Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [86 PL, 7CP, 1,640pts] ++
**Chapter Selection**: Iron Hands
+ Agents of the Imperium [5 PL, 100pts] +
Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades
+ HQ [15 PL, -5CP, 235pts] +
Chapter Master in Phobos Armor [5 PL, -3CP, 100pts]: 2. Lord of Deceit, Bolt pistol, Camo cloak [2pts], Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine [5pts], Stratagem: Chapter Master [-2CP], Stratagem: Hero of the Chapter [-1CP], The Ironstone
Primaris Librarian [5 PL, -1CP, 95pts]: 2) Might of Heroes, 3) Null Zone, 4) Psysteel Armor, Bolt pistol, Force sword, Frag & Krak grenades, Stratagem: Chief Librarian [-1CP] (note: we think this may have been meant to be the Tome of Malcador instead, as the powers come from more than one psychic lore)
Techmarine [5 PL, -1CP, 40pts]: Boltgun, Chainsword, Frag & Krak grenades, Master of the Machine, Servo-arm, Stratagem: Master of the Forge [-1CP], Warlord
+ Troops [18 PL, 360pts] +
Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
+ Heavy Support [44 PL, 877pts] +
Repulsor Executioner [19 PL, 371pts]: Auto Launchers, 2x Fragstorm Grenade Launcher [10pts], Heavy Laser Destroyer [40pts], Heavy Onslaught Gatling Cannon [30pts], Icarus Rocket Pod [5pts], 2x Storm bolter [6pts], Twin Heavy Bolter [30pts], Twin Icarus Ironhail Heavy Stubber
Repulsor Executioner [19 PL, 366pts]: Auto Launchers, 2x Fragstorm Grenade Launcher [10pts], Heavy Laser Destroyer [40pts], Heavy Onslaught Gatling Cannon [30pts], 2x Storm bolter [6pts], Twin Heavy Bolter [30pts], Twin Icarus Ironhail Heavy Stubber
Thunderfire Cannon [6 PL, 140pts]: Thunderfire Cannon
. Techmarine Gunner [55pts]: Bolt pistol
. . Servo-harness [10pts]: Flamer [5pts], Plasma cutter [5pts], 2x Servo-arm
+ Dedicated Transport [4 PL, 68pts] +
Drop Pod [4 PL, 68pts]: Storm bolter [3pts]
++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Iron Hands) [22 PL, -2CP, 360pts] ++
+ HQ [10 PL, 170pts] +
Chaplain in Terminator Armor [6 PL, 95pts]: 2. Catechism of Fire, Crozius arcanum, Litany of Hate, Medusan Furore
Primaris Lieutenants [4 PL, 75pts]
. Primaris Lieutenant [4 PL, 75pts]: Bolt pistol, Frag & Krak grenades, Master-crafted stalker bolt rifle [5pts]
+ Troops [4 PL, 70pts] +
Scout Squad [4 PL, 70pts]
. Scout Sergeant [14pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Scout w/Boltgun [56pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
+ Heavy Support [8 PL, 120pts] +
Devastator Squad [8 PL, 120pts]: Armorium Cherub [5pts]
. Space Marine Sergeant [15pts]: Bolt pistol, Chainsword, Frag & Krak grenades
. Space Marine w/Heavy Weapon [25pts]: Bolt pistol, Frag & Krak grenades, Grav-cannon and grav-amp [10pts]
. Space Marine w/Heavy Weapon [25pts]: Bolt pistol, Frag & Krak grenades, Grav-cannon and grav-amp [10pts]
. Space Marine w/Heavy Weapon [25pts]: Bolt pistol, Frag & Krak grenades, Grav-cannon and grav-amp [10pts]
. Space Marine w/Heavy Weapon [25pts]: Bolt pistol, Frag & Krak grenades, Grav-cannon and grav-amp [10pts]
++ Total: [108 PL, 5CP, ++]
Army List - Click to Expand
++ Patrol Detachment -2CP (Chaos - Daemons) [13 PL, 237pts] ++
Chaos Allegiance: Nurgle
+ HQ +
Poxbringer [4 PL, 75pts]: Miasma of Pestilence
+ Troops +
Nurglings [3 PL, 54pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
Nurglings [3 PL, 54pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
