Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [102 PL, 2CP, 2,000pts] ++
+ Configuration [6CP] +
Legion: Emperor's Children
+ HQ [28 PL, -3CP, 490pts] +
Daemon Prince with Wings [11 PL, -1CP, 180pts]: Hellforged sword [10pts], Malefic talons, Mantle of Traitors, Mark of Slaanesh [1 PL, 15pts], Prescience, Stratagem: Relic [-1CP], Warlord, Wings [2 PL, 35pts]
Lord Discordant on Helstalker [10 PL, -1CP, 190pts]: 1. Flames of Spite, Aspiring Lord [-1CP], Baleflamer, Bladed limbs, Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Mark of Slaanesh [1 PL, 15pts], Mechatendrils, Techno-virus injector
Master of Possession [7 PL, -1CP, 120pts]: Bolt pistol, Frag & Krak grenades, Gifts of Chaos [-1CP], Liber Hereticus, Mark of Slaanesh [1 PL, 15pts], Mutated Invigoration, Pact of Flesh, Smite, Staff of Possession
+ Troops [24 PL, 570pts] +
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion [5pts]: Cultist firearm, Frag & Krak grenades
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion [5pts]: Cultist firearm, Frag & Krak grenades
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion [5pts]: Cultist firearm, Frag & Krak grenades
Noise Marines [6 PL, 140pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
Noise Marines [6 PL, 140pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
Noise Marines [6 PL, 140pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
+ Elites [22 PL, -1CP, 410pts] +
Chosen [15 PL, -1CP, 270pts]: Chaos Icon [5pts], Mark of Slaanesh [1 PL, 15pts]
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen Champion [-1CP, 25pts]: Accursed weapon, Black Rune of Damnation, Bolt pistol, Boltgun, Frag & Krak grenades, Trophies of the Long War [-1CP]
. Chosen w/ power fist [25pts]: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist
. Chosen w/ power fist [25pts]: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist
Possessed [7 PL, 140pts]
. 4x Possessed [112pts]: 4x Hideous mutations
. Possessed Champion [28pts]: Hideous mutations
+ Fast Attack [18 PL, 350pts] +
Chaos Bikers [6 PL, 130pts]: Chaos Icon [5pts], Mark of Slaanesh [1 PL, 15pts]
. Biker Champion [40pts]: Combi-bolter, Frag & Krak grenades, Power fist [10pts]
. Chaos Biker w/ combi-weapon [35pts]: Astartes chainsword, Combi-melta [5pts], Frag & Krak grenades
. Chaos Biker w/ combi-weapon [35pts]: Astartes chainsword, Combi-melta [5pts], Frag & Krak grenades
Dreadclaw Drop Pod [6 PL, 115pts]: Blade struts, Thermal jets
Venomcrawler [6 PL, 105pts]: 2x Excruciator cannon, Soulflayer tendrils and claws
+ Dedicated Transport [10 PL, 180pts] +
Chaos Terrax-Pattern Termite [10 PL, 180pts]: Termite drill, Terrax melta cutter
. 2 Terrax heavy flamers: 2x Terrax heavy flamer
++ Total: [102 PL, 2CP, 2,000pts] ++
Army List - Click to Expand
++ Arks of Omen Detachment (Imperium - Adeptus Mechanicus) [109 PL, 1CP, 1,996pts] ++
+ Configuration [6CP] +
Arks of Omen Compulsory Type: Fast Attack
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Forge World Choice: Forge World: Lucius
Game Type: 5. Chapter Approved: Arks of Omen
+ HQ [19 PL, -5CP, 345pts] +
Skitarii Marshal [3 PL, -2CP, 50pts]: Control Stave, Radium Serpenta, Relic: Exemplar's Eternity, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord, Warlord Trait (Codex 5): Firepoint Telemetry Cache
Tech-Priest Manipulus [6 PL, -1CP, 110pts]: Logi [2 PL, 40pts], Magnarail lance, Manipulus Mechadendrites, Omnissian Staff, Relic: Raiment of the Technomartyr
. Stratagem: Archeotech Specialist [-1CP]: Archeotech Specialist [-1CP]
Tech-Priest Manipulus [6 PL, 100pts]: Magi [2 PL, 30pts], Magnarail lance, Manipulus Mechadendrites, Omnissian Staff
Technoarcheologist [4 PL, -2CP, 85pts]: Artisans [1 PL, 35pts], Eradication pistol, Relic (Lucius): The Solar Flare, Servo-arc claw, Warlord Trait (Lucius): Luminescent Blessings
. Stratagem: Archeotech Specialist [-1CP]: Archeotech Specialist [-1CP]
. Stratagem: Mechanicus Locum [-1CP]
+ Troops [42 PL, 700pts] +
Skitarii Rangers [12 PL, 200pts]: Enhanced Data-Tether [5pts], Omnispex [5pts]
. Ranger Alpha [9pts]: Galvanic Rifle, Power sword
. 17x Skitarii Ranger [153pts]: 17x Galvanic Rifle
. 2x Skitarii Ranger (Arc Rifle) [28pts]: 2x Arc Rifle [10pts]
Skitarii Rangers [12 PL, 200pts]: Enhanced Data-Tether [5pts], Omnispex [5pts]
. Ranger Alpha [9pts]: Galvanic Rifle, Power sword
. 17x Skitarii Ranger [153pts]: 17x Galvanic Rifle
. 2x Skitarii Ranger (Arc Rifle) [28pts]: 2x Arc Rifle [10pts]
Skitarii Vanguards [12 PL, 200pts]: Enhanced Data-Tether [5pts], Omnispex [5pts]
. 17x Skitarii Vanguard [153pts]: 17x Radium Carbine
. 2x Skitarii Vanguard (Plasma Caliver) [28pts]: 2x Plasma Caliver [10pts]
. Vanguard Alpha [9pts]: Power sword, Radium Carbine
Skitarii Vanguards [3 PL, 50pts]
. 3x Skitarii Vanguard [27pts]: 3x Radium Carbine
. Skitarii Vanguard (Plasma Caliver) [14pts]: Plasma Caliver [5pts]
