Warhammer 40k | Ruleshammer | Columns | Core Games

Spiritual Leaders (Aura): While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own.
The rules don't really explain what "using" another model's characteristic means. The closest we have is a rule for replacing a characteristic in the Modifying Characteristics rules.MODIFYING CHARACTERISTICS ... If a rule instructs you to replace one characteristic with a specified value, change the relevant characteristic to the new value before applying any modifiers that apply from other rules (if any) to the new value. Regardless of the source, the Strength, Toughness, Attacks and Leadership characteristics of a model can never be modified below 1.
But is using the stat replacing it? We haven't had any clarification on this for some time. We also don't know if things are modified twice or not. That is, if the model attempting to use the Chaplain's Leadership is within a Chaos Daemons -1 Ld bubble, does the modifier apply to the Chaplain's Ld once the unit is using it? If the Chaplain is in range of the same aura, do they pass along a modified Ld value? What if both models are in range of different Ld modifying auras? And so on. Replacements in the order of modifying characteristics happens before addition or subtraction, but is that true per model or generally? Essentially it's really one the most ambiguous things in the game right now.OPERATE HATCHWAY One or more units from your army can start to perform this action at the end of the Move Units step of your Movement phase if they are within 1" of a Hatchway. This action can be performed by any unit that is not within Engagement Range of any enemy models, even if that unit is being affected by a rule that would normally prevent it from performing actions. The action is completed at the end of your Movement phase if no enemy models are within 1" of that Hatchway. ...
Though I'm not sure it's intended or not. The rule for who can start actions is below:You can declare a unit from your army will start to perform an action provided there are no enemy units within Engagement Range of it (excluding AIRCRAFT) and it did not Advance or Fall Back this turn.
And the Boarding Action rule tries to keep the restriction against performing actions with enemy models within Engagement Range, but if we take the Core Rules as a rule that would "normally prevent" a unit from performing actions there's arguably a loop of circular logic there. As being within Engagement Range is itself a rule that prevents using Actions, which the Board Action rule does and doesn't give units an exception to.INDIRECT FIRE WEAPONS An Indirect Fire weapon is one that can target units that are not visible to the bearer (e.g. mortars, smart-missile systems, impaler cannons, etc.).
So this would include a Tau seeker missile using the Frequency Lock stratagem... however the rule continues:If such a weapon targets a unit that is not visible (i.e. no models in a target unit are visible to the firing unit when you selected it as a target), then each time an attack is made with that weapon against that target this phase, worsen the Ballistic Skill characteristic of that attack by 1 and add 1 to any armour saving throws made against that attack.
Just being able to fire indirectly doesn't make the penalties apply; they actually have to target something they can't see. This is a pretty important example of how some fan resources for playing 40k can add confusion when they are trying to be helpful.Tags: 40k | Warhammer 40k | FAQ | featured | Ruleshammer | 9th edition
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