Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Space Marines) [103 PL, 8CP, 2,000pts] ++
+ Configuration +
**Chapter Selector**: White Scars
+ Stratagems +
Relics of the Chapter [-2CP]: 2x Number of Extra Relics
+ HQ +
Khan on Bike [6 PL, 110pts]: Wrath of the Heavens
Lieutenants [4 PL, -1CP, 75pts]
. Lieutenant in Reiver Armour: Plume of the Plainsrunner, Rites of War, Stratagem: Hero of the Chapter
Primaris Chaplain on Bike [7 PL, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Chapter Command: Master of Sanctity, Litany of Hate, Reliquary of Gathalamor, Warlord, Wise Orator
+ Troops +
Assault Intercessor Squad [5 PL, 95pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol
Assault Intercessor Squad [5 PL, 95pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol
Incursor Squad [5 PL, 105pts]
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant
+ Elites +
Apothecary [5 PL, -1CP, 90pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter
Bladeguard Veteran Squad [10 PL, 175pts]
. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
. Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Bladeguard Veteran Squad [10 PL, 175pts]
. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield
. Bladeguard Veteran Sergeant: Heavy Bolt Pistol
Vanguard Veteran Squad [7 PL, 140pts]: Jump Pack
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Lightning Claw, Storm shield
Vanguard Veteran Squad [7 PL, 140pts]: Jump Pack
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Lightning Claw, Storm shield
+ Fast Attack +
Attack Bike Squad [6 PL, 165pts]
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
Attack Bike Squad [6 PL, 165pts]
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
Inceptor Squad [14 PL, 220pts]: 3x Inceptor, Inceptor Sergeant, Plasma Exterminator x2
+ Dedicated Transport +
Land Speeder Storm [3 PL, 55pts]
Land Speeder Storm [3 PL, 55pts]
++ Total: [103 PL, 8CP, 2,000pts] ++
Army List - Click to Expand
++ Patrol Detachment -2CP (Aeldari - Drukhari) [42 PL, 12CP, 749pts] ++
+ Configuration +
Obsession: Kabal of the Black Heart: Thirst for Power
+ HQ +
Drazhar [7 PL, 135pts]
+ Troops +
Kabalite Warriors [3 PL, 50pts]
. 3x Kabalite Warrior: 3x Splinter Rifle
. Kabalite Warrior w/ Special Weapon: Blaster
. Sybarite: Splinter Rifle
+ Elites +
Incubi [8 PL, 144pts]
. 8x Incubi: 8x Klaive
. Klaivex: Klaive
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
+ Dedicated Transport +
Raider [5 PL, 85pts]: Dark Lance, Kabal
Raider [5 PL, 85pts]: Dark Lance, Kabal
Raider [5 PL, 85pts]: Dark Lance, Kabal
Raider [5 PL, 85pts]: Dark Lance, Kabal
++ Patrol Detachment -2CP (Aeldari - Drukhari) [40 PL, -2CP, 800pts] ++
+ Configuration +
Obsession
. *Custom Coven*: Dark Technomancers (All-Consuming)
+ Stratagems +
Stratagem: Prizes from the Dark City [-1CP]
+ HQ +
Haemonculus [4 PL, -1CP, 80pts]: Master Regenerist, Stratagem: Tolerated Ambition, The Helm of Spite
+ Troops +
Wracks [6 PL, 110pts]
. Acothyst: Liquifier Gun, Wrack Blade
. Wrack w/ Special Weapon: Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. 7x Wracks: 7x Wrack Blade
Wracks [3 PL, 60pts]
. Acothyst: Liquifier Gun, Wrack Blade
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
Wracks [3 PL, 60pts]
. Acothyst: Liquifier Gun, Wrack Blade
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
+ Heavy Support +
Cronos [12 PL, 245pts]
. Cronos: Spirit Probe, Spirit Vortex
. Cronos: Spirit Vortex
. Cronos: Spirit Vortex
Cronos [12 PL, 245pts]
. Cronos: Spirit Probe, Spirit Vortex
. Cronos: Spirit Vortex
. Cronos: Spirit Vortex
++ Patrol Detachment 0CP (Aeldari - Drukhari) [20 PL, 2CP, 450pts] ++
+ Configuration +
Obsession: Cult of Strife: The Spectacle of Murder
+ HQ +
Succubus [3 PL, 60pts]: 1 - Adrenalight (Combat Drug), Dark Lotus Toxin, Precision Blows, Razorflails, Warlord
+ Troops +
Wyches [3 PL, 50pts]: *Random x 2* (Combat Drug)
. Hekatrix: Hekatarii Blade, Splinter Pistol
. 4x Wych: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
+ Fast Attack +
Hellions [7 PL, 170pts]: *Random x 2* (Combat Drug)
. Helliarch: Hellglaive
. 9x Hellion: 9x Hellglaive, 9x Splinter Pods
Hellions [7 PL, 170pts]: *Random x 2* (Combat Drug)
. Helliarch: Hellglaive
. 9x Hellion: 9x Hellglaive, 9x Splinter Pods
++ Total: [102 PL, 12CP, 1,999pts] ++
The Standout Features
- Another counter-Drukhari Drukhari build brings together Cronos and the damage-dealing power of Hellions.
