Army List - Click to Expand
HERE WE GO AGAIN SPORTS FANS !!! I UNLEASH THE LEGIONS OF BILE APON THE BATTLEFIELD!!! BILE HAS BEEN WAITING..... BIDING HIS TIME TO STRIKE AT THE PERFECT MOMENT. HE HAS TAKEN BODIES FROM BROTHERHOOD LEGIONS TO BE PART OF HIS SPEAR TIP! FOR THE DARK GODS.....FOR CHAOS !!!!!! . . .
++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [108 PL, 1CP, 1,997pts] ++
+ Configuration +
Game Type: 4. Chapter Approved: War Zone Nephilim
Legion: Creations of Bile
+ HQ +
(Name: Nurgle Matthew) Daemon Prince with Wings [11 PL, -2CP, 180pts]: 5.-6. Twisted Regeneration, G'holl'ax, the Decayed, Hellforged sword, Malefic talons, Mark of Nurgle, Stratagem: Relic, Stratagem: Warlord Trait, Warlord, Warptime, Wings
(Name : Lemmy ) Dark Apostle [5 PL, 95pts]: Accursed crozius, Bolt pistol, Chaos Undivided, Frag & Krak grenades, Illusory Supplication
. 2x Dark Disciple: 2x Close combat weapon
(Name: Disco Stu) Lord Discordant on Helstalker [10 PL, -2CP, 190pts]: 1. Flames of Spite, Aspiring Lord, Baleflamer, Bladed limbs, Bolt pistol, Frag & Krak grenades, Gifts of Chaos, Gorget of Eternal Hate, Impaler chainglaive, Mark of Tzeentch, Mechatendrils, Techno-virus injector
+ Troops +
Accursed Cultists [6 PL, 105pts]
. 10x Mutant: 10x Blasphemous appendages
. 3x Torment: 3x Hideous mutations
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion: Frag & Krak grenades
. . Autopistol and brutal assault weapon: Autopistol, Brutal assault weapon
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion: Frag & Krak grenades
. . Autopistol and brutal assault weapon: Autopistol, Brutal assault weapon
Legionaries [7 PL, 125pts]: Mark of Slaanesh
. Aspiring Champion: Astartes chainsword, Bolt pistol, Frag & Krak grenades
. 3x Marine w/ astartes chainsword: 3x Astartes chainsword, 3x Bolt pistol, 3x Frag & Krak grenades
. Marine w/ balefire tome: Balefire tome, Bolt pistol, Delightful Agonies ,Precience , Frag & Krak grenades
Legionaries [7 PL, 110pts]: Chaos Icon, Mark of Khorne
. Aspiring Champion: Astartes chainsword, Bolt pistol, Frag & Krak grenades
. 4x Marine w/ astartes chainsword: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
+ Elites +
Chosen [15 PL, -1CP, 270pts]: Chaos Icon, Mark of Slaanesh
. Chosen: Accursed weapon, Accursed weapon, Bolt pistol, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen Champion: Accursed weapon, Black Rune of Damnation, Bolt pistol, Boltgun, Frag & Krak grenades, Trophies of the Long War
. Chosen w/ power fist: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist
. Chosen w/ power fist: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist
Chosen [15 PL, 270pts]: Chaos Icon, Mark of Khorne
. Chosen: Accursed weapon, Accursed weapon, Bolt pistol, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen Champion: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen w/ power fist: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist
. Chosen w/ power fist: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist
Possessed [7 PL, 140pts]
. 4x Possessed: 4x Hideous mutations
. Possessed Champion: Hideous mutations
Possessed [7 PL, 140pts]
. 4x Possessed: 4x Hideous mutations
. Possessed Champion: Hideous mutations
Rubric Marines [7 PL, 132pts]
. Aspiring Sorcerer: Force stave, Smite, Warpflame pistol, Warptime
. 4x Rubric Marine w/ warpflamer: 4x Warpflamer
+ Fast Attack +
Warp Talons [7 PL, 140pts]
. 4x Warp Talon: 4x Warp claws
. Warp Talon Champion: Warp claws
++ Total: [108 PL, 1CP, 1,997pts] ++
Created with BattleScribe (https://battlescribe.net)
Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Thousand Sons) [80 PL, 4CP, 17 Cabal Points, 1,543pts] ++
+ Configuration +