. Vanguard Alpha [9pts]: Radium Carbine
Skitarii Vanguards [3 PL, 50pts]
. 3x Skitarii Vanguard [27pts]: 3x Radium Carbine
. Skitarii Vanguard (Plasma Caliver) [14pts]: Plasma Caliver [5pts]
. Vanguard Alpha [9pts]: Radium Carbine
+ Elites [12 PL, 197pts] +
Sicarian Infiltrators [4 PL, 85pts]
. Infiltrator Princeps (Stub/Sword) [17pts]: Power Sword, Stubcarbine
. 4x Sicarian Infiltrator (Stub/Sword) [68pts]: 4x Power Sword, 4x Stubcarbine
Sicarian Ruststalkers [8 PL, 112pts]
. Ruststalker Princeps (Blades) [16pts]: Chordclaw, Transonic Blades
. 6x Sicarian Ruststalker (Blades) [96pts]: 6x Transonic Blades
+ Fast Attack [31 PL, 669pts] +
Ironstrider Ballistarii [8 PL, 170pts]
. Ironstrider Ballistarius [4 PL, 85pts]: Twin Cognis Lascannon [10pts]
. Ironstrider Ballistarius [4 PL, 85pts]: Twin Cognis Lascannon [10pts]
Ironstrider Ballistarii [8 PL, 170pts]
. Ironstrider Ballistarius [4 PL, 85pts]: Twin Cognis Lascannon [10pts]
. Ironstrider Ballistarius [4 PL, 85pts]: Twin Cognis Lascannon [10pts]
Ironstrider Ballistarii [4 PL, 85pts]
. Ironstrider Ballistarius [4 PL, 85pts]: Twin Cognis Lascannon [10pts]
Pteraxii Sterylizors [4 PL, 95pts]
. 4x Pteraxii Sterylizor [76pts]: 4x Phosphor torch, 4x Pteraxii Talons
. Pteraxii Sterylizor Alpha [19pts]: Flechette Blaster, Pteraxii Talons, Taser Goad
Pteraxii Sterylizors [4 PL, 95pts]
. 4x Pteraxii Sterylizor [76pts]: 4x Phosphor torch, 4x Pteraxii Talons
. Pteraxii Sterylizor Alpha [19pts]: Flechette Blaster, Pteraxii Talons, Taser Goad
Serberys Raiders [3 PL, 54pts]
. 2x Serberys Raider [36pts]: 2x Cavalry Sabre, 2x Clawed Limbs, 2x Galvanic Carbine
. Serberys Raider Alpha [18pts]: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
+ Dedicated Transport [5 PL, 85pts] +
Skorpius Dunerider [5 PL, 85pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
++ Total: [109 PL, 1CP, 1,996pts] ++
vs.
Kalvin Kirchbaumer - Aeldari: Another returning threat here - Hail of Doom uses one of the most potent faction traits ever unleashed to turn Dire Avengers and Windriders into exquisite killing machines, while trade-focused Aspect Warriors keep the opponent at a distance.
Army List - Click to Expand
++ Arks of Omen Detachment (Aeldari - Craftworlds) [95 PL, 3CP, 1,997pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Elites
Craftworld Selection
. *Far-Flung Craftworld*: Hail of Doom
Game Type: 5. Chapter Approved: Arks of Omen
+ Stratagems +
Stratagem: Relics of the Shrines [-1CP]
+ No Force Org Slot +
Seer Council (Unit) [3 PL, 65pts]
. Warlock Skyrunners: 1. Conceal/Reveal
. . Warlock Skyrunner: Witchblade
Seer Council (Unit) [5 PL, 120pts]
. Warlock Skyrunners: 4. Protect/Jinx, 5. Quicken/Restrain
. . Warlock Skyrunner: Witchblade
. . Warlock Skyrunner: Witchblade
. . Warlock Skyrunner: Witchblade
+ HQ +
Baharroth [7 PL, 160pts]
Farseer [5 PL, 105pts]: 1. Fateful Divergence, 1. Guide, Witchblade
Farseer Skyrunner [6 PL, -2CP, 135pts]: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Stratagem: Relic, Stratagem: Warlord Trait, Warlord, Witchblade
. Kurnous' Bow
Karandras [7 PL, 150pts]
+ Troops +
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
+ Elites +
Dire Avengers [6 PL, 117pts]
. 8x Dire Avenger: 8x Avenger Shuriken Catapult, 8x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Dire Avengers [6 PL, 130pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Dire Avengers [6 PL, 130pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Howling Banshees [5 PL, 110pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Cronescream (Shrine Relic), Mirrorswords, Piercing Strikes
Striking Scorpions [5 PL, 110pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows
+ Fast Attack +
Shining Spears [6 PL, 125pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Heartstrike, Khaine's Lance (Shrine Relic), Paragon Sabre, Shuriken Cannon
Windriders [12 PL, 270pts]
. 9x Windrider - Shuriken Cannon: 9x Shuriken Cannon
Windriders [4 PL, 60pts]
. 3x Windrider - Twin Shuriken Catapults: 3x Twin Shuriken Catapult
+ Dedicated Transport +
Wave Serpent [8 PL, 145pts]: Twin Shuriken Cannon, Twin Shuriken Catapult
++ Total: [95 PL, 3CP, 1,997pts] ++
Thoughts
This definitely feels like one of those matchups where there's a fairly clear trajectory for how the attrition is likely to play out - this AdMech list is very tough for many armies to shift, but Hail of Doom is pretty much perfect for murdering it. However, that's not the same as the game being a lock, because the AdMech can mostly put themselves into the drivers seat for scoring until that happens. The Craftworlds can pick the Skitarii apart over time, but they have to be pretty cautious about how they do so, using Fire and Fade and Battle Focus to keep their toys safe, and having very few things they're happy to just leave out in the open on objectives, or throw away for Behind Enemy Lines.
