Gaming | Warhammer 40k | Meta Analysis | Competitive Play | Round Table | Columns | Core Games
Skari: I was at a tournament this weekend doing a live stream. Stanglehold was taken in almost every mission almost 100% of the time by almost 100% of all players. Now that we have the full picture of the missions and the points I am hopeful of a shakeup for what has been a bit of a stagnant meta for about 3 months. It seems that the new missions and secondaries will reward armies and players for playing a more interactive form of warhammer that encourages you, as the player, to get more involved and be more active in participating within the game itself. I feel positive about the changes, and I am excited to see what players from all over the world cook up to tackle the new season.
Siegler: I think the game needed a significant refresh since the long war of Drukhari and Admech dominance last year and then the even more powerful codexes of the first half of this year that took the meta by storm month after month. The game involved quite a few uninteractive secondaries (To the Last, for instance) mechanics such as indirect fire, layers of defensive mechanics and rerolls, and damage so far above the original codexes that it created a very unfair and unfun play experience at many levels of the game. The last two balance dataslates and the points update are steps in the right direction of bringing the struggling factions up in power level while toning down the worst abuses of the bleeding edge competitive armies. I think there is still more work to be done within the internal balance of codexes, but this is the best external balance we have had in many moons. The refresh on secondaries has also helped to liven up the game and make it feel like there are more options rather than a few obvious ones.
Wings: I think the complete picture looks positive - I don’t love all the changes, but I’m very happy that a refresh of this magnitude was attempted, and think there are lots of smart choices within it.
Skari: Point changes are always something that fluctuates so it is hard to pinpoint exactly what is going to happen with the new values. However, I will say that the release of the points as a FREE document is one of the best moves that GamesWorkshop has done in a while for the game. This means that It should be , in theory, a lot easier to change the values if there is some crazy efficient unit (void weaver ahem) that pops into the meta. I am excited that they have changed a few things but I do think that they missed the mark on armies like AdMech where the changes are good but could have been tweaked a bit further. Also, as a drukhari player I must say that a wrack at 8points per model is… rather cheap. But hey! I'm running 110 of them.
Siegler: I am a massive fan of points changes being online, allowing them to escape the time lag of the full paper publication process. However, I still think that by and large the points update does not accurately reflect what should have happened. Tau and Tyranids were hit with massive changes, completely justified, while Craftworlds received minor points increases to several of their undercosted datasheets. Struggling factions like Necrons and Death Guard receive a wide swath of changes that will massively help those armies and many of their awful datasheets were at least given a nod that they were overcosted. What stands out is that for the most part units in factions like Daemons, Guard, Admech, and Space Marines that never see the tabletop or pale in comparison to similar units in other codexes did not receive any adjustments. Cult Mechanicus received two minor buffs to Electro-priests, but Kataphrons? The tanks? What about all those marine vehicles languishing on hobby shelves? Daemons who have very little going for them whatsoever?
Wings: I think there are some factions this round where the points changes don’t properly reflect how intertwined Secondaries now are in the balance. Richard has already highlighted Sisters as a big offender on the buff side, and Adeptus Mechanicus standing out as an army where weak Secondaries mean they probably needed a bit more on points. That said, there’s reasonably good integration between points changes and updates in the Balance Dataslate, something that shows off the advantage of digital points. AdMech’s point changes (or lack thereof) certainly made a lot more sense once the Dataslate arrived, and same for Harlequins.
Pestilens: This is a great set of changes for the game overall, even if some details slipped through the cracks. Struggling and mid-tier factions like Orks were almost all buffed or left alone in the dataslate, while some of the game’s strongest factions received some fundamental changes that are going to bring them more in line with other armies. A particularly interesting note for me was Guard tanks receiving Armour Of Contempt. This will stack well with the improved 2+ armour save they received previously. Guard tanks are finally going to feel really, well, tanky, and it’s really great to see a struggling faction get some real attention even without a new codex. Guard’s partners in waiting for a codex, Daemons, were not so lucky. I was really hoping for a change like “All pre-game stratagems that upgrade a Daemonic Icon or Exalt a Greater Daemons are free” so they wouldn’t feel a disproportionate pinch from the Nephilim changes.
Skari: Now, the balance slate is one of the best things that has been done for the game. As much as you might feel that AoC is very powerful, its incredible to see how an elegantly simple change added to the game can impact how a whole series of factions impact the game. Space Marines feel tough… like space marines should. So! The potential of the dataslate being awesome is there. It is also terrifying… if your faction is doing TOO well it can be the instrument of your demise. Look at the Orks going from Hero to Zero with a simple paragraph in one pdf document. However, I am encouraged by GW going back on some of the changes, especially to a faction like AdMech, let us see how that impacts the game. I still wish they have my beloved talos and cronos CORE back.
