Army List - Click to Expand
++ Patrol Detachment 0CP (T'au Empire) [69 PL, 3CP, 1,322pts] ++
+ Configuration + Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment Command Cost Game Type: 4. Chapter Approved: War Zone Nephilim Sept Choice: Farsight Enclaves
+ No Force Org Slot +
Crisis Bodyguards [6 PL, 110pts] .
Crisis Bodyguard Shas'ui: Burst Cannon, Cyclic Ion Blaster, Target Lock .
Crisis Bodyguard Shas'vre: Burst Cannon, Cyclic Ion Blaster, Target Lock
Kroot Hounds [1 PL, 24pts] . 4x Kroot Hound: 4x Ripping Fangs
Kroot Shaper [2 PL, -1CP, 25pts]: Advanced EM Scrambler, Ritual Blade, Shaper Kroot Rifle, Stratagem: Emergency Dispensation
+ HQ +
Commander Farsight [7 PL, -1CP, 130pts]: 6. Exemplar of the Mont'ka, Stratagem: Warlord Trait, Warlord
Commander in Coldstar Battlesuit [8 PL, -1CP, 175pts]: 1. Precision of the Hunter, Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Burst Cannon, DW-02 Advanced Burst Cannon, High-output Burst Cannon, Stratagem: Promising Pupil
+ Troops +
Kroot Carnivores [3 PL, 60pts] . 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [22 PL, 420pts] .
Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock .
Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock .
Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock .
Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock .
Crisis Shas'vre: Burst Cannon, Iridium battlesuit, Cyclic Ion Blaster , Plasma Rifle, Shield Generator, Stimm Injectors . Marker Drone . 4x Shield Drone: 4x Shield Generator
+ Fast Attack +
Kroot Hounds [1 PL, 24pts] . 4x Kroot Hound: 4x Ripping Fangs
Kroot Hounds [1 PL, 24pts] . 4x Kroot Hound: 4x Ripping Fangs
+ Flyer +
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod . 2x Interceptor Drone: 4x Ion Rifle
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod . 2x Interceptor Drone: 4x Ion Rifle
++ Patrol Detachment -2CP (T'au Empire) [33 PL, -3CP, 675pts] ++ + Configuration + Detachment Command Cost [-2CP] Sept Choice: Farsight Enclaves
+ HQ +
Commander in Enforcer Battlesuit [10 PL, -1CP, 195pts]: 5. Exemplar of the Kauyon, Cyclic Ion Blaster, Missile Pod, Plasma Rifle, Stratagem: Promising Pupil, T'au Flamer, Thermoneutronic Projector . 2x Marker Drone: 2x Markerlight
+ Troops +
Kroot Carnivores [3 PL, 60pts] . 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [10 PL, 210pts] .
Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock .
Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock .
Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock . Shield Drone
Crisis Battlesuits [10 PL, 210pts] .
Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock .
Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock .
Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock . Shield Drone
++ Total: [102 PL, 1,997pts, 0CP] ++
Army List - Click to Expand
++ Patrol Detachment -2CP (Tyranids) [60 PL, 2CP, 1,155pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Game Type: 4. Chapter Approved: War Zone Nephilim
Hive Fleet: (Lurk) Territorial Instincts, Jormungandr
+ Stratagems +
Hive Predator [-1CP]: Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
+ No Force Org Slot +
Tyrant Guard [8 PL, 120pts]
. 3x Tyrant Guard (Lash/Sword): 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
Zoanthropes [7 PL, 150pts]: Power: Lurking Maws, Power: Neuroparasite, Power: Smite, 3x Zoanthrope
+ HQ +
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Lurking Maws, Power: Onslaught, Power: Smite, Warlord Trait: Synaptic Tendrils
Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Lurking Maws, Power: Paroxysm, Power: Psychic Scream, Power: Smite, Relic: The Reaper of Obilterax
+ Troops +
Tyranid Warriors [8 PL, 165pts]: Adrenal Glands
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
+ Heavy Support +
Tyrannofex [11 PL, 205pts]: Acid Spray, Adaptive Physiology: Voracious Ammunition
Tyrannofex [10 PL, 190pts]: Acid Spray
++ Patrol Detachment 0CP (Tyranids) [44 PL, -1CP, 845pts] ++
+ Configuration +
Hive Fleet: (Lurk) Territorial Instincts, Jormungandr
+ Stratagems +
Relic [-1CP]
+ HQ +
Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Lurking Maws, Power: Onslaught, Power: Smite, Relic: Shardgullet, Warlord
+ Troops +
Tyranid Warriors [8 PL, 165pts]: Adrenal Glands
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
+ Elites +
Genestealers [5 PL, 80pts]
. 5x Genestealer: 5x Genestealer Claws and Talons
+ Fast Attack +
Mawloc [8 PL, 135pts]: Adaptive Physiology: Synaptic Enhancement, Biostatic Rattle
+ Heavy Support +
Carnifexes [7 PL, 135pts]
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
Carnifexes [7 PL, 135pts]
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
++ Total: [104 PL, 1CP, 2,000pts] ++
Archetype
Jormungandr ObSec Monster Mash
Thoughts
To round out the top four, we have a spicy Jormungandr list, whose (clearly quite effective) answer to the metagame is to slam an avalanche of ObSec muscle into the mid-board and demand that opponents do something about it while being mauled by acid sprays and Venom Cannons. Running as Jormungandr also helps it avoid getting blasted too badly if it goes second, and allows the Warriors to be put into Deep Strike as an extra power play, and the total package here looks extremely frightening. The acid spray is pretty excellent into a lot of the current meta nasties (Thousand Sons, Votann and Chaos Space Marines all have excellent targets), and there's really only so far you can go wrong with ObSec Carnifexes, and the army you end up with here is very intimidating one to play against - getting anywhere near it is absurdly dangerous, and even a single stumble on wiping out a monster on an objective can result in a huge Primary swing. Big fan of Dean's list here.
The Best of the Rest
There were 13 more players on 4-1 records. Buckle up. They were:
- 5th - Robin Roberts - Genestealer Cults: See Showdown.
- 6th - Drew Salzborn - Tau: An unusual Tau Sept hull spam build, taking three each of Sky Rays and Hammerheads with lots of Kroot chaff to push for positions.
- 7th - Brian Lang - Grey Knights: Preservers with a full unit of Paladins to seize the mid board, and a trio of Dreadknights in support.
- 8th - Alex Ing - Adepta Sororitas: Bloody Rose Goodstuff with some Paragons.
- 9th - Jeffrey Colpitts - Adeptus Custodes: Emissaries Imperatus with lots of Bikes.
- 10th - William York - Tyranids: ObSec Behemoth with a huge unit of Warriors to buff up and slam into stuff, lots of Zoanthropes, and some Screamer-killers as wrecking balls.
- 11th - Zachary Shields - Death Guard: Ferrymen focused on the heavy hitters, with a full Blightlord squad backed by VolCons and PBCs.
- 12th - Ian Power - Ynnari: Melee Ynnari with two big Troupes and two squads each of Banshees and Scorps, all helped into battle by a Webway Gate.
- 13th - Sherbrooke Andrews - Daemonic Dogwalker: Herpetrax, Abaddon, a squad of Flamers and utility Daemons to fill.
- 14th - Thomas Pelletier - Black Templars: Primaris Crusaders holding the flanks of a big unit of buffed-up Assault Centurions, with Eradicators to provide long-ranged firepower in support.
- 15th - Jared Vail - Harlequins: Light Saedath with a lot of shooty Bikes (4/4/2) alongside the normal Troupes/Boats/Characters.
- 16th - Daniel Axe - Tyranids: ObSec Behemoth with four Screamer Killers and some Harpies.
- 17th - Stephen Bourque - Thousand Sons: Sneaking in at the end here, we have a first (I think?) appearence of the Warpmeld Pact Army of Renown. 90 Tzaangors, 15 Chaos Spawn and one big unit of Scarab Occults - certainly pretty imposing to try and shift.
