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Infiltrators: During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.
Largely, the argument against redeploy abilities from allowing a model to use this ability is one of timing, arguing that this ability only works "during deployment" and the redeploy abilities are later on in the game set up sequence. However I think you need to read "redeploy" as "deploy as if during deployment" otherwise the term has no meaning at all. These abilities don't explain what "redeploy" means, they just say a unit can do it.After both players have deployed their armies and determined who has the first turn, select up to one friendly <SEPT> unit, or up to three friendly <SEPT> units if you selected the Kauyon Tactical Philosophy this battle, and redeploy them. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off: the winner chooses who redeploys their units first.
So either "redeploy" means to follow the "during deployment" step rules and put models where it says, which would include any "during deployment abilities". Or there's no rules for what redeploying means and it's either RAW nothing or you can put models wherever you like on the board without any restrictions. I doubt either of those are intended interpretations though.
Commander Farsight. Credit: Jack Hunter
Each time a model in this unit makes a ranged attack that targets the closest eligible enemy unit within 12", if that model is not within Engagement Range of any enemy units and did not Fall Back this turn, on an unmodified hit roll of the value shown in the table below, if that attack scores a hit, it scores 1 additional hit.
This question immeadiately heads into a weird level of semantics that honestly I'd rather avoid but I decided to write about it this week to explain how I'd handle these things in a casual game.Eminent Threat: On an unmodified hit roll of 5+, if that attack successfully hits the target, it also automatically wounds the target.
Some however do not specify this, like this Astra Miltarum stratagem Ingrained Precision:INGRAINED PRECISION: Use this Stratagem in your Shooting phase, when a BORN SOLDIERS unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes a ranged attack, an unmodified hit roll of 5+ automatically wounds the target. If an attack automatically wounds the target as a result of this, then for the purposes of any other rules that are triggered on a particular wound roll, that attack is considered to have been made with an unmodified wound roll of 6.
Admech also had their auto wound stratagem gain this requirement in the Balance Dataslate for some time, before one of the most recent slates removed every balance change the faction had received to date, including that extra requirement.Tags: 40k | Warhammer 40k | FAQ | featured | Ruleshammer | 9th edition
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