Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [103 PL, 1,996pts, 1CP] ++
+ Configuration [6CP] +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Gametype: 4. Chapter Approved: War Zone Nephilim
Legion: Emperor's Children
+ HQ [22 PL, 410pts, -3CP] +
Daemon Prince with Wings [11 PL, 180pts, -1CP]: Diabolic Strength, Fatal Sonancy, Hellforged sword [10pts], Malefic talons, Mark of Slaanesh [1 PL, 15pts], Stratagem: Relic [-1CP], Warlord, Wings [2 PL, 35pts]
Dark Apostle [6 PL, 110pts, -2CP]: Accursed crozius, Bolt pistol, Frag & Krak grenades, 2x Gifts of Chaos [-2CP], Illusory Supplication, Inferno Tome, Mark of Slaanesh [1 PL, 15pts], Omen of Potency, The Black Mace
. 2x Dark Disciple: 2x Close combat weapon
Lucius the Eternal [5 PL, 120pts]: Doom siren, Duellist's sword, Frag & Krak grenades
+ Troops [28 PL, 675pts] +
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion [5pts]: Cultist firearm, Frag & Krak grenades
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion [5pts]: Cultist firearm, Frag & Krak grenades
Noise Marines [6 PL, 145pts]: Icon of Slaanesh [5pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
Noise Marines [6 PL, 145pts]: Icon of Slaanesh [5pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
Noise Marines [6 PL, 145pts]: Icon of Slaanesh [5pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
Noise Marines [6 PL, 140pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
+ Elites [27 PL, 421pts, -2CP] +
Chosen [8 PL, 145pts]: Chaos Icon [5pts], Mark of Slaanesh [1 PL, 15pts]
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Power Fist, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen Champion [25pts]: Accursed weapon, Accursed weapon, Bolt pistol, Frag & Krak grenades
Master of Executions [5 PL, 80pts, -1CP]: 3. Hatred Incarnate, Aspiring Lord [-1CP], Axe of dismemberment, Bolt pistol, Frag & Krak grenades, Mark of Slaanesh [1 PL, 15pts]
Possessed [14 PL, 196pts, -1CP]
. 6x Possessed [168pts]: 6x Hideous mutations
. Possessed Champion [28pts, -1CP]: Black Rune of Damnation, Hideous mutations, Trophies of the Long War [-1CP]
+ Fast Attack [12 PL, 210pts] +
Venomcrawler [6 PL, 105pts]: 2x Excruciator cannon, Soulflayer tendrils and claws
Venomcrawler [6 PL, 105pts]: 2x Excruciator cannon, Soulflayer tendrils and claws
+ Heavy Support [14 PL, 280pts] +
Maulerfiend [7 PL, 140pts]: 2x Magma cutter, Maulerfiend fists
Maulerfiend [7 PL, 140pts]: 2x Magma cutter, Maulerfiend fists
++ Total: [103 PL, 1,996pts, 1CP] ++
Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [118 PL, 1CP, 1,999pts] ++
+ Configuration +
Gametype: 4. Chapter Approved: War Zone Nephilim
Legion: Creations of Bile
+ HQ +
Daemon Prince with Wings [11 PL, -2CP, 180pts]: 5.-6. Twisted Regeneration, Aspiring Lord, Gifts of Chaos, Hellforged sword, Mark of Slaanesh, Prescience, Thaa' ris and Rhi'ol, the Rapacious, Wings
Fabius Bile [5 PL, 95pts]: Surgeon Acolyte
. Fabius Bile: Warlord
Master of Possession [6 PL, 105pts]: Chaos Undivided, Mutated Invigoration, Pact of Flesh
+ Troops +
Cultist Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon
Cultist Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon
Cultist Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon
+ Elites +
Chaos Terminator Squad [9 PL, 165pts]: Chaos Undivided
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Terminator Champion: Accursed weapon, Combi-bolter
Chaos Terminator Squad [9 PL, 165pts]: Chaos Undivided
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Terminator Champion: Accursed weapon, Combi-bolter
Chaos Terminator Squad [9 PL, 165pts]: Chaos Undivided
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Terminator Champion: Accursed weapon, Combi-bolter
Master of Executions [4 PL, -2CP, 65pts]: 3. Hatred Incarnate, Aspiring Lord, Chaos Undivided, Gifts of Chaos, Ul'o'cca, the Black
Possessed [14 PL, -1CP, 280pts]
. 9x Possessed: 9x Hideous mutations
. Possessed Champion: Black Rune of Damnation, Trophies of the Long War
