Army List - Click to Expand
++ Battalion Detachment 0CP (Tyranids 9th Temp) [101 PL, 8CP, 1,700pts] ++
+ Configuration [12CP] +
[Reference] Synaptic Imperatives
Hive Fleet
. . Kraken: Adaptive Adaptation (Kraken), Questing Tendrils
+ Stratagems [-2CP] +
Rarefied Enhancements [-2CP]: 2x 1 Extra Bio-artefact [-2CP]
+ No Force Org Slot [15 PL, 160pts] +
Tyrant Guard [15 PL, 160pts]
. . Tyrant Guard (Lash/Cleaver) [40pts]: Lash Whip and Bonecleaver, Rending Claws
. . 3x Tyrant Guard (Scything) [120pts]: 3x 2x Scything Talons, 3x Rending Claws
+ HQ [16 PL, -1CP, 310pts] +
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Onslaught, Power: Paroxysm, Power: Synaptic Lure, Relic: Resonance Barb, Warlord, Warlord Trait: One Step Ahead
Winged Hive Tyrant [11 PL, -1CP, 210pts]: Adrenal Glands [15pts], Lash Whip and Monstrous Bonesword, Power: Onslaught, Power: Psychic Scream, Power: Synaptic Lure, Relic: The Reaper of Obilterax, Stratagem: Hive Predator [-1CP], Toxin Sacs [5pts], Warlord Trait: Direct Guidance
+ Troops [16 PL, 310pts] +
Gargoyles [4 PL, 80pts]
. . 10x Gargoyle [80pts]: 10x Fleshborer
Tyranid Warriors [8 PL, 150pts]: Adrenal Glands [15pts], Flesh Hooks [5pts]
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior (Bio-cannon) [30pts]: Lash Whip and Bonesword, Venom Cannon [5pts]
Tyranid Warriors [4 PL, 80pts]
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior (Bio-cannon) [30pts]: Lash Whip and Bonesword, Venom Cannon [5pts]
+ Elites [24 PL, -1CP, 410pts] +
Deathleaper [5 PL, -1CP, 95pts]: Flesh Hooks, Lictor claws and talons, Stratagem: Hive Predator [-1CP], Warlord Trait: Alien Cunning
Pyrovores [6 PL, 90pts]
. . 3x Pyrovore [6 PL, 90pts]: 3x Acid Maw, 3x Flamespurt
Pyrovores [6 PL, 90pts]
. . 3x Pyrovore [6 PL, 90pts]: 3x Acid Maw, 3x Flamespurt
Pyrovores [2 PL, 30pts]
. . Pyrovore [2 PL, 30pts]: Acid Maw, Flamespurt
Venomthropes [5 PL, 105pts]
. . 3x Venomthrope [105pts]: 3x Toxic Lashes
+ Fast Attack [24 PL, 420pts] +
Raveners [8 PL, 150pts]
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
Raveners [8 PL, 150pts]
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
Raveners [8 PL, 120pts]
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
+ Heavy Support [6 PL, 90pts] +
Biovores [6 PL, 90pts]
. . Biovore [3 PL, 45pts]: Chitin-Barbed Fists, Spore Mine Launcher
. . Biovore [3 PL, 45pts]: Chitin-Barbed Fists, Spore Mine Launcher
++ Patrol Detachment -2CP (Tyranids) [15 PL, -2CP, 300pts] ++
+ Configuration [-2CP] +
Detachment Command Cost [-2CP]
Hive Fleet: Kraken
+ HQ [11 PL, 220pts] +
The Swarmlord [11 PL, 220pts]: Bone Sabres, Power: Catalyst, Power: Neuroparasite
+ Troops [4 PL, 80pts] +
Gargoyles [4 PL, 80pts]
. . 10x Gargoyle [80pts]: 10x Fleshborer
Army List - Click to Expand
++ Patrol Detachment -2CP (T'au Empire) [46 PL, 10CP, 837pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Sept Choice: T'au Sept
+ No Force Org Slot +
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
+ HQ +
Commander in Crisis Battlesuit [10 PL, 180pts]: 1. Precision of the Hunter, Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Airbursting Fragmentation Projector, Dominator Fragmentation Launcher, Solid-image Projection Unit, Target Lock
. 2x Marker Drone: 2x Markerlight
Ethereal [5 PL, 85pts]: 2. Sense of Stone, 5. Exemplar of the Kauyon, 6. Wisdom of the Guides, Hover Drone, The Humble Stave
. 2x Marker Drone: 2x Markerlight
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [21 PL, 360pts]
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Early Warning Override
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Shield Generator
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Shield Generator
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Shield Generator
. Crisis Shas'vre: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Iridium battlesuit, Shield Generator
. 5x Shield Drone: 5x Shield Generator
Stealth Battlesuits [4 PL, 80pts]: Homing Beacon
. 2x Stealth Shas'ui w/ Burst Cannon: 2x Burst Cannon
