Army List - Click to Expand
++ Battalion Detachment 0CP (Orks) [92 PL, 2,000pts, 7CP] ++
Clan Kultur / Specialist Mobs: Goffs
+ HQ +
Big Mek in Mega Armour [6 PL, 130pts]: Da Killa Klaw, Da Kleverest Boss, Follow Me, Ladz!, Grot Oiler, Kustom Force Field, Kustom Mega-blasta, Power Klaw, Warlord
Ghazghkull Thraka [14 PL, 300pts]
Weirdboy [3 PL, 75pts, -1CP]: 2. Warpath, 3. Da Jump, Warphead
+ Troops +
Boyz [11 PL, 247pts, -1CP]: Skarboyz, Tankbusta Bombs
. Boss Nob: Killsaw, Killsaw
. 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x Stikkbombs
Boyz [11 PL, 247pts, -1CP]: Skarboyz, Tankbusta Bombs
. Boss Nob: Killsaw, Killsaw
. 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x Stikkbombs
Boyz [11 PL, 247pts, -1CP]: Skarboyz, Tankbusta Bombs
. Boss Nob: Killsaw, Killsaw
. 28x Ork Boy W/ Slugga & Choppa: 28x Choppa, 28x Slugga, 28x Stikkbombs
Boyz [11 PL, 229pts, -1CP]: Skarboyz, Tankbusta Bombs
. Boss Nob: Big Choppa, Choppa
. 27x Ork Boy W/ Slugga & Choppa: 27x Choppa, 27x Slugga, 27x Stikkbombs
+ Elites +
Kommandos [2 PL, 45pts]: Tankbusta Bombs
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs
Kommandos [2 PL, 45pts]: Tankbusta Bombs
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs
Meganobz [6 PL, 120pts]
. Boss Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
Meganobz [6 PL, 120pts]
. Boss Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
. Meganob w/ Saws: Killsaws (Pair)
Painboy [3 PL, 65pts]: Power Klaw
+ Dedicated Transport +
Trukk [3 PL, 65pts]: Big Shoota
Trukk [3 PL, 65pts]: Big Shoota
++ Total: [92 PL, 7CP, 2,000pts] ++
Army List - Click to Expand
++ Battalion Detachment -3CP (Chaos - Chaos Space Marines) [70 PL, 1,415pts, 9CP] ++
+ Configuration +
Legion: Alpha Legion
Plague Company: The Poxmongers
+ HQ +
Chaos Lord [5 PL, 80pts]: Bolt pistol, Chainsword
Sorcerer [6 PL, 115pts]: Bolt pistol, Force stave, Jump pack, Mark of Nurgle, Prescience, Warptime
+ Troops +
Chaos Space Marines [4 PL, 70pts]: No Chaos Mark
. Aspiring Champion: Bolt pistol, Boltgun
. 4x Marine w/ boltgun: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon
Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon
Poxwalkers [3 PL, 70pts]
. 10x Poxwalker: 10x Improvised weapon
+ Elites +
Possessed [15 PL, 300pts]
. 15x Possessed: 15x Horrifying Mutations
Possessed [15 PL, 300pts]
. 15x Possessed: 15x Horrifying Mutations
+ Heavy Support +
Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger
Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger
++ Supreme Command Detachment +3CP (Chaos - Death Guard) [25 PL, 490pts, 3CP] ++
+ Configuration +
Detachment CP [3CP]
Plague Company: The Poxmongers
+ Primarch | Daemon Primarch | Supreme Commander +
Mortarion [25 PL, 490pts]: 1. Miasma of Pestilence, 4. Blades of Putrefaction, 5. Putrescent Vitality, Warlord
++ Fortification Network 0CP (Chaos - Daemons) [5 PL, 95pts] ++
+ Configuration +
Chaos Allegiance: Nurgle
Detachment CP: Command Benefit
+ Fortification +
Feculent Gnarlmaws [5 PL, 95pts]: Feculent Gnarlmaw
++ Total: [100 PL, 12CP, 2,000pts] ++
The Standout Features
- Nurgle Possessed and the Feculent Gnarlmaw team to give this list some powerful flexibility out of the gate.
- Plagueburst Crawlers continuing to be one of the best units in 9th.
- Mortarion flexibly able to deploy on-board with Warptime or wander in from Tactical Reserves if the matchup requires it.
Why it's Interesting in 9th
It's always cool to spot a new combo out in the wild and go "huh, neat". 9th hasn't been massively kind to Possessed, as they've lost access to the Daemonkin Ritualists detachment and are very vulnerable to blast weapons. Combining them with a Feculent Gnarlmaw is an interesting new angle but actually makes a tonne of sense - while it'll be a bit of a squeeze, the two units can probably bundle in around it and that makes them both much more durable (going to a 1+ save) and also providing extreme reach - as long as they start their turn within the aura, they can advance and charge, so with Warptime that lets one squad reach out a huge distance on the first turn, likely closing in on and engaging whatever the opponent has mid-board. While surprisingly few of the War of the Spider strats can affect Possessed, they can pick up an AP boost if needed, and just like with the Boyz from the previous list they're well positioned against many targets in the metagame. Frankly, a lot of opponents aren't going to ask enough questions about what the Gnarlmaw actually does and get caught out by how rapidly the first possessed unit is going to be down their throat.