Possessed [14 PL, 168pts]: Possessed Champion
. 5x Possessed: 5x Hideous mutations
+ Fast Attack +
Raptors [12 PL, 126pts]: Chaos Undivided
. 5x Raptor: 5x Astartes chainsword, 5x Bolt pistol, 5x Frag & Krak grenades
. Raptor Champion: Astartes chainsword, Bolt pistol
Venomcrawler [6 PL, 105pts]
Venomcrawler [6 PL, 105pts]
+ Heavy Support +
Havocs [7 PL, 125pts]: Chaos Undivided
. Havoc Champion: Astartes chainsword, Astartes chainsword
. 4x Havoc w/ autocannon: 4x Frag & Krak grenades, 4x Havoc autocannon
++ Total: [118 PL, 1CP, 1,999pts] ++
Thoughts
Two powerful legions clash here, presumably over the spoils of some sort of raid. In the pink corner, we have an Emperor's Children list that's mostly melee focused, but uses sonic-equipped Noise Marines to pack in lots of shooting that can deploy a moderate punch when needed (with Excruciating Frequencies here being good for the Mortals). Maulerfiends provide some early durable frames to hold the enemy at bay, and once a brawl is joined, the powerful Characters provide great ways to neutralise threats, and the mid-sized Possessed unit can take on heftier stuff.
The Creations of Bile are, as usual, far more melee-oriented, with just a single cheap squad of Havocs providing a bit of dakka. Creations are, of course, exceptionally nasty in melee, and this list trades on that in a few ways. The big Possessed unit is, obviously, a pretty terrifying tool for making a big push, and while the opponent is dealing with them and the Venomcrawlers, Bile and his Acolyte can be busily buffing up one squad of Terminators at a time, then sending them out on big charges using Auto-Stimulants (also great on Raptors). The army also has powerful herohammer going for it, including a respawning Daemon Prince with a bazillion attacks, and a fully operational murder Master of Executions, piling Mortals onto whatever it touches. So, which legion is mightier?
Honestly, both sides have some good assets. In the Children's favour, their shooting capability is vastly better, allowing them to more easily clear off sacrificial stuff from the Creations side without fully committing. In addition to that, the Creations list honestly isn't fantastic at taking out Maulerfiends once you factor in Infernal Engine. They'll get it done but they might have to plow more than they'd like into the fight, potentially giving the servents of Slaanesh a good counterattack opportunity. Over on the Creations side, they benefit from a better Secondary from this game, and seriously outclassing the Children once a brawl gets going. Their units getting to fight on death massively mitigates the advantage of the Children's wide access to Fight First, and being +1S inherantly means that all of their stuff has a favourable matchup into their counterparts on the other side, particularly notable with the Possessed, where the big Bile squad will viciously bully the Children one.
Definitely not a shoe in for either side, so we need to take a look at the mission as well. Death and Zeal feels like it marginally favours the Creations here. A shooting advantage can be good on corner deployments, as it's often difficult to avoid opening up firing lines. However, that's most pronounced when the shooty units are very fast, which Noise Marines aren't really. The Bile side is fully ready to take advantage of the other thing these deployments reward, which is being able to stage stuff in a position where it can swing for multiple objectives. Firing out lots of Terminator units is pretty much exactly what you want to be doing here, and I think it also mitigates the impact of the Maulerfiends - they can either split up, in which case the Bile forces can work around them or pick one off, or they can push for the centre, in which case committing the big Possessed unit while preparing other forces as a second wave seems like a reasonable response. Fundamentally too, the Children list does still plan to do quite a lot in the Fight Phase, and that's very tough here.
