Although I ultimately decided on a custom scheme for my army set, I originally planned to paint the Ymyr Conglomerate. With this in mind, as soon as I picked up the free miniature of the month from my local Warhammer store I got to work testing a scheme. Unfortunately, because I'm not smart, I didn't take a huge amount of photos of the process! My initial starting point was this "top paint picks" image shared on Warhammer Community.
I first put the model together, tacking the gun arm on with superglue so that I could pop it off to access the chest armour details. After building and cleaning up the mini, I primed it in
Chaos Black spray, then popped the arm off to start basecoating.
The model was basecoated mostly in line with the GW-suggested paints above, with a few exceptions. The main armour colour was based
Mephiston Red, with
Stegadon Scale Green used for the undersuit. Brown leather boot parts, pouches and belts were
Thondia Brown, "hard" black areas such as the gun casing and face mask were Army Painter Matt Black (my favourite black!) and the "soft" black areas such as boots and gloves were painted with
Vallejo Model Color German Grey. Fun fact, this grey is almost a 1:1 match for Citadel
Corvus Black, but has much more solid coverage. To round the basecoats out, the silver metals were based with
Leadbelcher and the few brass bits got a coat of
Runelord Brass.
Basecoated Ymyr Conglomerate Hearthkyn Warrior. Credit: Rich Nutter
With the basecoats in place, it was time to start adding some definition to the warrior. First off, a round of washes was applied to most of the model -
Nuln Oil for the metal and black areas,
Coelia Greenshade for the undersuit, and
Agrax Earthshade for the brown and brass areas. After this, I tackled the red armour. To start with I dark-lined the panels with
Nuln Oil for definition. However I wasn't really satisfied with this effect, and I was keen to push myself a bit here, so I mixed some
Mephiston Red down with some black paint and thinned it out with water into a glaze consistency.
This glaze was applied in a few thin coats to add some shadow and modulation to the armour panels. In the deepest shadows, I did a second pass with more black mixed in. Finally, I glazed back in some areas with some thinned
Mephiston Red, to make sure the model wasn't too dark overall. It's worth noting here that, in my opinion at least, when you're army painting it is not hugely worth the time to make sure the shadows are being placed in exactly realistic places. Adding some visual interest to the model is the name of the game, and frankly incorrect light modulation does that just as well as perfectly-placed imaginary light sources do.
In-progress Ymyr Conglomerate Hearthkyn Warrior. Credit: Rich Nutter
With shading tackled, I could focus on highlights and final details. I also glued the arm on at this point, as I didn't want to waste time highlighting bits that wouldn't be seen. I followed a pretty standard GW house style here, highlighting each area with a couple of colours of increasing brightness in turn. The red armour got highlights of
Evil Sunz Scarlet and then
Cadian Fleshtone, to avoid the armour reading as orange. The undersuit was highlighted with
Thunderhawk Blue and
Fenrisian Grey. Brown leathers were highlighted with Skrag Brown, and black leathers were highlighted with
Eshin Grey and
Stormvermin Fur. For hard black areas, I used edge highlights of
Mechanicus Standard Grey, followed by bright points of
Administratum Grey. Metals were highlighted with
Stormhost Silver, and a touch of
Canoptek Alloy for the brass.
Highlights done, it was time for finishing touches. The visor was painted with Thousand Sons Blue, and glazed with
Ahriman Blue and
Temple Guard Blue to highlight, before adding hard edge highlights and glare lines of
Blue Horror and
Vallejo Model Color White (any white would do).
To lean into the slightly Nordic aesthetic, I wanted to do some runes/patterns on the shoulders. I based these in
Morghast Bone, before going over with Wraithbone, and then tidying up with
Mephiston Red.
Ymir Conglomerate Hearthkyn Warrior. Credit: Rich Nutter
I based the model with
Astrogranite, adding a couple of small tufts while the texture was still wet. Once dry I washed the base, including tufts, with patchy blobs of different green Citadel washes -
Athonian Camoshade and
Biel-Tan Green. Once these had dried I drybrushed the base, again making sure to catch the tufts, with some light colours - I honestly can't remember what I used, but my guesses are on some combo of
Dawnstone,
Ulthuan Grey,
Karak Stone, and
Screaming Skull.
Overall, I'm quite happy with how he came out! There are definitely things I could improve (rush less, be neater) but I think an army of these would look fearsome lined up on the tabletop.