Siegler: The dataslate is quite well done in my opinion. It hit most of the highly abusive rules that the top armies relied on and toned them down to the point where they are no longer head and shoulders above the rest of the armies. This dataslate is proof of how far GW has come in the last several months where they are willing to alter core rules of a faction in significant ways in the interests of matched play balance. I would love to see a more thorough playtesting process where this is not needed, but with the dataslates there is now a safety net until a proper playtesting setup is developed that renders dataslates less necessary and less transformative in scope.
Wings: Big fan of most of it - I think the update to Command Protocols is one of the smartest rules updates GW has ever done, turning a terrible mechanic into an awesome one without re-writing the table of effects (which matters more for Command Protocols than most things because you are specifically encouraged to use the datacards as a prop). I am super hyped to get my Necrons on the table again. I also really like the Ork changes, and am encouraged to see that some of the nerfs AdMech took at the end of their reign of terror have been rolled back now they’re lagging behind, which is an important precedent to set.
Skari: The changes to the Command point structure and the changes to some of the more traditional secondaries that one could build into their list (to the last) are sure to impact list building. You , as a player, will have to separate relics and warlord traits and additional detachments as “must haves” or “nice to haves”. Some armies have a huge selection of great abilities and relics that can be game winning, or awesome combo stratagems that can break the opponents back in a single strike. These are less likely to be pulled off now, or have to be an integral part of the list building process. You are going to have to plan it more in advance now and prepare for the expenditure of command points over the course of the entire game. So, I can see battalions becoming a lot more prevalent. Personally, I will be cutting down a lot on my pre game CP expenditure so that I may have some more CP to play with in the early game to give me a tactical edge in the game.
Siegler: This is the most significant update to the game in my opinion as it will fundamentally alter list construction and resource management. I expect most lists to move towards single detachment if they require several warlord traits and relics or pre/early-game stratagems. Or, if they do not, they will start at 1 or 0 command points and simply prioritize running the most efficient datasheets (Custodes). I think a lot of redeploy and pre-game stratagems like placing units into strategic reserve will become increasingly rare as command point reliant alpha strikes are much harder to pull off. I think armies will often sit at one command point on their turns 2-4 so that at the start of their opponents command phase they go back to 2cp for access to the counter offensive stratagem if needed.
Wings: It’s going to be the biggest shift we’ve seen all Edition, which should make for a fun few weeks of columns as people test things out. Thanks to the higher average power level of Warlord Traits and Relics in 9th, buying at least one (and often two) of each extra has basically become the norm for most competitive lists, as the game-long power you get from that small expenditure tends to outstrip the cost. Now, however, if you want any CP to play with you’re going to need to cut back considerably, and the challenge is going to be identifying how many floating CP your army needs access to in the early game in certain circumstances.
Skari: I know it sounds cheesy, but we the players are the biggest winners here. We are getting a more readily updated game system with solutions put in place with the aim of making our play experience be more fun and interactive. Also Necrons, holy moly did they get a glow up.
Siegler: It’s the Adepta Sororitas. They were already an army that had play into the top armies, but not the raw power of broken mechanics. Now with the top armies reigned in and Sisters receiving even more buffs in the form of outstanding secondary choices and points decreases they will be a force at the top of the meta. Sisters are an army that benefits tremendously from the defensive power of armour of contempt, yet cares little about facing other armies with that rule as Retributors, Repentia and Zephyrim care little for ap reduction.
Wings: Heart says Necrons, head says Sisters.
Skari: I think the largest fall will be for Tau. The average tau list was going well in the meta before the updates, but they were not overwhelming the meta like nids or eldar had been. However they are paying for the sins of their earlier exploits and the average tau list based on the suits and such, will be going up by 300+ points! So will they be able to stay afloat in the meta? Or shal they sink as the orks and admech before them.
Siegler: Chaos Daemons for sure, but they must have a book on the way to receive such little attention while Guard continue to get help. However, I also think Cult Mechanicus should have received some sort of buff either allowing those units to benefit from canticles and dogmas, or providing core to those units. In terms of the top armies, Tyranids were hit in all 3 major updates–points increases, dataslate nerfs, and their faction specific secondaries are some of the worst in the game and will hurt their scoring ability with the loss of stranglehold and To the Last. Will it be enough? Probably, they should no longer sit clearly above the rest of the game at undisputed #1.
Pestilens: Daemo… okay, seems others have already made this point. So let’s say Craftworlds. Mission, points, and dataslate nerfs are a trifecta that no army wants to take at once. I just hope there are still enough Craftworlds players out there by the time the Daemons codex comes out so the Slaanesh Daemon units can have something tasty to feed on.
Wings: Not much to add - I think I’d call it for Tyranids as the hardest hit any faction got, but there’s plenty of nuance that we’ll see play out in the new pack.
