Warhammer 40k | Ruleshammer | Columns | Core Games
DARK PACTS If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1] Each time a unit makes a Dark Pact, after it has resolved its attacks, it must take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds.
The trigger here is the key part that I think can cause some confusion:...each time a unit with this ability is selected to shoot or fight...
This leads to questions, such as whether firing Overwatch counts as being selected to shoot. Or how about if they're using a fight on death ability? What if it's a single model rather than the unit? Do Marks of Chaos apply? In this article we'll address each of these questions in turn.FIRE OVERWATCH WHEN: Your opponent’s Movement or Charge phase, just after an enemy unit is set up or when an enemy unit starts or ends a Normal, Advance, Fall Back or Charge move. TARGET: One unit from your army that is within 24" of that enemy unit and that would be eligible to shoot if it were your Shooting phase. EFFECT: Your unit can shoot that enemy unit as if it were your Shooting phase. RESTRICTIONS: Until the end of the phase, each time a model in your unit makes a ranged attack, an unmodified Hit roll of 6 is required to score a hit, irrespective of the attacking weapon’s Ballistic Skill or any modifiers. You can only use this Stratagem once per turn.
OUT-OF-PHASE RULES Some rules allow a model or unit to move, shoot, charge or fight outside of the normal turn sequence. For example, the Fire Overwatch Stratagem enables a unit to shoot in the opponent’s turn as if it were your Shooting phase. When using out-of-phase rules to perform an action as if it were one of your phases, you cannot use any other rules that are normally triggered in that phase. - Commentary 1.1 Pg 10
so rules like this:Warpfire: In the Shooting phase, if this unit’s weapons gained the [LETHAL HITS] ability this phase as the result of a Dark Pact, each time a model in this unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
do not apply during Overwatch.If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight...
Neither the Shooting or Fight phases are mentioned here, so this rule is not blocked by the Out-Of-Phase rules.ENTERNAL HATE WHEN: Fight phase, just after an enemy unit has selected its targets. TARGET: One Heretic Astartes unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a Khorne unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
MARKS OF CHAOS When mustering your army, each time you select a Heretic Astartes unit to include in your army, if that unit is not an Epic Hero and does not already have one or more of the keywords listed below, you must select one of the keywords listed below for that unit to gain (note which units gain which keywords in this way on your Army Roster). Each time a unit with one of these keywords makes a Dark Pact, it gains the associated ability below until the end of the phase.
A unit that contains Abaddon as a leader is a unit that has all of the keywords listed in the Marks of Chaos section. Therefore any and all Marks abilities would apply to almost any shooting or fighting those units do, though obviously not when using the Overwatch or the Eternal Hate stratagems, for the reasons I discussed above.EYE OF TZEENTCH Heretic Astartes Tzeentch model only. Each time the bearer’s unit makes a Dark Pact, take a Leadership test for the bearer: if that test is passed, you gain 1CP
A model with this could hang around on the back line with no targets but gain you CP each turn. I would caution against this being the expected interpretation though at casual or competitive games, it's one that is frequently debated as far as I know.Tags: chaos | 40k | chaos space marines | Warhammer 40k | Ruleshammer | csm
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