SELECT TARGETS When a unit shoots, you must select the target unit(s) for all of the ranged weapons its models are making attacks with before any attacks are resolved.
However in the 9th edition Codex: T’au Empire, Markerlights are specifically not weapons, they are wargear and they are no longer “shoot” they just determine which models in a unit can resolve the Markerlight action fully:Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36″ of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.
The only weapon-like element of them left is that the target for each one needs to be a unit that would be eligible if you were selecting a shooting target. They’re still not weapons though so you don’t need to declare where all 10 Markerlights from a Pathfinder unit are going before resolving any of them. You can slow roll them one by one into a particular target and then once you reach how many Markerlights you want to have on that unit, you can carry on with any remaining attempts into other targets.If this invocation is inspiring, select one friendly T’AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a ranged attack is made against that unit, if it did not Remain Stationary in your previous Movement phase, subtract 1 from that attack’s hit roll.
Because the stationary effect of Mont'ka only lasted until the end of the shooting phase, in the following turn the ability will no longer cause any Tau units to count as stationary. They will count as having made the type of move that they made in the previous movement phase.
Firesight Marksman and Sniper Drones. Credit: Rockfish
While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without that action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any Markerlights are treated as not being equipped with any markerlights for the purposes of the Fire Markerlights action.
The reason i think this might be intentional is Marker Drones. Having two models doing an action every turn preventing a unit of Crisis or Stealth suits from Advancing would be quite a significant burden on the unit.Move normally: Rules that refer to move/moves/moving normally are the same thing as making a Normal Move, e.g. a rule that states ‘instead of moving this unit normally’ means ‘instead of making a Normal Move with this unit’. If a rule simply tells you to make a move as if it were the Movement phase, but does not specify what kind of move is being made, it is a Normal Move.
This FAQ is probably one of the more annoying ones we currently have, as it's very broad for what is actually a very specific issue. This FAQ is to put 8th edition abilities that just say "the unit can make a move of x" into 9th edition types. It doesn't cause all mention of the word "move" to become "normal move". My confidence of this fact comes from the start of the movement phase rules.Start your Movement phase by selecting one unit from your army to move; that unit can either make a Normal Move, it can Advance, or it can Remain Stationary.
where "to move" is pretty firmly established as covering all the types of move a unit might choose to make. Fall Back as well but you have to start within Engagement Range for that and you can't start actions while within Engagement Range so that prevents Drones and Vehicles from using the Markerlight action before falling back.Use this Stratagem at the start of your Shooting phase. Select one Tau Empire Jet Pack unit from your army. You can shoot with that unit and then it can make a Normal Move of up to 6". That unit can not shoot again this phase.
While a unit that has Fallen Back is an eligible target for the Stratagem, whether or not the unit can shoot is definitely debatable. I'd usually expect an ability that allows Fall Back and shoot to be far more specific about it rather than "can shoot." I'd probably lean towards "No" here by applying similar logic to the "Fight Again" abilities that say "the unit can Fight" but require the unit to actually be eligible to fight.FIGHT AGAIN Some rules allow units to fight again in the Fight phase, or fight ‘as if it were the Fight phase’. Such rules cannot be used on a unit unless it is eligible to fight at the time when that rule is used. Remember that a unit is only eligible to fight if it is within Engagement Range of an enemy unit, or if it made a charge move in the same turn.
Not a perfect way to answer this; probably talk about this one pregame and check with your Tournament Organiser.
XV8 Crisis Battlesuit Team. Credit: Rockfish
Once per battle round, when you setup a friendly <SEPT> Strategic Reserves unit, the bearer can us this wargear item. If it does, that unit counts the battle round number as one higher than the current battle round number for the purposes of determining where it is set up, but when doing so it must be within 6" of the bearer.
So this does not allow Strategic Reserve units to ignore the turn 1 limitation, because the timing of it is "when you set up" one; which you need to be able to do before triggering this rule. Once triggered though in Turn 2 you essentially get to deploy from any battlefield edge other than your opponents, as you would in Turn 3. With the limit that the place you pick has to be within 6" of the bearer of the Positional Relay.
