List Highlights - Jay Eggett - Emperor's Children - 8th Place
++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [102 PL, 2CP, 2,000pts] ++
+ Configuration [6CP] +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Detachment Command Cost
Game Type: 4. Chapter Approved: War Zone Nephilim
Legion: Emperor's Children
+ HQ [28 PL, -3CP, 490pts] +
Daemon Prince with Wings [11 PL, -1CP, 180pts]: Hellforged sword [10pts], Malefic talons, Mantle of Traitors, Mark of Slaanesh [1 PL, 15pts], Prescience, Stratagem: Relic [-1CP], Warlord, Wings [2 PL, 35pts]
Lord Discordant on Helstalker [10 PL, -1CP, 190pts]: 1. Flames of Spite, Aspiring Lord [-1CP], Baleflamer, Bladed limbs, Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Mark of Slaanesh [1 PL, 15pts], Mechatendrils, Techno-virus injector
Master of Possession [7 PL, -1CP, 120pts]: Bolt pistol, Frag & Krak grenades, Gifts of Chaos [-1CP], Liber Hereticus, Mark of Slaanesh [1 PL, 15pts], Mutated Invigoration, Pact of Flesh, Smite, Staff of Possession
+ Troops [24 PL, 570pts] +
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion [5pts]: Cultist firearm, Frag & Krak grenades
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion [5pts]: Cultist firearm, Frag & Krak grenades
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm [45pts]: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion [5pts]: Cultist firearm, Frag & Krak grenades
Noise Marines [6 PL, 140pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
Noise Marines [6 PL, 140pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
Noise Marines [6 PL, 140pts]
. Marine w/ blastmaster [36pts]: Blastmaster [15pts], Bolt pistol, Frag & Krak grenades
. 3x Marine w/ sonic blaster [78pts]: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster [15pts]
. Noise Champion [26pts]: Astartes chainsword, Frag & Krak grenades, Sonic blaster [5pts]
+ Elites [22 PL, -1CP, 410pts] +
Chosen [15 PL, -1CP, 270pts]: Chaos Icon [5pts], Mark of Slaanesh [1 PL, 15pts]
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen [25pts]: Accursed weapon, Bolt pistol, Boltgun, Frag & Krak grenades
. Chosen Champion [-1CP, 25pts]: Accursed weapon, Black Rune of Damnation, Bolt pistol, Boltgun, Frag & Krak grenades, Trophies of the Long War [-1CP]
. Chosen w/ power fist [25pts]: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist
. Chosen w/ power fist [25pts]: Bolt pistol, Boltgun, Frag & Krak grenades, Power fist
Possessed [7 PL, 140pts]
. 4x Possessed [112pts]: 4x Hideous mutations
. Possessed Champion [28pts]: Hideous mutations
+ Fast Attack [18 PL, 350pts] +
Chaos Bikers [6 PL, 130pts]: Chaos Icon [5pts], Mark of Slaanesh [1 PL, 15pts]
. Biker Champion [40pts]: Combi-bolter, Frag & Krak grenades, Power fist [10pts]
. Chaos Biker w/ combi-weapon [35pts]: Astartes chainsword, Combi-melta [5pts], Frag & Krak grenades
. Chaos Biker w/ combi-weapon [35pts]: Astartes chainsword, Combi-melta [5pts], Frag & Krak grenades
Dreadclaw Drop Pod [6 PL, 115pts]: Blade struts, Thermal jets
Venomcrawler [6 PL, 105pts]: 2x Excruciator cannon, Soulflayer tendrils and claws
+ Dedicated Transport [10 PL, 180pts] +
Chaos Terrax-Pattern Termite [10 PL, 180pts]: Termite drill, Terrax melta cutter
. 2 Terrax heavy flamers: 2x Terrax heavy flamer
++ Total: [102 PL, 2CP, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)
List Highlights - Alex Macdougall - Kraken - 10th Place
++ Patrol Detachment -2CP (Tyranids) [66 PL, 2CP, 1,260pts] ++
+ Configuration [4CP] +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Detachment Command Cost [-2CP]