Grimdark 10: The Grand Tournament
46-player, 5-round Grand Tournament in Stockholms län, SE on December 10 2022. All the lists for this event can be found in Best Coast Pairings.
Jacob Holmström - Tyranids - 1st Place
Hive Tyrant. Credit: Rockfish
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Tyranids) [33 PL, 635pts, -3CP] ++
+ Configuration +
Hive Fleet: (Lurk) Territorial Instincts, Jormungandr
+ Stratagems +
Hive Predator [-1CP]: Extra Warlord Trait
Rarefied Enhancements [-2CP]: 2x Extra Bio-artefact
+ No Force Org Slot +
Tyrant Guard [8 PL, 120pts]
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
+ HQ +
Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Psychic Scream, Relic: Shardgullet, Warlord
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Onslaught
+ Troops +
Termagants [4 PL, 70pts]: Fleshborer, 10x Termagant
+ Elites +
Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, 3x Zoanthrope
++ Patrol Detachment -2CP (Tyranids) [65 PL, 1,265pts, 3CP] ++
+ Configuration +
Detachment Command Cost [-2CP]
Game Type: 4. Chapter Approved: War Zone Nephilim
Hive Fleet: (Lurk) Territorial Instincts, Jormungandr
+ Stratagems +
Hive Predator [-1CP]: Extra Warlord Trait
+ HQ +
Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Neuroparasite, Power: Paroxysm
Tervigon [11 PL, 215pts]: Massive Scything Talons, Power: Onslaught, Relic: The Maw-claws of Thyrax, Warlord Trait: Adaptive Biology
+ Troops +
Termagants [4 PL, 70pts]: Fleshborer, 10x Termagant
+ Fast Attack +
Mawloc [9 PL, 150pts]: Adaptive Physiology: Dermic Symbiosis, Biostatic Rattle
Parasite of Mortrex [4 PL, 80pts]: Warlord Trait: Alien Cunning
+ Heavy Support +
Biovores [9 PL, 135pts]
. 3x Biovore: 3x Chitin-barbed Fists, 3x Spore Mine Launcher
+ Flyer +
Harpy [10 PL, 215pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Synaptic Enhancement
Harpy [9 PL, 205pts]: 2x Heavy Venom Cannon
++ Fortification Network 0CP (Tyranids) [6 PL, 95pts] ++
+ Configuration +
Detachment Command Cost: Command Benefit
Hive Fleet: (Lurk) Territorial Instincts, Jormungandr
+ Fortification +
Sporocyst [6 PL, 95pts]: 5x Deathspitter
++ Total: [104 PL, 1,995pts] ++
Archetype
Jormungandr ObSec Board Control
Final Round Matchup
10 - 10 Draw against Daniel Tercha - Leagues of Votann.
Thoughts
...OK apparently it's ObSec Jormungandr season suddenly. Neat. Grinding the enemy down while they slam into various crunchy ObSec beasties is still the basic plan here, but the tools used are different. Rather than overwhelming the enemy with Carnifexes and Tyrannofexes going Godzilla mode in the middle, Jacob relies on a Tervigon and a couple of Hive Tyrants to hold the line, and large numbers of Spore Mine generators (including a Sporocyst) plus the shooting reach of Harpies to obliterate the opponent's forces. Both routes have their merits - I'd say that the previous build has the advantage that it's better able to just flatly overwhelm some opponents, while this one has more flexibility in the plans it can play, at a potential cost of giving more opponents an actual chance to play the game and maybe gain a foothold, especially if they have a way to alpha strike the Harpies. Dealer's choice as to which you favour - both plans have plenty of merit, as evidenced by Jacob making this a second 4.5-0.5 finish for the Hive Fleet this week.