. Stealth Shas'vre: Burst Cannon
+ Fast Attack +
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
++ Patrol Detachment 0CP (T'au Empire) [63 PL, 1,161pts] ++
+ Configuration +
Sept Choice: T'au Sept
+ HQ +
Commander in Crisis Battlesuit [9 PL, 180pts]: 6. Exemplar of the Mont'ka, Missile Pod, Missile Pod, Novasurge Plasma Rifle, Plasma Rifle, Plasma Rifle, The Be'gel Hunter's Plate, Warlord
. 2x Marker Drone: 2x Markerlight
Longstrike [9 PL, 175pts]: 2x Smart Missile System, Railgun, Seeker Missile
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [22 PL, 435pts]
. Crisis Shas'ui: Early Warning Override, Missile Pod, Plasma Rifle, Plasma Rifle
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator
. Crisis Shas'vre: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator, Stimm Injectors
. 5x Shield Drone: 5x Shield Generator
Crisis Battlesuits [20 PL, 311pts]
. Crisis Shas'ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. Crisis Shas'ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. Crisis Shas'ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. Crisis Shas'ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. Crisis Shas'vre: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. 3x Shield Drone: 3x Shield Generator
++ Total: [109 PL, 10CP, 1,998pts] ++
vs.
Dominique Carette - Grey Knights & Armigers: A brick of Paladins with a large number of Interceptors in support, then a trio of Freeblade Helverins to hold the home objective and provide some firepower.
Army List - Click to Expand
++ Patrol Detachment 0CP (Imperium - Grey Knights) [84 PL, 10CP, 1,535pts] ++
+ Configuration [12CP] +
Brotherhood: Preservers
Detachment Command Cost
+ HQ [10 PL, -1CP, 220pts] +
Grand Master in Nemesis Dreadknight [10 PL, -1CP, 220pts]: 2: Empyric Amplification, 3: Sanctuary, 4: First to the Fray, Brotherhood Psyker Power, Dreadfist, Dreadknight teleporter [10pts], Gatling Psilencer [20pts], Grand Master Chapter, Heavy Psycannon [20pts], Nemesis Daemon Greathammer [10pts], Shield of Humanity [-1CP], Sigil of Exigence
+ Troops [6 PL, 110pts] +
Strike Squad [6 PL, 110pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 4x Grey Knight (Sword) [88pts]: 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar [22pts]: Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword
+ Elites [32 PL, -1CP, 605pts] +
Brotherhood Ancient [6 PL, -1CP, 115pts]: 1: Gate of Infinity, 3: Unyielding Anvil, Brotherhood Psyker Power, Exemplar of the Silver Host [-1CP], Frag & Krak grenades, Gem of Inoktu [1 PL, 15pts], Radiant Exemplar, Sacred Banner (Aura), Storm Bolter, Warlord
Paladin Squad [26 PL, 490pts]: 5: Armoured Resilience, 6: Etheral Castigation, Frag & Krak grenades
. Paladin (Psycannon) [55pts]: Psycannon (Terminator) [10pts]
. . Nemesis Force Sword: Nemesis Force Sword
. Paladin (Psycannon) [55pts]: Psycannon (Terminator) [10pts]
. . Nemesis Force Sword: Nemesis Force Sword
. Paladin (Psycannon) [55pts]: Psycannon (Terminator) [10pts]
. . Nemesis Force Sword: Nemesis Force Sword
. Paladin (Psycannon) [55pts]: Psycannon (Terminator) [10pts]
. . Nemesis Force Sword: Nemesis Force Sword
. 5x Paladin (Sword) [225pts]: 5x Nemesis Force Sword, 5x Storm Bolter
. Paragon [45pts]: Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword
+ Fast Attack [32 PL, 520pts] +
Interceptor Squad [16 PL, 260pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 9x Interceptor (Sword) [234pts]: 9x Nemesis Force Sword, 9x Storm Bolter
. Interceptor Justicar [26pts]: Frag & Krak grenades, Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword
Interceptor Squad [16 PL, 260pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 9x Interceptor (Sword) [234pts]: 9x Nemesis Force Sword, 9x Storm Bolter
. Interceptor Justicar [26pts]: Frag & Krak grenades, Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword
+ Dedicated Transport [4 PL, 80pts] +
Rhino [4 PL, 80pts]: Storm bolter
++ Super-Heavy Auxiliary Detachment -3CP (Imperium - Imperial Knights) [24 PL, -3CP, 465pts] ++