Game Type: 4. Chapter Approved: War Zone Nephilim
Hive Fleet: Adaptive, Kraken
+ Stratagems [-2CP] +
Hive Predator [-1CP]: Extra Warlord Trait [-1CP]
Rarefied Enhancements [-1CP]: Extra Bio-artefact [-1CP]
+ No Force Org Slot [15 PL, 270pts] +
Tyrant Guard [8 PL, 120pts]
. 3x Tyrant Guard (Lash/Sword) [120pts]: 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, Power: Smite, Power: Synaptic Lure, 3x Zoanthrope [150pts]
+ HQ [16 PL, 325pts] +
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Onslaught, Power: Smite, Power: Synaptic Lure, Warlord Trait: Direct Guidance
Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands [15pts], Lash Whip and Monstrous Bonesword, Power: Onslaught, Power: Psychic Scream, Power: Smite, Power: Synaptic Lure, Prehensile Pincer Tail, Relic: The Maw-claws of Thyrax, Tyrant Talons
+ Troops [4 PL, 80pts] +
Gargoyles [4 PL, 80pts]
. 10x Gargoyle [80pts]: 10x Fleshborer
+ Elites [15 PL, 270pts] +
Tyrant Guard [8 PL, 120pts]
. 3x Tyrant Guard (Lash/Sword) [120pts]: 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, Power: Smite, Power: Synaptic Lure, 3x Zoanthrope [150pts]
+ Fast Attack [16 PL, 315pts] +
Raveners [8 PL, 175pts]
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Rending Claws
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Rending Claws
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Rending Claws
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Rending Claws
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Rending Claws
Raveners [8 PL, 140pts]
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Scything Talons
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Scything Talons
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Scything Talons
. Ravener [35pts]: Deathspitter, Ravener Claws, Two Scything Talons
++ Patrol Detachment 0CP (Tyranids) [33 PL, -2CP, 645pts] ++
+ Configuration +
Detachment Command Cost
Hive Fleet: Adaptive, Kraken
+ Stratagems [-2CP] +
Hive Predator [-1CP]: Extra Warlord Trait [-1CP]
Rarefied Enhancements [-1CP]: Extra Bio-artefact [-1CP]
+ HQ [11 PL, 225pts] +
Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands [15pts], Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Paroxysm, Prehensile Pincer Tail, Relic: The Reaper of Obilterax, Tyrant Talons, Warlord
+ Troops [4 PL, 100pts] +
Tyranid Warriors [4 PL, 100pts]: Flesh Hooks [5pts]
. Tyranid Warrior [30pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [30pts]: Deathspitter, Dual Boneswords
. Tyranid Warrior [35pts]: Dual Boneswords, Venom Cannon [5pts]
+ Elites [5 PL, 105pts] +
Venomthropes [5 PL, 105pts]
. 3x Venomthrope [105pts]: 3x Toxic Lashes
+ Fast Attack [4 PL, 80pts] +
Parasite of Mortrex [4 PL, 80pts]: Barbed Ovipositor, Clawed Limbs, Warlord Trait: Alien Cunning
+ Heavy Support [9 PL, 135pts] +
Biovores [9 PL, 135pts]
. 3x Biovore [9 PL, 135pts]: 3x Chitin-barbed Fists, 3x Spore Mine Launcher
++ Fortification Network 0CP (Tyranids) [6 PL, 95pts] ++
+ Configuration +
Detachment Command Cost: Command Benefit [1CP]
Hive Fleet: Adaptive, Kraken
+ Fortification [6 PL, 95pts] +
Sporocyst [6 PL, 95pts]: 5x Deathspitter, Flensing Whips
++ Total: [105 PL, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)
- Spore mines, they are good, well until Arks of Omen where they are quite bad because they cost reinforcement points (10 ppm). However, in this version using Nephilim rules you can make 3D3+6 spore mines a turn that can block movement, screen charges, and generally funnel opponents into inconvenient spaces.