Daniel Tercha - Leagues of Votann - 2nd Place
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Leagues of Votann) [93 PL, 5CP, 2,000pts] ++
+ Configuration +
Game Type: 4. Chapter Approved: War Zone Nephilim
League: Ymyr Conglomerate
+ HQ +
Grimnyr [4 PL, 90pts]: Interface Echo, Null Vortex
. 2x CORV: 2x Autoch-pattern bolter
High Kâhl [6 PL, -1CP, 120pts]: A Long List, Forgewrought plasma axe, High Kâhl, Stratagem: Warlord Trait, Teleport crest, Volkanite disintegrator, Warlord
+ Troops +
Hearthkyn Warriors w/ bolters [7 PL, 150pts]
. Theyn: Autoch-pattern bolt pistol, Autoch-pattern bolter
. 6x Warrior: 6x Autoch-pattern bolt pistol, 6x Autoch-pattern bolter, 6x Gravitic concussion grenades
. Warrior w/ heavy weapon: Magna-rail rifle
. Warrior w/ medipack: Medipack
. Warrior w/ scanner: Pan spectral scanner
Hearthkyn Warriors w/ bolters [7 PL, 150pts]
. Theyn: Autoch-pattern bolt pistol, Autoch-pattern bolter
. 6x Warrior: 6x Autoch-pattern bolt pistol, 6x Autoch-pattern bolter, 6x Gravitic concussion grenades
. Warrior w/ heavy weapon: Magna-rail rifle
. Warrior w/ medipack: Medipack
. Warrior w/ scanner: Pan spectral scanner
Hearthkyn Warriors w/ bolters [7 PL, 150pts]
. Theyn: Autoch-pattern bolt pistol, Autoch-pattern bolter
. 6x Warrior: 6x Autoch-pattern bolt pistol, 6x Autoch-pattern bolter, 6x Gravitic concussion grenades
. Warrior w/ heavy weapon: Magna-rail rifle
. Warrior w/ medipack: Medipack
. Warrior w/ scanner: Pan spectral scanner
+ Elites +
Cthonian Berserks w/ heavy plasma axes [5 PL, 150pts]
. 5x Berserk: 5x Heavy plasma axe
Cthonian Berserks w/ heavy plasma axes [5 PL, 150pts]
. 5x Berserk: 5x Heavy plasma axe
Hearthguard w/ disintegrators and plasma blade gauntlets [9 PL, 225pts]: Hearthguard, Hearthguard, Hearthguard, Hearthguard
. Hesyr: Plasma blade gauntlet, Teleport crest
Hearthguard w/ disintegrators and plasma blade gauntlets [9 PL, 225pts]: Hearthguard, Hearthguard, Hearthguard, Hearthguard
. Hesyr: Plasma blade gauntlet, Teleport crest
+ Fast Attack +
Hernkyn Pioneers [10 PL, 165pts]
. Pioneer w/ comms array: Multiwave comms array
. Pioneer w/ HYLas rotary cannon: HYLas rotary cannon
. Pioneer w/ scanner: Pan spectral scanner
. Pioneer w/ searchlight: Rollbar searchlight
Hernkyn Pioneers [10 PL, 165pts]
. Pioneer w/ comms array: Multiwave comms array
. Pioneer w/ HYLas rotary cannon: HYLas rotary cannon
. Pioneer w/ scanner: Pan spectral scanner
. Pioneer w/ searchlight: Rollbar searchlight
Sagitaur Squadron [14 PL, 260pts]
. Sagitaur: MATR autocannon
. Sagitaur: MATR autocannon
++ Total: [93 PL, 5CP, 2,000pts] ++
Archetype
Ymyr Infantry & Bikes
Thoughts
This list is remarkably innocuous-looking, but that speaks to the core strengths of the Votann, especially as Ymyr. They're extremely reliable at racking up damage over time, and always take that much more killing in response than opponents are expecting, allowing them to excel in a grindy Primary game. This list's ability to threaten any opponents who leave a gap in their forces helps with that - you've got two units of Beserks that can stage in Sagitaurs, and have a pretty broad target profile thanks to wielding axes (at the cost of having less absurd trade-up power into big targets, I'd probably go one unit of each), and two small units of Hearthguard that can take High Kahl re-rolls then teleport across the table to do some mischief. With bikes to provide durable ObSec and pressure to kick things off as well, you end up with a powerful combo which took on all comers except for being fought to a draw in the finals by Jacob.
