Editors note: This article was written for Warhammer 40,000 8th edition, and may no longer be completely accurate for 9th edition.
Few key points to remember: firstly, even if the enemy doesn’t declare any charges that turn you still can heroically intervene.After the enemy has completed all of their charge moves, any of your Characters that are within 3" of an enemy unit may perform a Heroic Intervention. Any that do so can move up to 3", so long as they end the move closer to the nearest enemy model. [Core Rules Pg 8]
Secondly, like the Pile In and Consolidation moves, the move to Heroic Intervene must have that model end nearer to the closest enemy model.Q: Can you ever perform a Heroic Intervention during your own turn? A: No. [Core Rules FAQ Pg10]
Full Version of this Diagram can be found here
This limitation is per model as well, so if you have a whole unit that through some means is allowed to use Heroic Intervention, each model must end up closer to the model nearest to them.Q: If a unit has an ability that allows it to Heroically Intervene as if it were a Character, how is this resolved? A: Each model in the unit must finish this move closer to the enemy model that was closest to it. [Core Rules FAQ Pg12]
I’ve had questions about how this rule interacts with fights and charges. It essentially creates two groups of models for the fight phase.Units with this trait always fight first in the Fight phase even if they didn’t charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
Or this Tyranid Stratagem;Blood for the Blood God: This unit can fight twice in each Fight phase, instead of only once. [Chaos Space Marine Codex Pg140]
There’s a key difference here that does slightly alter how these are resolved, one is “fight twice” and the other is “fight again”. The former has gotten quite a lengthy FAQ answer to clear things up.Adrenaline Surge: Use this Stratagem at the end of the Fight phase. Select a TYRANIDS unit from your army – that unit can immediately fight again. [Tyranids Codex Pg120]
This clearly explains that in the turn they charge most of the time you could resolve attacks for Berzerkers one after the other, this changes if they didn’t charge this turn or if they had a unit that could interrupt them. The Flawless Perfection ability I went over above would allow them to fight between the first and second lot of fighting for instance. The abilities that trigger at the end of the fight phase always happen after the initial charging fights. Be weary of anyone trying to say; "I'm just going to do both their fights at once to save time" as they could be rolling more attacks than they might have after your models have had their turn at ripping and tearing.Q: If a unit has an ability that allows it to fight twice in the Fight phase (e.g. Berzerkers), at what point during the Fight phase do they fight for the second time? A: Treat each time the unit is able to fight as a separate unit selected to fight for all purposes.
So, if such a unit charged this turn, it will fight both times before any units that did not charge. If the unit did not charge this turn, then, after all units that did charge have fought, you can select this unit to fight with, then your opponent can select a unit to fight with, then you can select your unit to fight with for the second time (you need not consecutively use both of the unit’s opportunities to fight – unless of course there are no other eligible units to select to fight with).
Note that any rule that interrupts the normal sequence of who fights first (such as the Counter-Offensive Stratagem, or the Slaanesh Daemon Quicksilver Reflexes ability) may be used to fight in between the unit’s first and second ‘fight’. [Core Rules FAQ Pg13]
They do get to Pile in and Consolidate again though, which can lead to another atypical situation.Q: If a unit that can fight twice in the Fight phase charges one enemy unit and destroys it during their first ‘fight’ in the subsequent Fight phase, and then consolidates into a second enemy unit, can they then attack that unit during their second ‘fight’? A: The charging unit can only make attacks against the second unit if it also declared a charge against it in its charge phase. [Core Rules FAQ Pg13]
It’s important to note that plenty of rules happen at the “start” or the “end” of a phase. They do not however move the game on to the next step by themselves. For instance most deepstrike abilities happen at the “end of the movement phase”, but bringing such a unit on doesn’t move the game on to the Psychic Phase. Or you’d only ever be able to bring one unit on, which is obviously not the case.Q: When using an ability or Stratagem at the end of the Fight phase to immediately fight again (e.g. Fury of Khorne) and the selected unit moves within 1" of an enemy unit that has not yet fought this phase, after fighting with the unit selected, can that enemy unit now fight even though it’s the end of the Fight phase? A: Yes [Core Rules FAQ Pg10]
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