- 2 winged hive tyrants and 9 raveners mean this list can move quickly and deliver significant melee combat damage with units that can retreat back to safety (Winged Hive Tyrants back to Tyrant Guard) or deeper into opponents lines by using the Overrun stratagem
- 2 units of zoanthropes provide psychic phase damage thanks to bonuses to cast smite (+1 per model) and smite output (also +1 mortal wound per model)
Chaos Soup
Chaos Soup came into this event on top and was many people’s favourite to win the event. They boasted a 56.4% win rate going into the event, and were able to beat it with a 57.8% win rate at the event. This, coupled with their representation nearly doubling (going from 3.9% to 6.7% of the meta) showcased just how powerful the daemon allies these lists used were. Chaos soup was also absent from the top 8, with their last holdout being TJ Lanigan who lost in the shadow round to the event champion Jack Harpster.
List Highlights - TJ Lanigan - Thousand Sons + Tzeentch Daemons - 15th Place
++ Battalion Detachment 0CP (Chaos - Thousand Sons) [85 PL, 3CP, 18 Cabal Points, 1,490pts] ++
+ Configuration +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Cults of the Legion: Cult of Duplicity
Detachment Command Cost
Game Type: 4. Chapter Approved: War Zone Nephilim
+ No Force Org Slot +
Sorcerer [6 PL, 2 Cabal Points, 95pts]: 13. Doombolt, 31. Cacodaemonic Curse, Battle-psyker, Force sword, Inferno Bolt Pistol
+ HQ +
Ahriman [8 PL, 3 Cabal Points, 160pts]: 12. Twist of Fate, 21. Presage, 22. Weaver of Fates
Exalted Sorcerer [8 PL, -1CP, 3 Cabal Points, 145pts]: 1. Arrogance of Aeons, 11. Gaze of Hate, 11. Tzeentch's Firestorm, Disc of Tzeentch, Inferno Bolt Pistol, Rehati, Stratagem: High Acolytes
Infernal Master [5 PL, -1CP, 2 Cabal Points, 90pts]: 31. Empyric Guidance, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Stratagem: Relic, Umbralefic Crystal
+ Troops +
Rubric Marines [6 PL, 2 Cabal Points, 110pts]: Icon of Flame
. Aspiring Sorcerer: 23. Temporal Surge, Plasma pistol
. 3x Rubric Marine w/ inferno boltgun: 3x Inferno boltgun
. Rubric Marine w/ soulreaper cannon: Soulreaper cannon
Rubric Marines [6 PL, 2 Cabal Points, 110pts]: Icon of Flame
. Aspiring Sorcerer: 23. Temporal Surge, Plasma pistol
. 3x Rubric Marine w/ inferno boltgun: 3x Inferno boltgun
. Rubric Marine w/ soulreaper cannon: Soulreaper cannon
Thousand Sons Cultists [2 PL, 50pts]
. Cultist Champion: Autogun
. 9x Cultist w/ autogun: 9x Autogun
+ Elites +
Scarab Occult Terminators [20 PL, 1 Cabal Points, 335pts]: Hellfyre missile rack
. Scarab Occult Sorcerer: 12. Glamour of Tzeentch, Inferno combi-bolter
. 6x Terminator: 6x Inferno combi-bolter, 6x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
Scarab Occult Terminators [20 PL, 1 Cabal Points, 335pts]: Hellfyre missile rack
. Scarab Occult Sorcerer: 23. Temporal Surge, Inferno combi-bolter
. 6x Terminator: 6x Inferno combi-bolter, 6x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
Tzaangor Shaman [4 PL, -1CP, 2 Cabal Points, 60pts]: 2. Seeker After Shadows, 33. Perplex, Stratagem: Warlord Trait, Warlord
++ Vanguard Detachment -3CP (Chaos - Daemons) [23 PL, -3CP, 510pts] ++
+ Configuration +
Chaos Allegiance: Tzeentch
Detachment Command Cost [-3CP]
+ HQ +
Fateskimmer [7 PL, 160pts]: Bolt of Change, Infernal Gateway, Retinue of Horrors, Staff of change
+ Elites +
Exalted Flamer [4 PL, 75pts]
Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames
Flamers [3 PL, 75pts]: Pyrocaster
. 2x Flamer: 2x Flickering flames
Flamers [3 PL, 75pts]: Pyrocaster
. 2x Flamer: 2x Flickering flames
++ Total: [108 PL, 18 Cabal Points, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)
- Flamers are good before they receive changes in Arks (they probably are still good in Arks because hitting on 3’s might not be that big of a deal). In Nephilim the ability to project force with D6+3 auto-hitting S5 AP2 D1 shots per model at a threat range of 30 inches was very strong.