Cults of the Legion: Cult of Duplicity
Game Type: 4. Chapter Approved: War Zone Nephilim
+ HQ +
Ahriman [9 PL, 3 Cabal Points, 180pts]: 12. Glamour of Tzeentch, 21. Presage, 22. Weaver of Fates, Disc of Tzeentch, Warlord
Exalted Sorcerer [8 PL, -1CP, 3 Cabal Points, 145pts]: 11. Gaze of Hate, 11. Tzeentch's Firestorm, Disc of Tzeentch, Egleighen's Orrery, Inferno Bolt Pistol, Rehati, Stratagem: Relic
Infernal Master [5 PL, 2 Cabal Points, 90pts]: 3. Capering Imps, 31. Empyric Guidance, 6. Malefic Maelstrom
+ Troops +
Rubric Marines [6 PL, 2 Cabal Points, 105pts]: Icon of Flame
. Aspiring Sorcerer: 13. Doombolt, Warpflame pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
Rubric Marines [6 PL, 2 Cabal Points, 105pts]: Icon of Flame
. Aspiring Sorcerer: 23. Temporal Surge, Warpflame pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
Rubric Marines [6 PL, 2 Cabal Points, 105pts]: Icon of Flame
. Aspiring Sorcerer: 31. Cacodaemonic Curse, Warpflame pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
Rubric Marines [6 PL, 2 Cabal Points, 105pts]: Icon of Flame
. Aspiring Sorcerer: 13. Doombolt, Warpflame pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
+ Elites +
Chaos Contemptor Dreadnought [8 PL, -1CP, 170pts]: 2x Twin volkite culverin
Scarab Occult Terminators [20 PL, 1 Cabal Points, 430pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 23. Temporal Surge, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon
+ Fast Attack +
Tzaangor Enlightened [3 PL, 54pts]: Aviarch, Fatecaster greatbows
. 2x Enlightened
. . 2x Disc of Tzeentch: 2x Disc blades
Tzaangor Enlightened [3 PL, 54pts]: Aviarch, Divining spears
. 2x Enlightened
. . 2x Disc of Tzeentch: 2x Disc blades
++ Vanguard Detachment -3CP (Chaos - Daemons) [22 PL, -3CP, 455pts] ++
+ Configuration +
Chaos Allegiance: Tzeentch
Detachment Command Cost [-3CP]
+ HQ +
Changecaster [4 PL, 80pts]: Bolt of Change, Infernal Gateway, Ritual dagger
+ Elites +
Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames
Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames
Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames
++ Total: [17 Cabal Points, 102 PL, 1CP, 1,998pts] ++
vs.
Francois Lalonde - Leagues of Votann: Ymyr Land Fortresses and backup
Army List - Click to Expand
Factions used: Leagues of Votann
Command Points: 6-1-1-1-1=2
Total cost: 2000 pts, 85 PL
Reinforcement Points: none pts
Number of Units: 13
Assassination: 10 points
Bring it Down: 6 points
No Prisoners: 9 points
Abhor the Witch: 3 points
++++++++++++++++++++++++++++++++++++++++++++++++++
== Ymyr Conglomerate Battalion Detachment == 0 CP, 2000 pts, 85 PL
HQ1: Brôkhyr Forge-master: Brôkhyr Forge-master, E-COG (Autoch-pattern bolt pistol), E-COG (Manipulator arms), E-COG (Plasma torch), Graviton hammer, Graviton rifle, Ironkin Assistant (Las-beam cutter), Master Armourer, Stratagem: Legend of the League [115 pts, 5 PL, -1 CP]
HQ2: Grimnyr: Fortify, Interface Echo, Null Vortex, Smite, Stratagem: In the Right Hands, The Murmuring Stave [90 pts, 4 PL, -1 CP]
HQ3: Kâhl: A Long List, Autoch-pattern combi-bolter, Forgewrought plasma axe, Grudge's End, Stratagem: Relic, Stratagem: Warlord Trait, Teleport crest, Warlord [80 pts, 4 PL, -2 CP]
TR1: Hearthkyn Warriors w/ bolters: Theyn (Autoch-pattern bolt pistol, Autoch-pattern bolter), 7xWarrior, Warrior w/ medipack, Warrior w/ scanner [130 pts, 7 PL]
TR2: Hearthkyn Warriors w/ bolters: Theyn (Autoch-pattern bolt pistol, Autoch-pattern bolter), 7xWarrior, Warrior w/ medipack, Warrior w/ scanner [130 pts, 7 PL]
TR3: Hearthkyn Warriors w/ ion blasters: Theyn (Autoch-pattern bolt pistol, Ion blaster), 7xWarrior, Warrior w/ medipack, Warrior w/ scanner [140 pts, 7 PL]