+ Configuration [-3CP] +
Detachment Command Cost [-3CP]
Questor Allegiance: Custom, Martial Tradition: Hunters of Beasts, Questor Imperialis
+ Lord of War [24 PL, 465pts] +
Armiger Helverins [24 PL, 465pts]
. Armiger Helverin [8 PL, 155pts]: 2x Armiger Autocannon, Freeblade, Martial Tradition: Hunters of Beasts, Questor Imperialis , Questor Ironhail Heavy Stubber
. Armiger Helverin [8 PL, 155pts]: 2x Armiger Autocannon, Freeblade, Martial Tradition: Hunters of Beasts, Questor Imperialis , Questor Ironhail Heavy Stubber
. Armiger Helverin [8 PL, 155pts]: 2x Armiger Autocannon, Freeblade, Martial Tradition: Hunters of Beasts, Questor Imperialis , Questor Ironhail Heavy Stubber
++ Total: [108 PL, 7CP, 2,000pts] ++
Thoughts
A challenger approaches! Adding an Armiger Freeblade trio to various Imperium lists certainly looked like an interesting option from the Tau book, and this looks like a great fit for it. Paladins can lock down the board centre, Interceptors can flit around the board scoring Purifying Ritual and causing mayhem, and the Helverins can sit at home being pretty difficult to flip off objectives while still adding serious shooting value, a combo that Grey Knights don't really have much of natively. An extra point of AP on their guns makes a huge difference to how viable they are as damage dealers, and the Freeblade trait they've taken here is pretty strong in the metagame.
To be fair, not that much of what they're bringing really stands out in this game - it's The Scouring again, so no true home objectives, and they're definitely a target for Longstrike, but even here they can move up to the closer objectives early on, freeing the rest of the list to be pretty aggressive, and threaten to zip up and deny an objective later on because of how close together everything is, and the Tau's relative lack of ObSec.
The low ObSec in the Tau list definitely feels like their number one problem. The big Paladin brick is scary, but the Tau have the numbers to kill it, to the point where I think there would be a serious argument for Combat Squading it to spread its impact out over two turns. Thanks to the boosted aura range from the Preservers Warlord trait, the Brotherhood Ancient can hand out Unyielding Anvil's ObSec to units across multiple of the objectives on this map. Because the Kroot can be annihilated at speed, that makes it very easy for the Grey Knights to deny primary to the Tau for as long as they're on the table, building up points on Stranglehold and Purifying Ritual as they go. While I do expect the Grey Knights to eventually run out of stuff, it feels like they can probably keep the Tau Primary score so low through to the mid game that it doesn't matter.
From the Tau's point of view, their advantage is that they can pretty easily score highly on Secondaries - To The Last feels safe, Abhor is likely to give plenty of points, and this feels like a game where taking Decisive Action and going Kauyon, avoiding the need to push for the middle objective till turn three, might be a strong third. That allows turns one and two to be spent dealing as much damage as physically possible, while trying their level best to pick up a four and a Strategic Scan from the Primary, before flipping to a more aggressive posture on turn three, aiming to deny the Grey Knight's scoring from there, and prevent them completing their Secondaries. From the scoreline, I would guess that the Grey Knights were still too much of a going concern too deep into the game, and that their ObSec advantage let them punch above their weight even when down on stuff, as although the Tau clearly did start scoring (which basically doesn't happen unless they're ahead on damge), they weren't able to level the playing field in time.
Result
Grey Knight & Armiger Victory - 91-79
Dominique Carette - Grey Knights and Armigers - 1st Place
Imperial Knight Armiger Helverin. Credit: Pendulin
The List
See showdown.
Archetype
Paladins, Interceptors and Armigers - oh my!
