Jack's List - Click to expand
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Player #: 7
Jack Harpster
Team: United States of America
Factions Used: Tau Empire
Army Points: 2000
Reinforcement Points: 0
Number of Units / Killpoints: 12
Pre Game Stratagems: Warlord, 2x Promising Pupil
Starting Command Points: 1
Warlord & Trait: Commander Shadowsun - Exemplar of the Kauyon
Army Trait: Philosophies of War, Coordinated Fire Arcs
Secondary Objectives Information
No Prisoners: 62
Bring it Down: 8
Assasination: 16
Abhor the Witch: 0
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== Tau Empire – T’au Sept – Patrol = -3CP, [80PL, 1455pts] ==
Sept Tenet: Coordinated Fire Arcs
HQ: Commander in Crisis Battlesuit [8PL, 165pts] Cyclic Ion Blaster, Missile Pod, 2x Plasma Rifle, 2x Marker Drone
—Promising Pupil : Exemplar of the Mont’ka (-1CP)
HQ: Aun’Va [4PL, 100pts]
—Invocations of the Ethereals : Sense of Stone, Zephyr’s Grace, Wisdom of the Guides
TR: 10 Kroot Carnivores [3PL, 60pts]
EL: 5 Crisis Battlesuits [20PL, 370pts] 4 Crisis Shas’ui (Cyclic Ion Blaster, Burst Cannon, Plasma Rifle, Target Lock), Crisis Shas’vre (Cyclic Ion Blaster, Burst Cannon, Plasma Rifle, Target Lock, Stimm injector, Iridium Battlesuit), Marker Drone, Shield Drone
EL: 4 Crisis Battlesuits [19PL, 285pts] 3 Crisis Shas’ui (Cyclic Ion Blaster, Burst Cannon, Plasma Rifle, Target Lock), Crisis Shas’vre (Cyclic Ion Blaster, Burst Cannon, Plasma Rifle, Target Lock), Marker Drone, Shield Drone
HS: Hammerhead Gunship [8PL, 145pts]
FL: Sun Shark Bomber [9PL, 165pts] 2x Missile Pod
FL: Sun Shark Bomber [9PL, 165pts] 2x Missile Pod
== Tau Empire – T’au Sept – Patrol = -3CP, [20PL, 395pts] ==
Sept Tenet: Coordinated Fire Arcs
HQ: Commander in Coldstar Battlesuit [8PL, 175pts] High Output Burst Cannon, Burst Cannon, 2x Plasma Rifle
—Promising Pupil: Precision of the Hunter (-1CP)
—Prototype System: DW-02 Advanced Burst Cannon
HQ: Longstrike [9PL, 160pts]
TR: 10 Kroot Carnivores [3PL, 60pts]
== Tau Empire – T’au Sept – Supreme Command = +1CP, [8PL, 150pts] ==
Sept Tenet: Coordinated Fire Arcs
HQ: Commander Shadowsun [8PL, 150pts] (WARLORD)
—Warlord Trait: Exemplar of the Kauyon (-1CP)
END OF ROSTER
Alex's List - click to expand
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Player 6: Alex Petford
Team: England
Factions Used: Chaos Knights
Army Points: 2000
Reinforcement Points: 0
Number of Units / Killpoints: 11
Pre Game Stratagems: Warlord Trait, Relic, Corrupted Heirloom x 2
Starting Command Points: 2
Warlord & Trait: Knight Desecrator – Aura of Terror
Army Trait: Traitoris Ambitions, Harbingers of Dread,
Secondary Objectives Information
No Prisoners: 0
Bring it Down: 24
Assassination: 4
Abhor the Witch: 0
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== Chaos Knights – House Herpetrax – Super Heavy Detachment = -4CP, [104PL, 2000pts] ==
Chapter Tactic/Order Conviction/Hive Fleet Adaptations: Iconoclast, Conquerors Without Mercy, Dauntless
LOW: Knight Desecrator [22PL, 430pts] Reaper Chainsword, Favour of the Dark Gods: Blessings of the Dark Master (WARLORD)
- - - Warlord Trait : Aura of Terror (-1CP)
- - - Relic : The Diamonas (-1CP)
LOW: War Dog Brigand Squadron [16PL, 320pts]
War Dog Brigand, Havoc multi launcher
War Dog Brigand, Havoc multi launcher
LOW: War Dog Executioner Squadron [17PL, 330pts]
War Dog Executioner, Daemonbreath Meltagun, Favour of the Dark Gods: Mirror of Fates
- - - Corrupted Heirloom : Helm of Warpsight (-1CP)
War Dog Executioner, Diabolus heavy stubber
LOW: War Dog Stalker Squadron [25PL, 470pts]
War Dog Stalker, Havoc multi launcher, Slaughterclaw, Favour of the Dark Gods: Mark of the Dreadknight
- - - Corrupted Heirloom : Helm of Dogs (-1CP)
War Dog Stalker, Havoc multi launcher, Slaughterclaw
War Dog Stalker, Havoc multi launcher, Reaper chaintalon