EL1: Cthonian Berserks w/ concussion mauls: 5xBerserk [150 pts, 5 PL]
EL2: Cthonian Berserks w/ concussion mauls: 5xBerserk [150 pts, 5 PL]
FA1: Hernkyn Pioneers: Pioneer w/ HYLas rotary cannon (Magna-coil autocannon), Pioneer w/ scanner, Pioneer w/ searchlight [125 pts, 5 PL]
FA2: Hernkyn Pioneers: Pioneer w/ HYLas rotary cannon (Magna-coil autocannon), Pioneer w/ scanner, Pioneer w/ searchlight [125 pts, 5 PL]
FA3: Hernkyn Pioneers: Pioneer w/ HYLas rotary cannon (Magna-coil autocannon), Pioneer w/ scanner, Pioneer w/ searchlight [125 pts, 5 PL]
HS1: Hekaton Land Fortress: Cyclic ion cannon, Pan spectral scanner, 2xTwo ion beamers [320 pts, 13 PL]
HS2: Hekaton Land Fortress: Cyclic ion cannon, Pan spectral scanner, 2xTwo ion beamers [320 pts, 13 PL]
Thoughts
The legendary Land Fortress finally rumbles into battle here in the colours of the Ymyr conglomerate, and ferrying some fairly nasty cargo to boot (my assumption is the Beserks and the Ion Hearthkyn unit). The Votann have also come ready to search for treasure, with Scanners everywhere for Secondary support alongside a utility Grimnyr. This list can put some extremely brutal shooting damage into the enemy at surprising speed (particularly with three bike units) and demands that the opponent manage to crack open a Land Fortress pretty quickly to stem the bleeding.
The forces of Tzeentch, honestly, look pretty ready to do just that, and this is a game where both sides have some strong trumps against the other, likely to result in very cagey play. The Votann are very good at sweeping away the Rubricae units, as they have a whole bunch of D2, but that same reliance on D2 means that clearing out the Terminators at range is far harder, as Unwavering Phalanx (plus only packing middling AP) will slow the bleeding considerably. The Beserks, however, are exactly the kind of unit you want to be throwing into the Terminators if they can only get there - they've got the numbers to pick up half or more of the squad in a single swing, leaving the Sons reeling, and because both Ancestral Sentence and Cyberstimm Infusion exist, if an opportunity arises to slam both units into the Terminators at once the entire block may just crumble.
Getting them there is, of course, the challenge because the advantage the Tzeentch list has is that they're wildly more capable of killing a Land Fortress fast than most armies. They're not relying on big shots that can be shut down with Master Armourer, they're not leaning on wound re-rolls that Void armour will switch off - instead, they've got high volume AP-2 S5 output (Terminators via Malefic Maelstrom) - perfect for gradually charring through the armour of a Votann Tank (and plenty of Mortal Wound output helps too). It hurts a bit that there's no Infernal Flames caster for the Flamers, but just the Terminators existing as a unit that plausibly wins a shooting match against a Fortress has to give the Votann some pause. The strong attrition capabilities of Tzeentch also helps against the relatively low numbers in the Votann army - every dead dwarf counts.
Both sides have got some tools for runing the others day then, so how does the mission and secondaries impact things? The mission I'd probably lean towards advantaging the Votann - their ability to reach out and quickly smoke a lot of the Rubricae can make it tricky for the Thousand Sons to contest enough objectives, especially as they probably have to devote a unit to the mission Action while the Engineer does it for free. That also partially mitigates what is probably a Secondary advantage for the Sons, as Action-based ones become a little trickier, though their easy ride on a Warpcraft choice and Wrath of Magnus is still very good.