- Duplicity lets you teleport your rubrics around the table (or your scarab occult terminators) and there’s a great deal of support for the mortal wound engine and terminators to be found in the selection of warlord traits and relics.
- Infernal Gateway being able to be casted twice also lets you do massive spike damage if your opponent clusters too closely together (D3 mortal wounds to everything within 3” of the target unit, or flat 3 mortal wounds if you cast on a 12+).
T'au Empire
T’au Empire have been a force to be reckoned with throughout all of the Nephilim season, with a 52.1% win rate. LVO was no different, with them recording a 55.9% win rate and having 2 of the top 8 finishes in Evan Tomchin and Brad Chester. T’au also made up 4 of the 15 undefeated lists going into the shadow round, with Nassim Fouchane and Matt Estrada falling there.
List Highlights - Evan Tomchin - T'au Sept - 6th Place
++ Supreme Command Detachment +2CP (T'au Empire) [8 PL, 150pts, 1CP] ++
+ Configuration [2CP] +
Detachment Command Cost [2CP]
Sept Choice: T'au Sept
+ Primarch | Daemon Primarch | Supreme Commander [8 PL, 150pts, -1CP] +
Commander Shadowsun [8 PL, 150pts, -1CP]: 5. Exemplar of the Kauyon, Advanced Guardian Drone, Command-link Drone, Fletchette Launcher, 2x High-energy Fusion Blaster, Light Missile Pod, Pulse Pistol, Stratagem: Warlord Trait [-1CP], Warlord
++ Patrol Detachment -2CP (T'au Empire) [33 PL, 660pts, 2CP] ++
+ Configuration [4CP] +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Detachment Command Cost [-2CP]
Game Type: 4. Chapter Approved: War Zone Nephilim
Sept Choice: T'au Sept
+ HQ [12 PL, 270pts, -2CP] +
Aun'Va [4 PL, 100pts]: 2. Sense of Stone, 3. Zephyr's Grace, 6. Wisdom of the Guides, Aun'Va
. 2x Ethereal Guard: 2x Honour Blade
Commander in Coldstar Battlesuit [8 PL, 170pts, -2CP]: (T'au): Vectored Manoeuvring Thrusters, 1. Precision of the Hunter, Airbursting Fragmentation Projector [10pts], High-output Burst Cannon [15pts], Missile Pod [10pts], Stratagem: Promising Pupil [-1CP], Stratagem: Relic [-1CP], T'au Flamer [5pts], Target Lock, Thermoneutronic Projector [1 PL, 20pts]
+ Troops [3 PL, 60pts] +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot [60pts]: 10x Kroot Rifle, 10x Quill Grenades
+ Flyer [18 PL, 330pts] +
Sun Shark Bomber [9 PL, 165pts]: Markerlight, 2x Missile Pod, 2x Seeker Missile
. 2x Interceptor Drone: 4x Ion Rifle
Sun Shark Bomber [9 PL, 165pts]: Markerlight, 2x Missile Pod, 2x Seeker Missile
. 2x Interceptor Drone: 4x Ion Rifle
++ Patrol Detachment -2CP (T'au Empire) [63 PL, 1,188pts, -3CP] ++
+ Configuration [-2CP] +
Detachment Command Cost [-2CP]
Sept Choice: T'au Sept
+ HQ [17 PL, 300pts, -1CP] +
Commander in Crisis Battlesuit [8 PL, 140pts, -1CP]: 6. Exemplar of the Mont'ka, Burst Cannon [10pts], Cyclic Ion Blaster [10pts], DW-02 Advanced Burst Cannon [1 PL, 15pts], Stratagem: Promising Pupil [-1CP], T'au Flamer [5pts], Target Lock
Longstrike [9 PL, 160pts]: Railgun
. 2x Gun Drones
. . 2x Gun Drone: 4x Pulse Carbine
+ Troops [3 PL, 60pts] +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot [60pts]: 10x Kroot Rifle, 10x Quill Grenades
+ Elites [41 PL, 780pts] +
Crisis Battlesuits [20 PL, 375pts]
. Crisis Shas'ui [65pts]: Burst Cannon [5pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Target Lock
. Crisis Shas'ui [65pts]: Burst Cannon [5pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Target Lock
. Crisis Shas'ui [65pts]: Burst Cannon [5pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Target Lock
. Crisis Shas'ui [70pts]: Burst Cannon [5pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Shield Generator [5pts]
. Crisis Shas'vre [70pts]: Burst Cannon [5pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Shield Generator [5pts]
. Marker Drone [10pts]: Markerlight
. 2x Shield Drone [30pts]: 2x Shield Generator
Crisis Battlesuits [21 PL, 405pts]
. Crisis Shas'ui [70pts]: Airbursting Fragmentation Projector [10pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Target Lock