The AdMech also have some nasty punches in reserve to further dissuade the Aeldari from overcommitting - Pteraxii that can come down and smoke an Aspect squad, and of course the Solar Flare for redeploying some of the Skitarii. Add in a near guaranteed 15pts from Archaeovault, which the Aeldari just have no option that really matches, and AdMech have a definite chance here - take that, Banners, and maybe Eradication of Flesh, and ensure that it takes the Aeldari long enough to finish their robot murder that they can't catch up on the scoring.
What the Aeldari have in their favour to counter that are Phoenix Lords, super strong in this game, the mission Primary rewarding the plan they already want to play, helping them keep pace, and the fact that the AdMech's third secondary pick is likely to be a little lacklustre - this army technically gives up Assassinate, but that isn't happening for the Mechanicus here unless there's a serious blowout on the cards. That's enough factors that cap just how far ahead the AdMech can pull to give the Craftworld side a good shot at victory, albeit one with very little margin for error - get blown out by even one of the AdMech redeploys or reserve tricks, and there might not be enough elvish assets remaining to seize the game. The result suggests both players took a great shot at this, being a very close game, but the Craftworlds did take the prize.
Result
Aeldari Victory - 12 - 8
Kalvin Kirchbaumer - Aeldari - 1st Place
Credit: Greg Narro
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Aeldari - Craftworlds) [95 PL, 3CP, 1,997pts] ++
+ Configuration +
Arks of Omen Compulsory Type: Elites
Craftworld Selection
. *Far-Flung Craftworld*: Hail of Doom
Game Type: 5. Chapter Approved: Arks of Omen
+ Stratagems +
Stratagem: Relics of the Shrines [-1CP]
+ No Force Org Slot +
Seer Council (Unit) [3 PL, 65pts]
. Warlock Skyrunners: 1. Conceal/Reveal
. . Warlock Skyrunner: Witchblade
Seer Council (Unit) [5 PL, 120pts]
. Warlock Skyrunners: 4. Protect/Jinx, 5. Quicken/Restrain
. . Warlock Skyrunner: Witchblade
. . Warlock Skyrunner: Witchblade
. . Warlock Skyrunner: Witchblade
+ HQ +
Baharroth [7 PL, 160pts]
Farseer [5 PL, 105pts]: 1. Fateful Divergence, 1. Guide, Witchblade
Farseer Skyrunner [6 PL, -2CP, 135pts]: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Stratagem: Relic, Stratagem: Warlord Trait, Warlord, Witchblade
. Kurnous' Bow
Karandras [7 PL, 150pts]
+ Troops +
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
+ Elites +
Dire Avengers [6 PL, 117pts]
. 8x Dire Avenger: 8x Avenger Shuriken Catapult, 8x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Dire Avengers [6 PL, 130pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Dire Avengers [6 PL, 130pts]
. 9x Dire Avenger: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
. Dire Avenger Exarch: Two Avenger Shuriken Catapults
Howling Banshees [5 PL, 110pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Cronescream (Shrine Relic), Mirrorswords, Piercing Strikes
Striking Scorpions [5 PL, 110pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows
+ Fast Attack +
Shining Spears [6 PL, 125pts]
. 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Heartstrike, Khaine's Lance (Shrine Relic), Paragon Sabre, Shuriken Cannon
Windriders [12 PL, 270pts]
. 9x Windrider - Shuriken Cannon: 9x Shuriken Cannon
Windriders [4 PL, 60pts]
. 3x Windrider - Twin Shuriken Catapults: 3x Twin Shuriken Catapult
+ Dedicated Transport +
Wave Serpent [8 PL, 145pts]: Twin Shuriken Cannon, Twin Shuriken Catapult
++ Total: [95 PL, 3CP, 1,997pts] ++
Archetype
Hail of Doom
Thoughts
Hail blasts back onto the scene right out the gate here, taking full advantage of how generous the Arks of Omen listbuilding rules are to Aeldari, and being particularly well-placed to obliterate any hordey armies that show up, as the final proved. The departure of Armour of Contempt also makes the trade pieces in the army just that bit more reliable in a lot of matchups, creating a very strong build. Craftworlds had a pretty great week overall, and Kalvin's win here is a definite standout among that.
