This website uses cookies. Learn more.

Gaming | Tactics | Hobby | Warhammer 40k | Competitive Play | Columns | Core Games | TheChirurgeon's Road

TheChirurgeon's Road Through 2025, Part 7: Taking Down a Stompa

by Robert "TheChirurgeon" Jones | Feb 13 2025

Welcome back, Dear Reader, to my ongoing blog of competitive and hobby progress for 2025. Last Time Around I went up against Chad's Orks in the Ettin League and dropped a game after some truly rancid dice, then worked with my son to assemble his Canis Rex. Then I got sick, spending the better part of the week battling the flu. I managed to work my way out of that for a game on Sunday, only to then develop bronchitis on Monday, prompting me to spend another few days rolling around, coughing my lungs out. Whatever this was, it was worse than any time I've had COVID.

As a quick refresher, here's my Creations of Bile list for this week's game:

My list - Click to Expand


Chaos Space Marines Strike Force (2000 points) Creations of Bile

CHARACTERS

Chaos Lord (125 points) • 1x Daemon hammer 1x Power fist • Enhancement: Prime Test Subject

Fabius Bile (85 points) • 1x Fabius Bile • Warlord • 1x Chirurgeon 1x Rod of Torment 1x Xyclos Needler • 1x Surgeon Acolyte • 1x Surgeon Acolyte’s tools

Master of Executions (105 points) • 1x Axe of dismemberment 1x Bolt pistol • Enhancement: Helm of All-Seeing

BATTLELINE Cultist Mob (50 points) • 1x Cultist Champion • 1x Autopistol 1x Brutal assault weapon • 9x Chaos Cultist • 9x Autopistol 9x Brutal assault weapon

Legionaries (90 points) • 1x Aspiring Champion • 1x Chaos Icon 1x Close combat weapon 1x Heavy melee weapon 1x Plasma pistol • 4x Legionary • 2x Astartes chainsword 4x Bolt pistol 4x Close combat weapon 1x Heavy melee weapon 1x Missile launcher

DEDICATED TRANSPORTS

Chaos Rhino (75 points) • 1x Armoured tracks 1x Combi-bolter 1x Havoc Launcher 1x Combi-Weapon

Chaos Rhino (75 points) • 1x Armoured tracks 1x Combi-bolter 1x Havoc Launcher 1x Combi-Weapon

Chaos Rhino (75 points) • 1x Armoured tracks 1x Combi-bolter 1x Havoc Launcher 1x Combi-Weapon

OTHER DATASHEETS

Chaos Predator Destructor (140 points) • 1x Armoured tracks 1x Combi-weapon 1x Havoc launcher 2x Lascannon 1x Predator autocannon

Chaos Vindicator (185 points) • 1x Armoured tracks 1x Combi-weapon 1x Demolisher cannon 1x Havoc launcher

Chosen (125 points) • 1x Chosen Champion • 1x Power Fist 1x Bolt pistol 1x Boltgun 1x Chaos Icon • 4x Chosen • 3x Accursed weapon 4x Bolt pistol 2x Combi-Weapon 1x Boltgun 1x Pair of Accursed Weapons

Nemesis Claw (110 points) • 1x Visionary • 1x Plasma pistol 1x Power fist • 4x Legionary • 1x Accursed weapon 1x Astartes chainsword 4x Bolt pistol 4x Close combat weapon 1x Nostraman chainglaive 1x Paired accursed weapons 1x Voice Eater

Obliterators (160 points) • 2x Obliterator • 2x Crushing fists 2x Fleshmetal guns

Obliterators (160 points) • 2x Obliterator • 2x Crushing fists 2x Fleshmetal guns

Warp Talons (125 points) • 1x Warp Talon Champion • 1x Warp claws • 4x Warp Talon • 4x Warp claws

ALLIED UNITS

Nurglings (40 points) • 3x Nurgling Swarm • 3x Diseased claws and teeth

Plague Marines (90 points) • 1x Plague Champion • 1x Heavy plague weapon 1x Plasma gun • 4x Plague Marine • 1x Blight launcher 2x Heavy plague weapon 4x Plague knives 1x Plasma gun

Plague Marines (90 points) • 1x Plague Champion • 1x Heavy plague weapon 1x Plasma gun • 4x Plague Marine • 1x Blight launcher 2x Heavy plague weapon 4x Plague knives 1x Plasma gun

Plague Marines (90 points) • 1x Plague Champion • 1x Heavy plague weapon 1x Plasma gun • 4x Plague Marine • 1x Blight launcher 2x Heavy plague weapon 4x Plague knives 1x Plasma gun

Exported with App Version: v1.26.0 (67), Data Version: v541

The Game: Taking on Andrew's Orks



Shortly before the annual Super Bowl party we throw at our house, I had a few friends over early for some Warhammer. One of these was my regular sparring partner, Andrew "Hero of Team Imperium" Corban. You may remember him from his Astra Militarum army, but he's recently been dabbling with Orks and considering a Dread Mob list for an upcoming teams event. I wasn't expecting to play Orks again so soon, but wasn't upset about the prospect, either. Andrew's list is heavy on vehicles and light on bodies, and that makes it an interesting threat.