- Technomancer Wracks, Incubi and some of the regular cast of characters round things out.
Why it's Interesting in 9th
The second of our three undefeated lists sees Drukhari claim their near mandatory place in any modern top four. Just like some of the builds from Australia, however, Curt's list represents a clear evolution in technology that positions him very effectively for the mirror while also dodging some possible counters. The two key tools he brought to the table were Cronos and 2x10 Hellions. Dark Technomancer Cronos are, as already covered above, extremely nasty and cost effective units, and something I didn't highlight above and probably should of is the importance of being able to push them to T7 with a nearby Haemoculus. This (plus a natural 3+ save) makes them way sturdier against the massed S6 and S7 shooting that many counter-Drukhari plans are going to bring to the table, with volkite culverins and belleros cannons seeing a particularly steep drop off in effectiveness compared to what they can do to flying boats. Add Master Regenerist to the Haemi for big heals and you've got a substantially sturdier core than Drukhari can otherwise muster, and it's notable that this list cuts down to a mere four Raiders in recognition of getting durability from elsewhere.
The other part of the equation here is the pair of 10-model Hellion units, who feel really good in the mirror. Drukhari aren't generally sporting much D2 firepower that can operate at long range, meaning these can stay out of harm's way until they're ready to zip in and cleave through multiple units in rapid succession, especially when you factor in their ability to pretty much just evaporate a unit of Incubi or a Succubus with Eviscerating Fly-by. We saw these in Brad Chester's anti-Drukhari Drukhari list last week as well, but I think the shell here fits them even better. In non-Drukhari matchups, having the solid anchor of the Cronos units for these to operate makes them a much more multi-dimensional unit rather than just another powerful trade piece, and the stuff they're very weak to (e.g. Fire Raptors) is generally much less good against the floating tentacle monsters. Shoring up weaknesses works both ways too - Cronos aren't as deadly in melee as most Drukhari units, but at 10 models a squad of Hellions is an appaling hammer blow with Art of the Kill, so committing valuable units while they're on the board is never safe. Finally, they're another unit that really, really likes Pain Syphon, and has a reasonable shot at finishing off some stragglers with their shooting to switch it on. I really, really like the combination here, and if you forced me to choose I think I'd say this is the most powerful of the four Drukhari lists we've looked at this week.
The rest of this is all pretty unsurprising - you've got some Techno Wracks, the murder Succbus does show up here, and some Incubi and Drazhar add further melee crunch for when the Hellions are busy elsewhere. It's a fantastic list overall, and the second place undefeated finish it put in was very well deserved.