The Best of the Rest
There were 4 more players on 4-1 records. They were:
- 2nd - Ares Lüthi - Creations of Bile: A hilarious new spin on Creations of Bile that brings Skarbrand in a Daemon patrol to lock enemies in combat with the many Possessed. Power move.
- 3rd - Stefan Härle - Adeptus Mechanicus: Lucius infantry horde, backed by a few Ironstriders to blow stuff up and Pteraxii for objective play.
- 4th - Pascal Haberstroh - Dark Angels: Lots of herohammer, a big brick each of Deathwing Terminators and Black Knights, then Ravenwing ATVs and Thunderstrikes to blase opponents to bits. Scary stuff (and undefeated, taking three wins and two draws).
Da Bolton Waaagh 2023
35-player, 5-round Grand Tournament in Horwich, England GB on January 28 2023. All the lists for this event can be found in Best Coast Pairings.
Adam Lane - Grey Knights - 1st Place
Grey Knights Nemesis Dreadknights. Credit: Colin Ward
The List
Army List - Click to Expand
Player: Adam (“the Grandmaster”) Lane
Army: The Knights of Titan
Sub-faction: Prescient Brethren
Points: 2000
Starting CP: 3
Compulsory type: Fast Attack
Power Level: 3000
Secondaries:
Abhor = 28-34VP (don’t pick this)
No prisoners = 9VP (84 wounds)
Bring it down = 8VP
Assassinate = 13VP
Grind = 13-16 potential units
=======================
+ HQ +
Brotherhood Librarian [7 PL, 110pts, -1CP]: Purifying Flame, Vortex of Doom, Psychic Epitome, A Noble Death, Combi-melta, Sword
Brotherhood Techmarine [4 PL, 70pts, -1CP]: Gate of Infinity, Divination, Warlord
Castellan Crowe [5 PL, 85pts]: Vortex of Doom, Purifying Flame
Grand Master in Nemesis Dreadknight [11 PL, 230pts, -1CP]: Gate of Infinity, Empyric Amplification, Unyielding Anvil, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Servant of the Throne, Sigil of Exigence
+ Troops +
5x Strike Squad [6 PL, 100pts]
(Sword and Bolters)
5x Strike Squad [6 PL, 100pts]
(Sword and Bolters)
+ Elites +
4x Servitors [2 PL, 30pts]
+ Fast Attack +
Interceptor Squad [16 PL, 240pts]
10x Interceptor (Sword and Bolters)
Interceptor Squad [16 PL, 240pts]
10x Interceptor (Sword and Bolters)
Interceptor Squad [16 PL, 240pts]
10x Interceptor (Sword and Bolters)
+ Heavy Support +
Nemesis Dreadknight [8 PL, 185pts]: Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
Nemesis Dreadknight [8 PL, 185pts]: Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
Nemesis Dreadknight [8 PL, 185pts]: Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
==== END ROSTER ====
Archetype
Prescient Brethren Dreadknights and Interceptors
Final Round Matchup
95 - 78 Victory against Dan Fearis - Space Wolves.
Thoughts
Speaking of factions that had a great weekend - Grey Knights are also back. Dreadknights! And! Interceptors! Good units, it turns out, and now you're free to cut down on troops to squeeze more in, creating a speedy and punchy build that's extremely good at reaping advantage from the souped-up new version of Teleport Strike. Combining that with Behind Enemy Lines and Purifying Ritual creates a dauntingly powerful scoring plan, and unlike some of those we've seen in the past it's attached to a build that's more than capable of just bowling opponents off the table to boot. The army is far from uncounterable, and you can certainly build so that you've got ways to counterpunch it, but with multiple strong finishes this weekend, the Knights of Titan look like a serious metagame player once more. Congratulations to Adam.
The Best of the Rest
There were 5 more players on X-1 records. They were:
- 2nd - Dan Fearis - Space Wolves: Many terrifying, tooled up vikings here, including thundercav, Skyclaws with fancy equipment, a big Wolf Guard Terminator squad, and Wulfen + Characters to finish.
- 3rd - Mikey Herbert - Iron Hands Successors: Artisans/Whirlwind Hands with melta Sternguard, VanVets, and loads of Devastators/Eradicators.
- 4th - Tom Higginbottom - Orks: Goff infantry pressure with lots of Stormboyz and Kommandos, plus two Battlewagons rammed full of Nobz and Beast Snaggas.
- 5th - Michael Duff - Iron Hands Successors: More Artisans/Whirlwind hands, again with lots of devastators and Eradicators, but also the super Contemptor and several units of tooled-up Scouts.
- 6th - Adam Watson - Adeptus Mechanicus: Mars with tonnes of chicken walkers - 2x4 Ironstriders and a big Dragoon unit.
Oxford Onslaught
35-player, 5-round Grand Tournament in Drayton, England GB on January 28 2023. All the lists for this event can be found in Best Coast Pairings.