Gun Drones. Credit: Rockfish
Use this stratagem in any phase, when a saving throw is failed for a model in a <SEPT> unit from your army. Select one friendly <SEPT> DRONE model within 3" of that unit, or within 6" of that unit if contains a model equipped with a drone controller. That Drone model is destroyed and the Damage Characteristic of that attack is changed to 0.
This no longer causes the attack to be allocated to the drone or the attack sequence to end as older implementations did, so any mortals from the attack would still hit the targeted unit. In addition any abilities that prevent damage reduction would completely negate this stratagem. You'd pay 1 CP to destroy a drone and then the damage hit the original target anyway, so maybe don't do that.... If any of those DRONE models are docked with another model, set them up within 1" of the model they are docked with before splitting the unit. Those DRONE models are no longer docked with that mode.
Secondly, how Docked Drones interact with No Prisoners might also not be obvious. While VEHICLE models don't count for No Prisoners, DRONE models being destroyed do count and docked DRONE models are specifically destroyed if the vehicle dies. This is because No Prisoners is a per-model secondary, not per unit.Guardian Shield Generator: This model has a 4+ invulnerable save. Each time a ranged attack is made against this unit, an unmodified wound roll of 1-2 for that attack fails, irrespective of any abilities that the weapon or model making the attack may have.
So what I think will likely be how most people play it is that they treat the unit as having this ability each time the unit is targeted. However technically the unit loses the ability if the drone dies and the ability is per attack, so to actually run it rules as written you'd need to slow roll wounds if your opponent might remove the drone before any of the Fire Warriors. Personally I'm going to be suggesting that that is not intended and very tedious and instead play it as if it said this.SUGESTED WORDING NOT OFFICIAL Guardian Shield Generator: This model has a 4+ invulnerable save. If a unit containing this drone is chosen as a target for an attack, then when making that attack an unmodified wound roll of 1 or 2 always fails, regardless of any abilities.
This wording would mean that ability sticks around until the shooting unit finishes it's attacks, regardless of when the drone is removed because you target all your attacks before resolving any, this removes the need for slow rolling. Of course this is only my suggestion but I think it's how players would have thought the rule worked regardless.Q: If a unit contains both Drone models (which can Fly) and models which cannot Fly – like Pathfinders – can the whole unit move as if it can Fly (e.g. can Pathfinder models move over other models as if they were not there when moving, just because there is a Drone model in their unit and therefore that unit has the Fly keyword)? A: No. Only the models that actually have the Fly keyword can move using the Flying rules (e.g. in a Pathfinder Team unit, only Drone models in that unit can move over other models as if they were not there when that unit makes a move).
So they've said that only Flying models can move as if they have FLY, they've said this in an FAQ answer rather than actually change the rule but despite this now contradicting the Core Rule it's specific and it makes sense. It is a contradiction though, and this will matter later so let me demonstrate this.FLYING If a unit’s datasheet has the FLY keyword, then when it makes a Normal Move, an Advance or it Falls Back, its models can be moved across other models (and their bases) as if they were not there, and they can be moved within Engagement Range of enemy models. In addition, any vertical distance up and/or down that they make as part of that move is ignored. However, these models cannot finish their move either on top of another model (or its base) or within Engagement Range of any enemy models.
and this rule;KEYWORDS ... Some units can include models that have different keywords. While a unit has models with different keywords, it is considered to have all the keywords of all of its models, and so is affected by any rule that applies to units with any of those keywords. If a rule only applies to models with a specific keyword, then it instead only applies to models in such a unit that have the correct keyword.
‘The only exception are units that can Fly, which can end a charge move within Engagement Range of an enemy Aircraft model.
Broadsides with a Drone can charge at AIRCRAFT models.TANGLEFOOT GRENADES Use this Stratagem at the start of your opponent’s Movement or Charge phase. Select one enemy unit (excluding units that can FLY) within 12" of and visible to an ADEPTUS CUSTODES INFANTRY...