Pestilens: I don’t think most people realize just how much the combination of Nephilim, points changes, and dataslate updates will shake up the game. Throw out your previous ideas of faction tiers and start from scratch as you get more experience playing with or against certain armies.
Siegler: Admech. The army has had a tough time the last couple of months, but this update reversed many of the original nerfs to the codex. In particular, the return of CORE to Ironstriders is a massive deal with of all the rules the Ironstriders now interact with (ignore ap 1 and 2, count as in cover, fall back and shoot, exploding 6s to hit, reroll 1s to hit and wound, ignore modifiers, and many many more), which once again makes them a premier anti-tank unit. Admech struggled massively against tough models post-nerf because it was essentially a command point extravaganza in order to take down a big T8 model. Now, with legitimate anti-tank, the faction stands a chance against Knights, Tyranids big bugs, and durable armies in general. Lascannon Ironstriders in Agripinaa can get to ap -4 in half range, which helps massively into armour of contempt (since most of the army is stuck at ap -1 or -2), especially those units with 2+sv models in cover.
Siegler: Get Good my friend :)
Siegler: More seriously, I think this helps a very narrow list–the Skitarii Veteran Cohort Army of Renown–and not the Admech book as a whole which has a severe imbalance in its overall power level and quality of rules between Cult Mech and Skitarii. Kataphrons and Cult Mech should have received a datasheet buff as proposed above. So Admech will continue to be mono-dimensional in list design, but those lists will have much greater power and flexibility.
Skari: I'm going to jump in here and say GSC. Like honestly the only faction that keeps going under the radar, and is still FINE… also, have you read their faction secondaries? They are really easy to score.
Wings: Orks and Imperial Knights. Orks got some spicy buffs that work extremely well in the lists that were already the best choice for the faction. Meanwhile, Imperial Knights already had some lists that were showing serious promise, have a great selection of Secondaries, and tend to be disproportionately impacted by some factions being over-efficient, so nerfs to the top help them a lot.
Skari: Well, with all these updates just being released, this is something that is “tbd” no need to jump to conclusions, let's come back to this in 4 weeks, after the changes have been played and tested at events and more and then we can answer this.
Siegler: I think the factions with 9th edition codexes will be as close as they have ever been in this edition with Nephilim. Not to say they will all be 50%, but you can have a chance into most armies and skill will matter more than it has the past few months. I’d like to see the next set of updates really fine-tune the internal balance of codexes so they each one has multiple playstyles and is not pigeon holded into one. Each update we are getting closer and closer to a game that is both amazingly fun and thought-provoking while also being closer to balanced and fair. Credit to Mike, Robin and the design team for making this a priority for the health of the game and the enjoyment of as many players as possible because a balanced game is good for everyone from top tier competitors to casual players just rolling dice on the kitchen table. The sense of fairness and balance is only trumped by true balance, something that will always be a goal we are reaching for with the vigilance and care brought on by Chapter Approved and Balance dataslates. We are closer now in 9th edition than ever before.
Wings: Agreed - the continued focus on lifting underperforming factions up is fantastic to see, and I’m excited to find out which factions that gives a new lease of life (or unlife) to.
Pestilens: Everything and anything Chaos Space Marines. Of particular interest to me are hard-hitting Creations Of Bile units that are impossible for melee armies to trade with. Add a Master of Possessions, Lord Discordant, Legionaries, Venomcrawlers, and Terminators all together, and you’re going to get a very potent list brewing.
Skari: Coteries of the Heamonculi. I'm loving the fall back and charge for free, special durability buffs and the ability to influence the game by taking away obsec for example. I also have a triple tantalus, double void raven bomber list that has 30 incubi in it, lets say that will be a special treat.
Siegler: I’ve loved the Silent King the entire edition since the Necron codex was released. I am genuinely excited to play Necrons and be able to bring them to a tournament and compete without people asking if I am just memeing. They are now a serious 9th edition army and they are led by the single coolest model in the game. The cold gaze of the King reanimates into life as the tomb worlds awaken.
Wings: Also Necrons, but without the Silent King because a.) I’m feeling petulant about the CORE change and b.) He’s still only like 20% done on my painting table. I am hyped that C’tan got chunky point drops at last, and will certainly be working out which of those I can afford to squeeze in.
Skari: Super excited! The next 6 months are going to be a blast. I am excited for what is going to come out of the changes, and hope to see some of the relegated D tier factions coming back to the mix! A varied meta is a healthy meta.
Pestilens: It almost feels like we’re back in an Index period where no one has any idea what’s going on. And honestly? It’s a fun feeling. Let’s roll some dice and figure out where everyone is sitting in a month.
Tags: 40k | Warhammer 40k | competitive play | Meta Analysis | roundtable | Nephilim
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