It sure is a thing. Not a good thing, but a thing. That Astraeus is absurdly overcosted, being generally weaker than a knight given the weak, degrading invuln save. But hey, it looks REALLY FUCKING COOL and will be the third time I've actually fielded it in the year and a half since I painted it. I might not be too likely to win, but I'm going to look pretty doing it. The repulsors lack an invuln entirely, and only have a 3+ regular save. They’re also irritatingly short ranged, with the fragstorms at 18” and half the anti-tank at 24”, which was an issue across the tournament. If I can keep them at that short range they do put out an awful lot of shots, even on overwatch with the chapter master rerolls. Taking Dante rather than using a normal captain came out to be clutch, as it helped my performance even as vehicles degraded – plus he could jump in and kill just about anything. It ends up being an interesting and thematic list that I feel OK running in this kind of event, but am unlikely to bring to a casual game because it's too tilted. Either my opponent has a way to kill/ignore the tank, or they don't and it walks over them. I tend to feel the same about knights in a casual game, which is why my castellan mostly sits on a shelf.
The astraeus did a LOT better than I thought it would. I still think it’s significantly overcosted given its firepower and durability, but it was usable. In general whatever I pointed it at died (except the damn horde of buffed plaguebearers). If it dropped down to around 600 it would be a perfectly viable choice, or if GW would finally give marine vehicles traits I could even see it around 650. Taking Dante with it was absolutely necessary, since its BS 3+ base. As always it’s a marine unit costed for having Guilliman next to it, so not having him there reduces its value.
The repulsors did OK, though I regret their loadout. Fragstorms being limited to 18” and the lastalon being 24” were huge limiters, if I was rebuilding this I would absolutely put the heavy onslaught on instead of the lastalon. If I’m not going to be shooting at their antitank with the lastalon it might as well be more anti-infantry. Less sure about replacing the fragstorms with storm bolters, the frags are often going to be more shots even if they can’t do anything from 18-24”.
If I was going to run this list again I would make the above tweaks to the repulsors, drop the jump LT for a phobos lieutenant, swap warlord traits over so he’s got target priority and can give the astraeus a +1 to hit, and upgrade the intercessor sergeants to all have power swords. That’ll improve my biggest lacking area of anti-infantry firepower, make my intercessors a little more able to deal with power armor, and continue to improve the viability of the astraeus (though I’m taking a mediocre unit and making it good by throwing buffs at it, rather than throwing buffs at something already good).Tags:
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