I think the best shot for the Children is to take advantage of their ability to remove sacrificial stuff without engaging, and potentially save the Maulerfiends for a hammerblow response to the first big play that the Creations make. The longer they can keep the game as an arm's-length skirmish rather than an all-out brawl the better for them, so aim for that.
The game looks to have been extremely tightly fought, with much lower scores than you often see on this mission, suggesting serious back and forth on objectives. In the end, the Creations of Bile did take the win, presumably because the pressure of trying to fight them proved just a bit too much for the other side.
Result
Creations of Bile Victory - 77 - 65
Jony Velazquez - Chaos Space Marines - 1st Place
Credit: Robert "TheChirurgeon" Jones
The List
See showdown.
Archetype
Creations of Bile
Thoughts
The Best of the Rest
There were 3 more players on 5-1 records. They were:
- 2nd - Nathaniel Bjorge - Necrons: Double C'tan Eternal Expansionists with lots of Skorpekh and Ophydians to finish.
- 3rd - Brett Urbanowski - Astra Militarum: Tanks for days again, with lots of Commanders and Manticores and a massive number of Infantry units for objective play.
- 4th - Brian Ellis - Emperor's Children: See showdown.
MidtconGT
46-player, 5-round Grand Tournament in Viborg, DK on September 03 2022. All the lists for this event can be found in Best Coast Pairings.
Rasmus Olesen - T'au Sept - 1st Place
Tau Hammerhead Gunship. Credit: Jack Hunter
The List
Army List - Click to Expand
++ Patrol Detachment -2CP (T'au Empire) [99 PL, 1,847pts, -4CP] ++
+ Configuration +
Detachment Command Cost [-2CP]
Gametype
Sept Choice: T'au Sept
+ No Force Org Slot +
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
+ HQ +
Commander in Crisis Battlesuit [9 PL, 190pts, -1CP]: 5. Exemplar of the Kauyon, Missile Pod, Missile Pod, Novasurge Plasma Rifle, Plasma Rifle, Plasma Rifle, Puretide Engram Neurochip, Stratagem: Promising Pupil
. 2x Marker Drone: 2x Markerlight
Longstrike [9 PL, 180pts, -1CP]: 2x Accelerator Burst Cannon, 4. Through Boldness, Victory, Railgun, 2x Seeker Missile, Stratagem: Promising Pupil
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [21 PL, 390pts]
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Shield Generator, Stimm Injectors
. Marker Drone
. 2x Shield Drone: 2x Shield Generator
Crisis Battlesuits [20 PL, 320pts]
. Crisis Shas'ui: Airbursting Fragmentation Projector, Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Marker Drone
. 2x Shield Drone: 2x Shield Generator
+ Fast Attack +
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
+ Heavy Support +
Hammerhead Gunship [8 PL, 155pts]: Railgun, 2x Seeker Missile
. 2x Gun Drones
. . 2x Gun Drone: 4x Pulse Carbine
Hammerhead Gunship [8 PL, 150pts]: Railgun, Seeker Missile
. 2x Gun Drones
. . 2x Gun Drone: 4x Pulse Carbine
+ Flyer +
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
++ Supreme Command Detachment +2CP (T'au Empire) [8 PL, 150pts, 2CP] ++
+ Configuration +
Detachment Command Cost [2CP]
Gametype
Sept Choice: T'au Sept
+ Primarch | Daemon Primarch | Supreme Commander +
Commander Shadowsun [8 PL, 150pts]: 5. Exemplar of the Kauyon, 2x High-energy Fusion Blaster, Warlord
++ Total: [107 PL, -2CP, 1,997pts] ++
Archetype
Heavy Tau Sept Goodstuff
Final Round Matchup
72 - 70 victory against Anders Hjarlvig - Tyranids.
