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BOLTER DISCIPLINE Adeptus Astartes model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, each time a model in that unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
To become a Critical Hit with this ability the roll needs to already be a successful unmodified hit roll. Rolling a 5 that misses for one reason or another would not be a successful roll so it doesn't become a Critical Hit.Critical Hit: A Critical Hit is scored when a player rolls an unmodified Hit roll of 6 for an attack. Critical Hits are always successful Hit rolls, and can also trigger additional effects as described in certain rules (such effects are often said to be triggered ‘on a Critical Hit’, meaning when a Critical Hit is scored). While resolving attacks using the Fire Overwatch Stratagem, Critical Hits are only ever scored on unmodified Hit rolls of 6
HAZARDOUS Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a Character, Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.
For instance if you have 3 Crisis suits, all carrying 3 Cyclic Ion Blasters, all of which shoot. You will need to make 9 Hazardous tests. As written you can roll all 9 of these together and then for each 1 you roll:one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player),
except in this case it's a vehicle so this line kicks inunless that model is a Character, Monster or Vehicle, in which case it suffers 3 mortal wounds instead
it's very specifically the model you picked that suffers the mortal wounds. And the Hazardous rule does not require you to pick wounded models first so for the next 1 you could pick a different model. It's only requirement is that it is equipped with a hazardous weapon.MORTAL WOUNDS
Some attacks inflict mortal wounds. Each mortal wound inflicts one point of damage on the target unit, and they are always applied one at a time. Do not make a Wound roll or saving throw (including invulnerable saving throws) against a mortal wound – just allocate it as you would any other attack and inflict damage to a model in the target unit as described on the right.
Unlike damage inflicted by normal attacks, excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
if someone were to argue that, then the mortals would be allocated like "any other attack" meaning regardless of which model you picked they'd be forced onto any wounded models. I don't think this view is entirely without standing but it's certainly not the clear answer I think we want on this issue. Especially as the hazardous rule seems very set on killing models with the weapons, and allocating mortals like this would allow you to spread them out to other models. It does however make this exception make more sense in context.Note that if you selected a Character model in an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.
Note that this suggests that you still have to allocate to wounded models first, and only being able/forced not to when you select a Character model.MODIFYING A DAMAGE CHARACTERISTIC AND DEVASTATING WOUNDS Some rules modify the Damage characteristic of an attack that has the [DEVASTATING WOUNDS] ability. ■ When a rule modifies an attack’s Damage characteristic, if that attacks scores a Critical Wound, the Damage characteristic is modified before the damage is applied as mortal wounds.
allows for the existence of an ability such as this one:Formidably Resilient: Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
That is only meant to reduce the damage received by that specific model in the attached unit, not halve it for the whole unit.Will of the Hive Mind: Once per turn, one friendly Tyranids unit within 12" of one or more models with this ability can be targeted with a Stratagem for 0CP, even if another unit from your army has already been targeted with that Stratagem this phase.
seems relatively straight forward, gives an exception to the usual restriction using a stratagem you've already used that phase... why are people suggesting Overwatch is special? It because Overwatch has a restriction of its own.RESTRICTIONS: Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
And some are arguing that clause isn't ignored by the Will of the Hive mind. If that was the end of it I'd pretty comfortably have the opinion that they were correct, however Asurmen causes ambiguity.Tactical Acumen: Once per turn, you can target this model’s unit with the Fire Overwatch Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.
Clearly this ability is meant to allow for two used of Overwatch within the same phase, but is also doesn't have an exception for Overwatch's once per turn limitation. Anyone arguing that the intent of Tactical Acumen isn't clear though would be disingenuous as such here's my suggestion.Tags: 40k | Warhammer 40k | FAQ | competitive play | Ruleshammer
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