LOW: War Dog Stalker Squadron [24PL, 450pts]
War Dog Stalker, Havoc multi launcher, Slaughterclaw
War Dog Stalker, Havoc multi launcher, Slaughterclaw
War Dog Stalker, Havoc multi launcher, Reaper chaintalon
END OF ROSTER
My run of being auto paired at the end of the process continued as I played the Big knight + 10 war dogs list from England. As we’re now only playing the 5 objective missions my opponent was forced to send knights centrally to hold the objective in the middle and this opened up opportunities for me to try and trade down on them. I felt confident, because of the big knight, that if I could kill enough of the small ones I could make a play to score a few points, we were projecting 5 out of the mission and I was told on turn 3 that it really needed to be an 8 or a 9. My hellions and bloodbrides removed two knights on their own on turn 1 and my archon removed a third. I was pretty happy with this and confident that if I was able to do this again on the second turn my opponent would run out of steam. I lost the hellions, archon, bloodbrides and some incubi in retaliation but was able to pick up a further two knights in the second turn, as well as removing all of the knights capable of getting to the center on my opponent's third turn.
After trading knights back and forth I was able to push my remaining units into the middle of the board, ready to attack my opponents home primary on my turn 4 and 5, by this point there were only 2 small knights as well as the big boy remaining - once my ObSec was turned off the only way to hold primary was to actually kill these knights. A unit of four incubi was able to take out the War Dog Executioner on his backfield and then miraculously rolled a 1 for Retrieve Nephilim Data on the final turn to let me finish that objective. The game ended with my opponent having only the big knight in the centre and with me holding all of the other objectives, despite this, my secondaries were average and my opponent scored very well. This game ended in a 10-10 Draw for both players.
Round 7: vs. Poland (Chaos Knights)
Michał's list - Click to expand
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Player #3: Michał Duda
Team: Poland
Factions Used: Chaos Knights, Chaos Daemons
Army Points: 1865pts
Reinforcement Points: 135pts
Number of Units / Killpoints: 9 Units/ 12 Kill Points
Pre Game Stratagems: 1x Tyrannical Court, 1x Corrupted Heirlooms
Starting Command Points: 1
Warlord & Trait: War Dog Huntsman (No Trait)
Army Trait: Harbringers of Dread
Secondary Objectives Information
No Prisoners: 0VP
Bring it Down: 24VP
Assassination: 10VP
Abhor the Witch: 0VP
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== Chaos Knights - Iconoclast, Herpetrax – Super-heavy Detachment = -1CP, [42PL, 765pts] ==
Traitoris ambition: Iconoclast(Conquerors Without Mercy), Household bond: Herpetrax (Dauntless)
LOW1: 1x War Dog Stalker [165p, 9PL] diabolus heavy stubber, reaper chaintalon, avenger chaincannon
--- CHAOS UNDIVIDED: Blessing of the Dark Master
LOW2: 2x War Dog Stalker [305, 17PL]
--- a) War Dog Stalker [160p, 9PL] diabolus heavy stubber, daemonbreath spear, slaughterclaw
------ TZEENTCH: Cursed Rune of Fate
--- b) War Dog Stalker [145p, 8PL] diabolus heavy stubber, reaper chaintalon, avenger chaincannon
LOW3: 1x War Dog Stalker [145p, 8PL, -1CP] diabolus heavy stubber, reaper chaintalon, avenger chaincannon
--- Additional Warlord Trait: Harbringer of Scrapcode (-1CP)
LOW4 1x War Dog Huntsman [150p, 8PL] daemonbreath meltagun (WARLORD)
--- Traitoris Lances CHARACTER
== Chaos Knights - Iconoclast, Herpetrax – Super-heavy Detachment = -4CP, [61PL, 1100pts] ==
Traitoris ambition: Iconoclast(Conquerors Without Mercy), Household bond: Herpetrax (Dauntless)
LOW5 1x War Dog Karnivore [160p, 9PL] diabolus heavy stubber