The Best of the Rest
There were 5 more players on 4-1 records. They were:
- 3rd - Axel Rydén - Asuryani: Swift Strikes Craftworlds with lots of Swooping Hawks and trade-focused Aspect Warriors.
- 4th - Jonas Axelsson - Necrons: ObSec Necrons but with unusual tools - three Tesseract Arks and lots of Flayed Ones.
- 5th - Bilbo Göransson - Genestealer Cult: Industrial Cult spamming lots of 10-model Neophyte units, and using Deep Supplies as the second half to hand out lots of re-rolls.
- 6th - Johan Nicolaisen - Chaos Daemons: The standout big monster trio (Be'lakor, Bloodthirster, Big Bird) with lots of Flamers in support.
- 7th - Alexander Molin - Thousand Sons & Daemons: Your standard one-Scarab unit version of the Duplicity & Daemons build, going for the maximum 18 Flamers rather than spending points on utility stuff.
Krumpmus Klaws Brawl Warhammer 40,000 Grand Tournament at Mythicos Studios Mahwah
44-player, 6-round Grand Tournament in Mahwah, NJ, US on December 10 2022. All the lists for this event can be found in Best Coast Pairings.
TJ Lanigan - Thousand Sons - 1st Place
Credit: Robert "TheChirurgeon" Jones
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Thousand Sons) [88 PL, 3CP, 16 Cabal Points, 1,481pts] ++
+ Configuration +
Cults of the Legion: Cult of Duplicity
Game Type: 4. Chapter Approved: War Zone Nephilim
+ HQ +
Ahriman [8 PL, 3 Cabal Points, 160pts]: 12. Twist of Fate, 21. Presage, 22. Weaver of Fates
Exalted Sorcerer [8 PL, -1CP, 3 Cabal Points, 145pts]: 11. Gaze of Hate, 11. Tzeentch's Firestorm, Athenaean Scrolls, Disc of Tzeentch, Inferno Bolt Pistol, Rehati, Stratagem: Sorcerous Arcana
Infernal Master [5 PL, -1CP, 2 Cabal Points, 90pts]: 13. Doombolt, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Stratagem: Relic, Umbralefic Crystal
+ Troops +
Rubric Marines [6 PL, 2 Cabal Points, 110pts]: Icon of Flame
. Aspiring Sorcerer: 31. Empyric Guidance, Plasma pistol
. 3x Rubric Marine w/ inferno boltgun: 3x Inferno boltgun
. Rubric Marine w/ soulreaper cannon: Soulreaper cannon
Rubric Marines [12 PL, 2 Cabal Points, 131pts]: Icon of Flame
. Aspiring Sorcerer: 23. Temporal Surge, Plasma pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
. Rubric Marine w/ soulreaper cannon: Soulreaper cannon
Thousand Sons Cultists [2 PL, 50pts]
. Cultist Champion: Autogun
. 9x Cultist w/ autogun: 9x Autogun
Thousand Sons Cultists [2 PL, 50pts]
. Cultist Champion: Autogun
. 9x Cultist w/ autogun: 9x Autogun
+ Elites +
Scarab Occult Terminators [21 PL, 1 Cabal Points, 340pts]: Hellfyre missile rack
. Scarab Occult Sorcerer: 12. Glamour of Tzeentch, 23. Temporal Surge, Inferno combi-bolter, Protégé
. 6x Terminator: 6x Inferno combi-bolter, 6x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
Scarab Occult Terminators [20 PL, 1 Cabal Points, 335pts]: Hellfyre missile rack
. Scarab Occult Sorcerer: 23. Temporal Surge, Inferno combi-bolter
. 6x Terminator: 6x Inferno combi-bolter, 6x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
Tzaangor Shaman [4 PL, -1CP, 2 Cabal Points, 70pts]: 2. Seeker After Shadows, 33. Perplex, Stratagem: Warlord Trait, Warlord
++ Vanguard Detachment -3CP (Chaos - Daemons) [28 PL, -3CP, 515pts] ++
+ Configuration +
Chaos Allegiance: Tzeentch
Detachment Command Cost [-3CP]
+ HQ +
Fluxmaster [6 PL, 115pts]: Infernal Flames, Infernal Gateway, Staff of change
+ Elites +
Exalted Flamer [4 PL, 75pts]
Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames
Flamers [6 PL, 100pts]: Pyrocaster
. 3x Flamer: 3x Flickering flames
Flamers [6 PL, 100pts]: Pyrocaster
. 3x Flamer: 3x Flickering flames
++ Total: [116 PL, 16 Cabal Points, 1,996pts] ++
Archetype
Duplicity & Daemons
Final Round Matchup
88 - 82 Victory against Derek Apsche - Grey Knights.