Clement Tournade - Ynnari - 1st Place
Credit: Greg Narro
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Aeldari - Craftworlds) [98 PL, 1,997pts, 3CP] ++
+ Configuration +
Arks of Omen Compulsory Type: Fast Attack
Craftworld Selection: Ynnari: Strength From Death
Game Type: 5. Chapter Approved: Arks of Omen
+ Stratagems +
Stratagem: Relics of the Shrines [-1CP]
Stratagem: Seer Council [-1CP]
+ No Force Org Slot +
Seer Council (Unit) [5 PL, 135pts]
. Warlock Skyrunners: 4. Protect/Jinx, 5. Quicken/Restrain, Seer Council (Warlocks Unit)
. . Warlock Skyrunner: Singing Spear
. . Warlock Skyrunner: Singing Spear
. . Warlock Skyrunner: Singing Spear
+ HQ +
Farseer [5 PL, 105pts, -1CP]: 1. Fateful Divergence, 1: Ambush of Blades, 6. Ancestors' Grace (Blessing), Seer Council (Farseer), Stratagem: Warlord Trait, Warlord, Witchblade
Shadowseer [5 PL, 100pts]: 3. Mirror of Minds (Witchfire), 5. Shield of Ynnead (Blessing), Shuriken Pistol
The Yncarne [13 PL, 260pts]
+ Troops +
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
Troupe [9 PL, 157pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
Troupe [9 PL, 152pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
+ Elites +
Howling Banshees [5 PL, 110pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Cronescream (Shrine Relic), Mirrorswords, Piercing Strikes
Striking Scorpions [5 PL, 110pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows
Warlock Skyrunners [3 PL, 65pts]: 2. Embolden/Horrify
. Warlock Skyrunner: Witchblade
+ Fast Attack +
Hellions [8 PL, 153pts]: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult)
. Helliarch: Hellglaive
. 8x Hellion: 8x Hellglaive, 8x Splinter Pods
Hellions [4 PL, 85pts]: 3 - Hypex (Combat Drug), As Detachment (Wych Cult)
. Helliarch: Hellglaive
. 4x Hellion: 4x Hellglaive, 4x Splinter Pods
Swooping Hawks [8 PL, 250pts]
. 9x Swooping Hawk: 9x Lasblaster
. Swooping Hawk Exarch: Lasblaster, The Phoenix Plume (Shrine Relic)
Vypers [3 PL, 40pts]
. Vyper w/ Scatter Laser
+ Dedicated Transport +
Wave Serpent [8 PL, 145pts]: Twin Scatter Laser, Twin Shuriken Catapult
++ Total: [98 PL, 1,997pts, 3CP] ++
Archetype
Melee Ynnari
Final Round Matchup
78 - 76 Victory against Matt Tabor - Grey Knights.
Thoughts
Clement has been rocking events with his Ynnari for a while, and the liberation of the Arks detachment plus access to Craftworld Secondaries only makes them better. Two things really stand out in this list.
First up, Hellions. These are fantastic in Ynnari, but the constraints you used to be under for army construction made them hard to take, as you ended up either paying heavily in Troop Tax or Detachment CP to get the stuff you really wanted. Now that having four each of Troops and Fast Attack is an option, as here, you can go wild with them - buff them up with Shield of Ynnead, Ambush of Blades, and whatever other powers you feel like chucking on them, and they'll brutally murder whatever they touch, while also pushing deep into the opponent's lines and threatening to summon the Yncarne. Add pressure from the Harlequins too, and it becomes very hard to get into the driver's seat against this army, letting it run away with the game while taking huge chunks out of enemy armies.
The other thing, of course, is that even as an Aeldari player it gives me no pleasure to report that Swooping Hawks are still usable in a GT winning list at 25pts per model. I think that'll mostly be an Ynnari thing, as they're a bit less reliant on buffs to push chip damage through than other Craftworld options, but Ynnead help us if they start showing up everywhere again. That doesn't stop this being an absurdly cool list to see taking down an event - well done Clement!
The Best of the Rest
There were 5 more players on 4-1 records. They were:
- 2nd - Byron Sidhu - Chaos Daemons: Be'lakor and lots of bodies, including Troops, Flesh Hounds and Flamers.
- 3rd - Alex Fowler - Adeptus Custodes: Bike and Warden heavy Shadowkeepers, with three solo Allarus providing great BEL reach.
- 4th - Matt Tabor - Grey Knights: Prescient Brethren Dreadknights and Interceptors - they're back.
- 5th - Chris Ryder - Grey Knights: ...as are Swordbearers Dreadknight and Interceptors. Both lists also ran a single Purgation squad, presumably as a tool you're willing to sacrifice or hold in deep strike to score a turn of Teleport Strike.
- 6th - Denis Naberezhnykh - Necrons: Nihilakh with the Silent King, a single big Warrior unit and plenty of the ObSec classics. Being able to take one big Warrior unit without otherwise worrying about troop tax is definitely powerful.
DZTV Warhammer 40,000 GT Jan 2023
34-player, 5-round Grand Tournament in Sutton Veny, England GB on January 28 2023. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission - Data-Scry Salvage
George Crabtree - Chaos Daemons: Be'lakor takes charge, bringing his Shadow Lord Warlord trait to make Flamers almost as nasty as they were pre-Arks, and providing a Warp Locus for Skarbrand to check in. While those two and their Flamer friends keeping the opponent scared, a bunch of Heralds and infantry cause mischief and confound the enemy.