. Crisis Shas'ui [70pts]: Airbursting Fragmentation Projector [10pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Target Lock
. Crisis Shas'ui [70pts]: Airbursting Fragmentation Projector [10pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Target Lock
. Crisis Shas'ui [75pts]: Airbursting Fragmentation Projector [10pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Shield Generator [5pts]
. Crisis Shas'vre [2 PL, 90pts]: Airbursting Fragmentation Projector [10pts], Cyclic Ion Blaster [10pts], Internal Grenade Packs [2 PL, 15pts], Plasma Rifle [10pts], Shield Generator [5pts]
. 2x Shield Drone [30pts]: 2x Shield Generator
+ Fast Attack [2 PL, 48pts] +
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound [24pts]: 4x Ripping Fangs
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound [24pts]: 4x Ripping Fangs
++ Total: [104 PL, 1,998pts] ++
Created with BattleScribe (https://battlescribe.net)
- Aun’Va provides some critical support without costing CP for the relic stave you’d normally equip an ethereal with and is quite a bit more durable thanks to a 5+ invulnerable save and -1 to wound.
- Sun Sharks are fortunately (or unfortunately if you play T’au) likely going away thanks to changes in Arks, but for this event and Nephilim they allow you to project significant force across great distances thanks to bombs and carrying a dizzying array of firepower alongside the utility of providing markerlights.
- Crisis suits delivering crippling firepower and then hide behind ruins using the Strike and Fade stratagem
- Two potent commanders deliver a tremendous amount of firepower while being protected by Look Out Sir from return fire
Chaos Daemons
Chaos Daemons were a sleeper faction going into LVO - they had shown potential with a 54.8% win rate through the Nephilim season and had won quite a few events in the run up to the event. For LVO, they managed a 52.6% win rate, but more importantly made up 2 of the top 8, tying T’au Empire for representation. Art of War’s Matt Morosoli and Nick Nanavati finished 5th and 3rd respectively.
List Highlights - Matt Morosoli - Chaos Daemons - 3rd Place
'Sgarn caaaaants ++ Battalion Detachment 0CP (Chaos - Daemons) [78 PL, 1,540pts, -3CP] ++
+ Configuration +
Chaos Allegiance: Chaos Undivided
Detachment Command Cost
Game Type: 4. Chapter Approved: War Zone Nephilim
+ HQ +
Bloodthirster [18 PL, 350pts, -1CP]: A'rgath, the King of Blades, Great axe of Khorne, Indomitable Onslaught, Stratagem: Relic
Changecaster [4 PL, 80pts]: Gaze of Fate, Infernal Flames, Ritual dagger
Lord of Change [17 PL, 330pts, -2CP]: Bolt of Change, Boon of Change, Incorporeal Form, Infernal Gateway, Master Mutator, Relics of the Impossible Fortress, Stratagem: Warlord Trait, The Impossible Robe, Warlord
+ Troops +
Bloodletters [6 PL, 130pts]: Daemonic icon, Instrument of Chaos
. 9x Bloodletter: 9x Hellblade
Daemonettes [6 PL, 120pts]: Daemonic icon, Instrument of Chaos
. 9x Daemonette: 9x Piercing claws
Daemonettes [6 PL, 120pts]: Daemonic icon, Instrument of Chaos
. 9x Daemonette: 9x Piercing claws
Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
+ Elites +
Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames
Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames
Flamers [6 PL, 100pts]: Pyrocaster
. 3x Flamer: 3x Flickering flames
++ Patrol Detachment -2CP (Chaos - Daemons) [23 PL, 460pts, -2CP] ++
+ Configuration +
Chaos Allegiance: Khorne
Detachment Command Cost [-2CP]
Game Type
+ HQ +
Skarbrand [17 PL, 330pts]
+ Troops +
Bloodletters [6 PL, 130pts]: Daemonic icon, Instrument of Chaos
. 9x Bloodletter: 9x Hellblade
++ Total: [101 PL, 2,000pts, -5CP] ++
- I feel like i need to say a lot about flamers again, but instead will just remind you that they have tremendous output in nephilim and move onto more interesting things
- The Bloodthirster is wound gated (8 per phase) and the King of Blades relic lets him ignore modifiers while increasing his output nicely.
