Can a Necron unit use Aetheric Interception to restrict the space around a drop pod for disembarking models?The short answer is "no," and it's to do with GW's rather spare timing rules, and not even because of the sequencing rule. Let's look at Drop Pod Assault:
DROP POD ASSAULTthis ability says they must immediately disembark.
This transport must start the battle set up high in the skies (see Death From Above) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This transport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this transport must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this transport has been set up on the battlefield, no units can embark within it.
AETHERIC INTERCEPTIONThis stratagem doesn't say immediately. Immediately has a glossary definition in GT2020/21, which says "see When" and When's definition is
Use this Stratagem in the Reinforcements step of your opponent's Movement phase, after an enemy unit has been set up on the battlefield. Select one HYPERSPACE HUNTER unit from your army that is either on the battlefield, in a hyperspace dimension or in Strategic Reserves. If that HYPERSPACE HUNTER unit is in a hyperspace dimension or in Strategic Reserves, set it up anywhere on the battlefield that is within 18" of that enemy unit and more than 9" away from any enemy models.
When: If a rule states that it takes place when a certain trigger is occurs, unless otherwise specified, that rule takes place before any others.So the Drop Pod Assault disembark takes place before any other rules in this case. This comes up in a few different places so it's a key thing to look out for. If both rules said "immediately" or if both of them didn't however, it would default to the sequencing rule and be up to the current active player what order those abilities would resolve in.
Credit: TheChirurgeon
Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES MELTA BOMB unit from your army is selected to fight. Select one model in that unit; that model can only make one attack this phase, and must target an enemy VEHICLE unit with that attack, but if a hit is scored, that unit suffers 2D3 mortal wounds and the attack sequence endsUnfortunately there's not really a clear answer on this based on the Stratagem's current wording that I can find; however some application of the rules we do have there's a few routes. Let's take a look at an example of an exploding melee hits ability:
While the Assault Doctrine is active for your army, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.So how do we resolve the potential extra hit? Based on some back-and-forth about this on the Reddit and Discord, here are a few ways you might resolve this:
Credit: Felime
Does the FAQ on Remain Stationary rules allow an Argent Shroud sisters unit to disembark from a Rhino and remain stationary? Having trouble understanding if they covered this circumstance with the new rules, or if the old rule of never stationary after disembarking is in effect.This is another tough one - I'm sorry but there's not a proper answer to this currently.
Even if a Reinforcement unit is subject to such a rule, that rule has no effect on that unit in the turn they are set up on the battlefield. This means Reinforcement units always count as having moved (i.e. they never count as having Remained Stationary). Remember that this also includes Repositioned and Replacement units.And then the rules for disembarking use this very similar wording
Units that disembark can then act normally (move, shoot, charge, fight, etc.) in the remainder of the turn, but its models count as having moved that turn, even if they are not moved further (i.e. they never count as having Remained Stationary).So RAW the FAQ and Disembark rules seems to lead to the answer "no." However a significant number of events, including GW's own event in Orlando two weeks ago, have ruled that they can count as Remaining Stationary after disembarking - a ruling that the upcoming Goonhammer Open is also going to be using.
Tau Pathfinders. Credit: Jack Hunter
If a T'au Pathfinder team fires multiple Markerlights at one unit, can they be slow rolled, one at a time or must they be rolled all at once without the Markerlight benefits in 9th edition? - Jay JesterYes, they can be rolled one at a time. This was also true in 8th edition as well.
If a model (other than a VEHICLE) fires a markerlight, it cannot fire any other weapons in that phase. WHEN a unit is hit by a markerlight, place a counter next to it for the remainder of the phase.The rules for attacks default do doing them one at a time, and as discussed previous "when" rules (like immediately) occur before other rules are resolved, such as the rest of the hits. So as you roll to hit counters are placed. Having established that counters are placed one by one for each attack rolled to hit. The rule goes on to explain the benefits you receive:
The table below describes the benefits T’AU EMPIRE models receive when shooting at a unit that has markerlight counters. All benefits are cumulative.and the target now has some tokens, so you gain those benefits immediately.
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