position to get a wrap on a Starweaver, and my opponent informed me that, since my one DC jump pack marines had part of his base under the wing of his Starweaver, I could not move to the position I wanted. I know the rules section concerning moving through/over models states that you cannot finish a move on top of another model or its base, but what about under a part of the model that isn't the hull and isn't the model's flying stand? Wouldn't that mean that moving around an actual plane would force me to move around the entire model's "footprint" rather than just its base?
Thank you for all your efforts! I greatly enjoy reading Ruleshammer articles!
Q: Here's a fun one. AdMech have a codex secondary (Accretion of Knowledge) that rewards you for destroying models that meet certain criteria - one of which is "the model has a Relic". What is a Relic?
Four examples where it's less than 100% obvious, in increasing order of difficulty.
1. Orks have Shiny Gubbinz, not Relics. The codex says "If your army is led by an ORKS WARLORD, you can, when mustering your army, give one of the following Shiny Gubbinz to an ORKS CHARACTER model in your army." However, the very next sentence is "Named characters cannot be given any of the following Relics", very clearly implying that Shiny Gubbinz are Relics by another name.
2. T'au have Signature Systems, not Relics. They're extremely clearly relic-replacements - they have the same rules for granting them, the strat for extra ones, yadda yadda yadda, so the RAI seems pretty clear. But the word "relic" doesn't appear anywhere in Codex: T'au Empire...
3. T'au also have Prototype Weapons Systems. If a Signature System is a relic by proxy, then should something you can take in place of a Signature System also qualify as such? Certainly, an Amplified Ion Accelerator on a Riptide, or Cross-Linked Stabiliser Jets on a Commander, look an awful lot like relics. And you get more of them by using the strat for extra Signature Systems. But give the Gatling Burst Cannon upgrade to a unit of five Crisis suits, and suddenly they give up 15VP all by themselves if these count as relics!
3, Complicating the above two cases, T'au's Psychic Awakening book included Enclave Relics. "If your army is led by a Farsight Enclaves Warlord, you can give one of the following Enclave Relics to a Farsight Enclaves CHARACTER model from your army instead of giving them a Signature System from Codex: T’au Empire." Clearly, these are relics. They can be given out instead of Signature Systems, which bolsters the case that Signature Systems are relics. But it ALSO bolsters the case that PWSs are relics...
4. The new Black Templars have Relic Bearers - upgrades that you buy with points and give to arbitrary models, not just characters. In the "yes, these are relics" corner - it's in a rules section entitled "RELIC BEARERS", taking one of these upgrades also gives the model's unit the RELIC BEARERS keyword, and the upgrades themselves are listed in a table where the names of the upgrades are in a column headed "RELIC". In the "no, these aren't relics" corner - the actual rules section itself never uses the word "relic", carefully referring to them as "upgrades" in every single instance. And in game design terms, these are clearly BT's equivalent of GK's Visions/Gifts, or Orks' Kustom Jobs, or TSons' Legion Command upgrades, none of which anyone would consider "relics". My personal stance here is "no, they don't count" - those "no" arguments convey intent more clearly than the "yes" ones in my view - but it's so unintuitive to try to argue that a RELIC BEARER is not bearing a Relic - Chris Paterson
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