Army List - Click to Expand
++ Arks of Omen Detachment (Chaos - Daemons) [79 PL, 1,580pts, 5CP] ++
+ Configuration +
Arks of Omen Compulsory Type: Elites
Chaos Allegiance: Chaos Undivided
Game Type: 5. Chapter Approved: Arks of Omen
+ HQ +
Fluxmaster [6 PL, 115pts, -1CP]: Infernal Flames, Relics of the Impossible Fortress, Shrouded Step, Staff of change, The Endless Grimoire
Skarbrand [17 PL, 330pts]
Skulltaker [6 PL, 110pts]
Tranceweaver [4 PL, 70pts]: Hysterical Frenzy
+ Troops +
Daemonettes [6 PL, 120pts]
. 9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]
. 9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]
. 9x Daemonette: 9x Piercing claws
Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
+ Elites +
Exalted Flamer [4 PL, 75pts]
Flamers [6 PL, 150pts]: Pyrocaster
. 5x Flamer: 5x Flickering flames
Flamers [6 PL, 150pts]: Pyrocaster
. 5x Flamer: 5x Flickering flames
Flamers [6 PL, 100pts]: Pyrocaster
. 3x Flamer: 3x Flickering flames
++ Supreme Command Detachment 0CP (Chaos - Daemons) [21 PL, 420pts, -1CP] ++
+ Configuration +
Chaos Allegiance: Chaos Undivided
+ Primarch | Daemon Primarch | Supreme Commander +
Be'lakor [21 PL, 420pts, -1CP]: Pall of Despair, Shadow Lord, Shrouded Step, Stratagem: Warlord Trait, Warlord
++ Total: [100 PL, 4CP, 2,000pts] ++
vs.
Matt Arvida - Ravenwing: Go fast and shoot things. A lot. Melta everywhere, loads of Black Knights, great herohammer - classic Ravenwing things. Also, surprisingly, a Dark Talon, providing a bit of threat out of deep strike.
Army List - Click to Expand
++ Arks of Omen Detachment (Imperium - Adeptus Astartes - Dark Angels) [119 PL, 1CP, 2,000pts] ++
+ Configuration +
**Chapter Selector**: Dark Angels
Arks of Omen Compulsory Type: Fast Attack
Game Type: 5. Chapter Approved: Arks of Omen
+ HQ +
Primaris Chaplain on Bike [8 PL, -2CP, 135pts]: 4. Mantra of Strength, 5. Recitation of Focus, Chapter Command: Master of Sanctity, Litany of Hate, Mace of Redemption, Stratagem: Hero of the Chapter, Stratagem: Relic of the Chapter, Wise Orator
Ravenwing Talonmaster [9 PL, -2CP, 160pts]: Arbiter's Gaze, Rites of War, Stratagem: Relic, Stratagem: Warlord Trait, Warlord
Sammael [8 PL, 135pts]
+ Elites +
Ravenwing Apothecary [6 PL, -1CP, 120pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter
. Black Knight Bike: Astartes grenade launcher
Ravenwing Black Knights [18 PL, 300pts]
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Huntmaster: Corvus Hammer
Ravenwing Black Knights [12 PL, 150pts]
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Black Knight: Corvus Hammer
. Ravenwing Huntmaster: Corvus Hammer
+ Fast Attack +
Bike Squad [7 PL, 120pts]
. Attack Bike: Heavy bolter
. Biker Sergeant: Combi-melta
. Space Marine Biker w/Special Weapon: Meltagun
. Space Marine Biker w/Special Weapon: Meltagun
Bike Squad [7 PL, 120pts]
. Attack Bike: Heavy bolter
. Biker Sergeant: Combi-flamer
. Space Marine Biker w/Special Weapon: Flamer
. Space Marine Biker w/Special Weapon: Flamer
Bike Squad [7 PL, 130pts]
. Attack Bike: Multi-melta
. Biker Sergeant: Combi-melta
. Space Marine Biker w/Special Weapon: Meltagun
. Space Marine Biker w/Special Weapon: Meltagun
Land Speeder Tornadoes [12 PL, 210pts]
. Land Speeder Tornado: Assault cannon, Multi-melta
. Land Speeder Tornado: Assault cannon, Multi-melta
. Land Speeder Tornado: Assault cannon, Multi-melta
Land Speeder Tornadoes [8 PL, 140pts]
. Land Speeder Tornado: Assault cannon, Multi-melta
. Land Speeder Tornado: Assault cannon, Multi-melta
Ravenwing Darkshroud [7 PL, 110pts]: Heavy bolter
+ Flyer +
Ravenwing Dark Talon [10 PL, 170pts]
++ Total: [119 PL, 1CP, 2,000pts] ++
Thoughts
This Ravenwing list is terrifying in the alpha strike potential it presents - thanks to the Dark Angels superdoctrine, it's got spectacular reach out of the gates, and enough firepower tuned for both hordes and big targets to make the early game count, and to very rapidly max Codex Warfare against almost any opponent.
Almost, being the operative word there, as unfortunately the Daemons list here is about as resilient against this plan as it's possible to be, and very ready to punish the Unforgiven if they try. Flamers with full re-rolls will do nasty work against Bikes and Land Speeders alike, while tanking most of the incoming firepower. Quite a few of the Dark Angels threats are also not CORE, so the Descending Shadow Warpstorm effect is unusually potent in blunting their output.