Thoughts
Rasmus puts in a strong showing here with one of the strongest current spins on Tau, which is the heavy duty Tau Sept build. Lots of dangerous hulls, two big Crisis Teams, and an absolute minimal scattering of sacrificial Kroot to get the ball rolling. Very vulnerable if the enemy gets the jump on it, but if played well it's got the damage to punch through even the hardest targets - as it proved by taking down Tyranids in the final.
The Best of the Rest
There were 7 more players on X-1 records. They were:
- 2nd - Martin Bræmer Nielsen - Adeptus Custodes: Shooty Emperor's Chosen Goodstuff with Caladius tanks and a trio of Strike and Shield Freeblades to help push up the board.
- 3rd - Simon Darre - T'au: Farsight Enclaves with Crisis Teams, Breachers in Devilfish, Sun Sharks, and a whole bunch of Commanders (including Shadowsun).
- 4th - Anders Hjarlvig - Tyranids: Leviathan Goodstuff with Carnifexes, a big Warrior block and a pair of Tyrannofexes for heavier lifting at range.
- 5th - Søren Lohmann - Craftworlds: Ulthwe Goodstuff with Wraithseers and Fire Prisms, a unit of Wraithblades to hold positions, plus lots of Aspect units to lock in Wrath of Khaine.
- 6th - Frederik Larsen - Adepta Sororitas: Bloody Rose Goodstuff with lots of Zephyrim.
- 7th - Killi Paaske - Tyranids: Heavy-duty Leviathan Goodstuff with two Tyrants, two Harpies and a Maleceptor.
- 8th - Morten Hørby - Creations of Bile: Abaddon leading various small Terminator and Possessed units, plus a single larger unit of the latter with the Black Rune.
Hertfordshire GT
40-player, 5-round Grand Tournament in England, GB on September 03 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission - Death and Zeal
Clement Tournade - Space Wolves Successors: Lots of Wulfen, lots of Wolf Guard and two units of Long Fangs in a pod, all with the Born Heroes/Whirlwind combo for max melee threat.
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [99 PL, 2,000pts, 1CP] ++
+ Configuration +
**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage
Gametype: 4. Chapter Approved: War Zone Nephilim
+ Stratagems +
A Trophy Bestowed [-1CP]
+ Agents of the Imperium +
Voidsmen-At-Arms [4 PL, 48pts]: Voidmaster
. 5x Voidsman: 5x Lasgun, 5x Laspistol
+ HQ +
Captain [6 PL, 130pts, -3CP]: Hunter, Jump Pack, Master-crafted boltgun, Rites of War, Stratagem: Relic, Stratagem: Warlord Trait, Stratagem: Warrior of Legend, The Armour of Russ, Thunder hammer, Warlord
Librarian [6 PL, 115pts]: 2. Murderous Hurricane, 5. Storm Caller, Boltgun, Force axe, Jump Pack
Primaris Chaplain on Bike [8 PL, 150pts, -1CP]: 2. Catechism of Fire, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Stratagem: Hero of the Chapter, Wise Orator
+ Troops +
Assault Intercessor Squad [5 PL, 95pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol
Assault Intercessor Squad [5 PL, 95pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol
Incursor Squad [5 PL, 105pts]
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant
+ Elites +
Wolf Guard [7 PL, 139pts]: Jump Pack
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard Pack Leader: Astartes Chainsword, Thunder hammer
Wolf Guard [7 PL, 139pts]: Jump Pack
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard Pack Leader: Astartes Chainsword, Thunder hammer
Wolf Guard [7 PL, 139pts]: Jump Pack
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard: Astartes Chainsword, Lightning Claw
. Wolf Guard Pack Leader: Astartes Chainsword, Thunder hammer
Wulfen [6 PL, 140pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 3x Wulfen w/ thunder hammer & storm shield: 3x Storm Shield, 3x Thunder Hammer
. Wulfen w/ Wulfen frost claws: Wulfen Frost claws
