Last week was a big one, huh? The vast majority of the rules for 10th Edition are now out in the wild, along with the truly upsetting number of words we wrote about them, and players have started to really dig in and get some games under their belts. I think it's fair to say that emotions have been running
high among segments of the playerbase, and that reactions have been mixed at best among the competitive scene. Plenty of people have positive things to say about the game, but the Indexes and Munitorum Field Manual in particular have created quite a bit of blowback, with some
extremely alarmist takes about the edition being dead on arrival or unfixable, and some serious grumbling about some factions, which our own team
have not been immune from.
Bluntly, the net result of this is that last week
sucked as a content creator, because everyone wanted to laser focus in on excuses to get big mad online, all competing to have the most doom-laden take about 40K or their army, often in our comments section. This does not make the absurd amount of hours it takes to produce that volume of material feel particularly rewarding, and I can only imagine what it's like for the design team. I'm not looking for pity here - I've been in online ecosystems a long time, I know how this works - but I do think the extent to which the community seems
determined to have the most hostile or negative take on anything that happens has been ballooning in the last year, and this feels like it's coming to a head in an incredibly negative fashion.
Because here's the thing: Tenth Edition is fun! It's really good fun! I have been privileged enough to play quite a few games of it now, and I've enjoyed all of them, coming away each time with new aspects I want to tinker with or try out. I'm also not alone in this - the reaction I've seen to Tenth among casual players has been
wildly more positive than in the competitive scene, and if you're outside the competitive ecosystem, the vitriol must look completely baffling. Part of that is, of course, that in the information age the speed at which competitive players can identify and start pushing the extremes of a new set of rules is orders of magnitude faster than it used to be. I imagine that if every game of tenth you've played is against the most nightmarish Aeldari list you can concoct, it probably
doesn't seem that great, so here's an idea: Maybe don't?
No one is saying that there won't need to be some balance changes - there
obviously will, probably sooner rather than later. We have, as a community, pretty conclusively demonstrated that the Aeldari Index is busted in about three days. Go us, new record etc. Now get some new material, because there's really only two outcomes here.
Either you think Games Workshop will make improvements or you don't. If you do, there's a whole bunch of stuff you can explore while you wait, a lot of it great. If you don't, and you're online screaming about how GW can't or won't fix this, and Tenth Edition is doomed, then I've got a couple of questions. One - which Games Workshop have you been looking at for the last six years? It's clearly a different one than I have. Throughout 9th edition Games Workshop demonstrated a commitment to improving the game quality through balance dataslates, a new rules glossary, and the return of its own tournament circuit in the US and (more recently) in the UK. It's not an organisation that strikes me as particularly likely to let these problems hang around if they are as bad as some people think. I understand that people want feedback and changes at the speed of a Discord ping, but also we have literally already had the first emergency balance tweak for this edition, and it's not even out yet!
The second question is honestly the more important one: What's your endgame? Let's say you're right, and that for some reason Games Workshop is locked in to not course correcting this for six months or whatever. What is blasting out hyperbole after wildly incorrect hyperbole about how this is the worst that things have ever been and that the game sucks now going to accomplish? Make you look smart and sophisticated? Convince people that this community is not worth their time? Somehow get them to adopt your personal dream comp pack that definitely, 100% fixes every faction except the one you play?
Take an honest step back and
listen to yourselves, because what you're really pushing for is driving this community into total irrelevance. Competitive 40k has grown spectacularly over the last few years, but it's still dwarfed by the greater 40k hobby, and if all the vocal parts of our community spend their time doing is screaming about how terrible everything is, that growth can reverse fast
. That goes double if all the casual players are having the time of their lives, because why on earth would anyone choose to get involved in a toxic, seething mass of furious Reddit/Facebook/Twitter/Discord posts?
Either way, play games, get some practice in, and then when the hammer drops on Aeldari/Towering/Indirect fire (delete as applicable), your experience will still matter and the meta-chasers' will be out of date. To be clear, I'm 100% putting my money (quite a bit of it, US hotel prices are
wild) where my mouth is on both fronts on this one. I'm flying over to the US Open Tacoma in July and I'm bringing my Necrons rather than my beloved Wraithknight, because I'm vastly more interested in playing them than an Aeldari list that'll be legal for months at most. Are some games at events going to suck? Yeah, but that's always a risk if you attend an event however good the balance is - bad dice or bad opponents can still ruin a game for you. My least enjoyable tournament game ever was one that I won by a healthy margin, but it was still such a soul-destroying experience that I was angry for days afterwards. 40K is an imperfect game played by imperfect people. Sometimes it is good, and sometimes it is bad, and that's life. If the competitive
community means anything to you, focus on finding the bits that are good, and trust that the game's designers want to do that as well.
My assumption is that this intro is going to make people a lot of people very mad and get me called a GW shill or whatever and sure, go nuts, there's a queue. To be very clear, no one at GW has asked me to write this, and no one told us what to put in our Index reviews. People seem to think that the only possible reason we would choose to say anything nice about the Indexes is because Big GW is breathing down our necks, and that just bluntly isn't true - we look for the positives because we all like this game and want it to be good! Pointing at something and saying it's bad is much easier than digging into what's good, and the latter is much more useful in the long run for building up the game. Also, plenty of our readers are never going to go anywhere near a tournament, and I guarantee you that the majority of them are going to find that their Indexes are just fine, and we're writing for them as well.
This column, however, remains aimed firmly at the competitive community, and the driving purpose of it has always been to build positivity. If people go looking for competitive 40K content, I want them to find something focused on the creativeness and ingenuity that underpins so much of it, to see players from their local scene get a moment in the sun when they have a breakout performance, and to see their pet unit show up in the finals of a supermajor. I don't want them to find a giant screed about the latest community drama, the latest prediction of the game's death or people getting furiously angry that anyone would consider playing a non-optimal list.
Tenth Edition has the potential to be a great time for the game - so let's focus on that, and not the teething issues. We know they're there, I'll wager the design team knows about them too, and shouting won't get them fixed faster. I'm a software architect in my day job, and I know full well that launching a complex, technical project into the wild can sometimes be a bumpy ride, no matter how hard the team has worked, and that figuring out the causes of problems generally happens very quickly, but properly resolving them can, with the best will in the world, take a bit of time. Also, unlike a software project, you cannot simply roll back a release involving shipping spectacular numbers of physical boxes across the entire globe.
I'll be at the Bristol GT playing pickup games of 10th this weekend (9th has exited my brain at this point), so if there's something you like about the new edition, or even some constructive thoughts you have about what could be improved, do come and say hi and let me know. Or eradicate my Necrons with a Wraithknight to teach me a lesson, I guess. I technically cannot stop you doing that. I can even provide the Wraithknight, but as above I
will be shaking my head in disapproval the whole time.