Nurglings [3 PL, 54pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
++ Battalion Detachment 0CP (Chaos - Death Guard) [100 PL, 1,763pts, -5CP] ++
Plague Company: The Poxmongers
+ Stratagems +
Gifts of Decay (2 Relics) [-3CP]
+ HQ +
Chaos Lord [5 PL, 88pts]: 6. Arch-Contaminator, Balesword, Combi-bolter, Ironclot Furnace, Warlord
Daemon Prince of Nurgle [9 PL, 195pts]: 4. Blades of Putrefaction, Hellforged sword, The Epidemicyst Blade, Wings
+ Troops +
Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon
Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon
Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon
+ Elites +
Foul Blightspawn [4 PL, 85pts]
Foul Blightspawn [4 PL, 85pts]
Noxious Blightbringer [4 PL, 60pts]: Plasma pistol, The Daemon's Toll
+ Fast Attack +
Chaos Spawn [10 PL, 115pts, -1CP]: Chaos Spawn, Chaos Spawn, Chaos Spawn, Chaos Spawn, Chaos Spawn, Contaminated Monstrosity
Chaos Spawn [10 PL, 115pts, -1CP]: Chaos Spawn, Chaos Spawn, Chaos Spawn, Chaos Spawn, Chaos Spawn, Contaminated Monstrosity
Myphitic Blight-haulers [21 PL, 300pts]
. Myphitic Blight-hauler: Missile launcher, Multi-melta
. Myphitic Blight-hauler: Missile launcher, Multi-melta
. Myphitic Blight-hauler: Missile launcher, Multi-melta
+ Heavy Support +
Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger
Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger
Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger
++ Total: [113 PL, -5CP, 2,000pts] ++
The Standout Features
- Back to Death Guard we go, this time with a variant that seems a bit more invested in tarpitting mid-board.
- Nurgle Daemons help to kick that off by sticking Nurglings on objectives.
- Poxwalkers providing a bit of a durability bump over cultists for an extra 10pts per unit.
Why it's Interesting in 9th
While this list re-uses elements we've seen in the other two Death Guard lists it does seem to have a slightly different plan - it cuts back a bit on damage output for a variant that is just all-in on clogging up the middle of the table, then punishing anything that comes to try and prise it out via the short-ranged damage output of the Blightspawn and the plaguespitters. That has its upsides and downsides compared to the other variants. The upside is that this list is going to more reliably put something that actually has ObSec onto objectives, so might be able to break ties against other armies that plan to contest the mid-table. The downside is that it ends up a lot more vulnerable to armies like the Repex build - it doesn't have the outside shot of spiking a turn 1 entropy cannon volley to level the playing field, and will probably find its objective holders firehosed off the board after that.
Weighing the risks and reqards, I think this ends up as an OK metagame call right now, because the style of list that punishes this is the exception rather than the rule. 9th's heavy objective focus forces players to include some of elements that can tussle for control, but this list will tend to trump a lot of those, making them wish they'd spend the points on ranged threats instead.
I imagine the experience of playing this list is much more stressful than some of the other builds, because not having the comfort of a tool that can reach out and delete something is always a bit of a heart stopping experience, but I can see the power of going full board control, and in skilled hands this is an interesting angle to look at.