- Lord of Change who can negate one failed save per phase of your choice thanks to the Impossible Robe relic and the Master Mutator exalted trait bumps your psychic damage nicely (2+ cause an additional mortal wound to any unit that took a mortal wound as a result of a psychic phase from this warlord).
- And then there’s Skarbrand who delivers the actual pain (especially to T’au) because units can no longer fall back once he gets within engagement range unless you pass a leadership test on a 3D6.
Leagues of Votann
Newcomers to the scene, but ancient in the lore, the Leagues of Votann burst onto the scene with a 53.7% win rate in the Nephilim season. This was after the initial codex received a rather substantial points and rules tweak prior to the full range release. At the LVO, the Leagues fell short, managing a 48.2% win rate at the event. No lists made it undefeated past the 4th round of play.
List Highlights - Ben Cromwell - Ymyr Conglomerate - 60th Place
++ Battalion Detachment 0CP (Leagues of Votann) [96 PL, 1,995pts, 2CP] ++
+ Configuration +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Game Type: 4. Chapter Approved: War Zone Nephilim
League: Ymyr Conglomerate
+ HQ +
Brôkhyr Forge-master [5 PL, 115pts, -1CP]: Brôkhyr Forge-master, Master Armourer, Stratagem: Legend of the League
High Kâhl [6 PL, 130pts, -2CP]: A Long List, Autoch-pattern combi-bolter, Grudge's End, High Kâhl, Mass gauntlet, Stratagem: Relic, Stratagem: Warlord Trait, Teleport crest, Warlord
+ Troops +
Hearthkyn Warriors w/ bolters [7 PL, 125pts]
. Theyn: Autoch-pattern bolt pistol, Autoch-pattern bolter
. 8x Warrior: 8x Autoch-pattern bolt pistol, 8x Autoch-pattern bolter, 8x Gravitic concussion grenades
. Warrior w/ medipack: Medipack
Hearthkyn Warriors w/ bolters [7 PL, 125pts]
. Theyn: Autoch-pattern bolt pistol, Autoch-pattern bolter
. 8x Warrior: 8x Autoch-pattern bolt pistol, 8x Autoch-pattern bolter, 8x Gravitic concussion grenades
. Warrior w/ medipack: Medipack
Hearthkyn Warriors w/ bolters [7 PL, 125pts]
. Theyn: Autoch-pattern bolt pistol, Autoch-pattern bolter
. 8x Warrior: 8x Autoch-pattern bolt pistol, 8x Autoch-pattern bolter, 8x Gravitic concussion grenades
. Warrior w/ medipack: Medipack
+ Elites +
Cthonian Berserks w/ concussion mauls [10 PL, 210pts]
. 7x Berserk: 7x Concussion maul
Hearthguard w/ disintegrators and plasma blade gauntlets [18 PL, 325pts, -1CP]
. 6x Hearthguard: 6x Exo-armour grenade launcher, 6x Plasma blade gauntlet, 6x Volkanite disintegrator
. Hesyr: Concussion hammer, Stratagem: Bequest of the Votann, Teleport crest, Wârpestryk
+ Fast Attack +
Hernkyn Pioneers [5 PL, 120pts]
. Pioneer
. Pioneer w/ HYLas rotary cannon: HYLas rotary cannon
. Pioneer w/ searchlight: Rollbar searchlight
Hernkyn Pioneers [5 PL, 120pts]
. Pioneer
. Pioneer w/ HYLas rotary cannon: HYLas rotary cannon
. Pioneer w/ searchlight: Rollbar searchlight
+ Heavy Support +
Hekaton Land Fortress [13 PL, 300pts]: Heavy magna-rail cannon, Pan spectral scanner
. 2x Two bolt cannons: 4x Bolt cannon
Hekaton Land Fortress [13 PL, 300pts]: Pan spectral scanner, SP heavy conversion beamer
. 2x Two bolt cannons: 4x Bolt cannon
++ Total: [96 PL, 1,995pts, 2CP] ++