Wulfen [6 PL, 140pts]
. Wulfen Pack Leader: Wulfen Frost claws
. 3x Wulfen w/ thunder hammer & storm shield: 3x Storm Shield, 3x Thunder Hammer
. Wulfen w/ Wulfen frost claws: Wulfen Frost claws
+ Fast Attack +
Cyberwolves [1 PL, 15pts]: Cyberwolf
Cyberwolves [1 PL, 15pts]: Cyberwolf
+ Heavy Support +
Eradicator Squad [7 PL, 155pts]: Heavy melta rifle
. Eradicator
. Eradicator Sgt
. Eradicator with MM: Multi-melta
Long Fangs [7 PL, 155pts]: Armorium Cherub
. Long Fang: Grav-cannon
. Long Fang: Multi-melta
. Long Fang: Grav-cannon
. Long Fang: Multi-melta
. Long Fang Pack Leader: Astartes Chainsword
. . Boltgun and Bolt Pistol
Long Fangs [7 PL, 155pts]: Armorium Cherub
. Long Fang: Grav-cannon
. Long Fang: Multi-melta
. Long Fang: Grav-cannon
. Long Fang: Multi-melta
. Long Fang Pack Leader: Astartes Chainsword
. . Boltgun and Bolt Pistol
+ Dedicated Transport +
Drop Pod [4 PL, 70pts]: Storm bolter
++ Total: [99 PL, 2,000pts, 1CP] ++
vs.
Jack Downing - Dark Angels: Ravenwing with lots of Black Knights and a tonne of shooty speeders, taking Land Speeders Vengeance rather than Dark Talons to free up points for extra Knights.
Army List - Click to Expand
++ Outrider Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [104 PL, 1,995pts, 2CP] ++
**Chapter Selector**: Dark Angels
Detachment Command Cost [-3CP]
Ravenwing Outrider Detachment [3CP]
+ No Force Org Slot +
Ravenwing Apothecary [6 PL, 135pts, -1CP]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter
. Black Knight Bike: Plasma Talon
Ravenwing Champion [4 PL, 70pts, -1CP]: Rites of War, Stratagem: Hero of the Chapter
. Black Knight Bike: Plasma Talon
+ HQ +
Ravenwing Talonmaster [9 PL, 175pts, -2CP]: 1. Brilliant Strategist, Arbiter's Gaze, Stratagem: Relic, Stratagem: Warlord Trait, Warlord
Sammael [8 PL, 150pts]
+ Elites +
Ravenwing Black Knights [18 PL, 350pts]
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Huntmaster: Corvus Hammer
Ravenwing Black Knights [18 PL, 350pts]
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Huntmaster: Corvus Hammer
+ Fast Attack +
Bike Squad [5 PL, 95pts]
. Biker Sergeant: Power sword
. 2x Space Marine Biker w/Chainsword: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Twin boltgun
Ravenwing Land Speeder Vengeance [6 PL, 110pts]: Heavy bolter
Ravenwing Land Speeder Vengeance [6 PL, 110pts]: Heavy bolter
Storm Speeder Thunderstrike [8 PL, 150pts]
Storm Speeder Thunderstrike [8 PL, 150pts]
Storm Speeder Thunderstrike [8 PL, 150pts]
++ Total: [104 PL, 2CP, 1,995pts] ++
Thoughts
You wait ages for a Ravenwing list to perform, then two turn up at once, here taking on the sworn rivals of the Unforgiven. The Goonhammer patrons have been helpful for me with their choices here, because I attended the event and played against Jack's list, so know what it can do! With Speed of the Raven it's almost impossible to hide everything from the baleful gaze of the Speeders here, meaning that they'll very reliably pick units up for Death on the Wind, and having two big units of Black Knights really broadens the army's options on the table. Combat squadding one or both of them (usually one so you can Chapter Master max the other) gives you lots of pieces to play with, and in particular makes Martial Interdiction far more attractive in this list than most - there's lots of stuff that can hunt down and murder a Character, and a lot of it has a strong chance of making a clean getaway for a maximum score. Finally, taking more stuff that can actually hold objectives rather than Dark Talons does sacrifice a bit of reach, but means the army is less vulnerable to being taken out of Primary contention than some builds.
