Warhammer 40k | Ruleshammer | Columns | Core Games
Warhammer 40k 9th is edition is a great and fun game. One I've enjoyed a lot. However it's not a perfect game and it can be quite inaccessible for new players (something we try to help out with on a weekly basis in Ruleshammer). One way the game can be inaccessible is through rules which are played a certain way because of consensus; there are rules in 40k that are just not played the way they're written in the rulebook. Sometimes this is because they've actually just changed, and sometimes it's because playing them as written causes other problems. Discovering these rule scan be jarring and it can be difficult to distinguish between community consensus and someone just trying to bend the rules in their favor - and you really don't want to be in a position to figure out which during your first tournament*.
If this terrain feature is at least 3″ in height, then subtract 1 from the hit roll when resolving an attack with a ranged weapon unless you can draw straight lines, 1mm in thickness, to every part of at least one model’s base [or hull] in the target unit from a single point on the attacking model’s base [or hull] without any of those lines passing over or through any part of any terrain feature with this trait.
Note that Dense cover doesn't confer a -1 hit penalty to the units you target, it's PER ATTACK RESOLVED. Meaning that it can change, dynamically, on a per-attack basis. If there are models in the target unit that are not in Dense Cover then you would, Rulres-As-Written, need to slow roll your attacks in batches. Both by how many models aren't benefitting and by how many models the firing unit has that can actually see those models without the Dense penalty kicking in.
Q11: When is the benefit of Dense Cover determined? A11: For ease of resolution, determine this at the Choose Targets step of the unit’s attacks, before any attacks are resolved. This means that removing models from the target unit part way through the resolution of a batch of attacks will not change whether Dense Cover applies. Dense Cover is always evaluated separately for each model in the attacking unit.
OBSCURING AND DENSE COVER Obscuring and Dense Cover are two terrain traits introduced with ninth edition that interact with visibility. These rules do not overwrite the normal rules for determining visibility, though – they are in addition to them. Specifically, even though the Obscuring rules state that Aircraft and models with a Wounds characteristic of 18+ can be seen through Obscuring terrain, they are still only visible (and hence eligible) targets if the firing model can physically see them (so if the terrain in question is solid and opaque, they are still not eligible targets).
Also, in the same way that Obscuring terrain ‘blocks’ visibility when it is in between the firing model and its intended target, Dense Cover terrain imposes a hit penalty whenever it is between the firing model and its intended target (with the noted exceptions). It is not required for a unit to be fulfilling the criteria of ‘gaining the benefits of cover’, as described for Obstacles and Area Terrain, for this penalty to hit rolls to apply (but also note that any rule that ignores the benefits of cover, or that ignores the benefits of cover that impose a penalty on hit rolls, would still ignore that penalty).
This commentary was one of the first things GW wrote for 9th edition 40k and it resolved one major issue but in a really quite frustrating way, specifically that Obscuring is poorly written and its second paragraph says this:Obscuring ... Models that are on or within terrain feature can see, and can be seen and targeted normally. AIRCRAFT models, and models with a Wounds (W) characteristic of 18 or more, are visible can can be targeted even if this terrain feature is in-between it and the firing model.
Which some players - myself included at the debut of 9th edition if we're being honest - read to mean that Aircraft and 18+ wound models were always eligible targets if the only terrain blocking sight to them had the Obscuring trait. An interpretation that while pretty harsh on those models was pretty literally what the rule said - an eligible target is one that is in range and visible as covered in the shooting rules.Only enemy units can be chosen as the target for an attack. In order to target an enemy unit, at least one model in that unit must be within range (i.e. within the distance of the Range characteristic) of the weapon being used and be visible to the shooting model.
The commentary made it clear that it was not intended to make models visible that were blocked from True Line of Sight though, the frustrating aspect of this "fix" is that the rule's worded remains as it was. It still says "are visible". That small annoyance aside this is generally understood, I still think the commentary actually explains a second issue as well. This part of the commentary in particular;Also, in the same way that Obscuring terrain ‘blocks’ visibility when it is in between the firing model and its intended target, Dense Cover terrain imposes a hit penalty whenever it is between the firing model and its intended target (with the noted exceptions).
It's my opinion that this commentary seeks to establish that Dense cover should only apply when it is between the firing model and the target, similar to how Obscuring works. Causing Dense to work like this:
This would cause the answer to that first diagram on Dense Cover to be: No.
The important thing to note is how measuring horizontally from these transports can get very different results to measuring from the hull to the base of the model. Here's an example:
Tags: 40k | Warhammer 40k | FAQ | featured | Ruleshammer | 9th edition
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