My vibe is that the Tzeentch side probably has a slight advantage if they play this right, and for my money that means starting most of the Flamers on the board and using them as a threat to stop the Votann being as aggressive with bikes as they want to (and also providing extra Action bodies in the meantime). They do need to be very careful about force allocation from there, as it feels like swinging at a Land Fortress and missing badly at any point threatens to be terminal, but from the scoreline it would appear they just about held off the new-fangled Votann assault and emerged victorious.
Result
Tzeentch Victory - 11 - 9
Nicholas Blackburn - Thousand Sons & Daemons - 1st Place
Credit: Liebot - https://instagram.com/liebot_pics
The List
See showdown
Archetype
Duplicity and Daemons
Thoughts
Even more than is standard for this archetype, this list is incredibly versatile, packing answers for almost everything (especially once Egleighen's Orrery potentially being applied to a VolCon is factored in) and enough units to roll with a few punches. I don't have much deep insight beyond that - this is a finely tuned killing machine with very few weaknesses, and big congratulations to Nicholas for putting together something so potent and piloting it to victory.
The Best of the Rest
There were 6 more players on 4-1 records. They were:
- 2nd - Francois Lalonde - Leagues of Votann: See showdown
- 3rd - Devin Swann - Necrons: The Destroyer/Scarab-heavy version of ObSec Necrons, scything through lots of opponents and only narrowly getting taken out by Francois' Votann.
- 4th - Maxime Rampen - Thousand Sons & Daemons: Duplicity with one big Terminator block plus 3x6 Flamers.
- 5th - Chris Hanes - Adepta Sororitas: Bloody Rose goodstuff with two units of Paragons and tonnes of Repentia to throw into battle past whatever position the suits are holding.
- 6th - Dominique Carette - Blood Angels: Go-wide Blood Angels with Lemartes and three units of Death Company.
- 7th - Jonathon Griffiths - Daemons: Be'lakor, Skarbrand and a big Lord of Change backed by lots of Troops and Flamers.
Twisted GT
33-player, 5-round Grand Tournament in GB on November 19 2022. All the lists for this event can be found in Best Coast Pairings.
Clement Tournade - Ynnari - 1st Place
The Yncarne. Credit: Wings
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Aeldari - Craftworlds) [103 PL, 1,999pts, 3CP] ++
+ Configuration +
Craftworld Selection: Ynnari: Strength From Death
Game Type: 4. Chapter Approved: War Zone Nephilim
+ Stratagems +
Stratagem: Relics of the Shrines [-1CP]
Stratagem: Seer Council [-1CP]
+ HQ +
Farseer [5 PL, 95pts, -1CP]: 1. Fateful Divergence, 1: Ambush of Blades, 6. Ancestors' Grace (Blessing), Seer Council (Farseer), Stratagem: Warlord Trait, Warlord, Witchblade
Shadowseer [5 PL, 100pts]: 1. Gaze of Ynnead (Witchfire), 3. Mirror of Minds (Witchfire), Shuriken Pistol
The Yncarne [13 PL, 260pts]
+ Troops +
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
Troupe [9 PL, 170pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
Troupe [9 PL, 157pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
Troupe [9 PL, 157pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Caress, Shuriken Pistol
. Player: Harlequin's Embrace, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
. Player: Harlequin's Kiss, Shuriken Pistol
+ Elites +
Howling Banshees [5 PL, 110pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Cronescream (Shrine Relic), Mirrorswords, Piercing Strikes
Striking Scorpions [5 PL, 110pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows
Warlock Skyrunners [3 PL, 60pts]: 2. Embolden/Horrify
. Warlock Skyrunner: Witchblade
Warlock Skyrunners [5 PL, 120pts]: 4. Protect/Jinx, 5. Quicken/Restrain, Seer Council (Warlocks Unit)
. Warlock Skyrunner: Singing Spear
. Warlock Skyrunner: Singing Spear
. Warlock Skyrunner: Singing Spear
+ Fast Attack +
Swooping Hawks [8 PL, 180pts]
. 8x Swooping Hawk: 8x Lasblaster
. Swooping Hawk Exarch: Lasblaster, The Phoenix Plume (Shrine Relic)
Swooping Hawks [4 PL, 100pts]
. 4x Swooping Hawk: 4x Lasblaster
. Swooping Hawk Exarch: Lasblaster
Vypers [3 PL, 40pts]
. Vyper w/ Scatter Laser
+ Dedicated Transport +
Wave Serpent [8 PL, 145pts]: Twin Scatter Laser, Twin Shuriken Catapult
++ Total: [103 PL, 1,999pts, 3CP] ++
Archetype
Melee Ynnari
Final Round Matchup
83 - 82 Victory against James Marsden - Necrons.