Thoughts
Covered in the showdown, and a very cool combo, and one that I desperately hope doesn't just get immediately switched off by the Nephilim CP changes - Freeblades are super cool, but 3CP is a heck of a barrier to entry. Still, if this turns out to be the only week where this was viable, well done to Dominique for finding an awesome build and putting it to work.
The Best of the Rest
There were 5 players on 4-1 records. They were:
- 2nd - Mark Wang - Adeptus Custodes: Emperor's Chosen Goodstuff with Bikes and Sagittarum.
- 3rd - Zach Comeau - Tau: See showdown.
- 4th - Francois Lalonde - Craftworlds: Hail of Doom, sporting a Battalion loaded with Guardian Defenders and a Webway Gate to deploy them. We kind of have to assume something is going to change with Hail soon, but if it doesn't or gets a light touch, this list is one to come back to as it's much easier to adapt CP-wise than many of the Hail builds.
- 5th - Jean Masson - Tyranids: Leviathan Goodstuff with two Harpies.
- 6th - Rohan Kiska - Tau: Tau Sept Goodstuff with Shadowsun, Longstrike and lots of Crisis Suits.
North Wales Open: Chester Invasion
30-player, 5-round Grand Tournament in England, GB on June 18 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission - The Scouring
Matt Robertson - Tyranids:
Army List - Click to Expand
ARMY FACTIONS USED: Tyranids
TOTAL ARMY POINTS: 2000
REINFORCEMENT POINTS: 0
NUMBER OF UNITS: 17
PRE GAME STRATS: 2 x Rarefied enhancements, 2x Hive Predator
STARTING COMMAND POINTS: 6
WARLORD & TRAIT: Neurothrope – One step ahead
ARMY TRAIT: Kraken
SECONDARY OBJECTIVES
NO PRISONERS: 174
TO THE LAST: Winged Hive Tyrant, Tyrant Guard & Swarmlord
TITAN HUNTER: N/A
BRING IT DOWN: 4
ASSASSINATE: 16
ABHOR THE WITCH: 9
++++++++++++++++++++++++++++++++++
== Batallion Detachment [92PL, 1540pts] ==
HQ1: Winged Hive Tyrant [11PL, 205pts] Adrenal Glands, The Reaper of Obliterax, Direct guidance (Onslaught, Psychic Scream)
HQ2: Neurothrope [5PL, 100pts] one step ahead , Resonance Barb (Onslaught, Paroxysm, Catalyst)
EL: 3 Pyrovores [6PL, 90pts]
EL: 3 Pyrovores [6PL, 90pts]
EL: 2 Pyrovores [4PL, 60pts]
TR: 10 Gargoyles [4Pl, 80pts]
TR: 3 Tyranid Warriors [4PL, 80pts] Dual Boneswords, Deathspitter, Venom Cannon.
TR: 3 Tyranid Warriors [4PL, 80pts] Dual Boneswords, Deathspitter, Venom Cannon.
FA: 5 Raveners [8PL 150pts] Rending Claws, Deathspitters
FA: 5 Raveners [8PL 150pts] Rending Claws, Deathspitters
FA: 5 Raveners [8PL 150pts] Rending Claws, Deathspitters
HVY: 3 Biovores [9PL, 135pts]
NFO: 4 Tyrant Guard [15PL, 170pts] Toxin Sacs
== Patrol Detachment [23PL, 460pts] ==
HQ: Swarmlord [11PL, 220pts] (horror, Neuroparasite)
TR: 3 Tyranid Warriors [4PL, 80pts] Dual Boneswords, Deathspitter, Venom Cannon.
FA: Parasite of Mortrex [4PL, 80pts] Alien Cunning, Gestation sacs
FA: Parasite of Mortrex [4PL, 80pts]
vs.
Dylan Usher - Harlequins: Light Saedath that's all in on tooled up Troupes in Starweavers.
