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Necromunda | Goonhammer | Core Games

Necromunday: We Want Your Lost Zone Feedback!

by Kevin Fowler | Feb 09 2026

Howdy, scummers! The Lost Zone supplement just saw its fifth anniversary, and we are getting ready to put a fresh coat of paint on it! If you have run or played in a Lost Zone campaign and have some feedback, we want to hear about it!

https://dev.tabletopbattles.com/necromunday-lost-zone-index/

We originally created the Lost Zone campaign framework as a response to the increasing power creep in the Underhive. In the five years since then, many things have changed - GW has retooled a number of skills, some of the new campaign types reign in power a bit, and vehicles exist now. It's beyond time for us to put a fresh coat of paint on the Lost Zone.

Your dear author has run many, many campaigns using elements of the Lost Zone packet - but we need to hear from YOU! Have you run Lost Zone? What worked? What didn't?

Some updates we already have in mind:
  • Bring the Trading Post and Black Market up to date
  • Add all the new hangers-on to the Unemployment Line
  • Incorporate the Ash Wastes (and possibly Sump Sea)
  • Retool, reduce, or possibly remove the changes to Skills
  • Make the loot casket / components / gunsmith system easier to wrap your head around
  • Make it clearer and easier to use individual parts of the LZ
  • Release smaller modules or updates more frequently
  • Exploration and Peril tables, a la classic Warhammer Quest and Mordheim
Please drop us a line with any feedback! Email contact@goonhammer.com and please put Lost Zone Feedback in your title.

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Tags: necromunda | Necromunday | Lost Zone

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