Hammer of Math | Warhammer 40k
Is Entropic Dampening Ever Worth It?Detachments of the Hypercrypt Legion have access to a 1 CP Wargear Stratagem called Entropic Dampening, which allows you to punish an enemy unit by making their weapons [HAZARDOUS] if they target one of your Titanic units at a range of 18" or less. The [HAZARDOUS] keyword forces you to roll a Hazardous test for every weapon fired. On a D6 roll of 1 the weapon either kills a model carrying the relevant weapon, or inflicts 3 mortal wounds on Character, Monster or Vehicle.
Ultimately the value here goes up the more different guns are being shot by the unit, meaning that "worth it" is going to depend more on the unit shooting than the target it shoots, particularly since this won't stop you from getting shot. On a Repulsor Executioner where you have seven different guns, the odds are pretty solid you'll get at least one failed Hazardous test, and 1 CP for 3 mortal wounds is a decent exchange rate in 40k. So if we had to pick a spot where it becomes worth it, the answer is "when you have at least 6-7 guns firing." Remember that the attacker will have to choose targets and declare what's shooting before you use this Stratagem.
Canoptek Doomstalker. Credit: Rockfish
What is the expected output of a canoptek doomstalker firing overwatch when it's in the power matrix?Canoptek Doomstalkers benefit from the Power Matrix rule of the Canoptek Court Detachment, which allows a unit which is wholly within the Power Matrix to re-roll Hit rolls. When firing using the Fire Overwatch Stratagem, the Canoptek Doomstalker gets D6+1 shots with the [BLAST] trait which hit on a 5+ at S14 and AP -3 for a flat 3 damage. Assuming the gun is not shooting at a large unit, the D6+1 shots average to 4.5 attacks which will hit 55% of the time thanks to the re-roll, meaning an average of 2.5 shots will hit the target. Against a 2+ to wound that translates to an average of 2 wounds, while for a 3+ to wound the average is 1.67. From there the average is reduced by the Save characteristic of the target, which will reduce the average hits from a range of nothing to 50% assuming a 4+ invulnerable save.
The Silent King. Credit: Pendulin
How much of a bastard is the silent king to kill with NANOASSEMBLY PROTOCOLS?When The Silent King floats around in an Obeisance Phalanx Detachment, he has access to a 1 CP Stratagem called Nanoassembly Protocols which reduces the Damage characteristic of incoming attacks by 1. Given that The Silent King is protected by a grant total of 26 T10 wounds with a 2+/4++ save profile any kind of damage reduction can have a significant impact on efficacy. Things get worse when you take into account the fact that the Triarchal Menhirs have 5 wounds each, meaning that any excess damage beyond what destroys the model is disregarded. Unfortunately my model isn't able to incorporate that result yet, so the numbers in the chart below are slightly optimistic. I compared roughly equivalent values in terms of Gladiator Lancers in an Anvil Siege Force, Nurgle Forgefiends with 3 Ectoplasma Cannons, a unit of 10 Wraithguard led by a Spiritseer, and Skarbrand.
Good news for Necron players: The results show a median of between 2 and 3 attempts to kill the target, with Skarbrand having the highest one shot kill probability at 10% (and 3% with Nanoassembly Protocols active). The use of the Stratagem increased the average number of attempts required to kill the target by 9% for the Gladiators, 15% for Skarbrand, 24% for the Wraithguard, and 36% for the Forgefiends. Unsurprisingly, damage reduction is very useful in this situation, but this also means you can play as though you'll be able to survive some incoming fire from enemy units.
Tags: 40k | Necrons | Warhammer 40k | Statistics | competitive play | Hammer of Math
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