Nick Counsell's Marines/Deathwatch
Deathwatch Raptors Sniper with Stalker Bolt Rifle Credit: Alfredo Ramirez
The List
Army List - Click to Expand
++ Spearhead Detachment -0CP (Imperium - Adeptus Astartes - Salamanders) [43 PL, 828pts, -3CP] ++
+ HQ +
Captain in Phobos Armour [5 PL, 100pts]: Camo cloak, Master-crafted instigator bolt carbine
Captain on Bike [6 PL, 150pts]: Storm shield, Thunder hammer, Forgemaster (-1CP) The Salamanders mantle (-1CP)
+ Elites +
Bladeguard Veteran Squad [5 PL, 105pts]: Bladeguard Veteran Sgt
. 2x Bladeguard Veteran: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield
Bladeguard Veteran Squad [5 PL, 105pts]: Bladeguard Veteran Sgt
. 2x Bladeguard Veteran: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield
+ Heavy Support +
Devastator Squad [8 PL, 120pts]: Armorium Cherub
. Space Marine Sergeant
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
Eliminator Squad [5 PL, 90pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. Eliminator with Bolt Sniper: Camo cloak
. Eliminator with Bolt Sniper: Camo cloak
Eliminator Squad [5 PL, 90pts]
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
. Eliminator with Bolt Sniper: Camo cloak
. Eliminator with Bolt Sniper: Camo cloak
+ Dedicated Transport +
Drop Pod [4 PL, 68pts]: Storm bolter
++ Patrol Detachment -0CP (Imperium - Deathwatch) [52 PL, 1,168pts, -0CP] ++
+ HQ +
Watch Captain in Terminator Armor [6 PL, 108pts]: Lord of Hidden Knowledge, Storm Bolter, Storm shield
. The Beacon Angelis
WARLORD
+ Troops +
Intercessors [11 PL, 240pts]
. Aggressor
. . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Fragstorm Grenade Launchers
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor: Stalker Bolt Rifle
. Intercessor Sergeant: Stalker Bolt Rifle, Thunder hammer
Intercessors [13 PL, 280pts]
. Aggressor
. . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Fragstorm Grenade Launchers
. Aggressor
. . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Fragstorm Grenade Launchers
. Aggressor
. . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Fragstorm Grenade Launchers
. Intercessor: Auto Bolt rifle
. Intercessor: Auto Bolt rifle
. Intercessor: Auto Bolt rifle
. Intercessor: Auto Bolt rifle
. Intercessor: Auto Bolt rifle
. Intercessor: Auto Bolt rifle
. Intercessor Sergeant: Auto Bolt rifle, Power sword
+ Fast Attack +
Inceptor Squad [6 PL, 150pts]
. Inceptor
. . Two Plasma Exterminators: 2x Plasma Exterminator
. Inceptor
. . Two Plasma Exterminators: 2x Plasma Exterminator
. Inceptor Sergeant
. . Two Plasma Exterminators: 2x Plasma Exterminator
Inceptor Squad [6 PL, 150pts]
. Inceptor
. . Two Plasma Exterminators: 2x Plasma Exterminator
. Inceptor
. . Two Plasma Exterminators: 2x Plasma Exterminator
. Inceptor Sergeant
. . Two Plasma Exterminators: 2x Plasma Exterminator
+ Heavy Support +
Eradicator Squad [5 PL, 120pts]: Eradicator Sgt
. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle
Eradicator Squad [5 PL, 120pts]: Eradicator Sgt
. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle
++ Total: [95 PL, -5CP, 1,996pts] ++
The Standout Features
- Deathwatch out and about doing things.
- Plasma Inceptors showing off their power.
- An actual codex Salamander contingent.
Why it's Interesting in 9th
I initially got very excited on seeing this in the standings because the army listed as Deathwatch, and while I'm a little disappointed it didn't turn out to be a pure list, it still shows off some good stuff for the alien hunters. One of Deathwatch's assets is that they have a decent variety of abilities that will allow small units with powerful weaponry to execute a damage spike, and that aligns extremely well with the advent of Eradicators and the big discount on plasma Inceptors. Auto bolt rifles becoming a free upgrade is extremely good for Deathwatch as well, as more shots squeezes more value out of Special Issue Ammunition. The two big Intercessor squads both get to play a more mobile game than some of their brethren in other chapters, with the auto squad being able to advance with relative impunity then unleash hell once in position, and the stalker squad at least being able to move without taking a penalty.
The Deathwatch contingent here is powerful, but they're aided in anchoring the list by the Salamander component. Eliminators do very well out of Salamander re-rolls, making up for their reasonable point hike in Chapter Approved, while Bladeguard are just all-around good if you want something to push up the board and generate pressure. Rounding it all out, we again have the grav pod, because honestly why wouldn't you.
This list has tools that can deal with a decently broad range of threats, and it's definitely notable that even among these strong lists it's a nightmare to pick secondaries against. It has small units, but they're all pretty tough and it has angles to contest objectives very effectively, so opponents are going to find themselves very short of options to pick against it. Similar to the previous Death Guard list, it might struggle a bit against lists that are on a plan of just bodying the opponent off the board sharpish, but they are again a bit less common in 9th than 8th.
Although...
