Anthony's List - click to expand
Player Name: Tony Chew
Army Points: 1999pts, 103PL
Reinforcement Points: 1
Number of Units/Kill points: 23
Pre-game Stratagems: Relic, Warlord Trait, 2xGene-Sire’s Gifts
Starting Command Points: 2
Warlord & Trait: Patriarch, Entropic Touch
Army Trait: Rusted Claw
Secondary Objectives Information:
No Prisoners: 91
Bring It Down: 10
Assassinate: 19
Abhor The Witch: 6
Arks of Omen Detachment: Rusted Claw: -4CP [103PL, 1999pts]
HQ1: Patriarch (140), Familiar [7PL, 140pts]
Psychic Powers: Might From Beyond, Mental Onslaught, Cult Power: Inescapable Decay
Warlord Trait: Entropic Touch
HQ2: Magus (80), Familiar (0) [4PL, 80pts]
Psychic Powers: Psionic Blast, Psychic Stimulus, Cult Power: Inescapable Decay
EL1: Kelermorph (80), Perfect Ambush (15) [5PL, 95pts] Relic: Wyrmtooth Rounds
EL2: Reductus Saboteur (70), Excavate (20) [5PL, 90pts] Relic: Oppressor’s Bane
EL3: Sanctus (70) with sniper rifle (0) [4PL, 70pts]
EL4: Nexos [3PL, 50pts] Relic: Cranial Inlay
TR1: 5 Acolyte Hybrids (45), 2 demo charges (5), 1 heavy rock saw (5), 2 Hand Flamers (6), leader with cult claws & knife and a lash whip (0) [3PL, 61pts]
TR2: 5 Acolyte Hybrids (45), 2 demo charges (5), 1 heavy rock saw (5), 2 Hand Flamers (6), leader with cult claws & knife and a lash whip (0) [3PL, 61pts]
TR3: 5 Acolyte Hybrids (45), 2 demo charges (5), 1 heavy rock saw (5), 2 Hand Flamers (6), leader with cult claws & knife and a lash whip (0) [3PL, 61pts]
TR4: 5 Acolyte Hybrids (45), 2 demo charges (5), 1 heavy rock saw (5), 2 Hand Flamers (6), leader with cult claws & knife and a lash whip (0) [3PL, 61pts]
TR5: 5 Acolyte Hybrids (45), 2 heavy rock drills (20), 1 Hand Flamer (3), leader with cult claws & knife and a lash whip (0) [3PL, 68pts]
TR6: 5 Acolyte Hybrids (45), 2 heavy rock drills (20), leader with cult claws & knife and a lash whip (0) [3PL, 65pts]
TR7: 5 Acolyte Hybrids (45), 2 demo charges (5), 3 hand flamers (9), leader with cult claws & knife and a hand flamer (3), Lying In Wait (20) [4PL, 82pts]
TR8: 10 Neophyte Hybrids (60), 2 Seismic Cannons (30), two Webbers (0), Leader and 5 Neophytes with a Shotgun (0) [5PL, 90pts]
TR9: 10 Neophyte Hybrids (60), 2 Seismic Cannons (30), two Webbers (0), Leader and 5 Neophytes with a Shotgun (0) [5PL, 90pts]
FA1: 4 Atalan Jackals (60), Leader with a Grenade Launcher (0) and Demo Charge (5), two additional demo charges (10), Wolfquad with Atalan incinerator (30), 5xAtalan Power Weapon (0), They Came From Below (10) [8PL, 115pts]
FA2: 4 Atalan Jackals (60), Leader with a Grenade Launcher (0) and Demo Charge (5), one additional demo charge (5), Wolfquad with Atalan incinerator (30), 5xAtalan Power Weapon (0) [7PL, 100pts]
FA3: 4 Atalan Jackals (60), Leader with a Grenade Launcher (0) and Demo Charge (5), one additional demo charge (5), Wolfquad with Atalan incinerator (30), 5xAtalan Power Weapon (0) [7PL, 100pts]
HS1: Goliath Rockgrinder, Heavy Seismic Cannon, Demo Charges [6PL, 110pts]
HS2: Goliath Rockgrinder, Heavy Seismic Cannon, Demo Charges [6PL, 110pts]
HS3: Goliath Rockgrinder, Heavy Seismic Cannon, Demo Charges [6PL, 110pts]