--- SLAANESH: Begulging Majesty
LOW6 1x War Dog Karnivore [160p, 9PL] diabolus heavy stubber
--- CHAOS UNIDIVIDED: Mark of the Dreadknight
LOW7 2x War Dog Karnivore [305, 18PL]
--- a) War Dog Karnivore [140p, 8PL] diabolus heavy stubber
------ Traitoris Lances CHARACTER
--- b) War Dog Karnivore [165p, 10PL] diabolus heavy stubber
------ NURGLE: Aura of Corruption
LOW8 1x War Dog Huntsman [150p, 8PL] daemonbreath meltagun
LOW9 2x War Dog Executioner [325p,17PL,-1CP] - DREADBLADES: WORTHY OFFERINGS
--- a) War Dog Executioner [155, 8PL, -1CP] diabolus heavy stubber
------ Additional Relic: Helm of Warpsight(-1CP)
--- b) War Dog Executioner [170, 9PL] diabolus heavy stubber
------ TZEENTCH: Mirror of Fates
END OF ROSTER
As the US had lost to Poland in round 6, this was the championship game. Both teams knew it and it was super exciting playing for the win in the inaugural WTC! I was paired into Chaos Knights again and despite not really liking the matchup I felt confident that I had some play into it after drawing the previous round. Once again we were expecting about 5 points from the matchup, however knowing that Poland only needed a draw to win the event and we needed to win, we knew that pushing was likely going to be required. This list had all small knights and summoning; no big knight this time.
The game played out very similarly to the previous one, however there were a number of times where knights lived on one or two wounds, giving my opponent additional primary points when I was trying to remove them from objectives. Unfortunately by turn 3 my opponent had racked up 2 12 point primary turns and i’d only managed to kill one knight at this stage, despite there being 4 or 5 on the board with less than 4 wounds - when you have so many small knights it’s really easy to recycle them and move the wounded ones away to not give bring it down. In my third turn I had setup to charge and kill 3 of the wounded knights and unfortunately failed all of the dread tests. One unit still managed to get into combat and killed the knight I had charged, but the other 2 failed their charges. To add insult to injury I lost one grotesque out of a unit that failed a dread test charge, proceeded to fail morale and the remaining 2 grotesques ran! At this point the game was looking like it would be close to a zero, however I was able to finish off a number of the wounded knights, played for a 12 primary in the last turn, secured a third RND and propped my score up enough to secure a 4-16 loss for the Drukhari.
Final Thoughts
In hindsight I think we made a pretty bad meta call with the list, we felt like it would scrap with melee armies a lot better than it did, and when things went badly they tended to go catastrophically, you can’t scrap for points when your opponent picks a light table and they table your army. There were a number of places in pairings where we felt the list was useful, however it was more often a liability in the tougher rounds, which led it to be left until the end to play whatever was left and it was my job to try and scrap for points - sometimes successfully, other times not so much.
Regardless, I really enjoyed playing this list at the WTC, as I’ve been playing DE for the better part of the last year and a half. I felt like the faction mastery I had was pretty on point and I was able to score points in games other players may not have been able to. This was a theme for Team Australia this year, we all played factions we were really familiar with and had played for a long time, rather than chopping and changing to what we felt were the 8 best individual lists. I had 7 great games against great opponents and I can't wait to come back and do it all again next year!
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