Warhammer 40k | Ruleshammer | Columns | Core Games
Q: Do weapons with the Beam ability affect friendly units along the line between the firing model and the target unit? A: Yes. A wound roll should be made against those friendly units in the same manner as attacks against enemy units.
So why did I say that friendly units would not be affected by them in the original article? It's all because of this part of the Beam rule:Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected).
Friendly units are not "eligible" targets for shooting, so while a bit odd that these beams could apparently pass harmlessly through friends it wasn't really ambiguous. The rule only said to make wound rolls against units there were eligible targets for the weapon along that line, and that hasn't changed - the rule still says this, and now the FAQ answer contradicts it. This leads to a series of follow up questions and issues.Each time an attack is made with such a weapon, if a hit is scored, draw a line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected).
They are an "other unit" in an "other than the target" read of the rule. There's still perhaps some room for them to be excluded via the other but it's not as clear as ignoring units that were not eligible. I doubt many events will rule on Beams this way, and it's pretty avoidable as an issue if you move your models with it in mind.
ALTERNATING FUSION BLASTER Abilities: Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model’s base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over.
So while this weapon could beam through to hit out of sight things or intervening characters that weren't targetable it was ONE weapon in an army and only has 12" of range. So actually getting into a position to do those things had several layers of difficulty to it. Where as Votann could do it far more easily and more often, hence the restriction. Using this interpretation, both the friend and enemy units locked in combat would have beam wounds resolved against them if visible and not character units.
Trans-Hyperion Alliance Hearthkyn Warriors - Leagues of Votann. Credit: Colin Ward
Q: If an attack with a beam weapon scores one or more additional hits on the target, do those additional hits also trigger wound rolls against any intervening units? A: Yes. Each time an additional hit is scored against the target, that hit counts as its own attack, and so will cause a wound roll to be made against any intervening units.
This confirms that the extra hit from something like an SP COnversion beamer is considered a separate attack and therefore triggers more wound rolls on intervening units. One big difference this interpretation causes from my original suggestion is that the intervening unit does not need to be 15" away to take the two wound rolls, just the original target.Q: When a beam weapon causes a wound roll to be made againstcan intervening unit, does that unit count as having been hit by an cattack for any other rules purposes? A: No.
I've already seen a few interpretations of this FAQ suggest that this means the wound rolls made against intervening units do not count as attacks. This is really not what is says, it says they do not "count as having been hit". That doesn't mean the wound rolls being made do not represent attacks - attacks are absolutely happening. Otherwise the "allocate attack" step is going to get very confusing and difficult to resolve. It just means any rules that trigger from the unit being hit specifically don't happen, one key example being this Stratagem:CORE-BUSTER FIRE PATTERN Use this Stratagem in your Shooting phase after an enemy unit is hit by an attack made by a beam weapon fired by a VOTANN model from your army. Until the end of the phase, each time that enemy unit is hit by another attack made by a beam weapon fired by a VOTANN model from your army, roll one D6: on 4+, that enemy unit suffers 1 mortal wound in addition to the normal damage. A unit can only suffer a maximum of 6 mortal wounds per phase due to this Stratagem.
Intervening units would not count as hit and not suffer mortals from this stratagem. Only units directly targeted and hit be beam attacks are affected. Rules like this one:Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
Would still work for intervening units because if that wound roll is successful, then an attack is allocated. It doesn't care if the unit was "hit" or not. This answer doesn't disable every defensive ability in the game for intervening units, or cause the abilities of targets to apply to intervening units via some sort of inheritance system based on a "there's only one attack" interpretation. There are multiple attacks, and each time you go through the attack sequence is an attack. Some of them in this case just happen to skip the hit roll.BEAM Some Votann weapons have the Beam ability. Each time an attack is made with such a weapon, if a hit scored, draw a line between the closest point of this model's base (or hull) and that of the closest mode in the target unit. Make one wound roll against the target unit, and each other unit this line passes over (excluding units that were not eligible to be targeted by this weapon when targets were selected). When a VEHICLE model makes an attack with beam weapons that targets an enemy unit in Engagement Range of it, that attack is only resolved against that target unit and it cannot HIT any other unit.
Honestly, for almost the entire rule up to those last five words I would say that the intervening units are "just wounded" and not "hit." However that last line throws this line of reasoning into doubt as it specifically disables Beam weapons' ability to "hit" other units. Why does this matter though? Well, it matters because there are abilities in the codex - some for Beam weapons - themselves that trigger on being hit. For instance, the Hekaton's beam weapon:SP CONVERSION BEAMER Beam. Each time an attack made with this weapon hits a unit, if the unit that was hit is wholly more than 15" from the firing model, one additional hit is scored against that unit.
If the intervening unit counts as being hit, and it's more than 15" away, then it arguably is also hit twice as the main target would be. If it didn't count as hit then it would not be. Whilst I personally lean towards the intention being that these units don't count as being hit I don't have a strong basis to defend that position, so my suggestion for this is:...If a Brokhyr Forge Master model makes an attack with a beam weapon, this ability also applies to any intervening units that are 'hit' by that beam that have 1 or more judgement tokens.
GW pretty much literally wrote hit in "air quotes". What does that even mean?MAGNA RAIL ...on an unmodified wound roll of 6, excess damage that weapon inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed.
The prevalent approach to resolving this rule is that once a save has been failed, and the model that the wound was initially allocated to has been destroyed, the remaining damage goes from model to model, killing them one after the other. However allocating damage isn't something the rules actually cover. Wounds are allocated, not damage. Damage is suffered or inflicted and causes models to lose wounds. GW really loves the word wound.DISGUSTINGLY RESILIENT Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
I think damage reduction abilities will only trigger once vs the current wording of Magna Rail, as the attack is only allocated to a single model.
Leagues of Votann Einhyr Champion. Credit: Jack Hunter
Ancestral Fortune: Once per battle round, when you make a hit roll, wound roll, damage roll, or saving throw for this model, or a friendly GREATER THURIAN LEAGUE unit within 6" of them, you can change the result of that roll to a 6. For any rules purpose this counts as an unmodified 6.
For Hammer of Math the rule is interpreted using the Roll Result definition from the glossary.ROLL RESULT A roll result is the final result of a roll, after any dice that make it up have been added together, before any modifiers are applied.
The roll result is the total, so changing it to the total of 2D3 to a 6 seems completely fine. The weirdness arises from weapons where 6 is greater than the Roll Result could usually be, for instance on a D3 weapon, or a D3+3 weapon such as a Magna Rail Rifle. Does changing that damage roll result to a 6 result in 9 damage (6+3) or 6 damage (6/2)+3?For any rules purpose this counts as an unmodified 6.
A roll result doesn't have "unmodified" as a characteristic, that's a word used for Dice Results. I genuinely don't know how this is meant to function. Should it be just one dice of the 2D3 and treat it as a 6 that becomes a 3? Should it be the whole result? Should the ability allow a weapon to exceed it's normal damage cap? I doubt it's intended to do that though.
Leagues of Votann. Credit: Rockfish
Some secondary objectives include conditions that can reduce your victory points at the end of the battle. If such conditions apply, first add up all the victory points you scored from that secondary objective (to a maximum of 15), then reduce the total as instructed by that secondary objective (to a minimum of 0).
This prevents Ancestors are Watching from ever exceeding 15VP, meaning the subtraction for remaining Judgement token having units will always take it below 15VP unless there are no such units. This means you can't buffer against it with excess VP.
Hearthkyn Warrior. Credit: Rockfish
Tags: 40k | Warhammer 40k | FAQ | featured | tau empire | Ruleshammer | 9th edition | Leagues of Votann
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