Daniel Kennedy - Imperium - 3rd Place
Custodes Telemon Dreadnought. Credit: CrabStuffedMushrooms
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [93 PL, 11CP, 1,723pts] ++
Forge World Choice Forge World: Mars
+ HQ +
Belisarius Cawl [10 PL, -1CP, 200pts]: Mechanicus Locum, Warlord Trait (Mars): Static Psalm-Code
Tech-Priest Manipulus [4 PL, 70pts]: Magnarail lance, Relic: Raiment of the Technomartyr, Warlord, Warlord Trait (Engine War): Divinations of the Magos
+ Troops +
Kataphron Breachers [10 PL, 140pts]
Kataphron Breacher: Arc Claw, Heavy Arc Rifle Kataphron Breacher: Arc Claw, Heavy Arc Rifle Kataphron Breacher: Arc Claw, Heavy Arc Rifle Kataphron Breacher: Arc Claw, Heavy Arc Rifle
Kataphron Breachers [10 PL, 140pts]
Kataphron Breacher: Arc Claw, Heavy Arc Rifle Kataphron Breacher: Arc Claw, Heavy Arc Rifle Kataphron Breacher: Arc Claw, Heavy Arc Rifle Kataphron Breacher: Arc Claw, Heavy Arc Rifle
Skitarii Vanguards [3 PL, 45pts] 4x Skitarii Vanguard: 4x Radium Carbine Vanguard Alpha: Radium Carbine
+ Elites +
Corpuscarii Electro-Priests [6 PL, 140pts]
10x Corpuscarii Electro-Priest: 10x Electrostatic Gauntlets
Servitors [2 PL, 30pts]: 4x Servo-arm
Sicarian Ruststalkers [4 PL, 70pts]
Ruststalker Princeps (Razor) 4x Sicarian Ruststalker (Razor/Chordclaw): 4x Chordclaw, 4x Transonic Razor
+ Fast Attack +
Ironstrider Ballistarii [8 PL, 150pts] Ironstrider Ballistarius: Twin Cognis Lascannon Ironstrider Ballistarius: Twin Cognis Lascannon
Serberys Raiders [6 PL, 144pts]: Serberys Raider Alpha 8x Serberys Raider: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine
Serberys Raiders [6 PL, 144pts]: Serberys Raider Alpha 8x Serberys Raider: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine
+ Heavy Support +
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon
++ Auxiliary Support Detachment -2CP (Imperium - Adeptus Custodes) [14 PL, -2CP, 275pts] ++
+ Configuration +
Shield Host: Shadowkeepers
+ Heavy Support +
Telemon Heavy Dreadnought [14 PL, 275pts]: Arachnus Storm Cannon Telemon Caestus
The Standout Features
- AdMech and a Telemon come together to build a list fully ready for Raider blasting.
- Large Serberys Raider units provide a formidable early gauntlet to throw down.
- Cawl's large golden son provides a rock-solid anchor to pivot around in emergencies.
Why it's Interesting in 9th
Sometimes in this line of work you're reading through a list, nodding along and not seeing anything too unusual and then you'll get to a new detachment and fully double take at the surprise waiting for you.
This list, the final undefeated one from the event, is pretty much a poster child for that experience. A fairly by the numbers Mars AdMech build that suddenly develops a mild case of Auxiliary Telemon in the last few lines. Huh. Well OK then.
Having mulled it over, I can kind of see it. Even with zero stratagem support a Telemon is still extremely durable, being tougher than a Knight against D2 firepower, and can operate extremely independently, just gradually dealing and soaking up damage wherever you need it. A super sturdy anchor like this is one of the few things that the current AdMech book isn't so good at throwing up, and it makes the risk of melee-heavy opponents being able to overwhelm this army's battle line in the mid game much lower. While it has to give up a few AdMech tricks (notably, no Fusilave) to pack the Telemon in, its still got easily enough shooting that it can capitalise on any turn of stumbling from the opponent, and between the Serberys first wave and the Kataphron/Dreadnought follow up it really stacks the deck in favour of that happening. Any game where the baddies take a swing and a miss at the Telemon is going to be an absolute disaster for them, and especially with so many people teching towards D2 firepower that's going to happen pretty often.
I do basically mean what I said about this being unsurprising otherwise - the only thing here that's even slightly out of the ordinary is squeezing in some Ruststalkers for objective play via Circuitous Assassins, and even that's been seen a reasonable amount. Outside of the innovative addition of the Telemon anchor, this list serves as a proper end-run for how enduring the strengths of the Engine War-buffed 8th Edition rules for AdMech have proven in 9th. Congratulations to Daniel, and I hope you'll be back in the future bringing us similarly ingenious innovations with the new book.