This presents something of a problem for the Ravenwing, as on this mission they really need to be depleting the opponents tools quickly. They're durable against shooting, but they're not built for contesting a wide front without being able to smash one of their opponent's flanks, and the risk of that just flatly not happening here is very high. There are also so many mobility tricks in the Daemon list that they can deploy pretty conservatively and zoom out at speed via teleports and the raw movement of some of their units. They also have much better passive scoring plans - Space Marine secondaries are considerably improved, but demand some things of the Ravenwing that they aren't well placed to do here, especially if they go first. Meanwhile, Daemons have an easy ride on Reality Rebels and Warp Ritual, and this mission is one where it's very easy for them to pull off a back-loaded spike on Despoilers of Reality to boot. Bluntly, this looks like a game where the Ravenwing's only route to keeping pace on scoring is to try and do something that's very likely to go wrong and result in their untimely demise. They've still got to try it, but most of the time such games go only one way, and so it proved here.
Result
Chaos Daemons Victory - 90 - 51
George Crabtree - Chaos Daemons - 1st Place
The List
Army List - Click to Expand
++ Arks of Omen Detachment (Chaos - Daemons) [79 PL, 1,580pts, 5CP] ++
+ Configuration +
Arks of Omen Compulsory Type: Elites
Chaos Allegiance: Chaos Undivided
Game Type: 5. Chapter Approved: Arks of Omen
+ HQ +
Fluxmaster [6 PL, 115pts, -1CP]: Infernal Flames, Relics of the Impossible Fortress, Shrouded Step, Staff of change, The Endless Grimoire
Skarbrand [17 PL, 330pts]
Skulltaker [6 PL, 110pts]
Tranceweaver [4 PL, 70pts]: Hysterical Frenzy
+ Troops +
Daemonettes [6 PL, 120pts]
. 9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]
. 9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]
. 9x Daemonette: 9x Piercing claws
Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
+ Elites +
Exalted Flamer [4 PL, 75pts]
Flamers [6 PL, 150pts]: Pyrocaster
. 5x Flamer: 5x Flickering flames
Flamers [6 PL, 150pts]: Pyrocaster
. 5x Flamer: 5x Flickering flames
Flamers [6 PL, 100pts]: Pyrocaster
. 3x Flamer: 3x Flickering flames
++ Supreme Command Detachment 0CP (Chaos - Daemons) [21 PL, 420pts, -1CP] ++
+ Configuration +
Chaos Allegiance: Chaos Undivided
+ Primarch | Daemon Primarch | Supreme Commander +
Be'lakor [21 PL, 420pts, -1CP]: Pall of Despair, Shadow Lord, Shrouded Step, Stratagem: Warlord Trait, Warlord
++ Total: [100 PL, 4CP, 2,000pts] ++
Archetype
Uhhhh I haven't thought of one yet, so since George absolutely dumpestered me in round three, I'm giving this an interim name of the Wingclipper 9000
Thoughts
This list is very, very powerful, and looks extremely well placed for a metagame where being able to survive a Dark Angels alpha strike and kick the stuffing out of elves looks pretty important. Needing to take Shadow Lord on Be'lakor cuts you off from some of the Warlord setups that people have been using in Nephilim, but keeping Flamers as a true alpha threat is so important that it's very much worth it. Be'lakor and Skarbrand are, of course, terrifying killers as well, and I can attest that when this list starts going, you begin losing your army with shocking speed. Well done to George on the win - between this and LVO, I am no longer sleeping on Daemons.
The Best of the Rest
There were 5 more players on 4-1 records. They were:
- 2nd - Jay Seebarun - Dark Angels: Mostly Ravenwing speedy shooting threats, plus Infiltrators, lots of herohammer and a single Deathwing squad with fancy toys.
- 3rd - Miriam Hall - Grey Knights: Prescient Brethren Dreadknights and Interceptors, bringing a Rhino along for staging either the Interceptors or a Purgation Squad.
- 4th - James "One_Wing" Grover - Asuryani: It's me, ya boi. Wraithknight Ulthwe nonsense. See below.
- 5th - Matt Arvida - Dark Angels: See showdown.
- 6th - Rowan Farmer - Asuryani: Hail of Doom with loads of Windriders, Dire Avengers and Shroud Runners, plus a Twilight Patrol for cheap counter-charge threats and the super Death Jester.
Wraithknight Corner
Wraithknight. Photo: Wings
It's that time again - my largest robot son is getting some exercise for the first time this edition. Arks freeing up your list construction options as Craftworlds while also letting the Wraithknight pick up the handy Ulthwe Craftworld trait (providing much-needed resilience against Mortal Wounds) was enough of a lure for me to put my favourite unit on the table. Is it the best way to spend >400pts in Craftworlds? Absolutely not, but it is one of the most enjoyable, and as you can see above, it went pretty well!
Well enough, in fact, that I'm going to take him out again for Beachhead Brawl in a few weeks, so I thought I'd chuck the list in here and quickly talk about what worked and what I'm changing.
