Source: Warhammer Community
...each player must include one and only one Arks of Omen Detachment in their army...
but it doesn't say you can't include other detachments in that same paragraph, and even implies the others continue to exist based on the mission packs continued use of the Patrol or Super Heavy Auxiliary Detachments for Allied units. However it is made clear earlier in the book in the Introduction on page 1, after explaining that these detachment are one of the biggest changes the first bullet points of that section ends with:Players cannot include any other detachments in their army - their army will therefore consist of one compulsory Arks of Omen Detachment, and possibly one optional Allied Detachment.
Games Workshop are really keeping us on our toes with reading comprehension here - no skipping introductions as there might well be rules in them! I'm still waiting for the day when rules are hidden in a paragraph of lore.
Source: Warhammer Community
You can only include an Allied Detachment if its Faction is a permitted Allied Detachment for your Arks of Omen Detachment, as described in the Battle Brothers section on page 8.
... this must either be a Patrol Detachment or a Super-heavy Auxiliary Detachment...
but the Genestealers section goes rogue and widens the options to also include an Auxiliary Support Detachment. Not sure why the first section doesn't mention them being an option, or not mention any at all and let each Battle Brothers section detail the allowed detachments. As it stands though, I'd let the Battle Brothers section win in this case.If your army is Battle-forged, <SEPT> units in T’AU EMPIRE Detachments gain access to the following sept rules, provided every <SEPT> unit (excluding SUPREME COMMANDER units) in your army is from the same sept. If every <SEPT> unit in a T’AU EMPIRE Detachment is from the same sept, that Detachment is referred to as a Sept Detachment.
andIf every unit from your army (excluding T’AU AUXILIARY, SUPREME COMMANDER and UNALIGNED units) is from the same Sept, then at the start of the battle, when you have determined who has the first turn, you can select one of the Tactical Philosophies below. T’AU EMPIRE units (excluding T’AU AUXILIARY units) from your army gain the benefits of that Tactical Philosophy. If both players have a similar ability, the player who has the first turn chooses first.
However she does have the TAU SEPT keyword, and the <SEPT> rules section ends withIf your army is Battle-forged, you cannot include units from two different T’au septs in the same Detachment. You can find out more about Battle-forged armies in the Warhammer 40,000 Core Book.
so currently Rules As Written she can only be in a Tau Sept army without making the list invalid for Battleforged.Restrictions: All units must be from the same Faction (and that Faction cannot be IMPERIUM, CHAOS, AELDARI, or TYRANIDS). This detachment cannot include any understrength units.
With no exclusion for AGENT OF CHAOS or SUPREME COMMANDER an Arks detachment would need a more specific sub-faction keyword, such as HERETIC ASTARTES, between Abaddon and any Knights he was being run with. This means that Dog Walker lists are dead unless we get an FAQ making it otherwise.AGENT OF THE IMPERIUM If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction.
The first part is not relevant to this mission pack as an Arks Detachment is not a Patrol, Battalion, or Brigade. However the highlighted section about not preventing army-wide rules is quite important. It means that if you were to take a Assassin in an Allied Auxiliary Support Detachment as allowed in the IMPERIUM Battle Brothers entry, then that inclusion would not prevent the army they join from benefitting from army wide rules such as this one for Space Wolves:A SPACE WOLVES Detachment is one that only includes models with the SPACE WOLVES keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keywords). Note that such a Detachment is also an ADEPTUS ASTARTES Detachment, as described in Codex: Space Marines, and as such all the ADEPTUS ASTARTES Detachment abilities also apply to that Detachment.
There's a few levels to this; first of all the Space Wolves detachment would continue to be one even with Assassin in it, however due to their inability to be in the same detachment now that part doesn't do much any more. The rule then continues:WANDERING HERO If this Detachment is a Super-heavy Auxiliary Detachment that contains one FREEBLADE unit, until the end of the battle, that unit gains the AGENT OF THE IMPERIUM keyword. Only one FREEBLADE unit in your army can have this keyword.
it gives them the AGENT OF THE IMPERIUM keyword but doesn't say what that does for them. Which would mean that including an Allied Imperial Knight in a Space Wolves army would cause them to lose Savage Fury as it has no exception to the rule.If every unit in your army (excluding UNALIGNED units) has the SPACE WOLVES keyword, then every unit that has the Combat Doctrines ability and is in a SPACE WOLVES Detachment gains the Savage Fury ability, below.
Compare this to Chaos Knights and it's even more bemusing, as their version of this rule does have the exception.FALLEN HERO If this Detachment is a Super-heavy Auxiliary Detachment that contains one DREADBLADE unit, until the end of the battle, that unit gains the AGENT OF CHAOS keyword. Only one DREADBLADE unit from your army can have this keyword. The inclusion of a DREADBLADE AGENT OF CHAOS unit from your army does not prevent CHAOS units in your army from using any rules that require every model from your army to have the same keyword (e.g. Contagions of Nurgle, Cabbalistic Rituals, etc.).
So you can take a Chaos Knight as an Allied Super Heavy Aux detachment in a Death Guard army and they don't lose access to Contagions of Nurgle. Perhaps this difference will be FAQed, but it's rules as written for the time being.If your army is Battle-forged, you cannot include units from two different dynasties in the same Detachment.
Orks on the other hand have a very similar line in their <CLAN> keyword section but it has an extra clause giving them a exception for certain units.If your army is Battle-forged, you cannot include units from two different clans in the same Detachment, with the exception of certain units (see Specialist Ladz).
Specialist Ladz includes Ghazghkull, Kaptin Badrukk, Makari, Mad Dok Grotsnik, Zodgrod Wortsnagga, and Specialist Mobs.Tags: 40k | Rules | Warhammer 40k | FAQ | Ruleshammer | Arks of Omen | Detachments
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