Warhammer 40k | Ruleshammer | Columns | Core Games
Tau - STRIKE AND FADE Use this Stratagem at the start of your Shooting phase. Select one T’AU EMPIRE JET PACK unit from your army. You can shoot with that unit and then it can make a Normal Move of up to 6". That unit cannot shoot again this phase. If that unit contains 5 or fewer models (excluding DRONE models), this Stratagem costs 1CP; otherwise, it costs 2CP.
andLeagues of Votann - REACTIVE REPRISAL Use this Stratagem in your opponent’s Shooting phase, after an enemy unit that had 1 or more Judgement tokens when it was selected to shoot has resolved its attacks. Select one VOTANN CORE unit from your army that was hit by one or more of that enemy unit’s attacks this phase, and that is not within Engagement Range of any enemy units. That VOTANN CORE unit can immediately shoot as if it were your Shooting phase, but its models can only target that enemy unit when doing so, and only if that enemy unit is an eligible target. After resolving its attacks, that VOTANN CORE unit is then not eligible to shoot in your next Shooting phase. If that VOTANN CORE unit was a unit of HEARTHKYN WARRIORS, this Stratagem costs 1CP; otherwise, it costs 2CP.
Good news! There is an answer to this. Here's the sequence of events:SEQUENCING While playing Warhammer 40,000, you’ll occasionally find that two or more rules are to be resolved at the same time – e.g. ‘at the start of the battle round’ or ‘at the end of the Fight phase’. When this happens during the battle, the player whose turn it is chooses the order. If these things occur before or after the battle, or at the start or end of a battle round, the players roll off and the winner decides in what order the rules are resolved.
However to correctly use this rule we need to figure out if our two rules are actually happening at the same time. This case is a little muddy as both rules have multiple timings.Immediately: See ‘When’.
Yeah... and then 'When' is defined as:When: If a rule states that it takes place when a certain trigger occurs, unless otherwise specified, that rule takes effect before any others.
Which mostly establishes that any rules preceded by when or immediately occur before any other rules that don't. A good example of a non-immediate rule is Necron Reanimation Protocols:NECRON REANIMATION PROTOCOLS Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.
Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.
The fact that this isn't immediately after the attacks have been resolved lets any of the shooting unit's rules which happen after attacks be used before applying Reanimation Protocols, such as perhaps using an Armorium Cherub:Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. If this unit has two armorium cherubs, it can use this ability twice per battle, but only once per turn.
As these extra attacks are "immediately" done they would be resolved before Reanimation Protocols. Something that probably seems totally normal but is actually established by the timing terminology used.Units that disembark can then act normally (move, shoot, charge, fight, etc.) in the remainder of the turn, but its models count as having moved that turn, even if they are not moved further (i.e. they never count as having Remained Stationary).
Never means never. No rule can override never without specifically saying it does. For instance:This unit always counts as remaining stationary.
Does not work for units that have just disembarked or that arrived that turn as reinforcements, because those rules say they never can. However a rule that said.This unit always count as remaining stationary, even if it disembarked this turn.
Would be a unit that could count as stationary if it disembarked, but not if it arrived from Reinforcements. Though I'm not sure any rule has put that theory to the test just yet. I wish I could point to a glossary entry or passage of the 40k rules that firmly establishes this but sadly it's sort of a manifested thing. The rules don't quite function if you don't take "never" as winning over "always", or less emphatic statements of fact.Tags: 40k | Rules | Warhammer 40k | FAQ | tau empire | Ruleshammer | Leagues of Votann
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