Army List - Click to Expand
++ Arks of Omen Detachment (Aeldari - Craftworlds) [102 PL, 2,000pts, 3CP] ++
+ Configuration +
Arks of Omen Compulsory Type: Fast Attack
Craftworld Selection: Ulthwe: Foresight of the Damned
+ HQ +
Avatar of Khaine [14 PL, 280pts]: Wailing Doom
Baharroth [7 PL, 160pts]: Fury of the Tempest, The Shining Blade
Eldrad Ulthran [8 PL, 145pts, -1CP]: 1. Guide, 2. Doom, 3. Fortune, Shuriken Pistol, Smite, Stratagem: Warlord Trait, The Staff of Ulthamar & Witchblade, Ulthwe: Fate Reader, Warlord
+ Troops +
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
+ Elites +
Howling Banshees [5 PL, 110pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords, Piercing Strikes
Striking Scorpions [5 PL, 110pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows, Mandiblasters
Warlocks [2 PL, 45pts, -2CP]: 4. Protect/Jinx, 6: Seer of the Shifting Vector, Smite, Stratagem: Champion of the Aeldari, Stratagem: Relic
. Faolchu's Wing: Treasures of the Aeldari Relic
. Warlock: Shuriken Pistol, Witchblade
+ Fast Attack +
Shroud Runners [5 PL, 90pts]
. 3x Shroud Runner: 3x Ranger Long Rifle, 3x Scatter Laser, 3x Shuriken Pistol
Vypers [3 PL, 40pts]
. Vyper w/ Scatter Laser: Scatter Laser, Twin Shuriken Catapult
Warp Spiders [6 PL, 135pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Two Death Spinners & Powerblades, Web of Deceit
+ Heavy Support +
Wraithseer [8 PL, 170pts]: 5. Quicken/Restrain, D-cannon, Ghostspear, Smite
+ Dedicated Transport +
Wave Serpent [8 PL, 145pts]: Twin Shuriken Cannon, Twin Shuriken Catapult
+ Lord of War +
Wraithknight [23 PL, 440pts]: Heavy Wraithcannon, 2x Scatter Laser, Titanic Feet, Titanic Ghostglaive
++ Total: [102 PL, 3CP, 2,000pts] ++
The theory here is that if you're taking one big threat (the Wraithknight) then packing a second one alongside it (the Avatar) helps over-saturate your opponents killing potential, and gives you a good window to punish any stumbles they might make. Trade Aspects, Baharroth and harrassment from Shroud Runners and Scorpions round things out. You also have the option to stick the Wraithknight in Strategic Reserves if you think the opponent can alpha it, at which point the army hides well, and you can use a Strands dice out of reserves to give you a good shot at making a charge..
This all, honestly, worked pretty well. I played against:
- Horde AdMech, where I was able to fend off the targets in front of me, and the Wraithknight out of reserves proved too much of a hammer blow.
- Tau, where the Avatar and main body of my force fought a grinding battle against suits on one flank, but the Wraithknight was able to smash the other while the Tau were occupied.
- George's Daemons, which did not go well.
- Grey Knights, where the Wraithknight was able to keep the Dreadknights occupied for long enough to allow my other tools to roll a flank.
- Thousand Sons and Daemons, which played out similarly - committing enough tools to the centre to face down the Wraithknight let me counterpunch them while picking up lots of scoring on the flank.
In terms of what worked, the trade Aspects and Baharroth were as good as ever, Shroud Runners are wild at 90pts for the unit, and the Avatar and Wraithknight pushing up the board together did feel strong. Conversely, the Warp Spiders, surprisingly, only felt OK here, and that's because the list naturally pushed conflict towards the enemy, and has a harder time landing Doom than most since it's only on poor footslogging Eldrad. The big gun on the Knight also wasn't worth it - I think the psychological impact of its presence did more damage than the Wraithcannon did, and going cheaper and having a 4+ save from the Scattershield would have been superior. Finally, the Wraithseer was perfectly good, and I love him, but he's very much "on the table" at the point you're making changes to the list, as he's not quite the most point efficient way to get those capabilities down.
That provides a maximum of 345pts of flex to play with - 30-40pts off the Wraithknight (I'm honestly more attached to the scatter lasers than the big gun), 135 from the Spiders, 170 from the Seer. With that, we ideally want:
- Retain a Quicken caster, as being able to do Warp Ritual is mandatory, unless we pack an alternative option.
- Better support for Behind Enemy Lines.
- Maybe a little more melee punch if at all possible.
My current feeling is that the best way to achieve this is with a Twilight Harlequin patrol. Options I'm looking at include:
Troupe Master, Cegorach's Rose, Foot in the Future - 85
Troupe with 5x melee - 90
Troupe with 5x melee - 90
Warlock Skyrunner - 65
Change Foot Warlock to 2-model Seer Council - 5
Keep Scatter Lasers - 10
Change Doom to Fateful Divergence
Main drawback of that is the complete loss of D-cannon access, or indeed any big guns at all - Strands of Fate means that having one D-cannon in your list is very good, as you can use auto-dice to lock in a reliable punch. With that in mind, the alternative I'm considering is to go a little less deep on Harlequins, instead taking:
Troupe Master, Cegorach's Rose, Foot in the Future - 85
Troupe with 4x melee - 85
Vyper - 40
Warlock Skyrunner - 65
Change Foot Warlock to 2-model Seer Council - 5
D-Cannon Platform - 65
Change Doom to Fateful Divergence
While not being able to find 5 more pts for the last melee weapon is driving me crazy, I am currently leaning towards the second option, as it feels like it provides just that bit more flexibility, but I do like some of what the first one does too. The agony of choice. I guess you'll find out which I pick in a few weeks!
Wrap Up
It's all Arks all the time from next week - will the Craftworlds and Grey Knights keep their early lead as the American scene joins the fray in earnest? Tune in to find out.