Andrew's List - Click to Expand


Forsaken by God, I created my own (1995 points)

Orks Strike Force (2000 points) Dread Mob

CHARACTERS

Big Mek (80 points) • 1x Kustom mega-blasta 1x Power klaw • Enhancement: Gitfinder Gogglez

Mek (45 points) • Warlord • 1x Killsaw 1x Kustom mega-slugga

BATTLELINE

Boyz (80 points) • 9x Boy • 5x Choppa 4x Close combat weapon 1x Rokkit launcha 3x Shoota 5x Slugga • 1x Boss Nob • 1x Power klaw 1x Slugga

Boyz (80 points) • 9x Boy • 5x Choppa 4x Close combat weapon 1x Rokkit launcha 3x Shoota 5x Slugga • 1x Boss Nob • 1x Power klaw 1x Slugga

Boyz (80 points) • 9x Boy • 5x Choppa 4x Close combat weapon 1x Rokkit launcha 3x Shoota 5x Slugga • 1x Boss Nob • 1x Power klaw 1x Slugga

Gretchin (40 points) • 10x Gretchin • 10x Close combat weapon 10x Grot blasta • 1x Runtherd • 1x Runtherd tools 1x Slugga

Gretchin (40 points) • 10x Gretchin • 10x Close combat weapon 10x Grot blasta • 1x Runtherd • 1x Runtherd tools 1x Slugga

DEDICATED TRANSPORTS

Trukk (65 points) • 1x Big shoota 1x Spiked wheels 1x Wreckin’ ball

Trukk (65 points) • 1x Big shoota 1x Spiked wheels 1x Wreckin’ ball

OTHER DATASHEETS

Breaka Boyz (140 points) • 1x Boss Nob • 1x Choppa 1x Rokkit pistol 1x Smash hammer • 5x Breaka Boy • 1x Knucklebustas 3x Smash hammer 1x Tankhammer

Deff Dread (120 points) • 4x Dread klaw 1x Stompy feet

Deff Dread (120 points) • 3x Dread klaw 1x Rokkit launcha 1x Stompy feet

Deff Dread (120 points) • 3x Dread klaw 1x Rokkit launcha 1x Stompy feet

Stompa (800 points) • 3x Big shoota 1x Deffkannon 1x Mega-choppa 1x Skorcha 1x Supa-gatler 1x Supa-rokkits 1x Twin big shoota

Tankbustas (120 points) • 1x Boss Nob • 1x Choppa 2x Rokkit pistol • 5x Tankbusta • 5x Close combat weapon 1x Pulsa Rokkit 5x Rokkit launcha

Exported with App Version: v1.27.0 (71), Data Version: v569



Like I said, low on units but big on tough threats. If I get into melee with a bunch of Deff Dreads, I'm going to bounce off and then eat shit unless they're low on wounds before I go in. The general combination of T9+ and a 2+ save are generally a bad deal for me. Likewise, the Stompa is an issue - I don't really have many solutions for a T14 threat, save potentially using Lethal Hits on more of my units. And using Lethal Hits on Lascannons feels pretty bad. My real plan is to try and whittle it down a bit, then go to town on it with the 4-damage Chaos Lord.

The Mission: Purge the Foe | Tipping Point | Smoke and Mirrors

I roll +2" Movement and +1 Strength for my Bile effects. The movement is always great and +1 Strength is genuinely helpful here since it'll get me wounding bigger threats on a 5+ and more easily punching regular T5 orks.



Another game on Purge, and I end up "winning" the roll-off to go first. That's not at all what I want, as it means Andrew can play more reactively to my moves. I need to keep the Predator and Vindicator out of line of sight of the Stompa early as it can capably one shot either (but probably not both), so I keep them hidden. I throw my Nurglings ahead where they'll stop Andrew's battlewagons and a Deff Dread from leaving his Deployment zone and I draw Recover Assets and Assassination, scoring 3 on the former and discarding the latter.

Eat shit, Deff Dread

On Andrew's turn I'm vindicated - he draws Sabotage and Containment, and ends up being unable to score more than 3 on Containment thanks to being blocked out on the bottom of the table. He ambles forward with a few units and starts Sabotage with a unit of grots at mid-table. His Stompa moves forward to where I can see it, and completely destroys my Rhino, forcing the Chaos Lord and his Legionaries and a unit of Plague Marines to get out and walk.