Trying to clear two units of Possessed out of the mid-board is going to occupy the attention of most opponents enough such that the Plagueburstt Crawlers can rack up some damage unmolested, and Morty can strike at the right time to do maximum damage. In late 8th, people had figured out that the best way to use Morty was to hold him behind L-blocks as a mid-late game asset, and Tactical Reserves provides an even safer, more reliable way to do that (and this list has plenty of CP so it doesn't need to worry about the cost). An opponent that's already suffered the losses inherent in trying to contest the mid board against lots of Possessed is unlikely to be in a great position to deal with another tough, flexible threat, and some opponents are just going to be overwhelmed by this.
The only thing I'd change about this list is cutting the Poxwalkers - without Obsec they're just not worth it in my opinion, and by dropping them and freeing up another 20pts somewhere (which you could do by swapping the PBCs to entropy cannons) you can have two full Contaminated Monstrosity Chaos Spawn squads and make the detachment a patrol. That does a much better job of doubling down on what the list is trying to do, giving you even more tough threats to fire at the mid-board. Even as it is, however, the list is still extremely dangerous, and it'll be interesting to see if more people try the Gnarlmaw/Possessed combo now it's been spotted (as it's doable with CSM Possessed too).
Aidan Barkley's Chaos - 4th Place
Credit: TheChirurgeon
The List
Army List - Click to Expand
++ Vanguard Detachment -3CP (Chaos - Death Guard) [79 PL, -7CP, 1,521pts] ++
Plague Company: Mortarion's Anvil
+ HQ +
Malignant Plaguecaster [5 PL, -1CP, 100pts]: 1. Miasma of Pestilence, 4. Blades of Putrefaction, 6. Arch-Contaminator, Plaguechosen
+ Troops +
Plague Marines [6 PL, 120pts]
. Plague Champion: Boltgun, Plaguesword
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
Plague Marines [6 PL, 120pts]
. Plague Champion: Boltgun, Plaguesword
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
Plague Marines [10 PL, 192pts]
. Plague Champion: Boltgun, Plaguesword
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
. Plague Marine w/ melee weapons: 2nd Plague knife
+ Elites +
Biologus Putrifier [4 PL, 65pts]
Foul Blightspawn [5 PL, 85pts]
Foul Blightspawn [5 PL, 85pts]
Foul Blightspawn [5 PL, 85pts]
+ Fast Attack +
Chaos Spawn [5 PL, -1CP, 115pts]: Chaos Spawn, Chaos Spawn, Chaos Spawn, Chaos Spawn, Chaos Spawn, Contaminated Monstrosity
+ Heavy Support +
Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger
Plagueburst Crawler [8 PL, 170pts]: 2x Plaguespitter, Heavy slugger
+ Dedicated Transport +
Chaos Rhino [4 PL, -1CP, 78pts]: Combi-bolter, Contaminated Monstrosity
Terrax-Pattern Termite Assault Drill [8 PL, -1CP, 136pts]: Contaminated Monstrosity
. Storm Bolters: 2x Storm bolter
++ Patrol Detachment 0CP (Chaos - Daemons) [22 PL, -1CP, 473pts] ++
Chaos Allegiance: Chaos Undivided
+ HQ +
Lord of Change [14 PL, -1CP, 275pts]: Baleful sword, Bolt of Change, Gaze of Fate, Incorporeal Form, Infernal Gateway, The Impossible Robe, Warlord
. Exalted Lord of Change: 5. Aura of Mutability
+ Troops +
Nurglings [4 PL, 90pts]
. 5x Nurgling Swarms: 5x Diseased claws and teeth
Nurglings [2 PL, 54pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
Nurglings [2 PL, 54pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
++ Total: [101 PL, -8CP, 1,994pts] ++
The Standout Features
- After some artistic differences with The Beasts, Big Bird returns backed up by the Blight Bois.
- Another Plague Company shows up, with Mortarion's Anvil letting the melee-specced Plague Marines heroic on demand.
- Drill-transported Blight Bomb provides a deadly point-and-click answer.
Why it's Interesting in 9th
So, after a month of writing these we're finally getting to a point where we've very nearly seen all the pieces that make this work before. We know the super Lord of Change is good, we know Nurglings are good, and we've seen Plague Marines performing already, including in the Blight Bomb Drill.
Even then, there are still some new things here. Among its many, many treasures (seriously, what a wild book) War of the Spider provided some quite hefty boosts for melee Plague Marines, and given that the roles the units are likely to play here are 2x midboard objective holder and one push unit in the drill, I like the choice to load them up as melee killers, as when it matters it'll probably be more relevant than the random shots would be at other times. Giving them the ability to intervene also makes them especially good at holding onto objectives, as it prevents something like a guard squad nosing on and temporarily contesting the position.
Elsewhere, the other notable difference from similar lists is that this one goes all-in on the Foul Blightspawn. That's particularly effective with the super Lord of Change, as it provides them a reliable LoSir provider who will be chilling out mid-board where they want to be a lot of the time, also being able to cover them when they reposition.
That's kind of it - the novelty from the melee PMs is cool, but ultimately by this point you know the tools this list leans on are extremely powerful, and you need to have a plan to beat it.
Wrap Up
That brings us to the end of another fine crop, and as mentioned we should have some tasty treats to look at next week as well thanks to the Invasion GT. Check back in with us then, and in the meantime if you have any comments, questions or suggestions hit us up at contact@goonhammer.com.