Jay Middlecote's Imperial Knights
Imperial Knights - Armiger Helverins
Credit: Pendulin
The List
Army List - Click to Expand
++ Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [105 PL, 6CP, 2,000pts] ++
Household Choice: Questor Mechanicus
. House Krast
+ Stratagems +
Exalted Court [-3CP]: Exalted Court: 2 Extra Warlord Traits
Heirlooms of the Household [-3CP]: Heirlooms of the Household: 2 Extra Heirlooms
+ Lord of War +
Armiger Helverins [18 PL, 350pts]
. Armiger Helverin: Heavy Stubber
. Armiger Helverin: Heavy Stubber
Armiger Helverins [9 PL, 175pts]
. Armiger Helverin: Heavy Stubber
Knight Crusader [26 PL, 490pts]: Character (Knight Lance), Heavy Stubber, Heirloom: Armour of the Sainted Ion, Ironstorm Missile Pod, Thermal Cannon, Warlord, Warlord Trait (Mechanicus): Cold Eradication
Knight Crusader [26 PL, 490pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom: Endless Fury, Ironstorm Missile Pod, Thermal Cannon, Warlord Trait (Krast): First Knight
Knight Crusader [26 PL, 495pts]: Character (Exalted Court), Character (Heirloom of the House), Heirloom: Sanctuary, Ironstorm Missile Pod, Meltagun, Thermal Cannon, Warlord Trait: Ion Bulwark
++ Total: [105 PL, 6CP, 2,000pts] ++
The Standout Features
- Pure Knights doing good.
- Triple Questoris, Triple Armiger being chosen over four Questoris, one armiger.
- Warlord Traits and Relics everywhere.
Why it's Interesting in 9th
Imperial Knights came out of the Chapter Approved point changes extremely positively, but general opinion has still trended that times aren't great for their lists. 9th heavily incentivises holding objectives, and with the relatively small amount of bodies on the board, Knights obviously aren't fantastic at this. That being said, metagame trends we're seeing at the moment favour them quite a bit. If your metagame is a sea of Nurgle lists planning to gradually grind opponents down over five turns, then rocking up with three amped up Knights Crusader is a heck of a way to turn the tables - all the same factors that make the Repexes look a bit more appealing apply here, only turned up to eleven.
Against a triple Crusader list, the only valid plan to win a damage race is to have a way to body one of them off the board immediately, and a surprising number of 9th Edition lists just aren't packing the tools to do that, because the shift in incentives means it isn't so much of a must-have for every list. In addition, being able to Rotate up to a 4++ and act on full with Machine Spirit Resurgent means you have a pretty decent chance of tanking through the pinpoint firepower that Marines can bring to bear and then punish them for daring to try.
The Helverins provide a strong backup to the Crusaders, presumably being used to hold home objectives while the bigger robots go out hunting. Flat three damage is a premium statline right now thanks to the preponderance of Gravis units in the metagame, and it's also pretty valuable against Death Guard. Warglaives definitely have their appeal too, but for a list like this where the big Knights are going to go out to play, there's a definite logic to not pushing more vulnerable units into the teeth of short-ranged fire.
Were I running this at a GT, my biggest concern would be running into someone running Eldar or Tau that hadn't really got the memo about 9th Edition and killed a Crusader a turn, but beyond that there isn't a tonne of stuff out there right now that totally shuts this down, which is good news for fans of Imperial Chivalry. You do need to be excessively careful around any of your opponent's damage spike options, as screwing up and losing a Crusader will consistently leave you high and dry, but the current trends in the game definitely feel like they offer a lifeline to pure Knight players, and this list (which, we should add, is piloted by the 2019 ITC BIF Knight player) is a great baseline for how to use them effectively.
Wrap Up
Watching the new technology turning up in lists week to week continues to be fascinating, and I hope you've enjoyed the dive down to the RTT level this week to see what the bubbling cauldron of innovation that is the UK meta right now has thrown up. I'm not 100% sure what we'll have for you next week, as I don't have any immediately obvious choices for events to look at lined up - but equally, this weekend I will, myself, be engaging in the exciting sport of socially-distanced garden-hammer, so I'm sure we'll come up with something! In the meantime, you can reach us at contact@goonhammer.com with any comments, questions or suggestions.