I draw Overwhelming Force and Extend Battle Lines and decide it's "go" time. That Stompa's arm is hovering over Andrew's home objective so now's my time. I have 3 CP so I take my Chaos Lord and advance with his unit, rolling a 1. I CP re-roll that into a 3, so they go 11" forward to the middle of the table. I'll need an 8 on the charge to reach the Stompa at this point. Around the bottom I wheel my Rhino forward and get out with Plague Marines and Chosen. They shoot a few wounds off the Deff Dread. I wheel my Predator and Vindicator up and start shooting the Stompa, but only connect with two Vindicator shots which do a whopping 4 damage. I have more luck with the small guns, and end up taking off another 3 wounds with those. My Obliterators both pop their once-per-game indirect to try and kill the grots before they can finish sabotage but my rolls aren't good enough and a couple of models survive.

Then it comes time for the big play. I spend 1 CP to charge with the Lord's unit... and then promptly roll a 6. I CP re-roll that, and roll a 3. My Lord and his unit are stuck in the middle of the table. I've spent a full 3 CP to do all of fucking nothing and lose the unit. Just great. Andrew calls his Waaagh!



Predictably, on Andrew's turn he pulls out his tankbustas and promptly just eviscerates the unit. He also cleans out a unit of plague marines who failed to finish off one of his Deff Dreads (did 0 damage on the charge needing only 2), and then charges at the bottom of the table, where he's much less successful, only killing Bile's helper goober with his Deff Dread and one plague marine with this boyz, leading to the two units just wiping his boyz off the table in retaliation. Andrew's Stompa blows up my Vindicator despite it popping smoke and then charges into mid-table.

I'll admit, at this point I thought I had lost pretty badly. I wasn't sure if the Obliterators could handle the Stompa and it was going to get pretty rough. Fortunately for me it took some wounds to Hazardous, helping chip it down a bit more. On my turn the Chosen fall back and finish off the Deff Dread while the Plague Marines swing around and handle the trukks. Then the Master of Executions and his Nemesis Claw got out and went  after the Stompa. A bit more softening from Obliterators and I manage to drop the Stompa below half wounds. That means that my unit will get +1 to hit and wound against it, plus re-rolls to hit and wound as well. I charge in with the claw and tag the tankbustas and the Stompa, and come in with the Plague Marines as well. The group pact for Sustained Hits and end up getting enough damage in with fists and the Master of Executions to finish the thing off (the MoE dropped 8 wounds on it by himself!).

It was then that I realized that Andrew just didn't have very many units in his army and was already running short. Far from being in a bad place, I was getting close to tabling him and his ability to handle my units was running short. I scored Secure No Man's Land and Storm Hostile, plus 16 on the Primary for round 3.



On Andrew's turn he made an attempt to come back to the middle with one of his remaining Deff Dreads, the Boyz, and the Breaka Boyz, but isn't able to get much done with them. I light them up with Obliterators and Plague Marines and wipe most of them out. Andrew blanks on secondaries with Behind Enemy Lines and Engage on All Fronts.



And that's pretty much all she wrote. I pull another 16 on Primary, wipe most of Andrew's army off the table, score 3 for Sabotage and 4 for Engage, and then pass it back to Andrew, who has to blank on Area Denial and Establish Locus. We end up calling it at this point so more games can be played (though that one was between Andrew and Erik).

Final Result: 93-60, Win

A fun game against Andrew, who was definitely not running the strongest possible list. Still, it was a good test for my list, as lots of hulls are a problem I'm not always prepared to handle. Despite some early blows, Andrew just didn't have the juice to keep going, and I think that if he'd dropped a dread and the breaka boyz/tankbustas for more bodies and Stormboyz I'd have been in more trouble. Andrew's always a blast to play either way.

Hobby Progress

Not so much this week as I battle the plague, but I managed to get some paint on my Emperor's Children Rhino.



The big challenge here is just figuring out how much black I want on the final piece and which pieces will be black vs. pink. My general scheme take is that black trim meets pink armor, while gold or pink trim meets black armor; I seldom do gold on pink. I want to keep that here and I think the above shot has the correct setup, though that visor for the front windows will probably end up pink. How that I have the base layer of Pink Horror down I'll start doing blends up to Emperor's Children before edge highlighting with Fulgrim Pink.

That's it for this week but I'm going to try to get in more practice and hobby time next week for my upcoming Clutch event. Provided I can finally shake this goddamn sickness. Wish me luck.

Have any questions or feedback? Drop us a note in the comments below or email us at contact@goonhammer.com. Want articles like this linked in your inbox every Monday morning? Sign up for our newsletter. And don’t forget that you can support us on Patreon for backer rewards like early video content, Administratum access, an ad-free experience on our website and more.

Tags: 40k | hobby | chaos space marines | battle reports | Warhammer 40k | Emperor's Children | competitive play | Creations of Bile | TheChirurgeon's Road | Road Through 2025

Thank you for being a friend.