They are also immune to Tanglefoot Grenades. That's just two examples, there are more. The thing is though Drones don't actually need FLY as much as they did in 8th edition because of this rule.For the purposes of interacting with terrain features, DRONE models count as having the INFANTRY keyword.
This lets Drones move through terrain just like the INFANTRY units they accompany. As such here's my suggestion.Camouflage Fields: Each time an attack is made against this unit, subtract 1 from that attack’s hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
Further indications that unit abilities are useable by drones even with or without the suits remaining can be found in the Battlesuits ability.BATTLESUITS BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, those models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
Drones also have that ability if they're in a unit with it, it's just worded in such a way that they get no benefit from it because it only effects BATTLESUIT models. If Drones didn't have this ability, there would be no need to word this rule this way. There's no line in the ability that says the unit needs Stealth Drones, and the Designated Tasking Stratagem doesn't create a tactical drone unit. It splits the Stealth Battlesuit unit into one Stealth unit with just DRONES, and one with just BATTLESUITS. No part of the stratagem says they lose abilities.DESIGNATED TASKING Use this Stratagem in your Command phase. Select one T’AU EMPIRE unit from your army that is not within Engagement Range of any enemy units and contains both DRONE models and models without the DRONE keyword. Split that unit into two units, one containing all of the DRONE models, and the other containing all of the models without the DRONE keyword. If any of those DRONE models are docked with another model, set them up within 1" of the model they are docked with before splitting the unit. Those DRONE models are no longer docked with that model.
This is exactly the same for Stealth infiltration abilities, or Crisis Manta Strike. It just feels odd because it persists without the Battlesuits. They certainly don't become a Tactical drone unit because you can use that stratagem on Ghostkeels, Riptides, Pathfinders, and Fire Warriors, all of which do or can contain drones that can't be in a tactical drone unit.FIRE MARKERLIGHTS (ACTION) ... If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.’
and due to the Locked in Combat rule;LOCKED IN COMBAT ... Models also cannot target enemy units within Engagement Range of any other units from your army – the risk of hitting your own troops is too great.
They are not eligible targets. Frequent readers might then wonder about if Vehicles such as the Skyray can do this, as units within Engagement Range of itself would be eligible due to the Big Guns Never Tire Rule. Again the answer is no, for the second reason.PERFORMING ACTIONS ... You can declare a unit from your army will start to perform an action provided there are no enemy units within Engagement Range of it (excluding AIRCRAFT) and it did not Advance or Fall Back this turn.
Units can't do actions with enemy units within Engagement Range of them.Each time a model with this tenet makes a ranged attack that targets a unit within 12", the target is treated as having a Markerlight token.
Seeing as FSE units don't need to be able to shoot at the units within 12" or start an action for the unit to count as having a Markerlight Token there's no reason for this tenet to stop working when they are within Engagement Range. To be clear; Markerlights still only affect ranged attacks but in a Tau army most of the units that benefit from Tenets can shoot whilst within Engagement Range.Q: Can a unit that is performing an action while under the effects of a rule that lets it count as having Remained Stationary (e.g. Mont’ka) make a Normal Move without that action failing? A: No. Any action a unit is currently performing, but has not yet completed, will still fail if that unit makes a Normal Move (or Advances, Falls Back, performs a Heroic Intervention or declares a charge), even if it is under the effects of a rule that says it counts as Remaining Stationary. Designer’s Note: This is true for every unit in Warhammer 40,000, and we will be adding this clarification to the next round of updates to the Core Rules, but as it predominantly affects T’au Empire players now due to the actions within their Codex, we wanted to make the answer clear to the upholders of the Greater Good ahead of time.
Happy to have that one closed off though.Page 93 – Manta Strike Change the first sentence to read: ‘During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up on the battlefield.’
So no more Deepstriking Pathfinders or Broadsides, surfing down from orbit on their drones.Tags: 40k | Warhammer 40k | FAQ | featured | tau | tau empire | Ruleshammer | 9th edition
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