T1: Goliath Truck with Demo Charges (90), From Every Angle (10) [6PL, 100pts]
T2: Goliath Truck with Demo Charges [5PL, 90pts]
Ruud's List - click to expand
++ Arks of Omen Detachment (Aeldari - Craftworlds) [69 PL, 1,350pts, 4CP] ++
Arks of Omen Compulsory Type: Fast Attack
Craftworld Selection
*Far-Flung Craftworld*: Masterful Shots, Swift Strikes
+ No Force Org Slot +
Seer Council (Unit) [5 PL, 120pts]
Warlock Skyrunners: 4. Protect/Jinx, 5. Quicken/Restrain, Smite
. . Warlock Skyrunner: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
. . Warlock Skyrunner: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
. . Warlock Skyrunner: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
+ HQ +
Baharroth [7 PL, 160pts]: Fury of the Tempest, The Shining Blade
Farseer Skyrunner [6 PL, 135pts, -2CP]:
Psychic Powers: Fateful Divergence, Executioner, Smite
Warlord trait: Mark of the Incomparable Hunter
Treasures of the Aeldari Relic: Kurnous' Bow
+ Troops +
5 Rangers [4 PL, 65pts]
+ Elites +
Striking Scorpions [5 PL, 110pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows, Mandiblasters
+ Fast Attack +
3 Shroud Runners [5 PL, 90pts]
3 Shroud Runners [5 PL, 90pts]
3 Shroud Runners [5 PL, 90pts]
Warp Spiders [6 PL, 135pts]
. 4x Warp Spider: 4x Death Spinner
. Warp Spider Exarch: Two Death Spinners & Powerblades, Web of Deceit
+ Heavy Support +
Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Doomweaver, Twin Shuriken Catapult
Night Spinner [8 PL, 150pts]: Crystal Targeting Matrix, Doomweaver, Twin Shuriken Catapult
War Walkers [5 PL, 55pts]
. War Walker: 2x Scatter Laser
++ Patrol Detachment 0CP (Aeldari - Harlequins) [29 PL, 650pts, -1CP] ++
Saedath Characterisation: Light: Blaze of Light
+ HQ +
Shadowseer [5 PL, 100pts]: 3. Mirror of Minds (Witchfire), 5. Shards of Light (Witchfire), Hallucinogen Grenade Launcher, Miststave, Shuriken Pistol, Smite
+ Troops +
Troupe [4 PL, 80pts]
. Lead Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
. Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
. Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Troupe [4 PL, 80pts]
. Lead Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Kiss, Plasma Grenades
. Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
. Player: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
+ Elites +
Death Jester [4 PL, 110pts, -1CP]:
Warlord: Favour of Cegorach
Pivotal Role: Harvester of Torment
Death Jester [4 PL, 90pts]:
Pivotal Role: Rift Ghoul
+ Dedicated Transport +
Starweaver [4 PL, 95pts]: 2x Shuriken Cannon
Starweaver [4 PL, 95pts]: 2x Shuriken Cannon
++ Total: [98 PL, 2,000pts, 3CP] ++
Ruud's list is lab-engineered to wreck mine, sporting two goddamn Death Jesters to shoot up my characters. Assassination is a no-brainer for him, and he'll take Behind Enemy Lines and one of those goddamn Eldar secondaries to score free VP without having to interact much with my army.
The Mission: Tear Down Their Icons
This mission further tips the scales in Ruud's favor, making it near-impossible for me to hold his forces out of my DZ and he'll be able to drop bombs pretty freely as well to score extra primary VP.