Army List - Click to Expand
++ Battalion Detachment 0CP (Aeldari - Harlequins) [72 PL, 10CP, 1,720pts] ++
+ Configuration +
Saedath Characterisation: Light: Blaze of Light
+ Stratagems +
Stratagem: Treasures of the Aeldari [-1CP]
+ HQ +
Troupe Master [5 PL, -1CP, 115pts]: 3: A Foot in the Future, Fusion Pistol, Harlequin's Kiss, Player of the Light, Queen of Shards, Stratagem: Favoured of the Laughing God, Warlord
. Cegorach's Rose
Troupe Master [5 PL, 105pts]: Aeldari Power Sword, Fusion Pistol, Veiled King
. The Storied Sword
+ Troops +
Troupe [4 PL, 105pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Kiss, Neuro Disruptor
. Player: Harlequin's Embrace, Neuro Disruptor
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Kiss
Troupe [4 PL, 105pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Kiss, Neuro Disruptor
. Player: Harlequin's Embrace, Neuro Disruptor
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Kiss
Troupe [4 PL, 105pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Kiss, Neuro Disruptor
. Player: Harlequin's Embrace, Neuro Disruptor
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Kiss
Troupe [4 PL, 105pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Kiss, Neuro Disruptor
. Player: Harlequin's Embrace, Neuro Disruptor
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Kiss
Troupe [4 PL, 105pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Kiss, Neuro Disruptor
. Player: Harlequin's Embrace, Neuro Disruptor
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Kiss
Troupe [4 PL, 105pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Kiss, Neuro Disruptor
. Player: Harlequin's Embrace, Neuro Disruptor
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Kiss
+ Elites +
Solitaire [6 PL, 110pts]
+ Dedicated Transport +
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
++ Patrol Detachment -2CP (Aeldari - Harlequins) [13 PL, -3CP, 280pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Saedath Characterisation: Light: Blaze of Light
+ Stratagems +
Stratagem: Treasures of the Aeldari [-1CP]
+ HQ +
Shadowseer [5 PL, 100pts]: 3. Mirror of Minds (Witchfire), 6. Webway Dance (Aura) (Blessing), Shuriken Pistol
. The Laughing God's Eye
+ Troops +
Troupe [4 PL, 105pts]
. Lead Player: Harlequin's Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin's Caress
. Player: Fusion Pistol, Harlequin's Embrace
. Player: Harlequin's Kiss, Neuro Disruptor
. Player: Harlequin's Kiss, Neuro Disruptor
Troupe [4 PL, 75pts]
. Lead Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
. Player: Harlequin's Blade, Shuriken Pistol
++ Total: [85 PL, 7CP, 2,000pts] ++
Thoughts
Starweavers vs. Raveners - fight! Bluntly - this is the absolute perfect mission for the Tyranids in this matchup. Matt is on the Kraken Pressure express, and The Scouring lets it do exactly what it wants to - roll the opponent over. On something like a corner deployment I think this Harlequin list would have a better chance than most in this game, as with so many stacked boats it might be able to use its speed to avoid getting slammed full on by Kraken, and make dents in key positions to try and score. Here...not so much. Short edge deployment and highly clustered objectives mean that the Tyranids can demand that the game be played on their terms, and unless the Harlequins get very lucky the first time they try and fight back, they're just going to get ground out of the game. They do at least have ObSec bodies to push back against Hive Commander, but their units are going to die so quickly once they leave their boats that it won't last forever. The Tyranids duly took a fairly comfortable win here.
Result
Tyranids Victory - 94-58
Matt Robertson - Tyranids - 1st Place
Credit: PierreTheMime
The List
See showdown.
Archetype
Kraken Pressure
Thoughts
Not much else to say here - very similar to Tyler's list above, and jsut as viciously effective here (paricularly in regular event winner Matt's hands).
The Best of the Rest
There were 5 players on 4-1 records. They were:
- 2nd - Peter Duff - Chaos Knights: House Vextrix War Dog spam, with a spicy Iconoclast Freeblade Karnivore along for the ride, popping out of Warp Borne Stalker.
- 3rd - Eric Hoerger - Tyranids: Leviathan Goodstuff with a Pyrovore pod.
- 4th - Chris Kinnari - Necrons: Eternal Expansionists with lots of small units of fast stuff, a big hammer squad of Skorpekh, then two Transcendent C'tan and a tooled-up Catacomb Command Barge as To The Last targets.
- 5th - Dylan Usher - Harlequins: See showdown.
- 6th - Alaeze Ugoala - Chaos Knights: House Herpetrax with a tooled up Abominant, six Herpetrax Stalkers, and then a trio of Dreadblade War Dogs.
Wrap Up
If the bell rang now that would be a wrap for Tyranids as Nachmund champions, but we've still probably got a couple more weeks of events with the old pack before Nephilim takes flight - will we see any upsets? Find out next week, and in the meantime make sure to check out our Nephilim coverage if you haven't already.