Thoughts
This Archetype is very much into the phase where it's micro-tuning around the edges that sets the various versions apart, and TJ's diabolical list-building alchemy here has allowed him to squeeze a surprising number of utility/buff Characters in despite having two units of Scarabs (albeit 8-model rather than 10). My guess is that the calculus supporting it is that slightly reduced units of Flamers and Scarabs are still good enough at their jobs for you not to notice most of the time, and in the matchups where you really are wishing for a full ten Scarab brick or a unit of six Flamers, having extra flexibility and utility options in the pocket will give you a way to work around it. Seems to have worked out here, with TJ taking down the event, though the Grey Knights did manage to run him pretty close in the final!
The Best of the Rest
There were 4 more players on 5-1 records. They were:
- 2nd - Derek Apsche - Grey Knights: All-rounder Prescient Brethren with lots of Interceptors, a couple of Dreadknights and Strikes/small units to fill, all lead up by Draigo and the indestructible psychic murder-Librarian. Came very close to winning the whole thing, only narrowly falling to the Tzeentchian nemesis in the last round, which is very impressive given that things are a bit tough for Grey Knights right now.
- 3rd - Innes Wilson - Tyranids: Innes heads to America and terrorizes the eastern seaboard with a double Flyrant Kraken list, backing them with lots of mid-tier gribblies like Tyrant Guard, Raveners and Zoanthropes.
- 4th - Sean Nayden - Orks: Goff pressure focusing on more classic tools rather than these new-fangled Beast Snaggas, sporting a big Trukk Boyz Nob unit, a trio of Deff Dreads, and a couple of Battlewagons. A few Snaggas do sneak in in the form of Squighogs and a Squigboss.
- 5th - Anthony Vanella - Creations of Bile: A Bile list that cuts Terminators to go extra-hard on Possessed, sporting two units of nine, plus also squeezing in both of the monstrous Characters that Bile armies tend to pick between.
Münsterland Encounter
35-player, 5-round Grand Tournament in Horstmar, NRW, DE on December 10 2022. All the lists for this event can be found in Best Coast Pairings. The event was using an experimental hybrid of Path to Victory and 20-0 scoring to determine placings - games were scored 20-0, and then the winner of each game got extra points depending on the round - 12 for round 1, 9 for round 2, down to 0 for round 5. This means chaining wins in the early rounds is a big help to winning overall, but a loss in, say, round 2 doesn't guarantee you'll fall a long way down the pack.