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- Hekaton Land Fortresses are good, especially when you can give them +1 to hit, negate a failed save and repair 4 wounds taken (oh and they’re T8 have 2+ save, 4+ invulnerable save, armour of contempt, and you can’t re-roll wound rolls against them). The Forge-Master provides repairs, can negate a failed save and give +1 to hit thanks to his upgrade and warlord trait (Master Armourer). Oh, and they have tremendous output at range thanks to the Ymyr stratagem and the generic Core-buster stratagem.
- Hearthguard are alright, I guess. Full-rerolls from the High Kahl lets them reliably put out mortal wounds in addition to their other ranged damage. Also, the Wârpestryk relic lets them teleport which lets you appear in inconvenient places for your opponent (or places perhaps they thought were safe?)
- Zerks provide melee support, Hearthkyn provide valuable objective holding that can be quite tacky thanks to the medipack and void armor, and pioneers provide a nice fast toolkit and screening option for your army that puts out quite a bit of firepower at range.
Biggest Loser and Biggest Winner
Orks were the biggest winners of the event (as compared to the Nephilim season) - their win rate rose from 48.4% in Nephilim to 53.4% at LVO, an absolute increase of 5.0%. They also finished 2nd at the event, with Sean Nayden piloting his Goff Pressure build to an impressive 8-1 finish. Most impressive was his regular play - he finished the first six rounds of the event at 590 battle points, having dropped a mere 10 points across those six games.
Pure Thousand Sons (no allies) were the biggest losers of the event. They went from a 47.3% win rate in Nephilim to a concerning 35.4% win rate at the LVO, an absolute drop of 11.9%.
Undefeated Breakdown by Round
From last week’s article, this is how the overall meta looked at the start of the event.
Day 1
From here we can look at how this breakdown changed with each subsequent round through to the dreaded Shadow Round (the Shadow Round is played if there are more than 8 6-0 players at the end of the first 6 rounds of the event). Astra Militarum took the biggest hit in Round 1, losing 72% of their games, leaving only 7 undefeated after the first round. Orks and Chaos Soup were the most successful, losing only 35% and 37% of their first round games respectively. Orks were left with 24 undefeated players, while Chaos Soup had 41 undefeated players left.
Day 2
By the start of Day 2, we were down to 118 undefeated players and with the exception of Drukhari and (pure) Thousand Sons every army had at least 1 undefeated player left. Chaos soup and T’au Empire had taken the lead in contenders, with 14 and 12 undefeated left respectively.
Going into the shadow round at the end of Day 2, we were down to 15 undefeated players, consisting of:
- 4 T'au Empire
- 2 Chaos Daemons
- 2 Harlequins
- 2 Space Marines (both Blood Angels)
- 1 Chaos Soup (Thousand Sons + Tzeentch Daemons)
- 1 Tyranids
- 1 Craftworlds
- 1 Chaos Space Marines
- 1 Orks
Here's a breakdown of how the undefeated meta changed from the end of Round 1 through to the end of Round 6:
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[table id=82 /]
From here, go check out this week’s Competitive Innovations for the breakdown of how the event finished up and the finals showdown!
Wrap Up
That’s it for LVO coverage from this author - tune in next time for our first Arks of Omen meta review. Until then, if you have any questions or feedback, drop us a note in the comments below or shoot us an email at contact@goonhammer.com.