Ruleshammer: Mailbag 005
Do you have to resolve all psychic powers a model/unit can cast before moving on the next model/unit?
1. Choose Psyker and Power
Some models are noted as being a Psyker on their datasheet. Psykers can manifest their otherworldly abilities and attempt to deny enemy sorceries. The powers a psyker knows, and the number of powers they can attempt to manifest or deny each Psychic phase, are detailed on their datasheet.
On the subject on fast rolling vs. slow rolling - how should wounds interact with the split ability of pink horrors? Would it be reasonable to slow roll saves until one is failed, set up the blue horrors & choose them to take the next save? In this way you could fail 5 saves, but only remove 1 pink horror from a unit, which would then get a lot more benefit from the magical horde rule. I ask because it feels unfair/awkward to roll a significant number of wounds 1 at a time, and still have a unit of pink horrors at the end of it!
Split: Each time a Pink Horror is slain, you can add up to two Blue Horrors to its unit before you remove the slain model. Each time a Blue Horror is slain, you can add one pair of Brimstone Horrors to its unit before you remove the slain model. The replacement models cannot be placed within 1" of an enemy model. Note that Horrors that flee do not generate any extra models for their unit.
I've seen lots of different interpretations to this one, so I'm curious to see what you have to say.
My Will Be Done: At the beginning of your turn, choose a friendly <DYNASTY> INFANTRY unit within 6" of this model. Add 1 to Advance, charge and hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn.
Tesla Carbine: Each hit roll of 6+ with this weapon causes 3 hits instead of 1.While under the effect of My Will Be Done, I fire overwatch with a Tesla carbine and roll an unmodified hit roll of 5. My Will Be Done modifies that to a 6, triggering the ability of the Tesla carbine. How many hits are scored?
3) Overwatch
Each time a charge is declared against a unit, the target unit can immediately fire Overwatch at the would-be attacker. A target unit can potentially fire Overwatch several times a turn, though it cannot fire if there are any enemy models within 1" of it. Overwatch is resolved like a normal shooting attack (albeit one resolved in the enemy’s Charge phase) and uses all the normal rules except that a 6 is always required for a successful hit roll, irrespective of the firing model’s Ballistic Skill or any modifiers.
causes 3 hits instead of 1.
My other query is to do with resurrection abilities. As an example (since we're on the topic of Necrons), this is what Resurrection Protocols says:
Use this Stratagem when a NECRONS CHARACTER from your army (excluding Trazyn the Infinite and C’TAN SHARDS) is slain. At the end of that phase, roll a D6. On a 4+ set the character up again, as close as possible to his previous position, and more than 1" from any enemy models, with 1 wound remaining. This Stratagem cannot be used to resurrect the same model more than once per battle.Assuming the 4+ is rolled, does the model count as slain for the purposes of any objectives? (e.g. the Assassinate tactical objective)
Is the unit destroyed due to the last model in the unit being slain? (i.e. does it cost reinforcement points to use in a Matched Play game?)
Q: When is a unit considered to be ‘completely destroyed’ or ‘wiped out’?
A: These two terms are used synonymously. A unit is considered to be completely destroyed when the last model in that unit is destroyed (also referred to as slain) or flees.
Q: What about rules that add models to existing units; do I need to pay reinforcement points for those models?
A: No (unless the rule itself says otherwise or adding the models would take the unit above its starting size).
Q: If my opponent’s Warlord was slain during the battle, but has an ability, Stratagem etc. that has allowed it to be set back up again during the battle, do I score the victory point for the Slay the Warlord victory condition?
A: You only score this victory condition if the Warlord is destroyed at the end of the battle.
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