Grischa Gerwert - Chaos Daemons - 1st Place
Credit: Liebot - https://instagram.com/liebot_pics
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Daemons) [98 PL, 2,000pts, 3CP] ++
+ Configuration [6CP] +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Chaos Allegiance: Chaos Undivided
Game Type: 4. Chapter Approved: War Zone Nephilim
Use Beta Rules
+ No Force Org Slot [9 PL, 150pts] +
Fateskimmer [9 PL, 150pts]: Gaze of Fate, Infernal Flames, Retinue of Horrors [5pts], Screamer bites, Smite, Staff of change [5pts]
+ HQ [39 PL, 760pts, -3CP] +
Bloodthirster [18 PL, 350pts, -1CP]: A'rgath, the King of Blades, Great axe of Khorne, Hellfire breath, Indomitable Onslaught [2 PL, 40pts], Relics of the Brass Citadel [-1CP]
Lord of Change [17 PL, 340pts, -2CP]: Baleful sword [10pts], Bolt of Change, Boon of Change, Incorporeal Form, Infernal Gateway, Master Mutator [2 PL, 30pts], Relics of the Impossible Fortress [-1CP], Smite, Staff of Tzeentch, Stratagem: Warlord Trait [-1CP], The Impossible Robe, Warlord
Tranceweaver [4 PL, 70pts]: Ravaging claws, Smite, Symphony of Pain
+ Troops [31 PL, 660pts] +
Bloodletters [6 PL, 130pts]: Daemonic icon, Instrument of Chaos
. 9x Bloodletter: 9x Hellblade
. Bloodreaper: Hellblade
Bloodletters [6 PL, 130pts]: Daemonic icon, Instrument of Chaos
. 9x Bloodletter: 9x Hellblade
. Bloodreaper: Hellblade
Bloodletters [6 PL, 130pts]: Daemonic icon, Instrument of Chaos
. 9x Bloodletter: 9x Hellblade
. Bloodreaper: Hellblade
Daemonettes [6 PL, 120pts]: Daemonic icon, Instrument of Chaos
. Alluress: Piercing claws
. 9x Daemonette: 9x Piercing claws
Pink Horrors [7 PL, 150pts]: Daemonic icon, Instrument of Chaos
. Iridescent Horror: Coruscating flames
. 9x Pink Horror: 9x Coruscating flames
+ Elites [19 PL, 430pts] +
Beasts of Nurgle [4 PL, 80pts]
. Beast of Nurgle [4 PL, 80pts]: Putrid appendages
Flamers [6 PL, 150pts]
. 5x Flamer [125pts]: 5x Flickering flames
. Pyrocaster [25pts]: Flickering flames
Flamers [6 PL, 125pts]
. 4x Flamer [100pts]: 4x Flickering flames
. Pyrocaster [25pts]: Flickering flames
Flamers [3 PL, 75pts]
. 2x Flamer [50pts]: 2x Flickering flames
. Pyrocaster [25pts]: Flickering flames
++ Total: [98 PL, 3CP, 2,000pts] ++
Archetype
Daemon Board Control
Final Round Matchup
12 - 8 Victory against Adrian Willruth - Necrons.
Thoughts
This strikes me as a very mission-focused Daemon list. Rather than going fully down the monster mash road, it sticks to the two Greater Daemon builds that are hardest to alpha strike (and in the case of the Bloodthirster, can put in a powerful speed bump turn on demand), and then fills out with lots of infantry, casters and Flamers. That gives you plenty of assets to tick off Reality Rebels and a Warpcraft secondary, and you've got Pink Horrors or the Tranceweaver as a way to chew through Despoilers of Reality that are pretty hard to stop (at least not without opening yourself up to a big Flamer counterattack). Has to play pretty carefully against very shooty builds, but has a very consistent plan for how it's going to go for the big points, which is really good in differential scoring formats, and well rewarded with victory here.
The Best of the Rest
There were N more players on X-1 records. They were:
- 2nd - Malte Höfs - Iron Warriors: An extremely fluffy Iron Warriors list. Or, I guess not fluffy - incredibly dense and solid. Decimators, Discolords and two Land Raiders stuffed with Khorne Beserkers and Rubricae. Hilarious, and also pretty tricky to deal with out the gate for a lot of opponents.
- 3rd - Artur Güttler - T'au Empire: Hull-heavy Farsight Enclaves, leaving most of the normal tools on the shelf in favour of Hammerheads and Ghostkeels.
- 4th - Adrian Willruth - Necrons: Double C'tan, Double Doom Scythe Expansionists, forgoing the Silent King to make space..
- 5th - Ruben Paul Goldmann - Creations of Bile: Extra, extra monstrous Creations of Bile, maxing out on 30 Possessed and bringing Abaddon, two Discolords and a Daemon Prince along for the ride. Can't fit much else but often isn't going to need it.
Wrap Up
We'll be back on Friday for more exciting Showdowns, including the first mirror match we've had for a while and the ultimate gunfight, so make sure not to miss that. Also I swear to god if enough events fire this weekend that I have to do another two-parter next week...