My Secondaries:
- Grind Them Down
- Spread the Sickness
- Despoiled Ground
Ruud's Secondaries:
- Behind Enemy Lines
- Assassination
- Scout the Enemy
scout is basically free VP for Ruud as well as Behind Enemy Lines, while those Death Jesters can trivially slip behind my lines and kill two characters per turn to get Ruud to 15 on Assassination. My best bet there is to use Cloud of Flies to protect my Warlord but that's only a marginal improvement and losing those characters is going to hurt.
On my end there just aren't any good choices - I just got burned on Warp Ritual and can't risk it again here, and once again Grind is the best of a bad choice, only beating other options because of the CP upside.
I'm going second.
That's basically game. In order to even have a chance here I need to go first and push forward aggressively while getting lucky with the PBCs and destroying one or both Starweavers to keep the Death Jesters off me for a turn. Going first also means the striking scorpions have to redeploy back to avoid getting killed T1, and I can potentially press forward to a spot where when they do charge it's out of my DZ and not getting them free BEL points.
Instead the Striking Scorpions crash into my lines on T1 as usual, kill my poxwalkers, and unsuccessfully attempt to wrap my Rhino, thanks to some clever pre-game spacing on my part. The Harlequins zoom around the top of the board and start killing my characters from inside their transports. From here I'll spend the rest of the game trying to kill Ruud out of my deployment zone without being able to press forward effectively.
I had some OK plays during this one, including a fun moment where I killed Baharroth with my Death Shrouds but I was never in this game. It was over before I got to the table and both Ruud and I knew it.
Result: 50-91, Loss
That second loss was a real gut punch - although I knew in advance what the outcome was going to be it's still a real shitty, demoralizing experience to lose a game at list building so utterly. Ruud was a fine opponent and a chill guy but this was a game that sucked to play. That said, he's also done me a favor - I am now out of contention for any kind of prizes on day 3 and largely unable to move up in the standings thanks to how the bracket system works.
We hang out at the venue for a bit and look at some of the stuff we missed for the last couple of days. At some point one of the GW reps asked me what I thought of the event and I told them "it seemed cool but I hadn't seen any of it" since I'd been playing in the GT. I certainly didn't have the time to wait in any lines to play 10th edition. So it was cool to see the Golden Demon entries and walk to some of the booths before closing. I took a couple of photos of my favorite Golden Demon entries, which both ended up being tiny planes.
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That night we end up getting pizza at a local Italian place which graciously remained open late for us. They've got some solid pasta as well but I completely house a margherita pizza. I'll end up crashing closer to 1am as a result.
Day 3
I roll over as my alarm goes off at 7am, take one look at the standings, and drop from the event. I've got no reason to play today and I was already talking about dropping for day three a couple days prior. I end up sleeping in until around 10:30, then mosey over to the venue to meet up with the Goonhammer peeps. I'll end up finishing 58th at the event, which is still pretty good for me, given the event size and quality of opponents.
It's a much lower-key day today - most of the players have dropped from the tournament, and the floor is open enough to actually walk around and do things. I hit up the store and find out they aren't selling event shirts (boo), and then walk over to the table where Condit and Bair are playing Titanicus. I chat for a while with the other GH crew and we have a few more site business discussions, talking about the event and how we'd have improved it.
Then it was time to say goodbye. To some of the crew, anyways. Soggy graciously offered to give me a lift back to Heathrow for my flight the next day. I'm happy to take him up on it, as even in a crowded car a 4.5-hour drive back with friends is better than a train ride alone. We talk until there's nothing left to say, and by that point we're at my hotel. Or rather, the hotel next to mine, but I have plenty of time to walk to the correct hotel.
I once again sleep pretty well and then it's off to Heathrow for the flight home. The flight back is never as bad; you get back the same day and worst-case you spend a few nights going to bed and waking up early, which just means I'm on my son's schedule.
Final Thoughts
There's a lot to cover here but I'm going to try to hit the major beats. I won't retread too much of the ground trod by my heroic colleagues who braved the lines, but I'll offer up a few thoughts there.