Thoughts
This army basically looks the opponent straight in the eye and says "engage me, if you dare" because the killing power it throws out if it gets to engage on its own terms is spectacular. Large Harlequin units with Ambush of Blades and Ancestor's Grace applied will make a mess of most targets even before you start adding Stratagems to the mix, and have a pretty hefty strike range thanks to being able to Advance/Charge. Having access to a Warlock with Embolden/Horrify plus a squad of Banshees also lets the list launch sweeping counterattacks across wide fronts, as it can throw Fight Last into two targets and the turbo-buffed Harlequin unit into a third, obliterating anyone who was relying on Counter Offensive to save the day. Even if the opponent tries to play cagily, they're going to perpetually be one false move away from destruction - the looming threat of a teleporting Yncarne appearing amidst their army, scattering Mortals and sword attacks everywhere, then zapping away as some Scorpions delete a straggling unit on the far side of the board is very real. And if the opponent tries not to play? Rangers quickly claim objectives, and Hawks rack up the pain so that every turn they've got fewer toys to play with.
This list is, therefore, a nightmare to play against, but also requires serious finesse to play, as it does have some gaps in its capabilities. It's not great at taking out enemy Aircraft unless they put themselves in peril, and against some Chaos Marine armies that can punish wide-ranging melee brawls either via army-wide Fight First or Fight on Death it has to play extremely cautiously. The event was also ruling no access to Faction Secondaries for Ynnari with any Harlequin units, meaning that every point needed to be jealously fought for. All that makes this a very impressive victory for Clement after a knife-edge game against Necrons in the final (which you can watch over on ">Twisted Dice's YouTube channel).
The Best of the Rest
There were 5 more players on 4-1 records. They were:
- 2nd (undefeated with a draw) - Sid Sidhu - Imperial Knights: An update on the all-Armiger list that Sid has been putting up strong results with, going for an all-Strike and Shield custom household for the main force, backed with Freeblade Helverins and Moiraxes to add some improved shooting. Very good into various monster builds, at a cost of a mild weakness to D2 attacks compared to the Knight standard.
- 3rd - James Marsden - Necrons: Shooty ObSec, using lots of Wraiths to bog the enemy down while Doom Scythes, Lokhusts and the Silent King blast stuff, and packing a unit of Skorpekh for emergencies. Unusually resilient against No Prisoners for an ObSec build (only giving up 10pts prior to reanimation for a full tabling), removing one angle of smashing back.
- 4th - Josh French - Death Guard: Mortarion's Anvil with a classic two-wave setup - lots of Poxwalkers out front, lots of Deathshrouds to follow, with Daemon Engines providing backing fire.
- 5th - Me, Wings - Craftworlds: I've finally found a Craftworld build I like again (by which I mostly mean I
stole was inspired by Brodie Middleton's LGT list and substituted models I don't have), using Ulthwe with lots of Aspect Warriors and a heavily buffed Avatar as a centrepiece, a Wraithseer for mid-board support, and a full block of Hawks for endless volume firepower.
- 6th - Jamie Balcombe - Adeptus Custodes: Emperor's Chosen Goodstuff with a massively tooled-up Blade Champion and a pair of Hunter of Beasts Helverins as the more unusual choices.
Wrap Up
Thanks again to Jack and James for helping celebrate the Grand Final in style, and well done as ever to all the successful players racking up wins over the weekend. We've got plenty more of that to come on Friday, so see you then!