Despite the fact that we tend to paint models that spend their time in pretty dangerous places (grim dark futures, mortal realms hewn from chaos, and yet more heretical locales) a surprising number of miniatures reach completion without blemish or hurt showing on their skin. I aim to correct this, by beating the hell out of them.
So let's look at some minor injuries: cuts, scrapes, bruises, and burns. All the techniques here assume you have already painted your skin to a standard you are happy with.
Fresh Cuts
A slash of a sword or the edge of a knife, or even the trail of a bullet that just clips you, can leave minor injuries as well as those more severe. Before the healing process really begins these gashes and scrapes are red and raw.
Odysseus above is modelling some cuts, with a fresh cut suffered in the last few minutes. If we instead look at a cut that happened within a couple of hours and had time to heal, it might look more like this:
For fresh cuts I start with Blood for the Blood God, thinned until smooth with water (1:1 or 1:2 depending on the age of your paint). A fine line will work will for a shallow cut, while a little blotch is good for an impact or scrape.
Soon the area around the cut will become inflamed. A simple glaze of Carroburg Crimson around the cut will bring this out nicely.
Cuts and Bruises
Any serious cut is likely to also leave considerable bruising around the area affected. As the cut heals over, the bruising heals as well. As bruises develop their colours change. Generally the pattern is red -> blue -> purple -> yellow -> brown.
Here you can see the steps used to create a genuine looking bruised area around a recent but not fresh cut (1-2 days old). The process here is:
- Original skin tone with cuts picked out in Pink Horror
- Layer the cuts with Khorne Red and then Abaddon Black:Rhinox Hide 1:1 only where cuts would be deepest/widest sub as crossing points or the centre of gouges. On largest areas of scab (the dark) pick out the bottom of the area with Skrag Brown to give the illusion of raised surface.
- Carefully shade around the cuts with Carroburg Crimson to represent inflammation.
- Add Druchhii Violet in a rough ring around the largest areas of Carroburg – this is the bruise healing and moving away from the site of the injury.
- Now shade around that with Cassandora Yellow, the widest area of healing that will have happened at this point. Move back to the centre and in a rough manner dab small amounts of Cassandora and Seraphim Sepia to break up the constituency of the bruising and introduce more variation in colour.
- Now using your median flesh tone (Kislev Flesh for me here) and a medium (I used Vallejo Matt but lahmian would work if you’re careful) glaze over everything that’s not the immediate cut and inflammation, just to soften the colours and blend it back into the skin tone.
This is a more ragged wound that happened 5-7 days ago, and so has healed a lot more than the other one. I did this because these were reclaimed minis and so this area of the shoulder was ragged and rough.
The process here is:
- Using the rough areas as a guide I paint in some scabs. This time as they’re older I jump straight to rhinox: Abaddon 1:1 and then underline them for depth with Skrag. If they were older than this I’d mix some grey in too.
- Now the primary bruising where it was most severe, no red this time as the bruise is healing, so I start with Druchii Violet
- Cassandora Yellow next, for the bulk of the bruised area, in a soft area
- Now I darken in a rough ring around that with Seraphim Sepia – the last stage of bruise healing is a brown. I also return to the main wounds and darken them with a little more Druchii, drakenhof nightshade and Carroburg Crimson. Instead of soft areas, I almost stipple to create an uneven surface.
- Now to bring everything softer to the skin I glaze with my mid tone as in the other example
Bruises
Not every bruise comes with a cut. This is a simple impact bruise, probably 3-5 days old.
Starty by painting over the unblemished skin with a simple soft shade over the affected area with Cassandora Yellow. Next, take Druchii Violet or Drakenhof Nightshade (or a mix) paint a soft ring around where the impact point would be. Use a tighter thick ring for fresher bruises with Drakenhof, or a wider softer ring with Druchii for those a day or two later bruises.
A common injury suffered is a black eye – a bruise over the eye itself. The process here:
- Shade over the extent of the black eye with Druchii Violet
- Add a dark ring just below the eye with Drakenhof Nightshade
- Using Carroburg Crimson stipple the are or Druchii Violet to create tonal changes
- Use Cassandora Yellow to soften the effect into the surrounding skin
The final effect
If you want the blow to have damaged the eye, simply glaze the white of the eye with Blood for the Blood God.
Scars
Deep cuts can create a very distinctive form of scarring after a relatively short amount of time called a hypertrophic scar. These are distinctly ridged and pink and a great add to a mini that has scars modelled onto the skin (as normal scars do not raise as much as is usually portrayed).
These are two examples of hypertrophic scarring. As hypertrophic scarring forms relatively quickly and is mostly found on wounds with greater impact strength, still healing scarring is common. These were created using similar techniques to those shown previously
The scarring itself is painted with a basecoat of Khorne Red, and then layered with Pink Horror and highlighted with Emperor’s Children. Then the bruising is worked in around it as normal, with a little Carroburg Crimson just used to glaze the area and soften the effect.
More normal scars are easy to achieve with freehand paint. Kislev Flesh (the lower scar) is good for older or less severe scars, while Administratum Grey (upper scars) works well for larger areas or evidence of more severe injury.
Burns
There are different severities of first degree burns – burns that are restricted to the very upmost layer of the skin. Redness is the only symptom, but the intensity indicates severity.
- For very mild burns: This is simply Carroburg Crimson glazed over the area
- Significant burn (including bad sunburns): Now add a second shade, this time made from Mephiston Red and Lahmian Medium, mixed 1:3, is glazed over the area. Second degree burns are more severe, with the skin pulling away from the area worst affected. Cadian Fleshtone is mixed 1:1 with Emperor’s Children to create a light pink, which is applied in the area of the skin loss.
- Severe Burns: Finally the deepest red or a first degree burn. To really strengthen it, Khorne Red mixed with water 1:3 is glazed carefully over the worst areas. For the dark streaks – the mid skin tone 1:1 with Dryad Bark is a good start. Here we’re building up where the skin had pulled away and is folded. If you wanted to push the effect you could actually sculpt this with putty.Next shade the pink with Carroburg Crimson towards the bottom to give a sense of depth, and work with Baneblade Brown to give more defined depth to the skin build up. Shade and highlight to give depth and glaze the open wound with Blood for the Blood God thinned with water. Finally shade the whole area with Carroburg.
If you want to add even more brutal effects, note that significant burns will cause the skin to blister. Build up the redness in a significant fashion but leave a rough area in the center of the red area clear of the glaze, then use Nurgle’s Rot to paint a blister. When dry, apply a second layer to give more depth, and apply a little thinned Blood for the Blood God around it.