Warhammer 40k | Ruleshammer | Columns | Core Games
Credit: Games Workshop
MODIFIERS Modifiers are rules that change a numerical value from one value to another. This can include the result of a dice roll, the characteristics of a model, and more. This section details how to apply modifiers in your games. In all cases: 1. All modifiers are cumulative. 2. If a rule instructs you to change or replace one characteristic with a specified value, change the relevant characteristic to the new value before applying any modifiers that apply from other rules (if any) to the new value. 3. You must then apply division modifiers before applying multiplication modifiers, before applying addition and the subtraction modifiers. 4. Round any fractions up after applying all modifiers.
However there are a few quirks that I think might come up reasonable often. One of them is even included as an example in the Rules Commentary.Example 2b:The same Intercessor unit from Example 2a becomes Battle-shocked, changing the OC characteristic of its models to 0. This happens before the Chitinous Horrors and Astartes Banner modifiers are applied, meaning the final, modified OC of each Intercessor model in that unit is 1 (2 --> 0, then 0/2 = 0, then 0+1=1).
What isn't mentioned is that a change to Meltas has them function the exact same way into any abilities that reduce damage to 0. Meltas in 9th edition were not additive modifiers, they changed the whole characteristics from D6 to usually D6+2 (there were some better Meltas the did more) but because they changed it in that way that modification occurred first and then any abilities to set damage to 0 happened later (though on reflection I'm not even sure this order was set in stone back then).Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.
Maybe this will be FAQed, but it also might not be as it's not actually ambiguous.If, at the start of any of your Command phases, your selected Oath’s Deed is completed, your army becomes Honoured for the rest of the battle and you gain 3CP (you can only gain CP in this way once per battle). - Imperial Knights, CODE CHIVALRIC
but then there are also very similar abilities that literally have an exception written in...If, at the start of any of your Command phases, that enemy unit is destroyed, you gain a number of CP depending on how early in the battle you destroyed it, as shown below (you can only gain CP in this way once per battle, and CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1). - League of Votann, RUTHLESS EFFICIENCY
which implies an exception is necessary. Personally I think the Votann rule is just confusing the issue and many of these rules are meant to work as expected.Tags: 40k | Warhammer 40k | FAQ | featured | Ruleshammer | 10th Edition
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