On the GT
The GT was fun - all of my opponents were swell people and I enjoyed every game I played save the final one, and that had nothing to do with Ruud and everything to do with the sorry state of 9th edition GT missions and game balance. I'm still incredibly pumped about a 4-2 finish, in part because it contains my first 4-0 start, and with Death Guard, an army that is extremely limited along certain axes. I had surprisingly good play into astra militarum and daemons, but I suspect World Eaters would have been more of a struggle and Space Marines probably would have just done me in on pure d1 volume. While we're on that part, let's talk about the list.
What Worked:
- The Blightlord Terminators were pretty solid, and banking on holding the midtable objective on the 5-obj maps was a fine strategy. 2x Flail/2x Blight launcher is pretty great, and they can reliably wreck bigger targets in a pinch.
- The Noxious Blightbringer continues to be a stealth MVP, and that +1" to movement can make a big difference when you're pushing 5" Movement models around the table.
- The 2x5 Plague Marines in Rhinos did a fine job, although next time I want to adjust their gear a bit - the maces were a bit of a dud, and I legit think going 2x on the heavy plague spewers is a solid idea.
- The Blightspawn rarely got to use his fights last ability, but his sewer cannon remains an amazing gun to work with, particularly since you can up its range in a pinch.
- The double Plaguecasters were fine - having some extra output was good - but ultimately I didn't need a ton of redundancy on my Warp Ritual attempts - I just shouldn't be taking it if denying it is an option for an opponent.
What Didn't Work:
- Taking the bell on the Blightbringer was a big nothingburger. It never mattered and I'm cutting it from the list.
- Likewise, the weapon upgrades on the Blightlord and Deathshroud champion didn't amount to much, either. I would spend those points elsewhere in the future.
- My secondary plan wasn't great. A lot of that is just the state of Death Guard, but I needed a replacement option for when Warp Ritual wasn't a good pick and my opponent wasn't offering a good kill secondary. I didn't really have that answer against GSC or Craftworlds and thinking about it I probably need to shift some things around so Deathshrouds can be a BEL option in those games, teleporting in and making that work.
- The PBCs really struggled. My dice with them weren't great, and while they helped a ton in the guard matchup, they weren't as good as I needed them to be in other matchups. They were better at eating firepower in some games, but I think some opponents smartly sussed that they could be ignored a lot of the time in favor of killing the things around them. I remain mixed on them.
How to Improve it:
I think Death Guard have a surprising amount of play in the waning days of 9th, but they clearly still need a little work. I've recently seen some successful lists running Death Guard + Daemons with Mamon Transfigured, the Forge World Daemon Prince. And I think that's honestly the best possible option here - Mamon has the game's only NURGLE DAEMON re-roll 1s to hit aura, and so can help a trio of PBCs significantly improve their output. Couple that with Nurglings to forward deploy and you can build an impressive shooting base around daemon engines. Paul Gurney recently went 5-0 with a list doing this and it's pretty impressive. I think there are some other options to build around here that don't involve Soul Grinders (at least, I hope), and I may try them out.
On the Event
The event was fine. It was a big event and while GW did some things well, their reach exceeded their grasp on this one. There wasn't quite enough stuff to do - especially for kids - and there was a little too much unused space. The decorations were great, the venue was cool, the GTs were well run, but the four hour line to play one round of 10th edition was pretty bad and there were only a few booths for GW licensees. Not ideal, and I suspect a shortage of manpower/staffing is the issue - if you're GW you don't want to close an entire country's worth of one-man stores on a holiday weekend to staff your event, but without the support of other companies and vendors, you can't match the con aspects of Adepticon or NOVA. Tough line to walk.
What's Next: Crusade and Teams
That wraps up the story of Warhammer Fest 2023 for me but as always there's more to come. I've got two big events on the horizon right now - the first is the big local campaign finale to Vadinax we're running in Houston, and the other is the Games Workshop Teams event in Kansas City in early June. These two events represent a kind of last hurrah for me for 9th edition, and I'm honestly glad to be done with it - already looking forward to 10th and a chance to pick up old armies with fresh eyes.
Stay tuned for a future post on hobby prep and getting my World Eaters painted. In the meantime, if you have any questions or feedback, drop me a note in the comments below or email us at contact@goonhammer.com.