Over on the Wolf side, the plan is pretty definitively to punch things. Wulfen with Whirlwind are exceptionally deadly killers, and Ravenwing are pretty much an ideal target for them, all those juicy 3W bodies just ripe for hammering. The map for this mission had a good staging position for charges at the middle objective, so it's pretty much never going to be safe for the Dark Angels to put a valuable unit there until the Space Wolves have been heavily depleted, and there's going to be quite a bit of cat and mouse going on there. The Wolf Guard and Long Fangs feel a bit less good than normal in this game though - the Wolf Guard don't love the fact that there's nothing with less than T5 (though they can use Savage Strike to mitigate that), and army-wide 5+ invulnerable saves against shooting (plus acccess to High-Speed Focus to boost it on a key target) is similarly awkward for the Fangs.
There's also the issue that the Ravenwing can "cruise" a bit more on Secondaries, and holding objectives in the mid board isn't very safe for either army. For the Ravenwing, Death on the Wind is essentially a locked 15 here, and a wide variety of Supremacy options is going to get them to at least 10-12 over the course of the game. A third pick is a little awkward, but the option of taking Martial Interdiction seems fine, as even if it doesn't end up worth a lot of points, it potentially forces one of the Wolf characters to be way more cautious than they'd like. The Wolves do have good options - but they're all going to involve proactively going after the Dark Angels, whether it be to kill their Vehicles for Glory Kills or charge them with Warrior Pride. When they go for this, the Ravenwing are going to have a clear shot to blast back (especially as the mid-board objectives here didn't have much protection around them), and they're extremely good at killing 2W Marines. As a final nail in the coffin, Swift Strike opens up the prospect of some serious power plays from the Dark Angels here, potentially taking out a unit with complete impunity.
The Wolves can play for a decent score by being cautious with their assets, but this definitely ends up as a "damned if you do, damned if you don't" game - play cautious and the Ravenwing build up a lead via attrition and on Secondaries, go aggro and they can just straight up smoke the army in a few turns. The first option clearly gives a higher chance of making something happen, and from the score I'm guessing that's what was chosen, but the brutal truth here is that as the Wolf player, you're basically hoping for Jack to make a mistake and let Wulfen get amongst a full Black Knight unit, and from my game against him I can attest he's suitably careful about maintaining distance from threats that can do that!
Result
Dark Angels Victory - 89 - 70
Jack Downing - Dark Angels - 1st Place
The List
See showdown.
Archetype
Ravenwing
Thoughts
Go fast, shoot things, make Greg say "Hell Yeah" on our planning channels when I post that Dark Angels won an event. It's all good, and well done Jack!
The Best of the Rest
There were 5 more players on X-1 records. They were:
- 2nd - Ben Jones - Ynnari: Murderous Ynnari with the Yncarne, two big Troupe units, Banshees and Scorpions to trade, and two units of D-cannons to force the opponent to engage, at which point they can be murdered.
- 3rd - Clement Tournade - Space Wolves: See showdown.
- 4th - Stuart McIntyre - Death Guard: Terminus Est Assault Force with two full Plague Marine units, just under 80 Poxwalkers, and a full squad each of Blightlords and Deathshrouds. Looks incredibly daunting to try and take off the table, and will dominate scoring till you do.
- 5th - Lee Jones - Creations of Bile: Creations with a big Chosen unit, full squad of Possessed with the Rune, and some seriously hefty herohammer from a Prince and two Discolords.
- 6th - Edward Morgan - Tyranids: Leviathan Warrior Spam with two Harpies.
Wrap Up
All done for this week, make sure to come back next week for more exciting lists and more showdowns, and remember that if you want to vote on which Showdowns get featured, come join our Patreon and Discord (plus you can @ me about my dubious takes in real time, surely a priceless feature). Comments, questions and suggestions to contact@goonhammer.com.