Jon Tulman - Death Guard - 4th Place
Credit: Robert "TheChirurgeon" Jones
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Death Guard) [100 PL, 2,000pts, 9CP] ++
+ Configuration +
Plague Company: The Inexorable
+ Stratagems +
Gifts of Decay [-2CP]: 2x Additional Relics
+ No Force Org Slot +
Tallyman [4 PL, 70pts]: Tollkeeper
+ HQ +
Malignant Plaguecaster [5 PL, 95pts]: 4. Putrescent Vitality, 5. Curse of the Leper, Bolt pistol, Plague Skull of Glothila
Malignant Plaguecaster [5 PL, 95pts]: 1. Miasma of Pestilence, 6. Gift of Plagues, Bolt pistol
+ Troops +
Poxwalkers [5 PL, 100pts]
. 20x Poxwalker: 20x Improvised weapon
Poxwalkers [5 PL, 90pts]
. 18x Poxwalker: 18x Improvised weapon
Poxwalkers [2 PL, 50pts]
. 10x Poxwalker: 10x Improvised weapon
+ Elites +
Blightlord Terminators [10 PL, 210pts]
. Blightlord Champion: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
Chaos Contemptor Dreadnought [8 PL, 175pts, -1CP]: Hellforged cyclone missile launcher, 2x Twin volkite culverin
Deathshroud Terminators [7 PL, 155pts]
. Deathshroud Champion: 2x Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet
Deathshroud Terminators [7 PL, 155pts]
. Deathshroud Champion: 2x Plaguespurt gauntlet
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlet
Foul Blightspawn [5 PL, 85pts]: Ferric Blight, Revolting Stench-vats, Viscous Death, Warlord
+ Fast Attack +
Death Guard Greater Blight Drone [7 PL, 125pts]
Myphitic Blight-haulers [7 PL, 140pts]: Myphitic Blight-hauler
Myphitic Blight-haulers [14 PL, 280pts]: Myphitic Blight-hauler, Myphitic Blight-hauler
+ Heavy Support +
Plagueburst Crawler [9 PL, 175pts]: 2x Entropy cannon, Heavy slugger
++ Total: [100 PL, 9CP, 2,000pts] ++
The Standout Features
- A horde of Inexorable poxwalkers fronts a selection of Death Guard's go-wide threats for a powerful all-rounder build.
- Particularly nasty firepower thanks to a VolCon and some Blight Haulers can grind a bogged down opponent into the dust.
- Tollkeeper provides yet another way to make aforesaid VolCon even nastier.
Why it's Interesting in 9th
We round out the top four with the highest placed 4-1 build, a strong showing for the Death Guard. Like other recent successful Death Guard lists, what stands out here is the choice to go pretty wide with Daemon engine sand other shooting threats, with Blight Haulers notably continuing their quiet rise back towards serious relevance alongside a VolCon and a PBC.
Unlike some of the other similar builds, however, this one contains an unusually large first wave of Poxwalkers, and when you put the whole thing together what you end up with is a plan surprisingly similar to that of the AdMech build we just looked at. You've got a first wave of position holders that's eminantly killable but has enough wounds to trouble armies that have stayed light on anti horde, and then a much, much tougher core that's moving up into position behind them, here the Deathshrouds and Blightlords (with near-mandatory Revolting Stench Vats backup). While an opponent is trying to wade through all of that they're under constant bombardment from the shooting tools (with the Tollkeeper Tallyman doing particularly nasty work with the VolCon), and also eating Smite attrition from the two Plaguecasters, and I suspect what happens reasonably often against this list is that opponents just run out of gas and are ground into the dirt against the Terminator Anvil. When that happens the Haulers and the Drone are still nippy enough to lunch forward for some mid-late game scoring, allowing this army to rack up the high scores that navigated it to the top of its bracket. If the opponent ever needs an extra little nudge towards their demise, the Drone also provides a cheap, flying vector for deploying the Ferric Blight via Flash Outbreak.
Death Guard, appropriately, seem to be bubbling along nicely right now, and Tollkeeper VolCons (also featuring in the other 4-1 list at this event) help an army that already has some decent anti-Druhkari options really go for the throat. Strong work from Jon here navigating it to the top four.
The Rest of the Best
As a five round major, a massive 15 further players finished on 4-1 records. They were:
- 5th - Mark Hertel - Adeptus Mechanicus: Mark brings his Drukhari-murdering AdMech list from Dallas back for another round, racking up a quartet of eye-watering scores from the early rounds (including taking out Sean Nayden's list for the second major running) but falling at the last to Patrick's White Scars.
- 6th - Stephen Christopher - Necrons: A full-fledged Novokh silver tide here, with two full warrior blobs, a third 15-model unit and a full Lychguard phlanx marching to war under the watchful gaze of the Silent King and a selection of buff characters. Another victim of the White Scars after an excellent early run, and notable for taking two victories against Drukhari players.
- 7th - Nick De Veaux - Drukhari: Raider spam reaches it's logical conclusion here in a list sporting a mighty seven of them, split across Black Heart and Poisoned Tongue, giving a balance of power and flexibility. The list also makes the very unusual choice to completely eschew Dark Technomancers in favour of access to the mix of Kabals alongside the Cult of Strife.
- 8th - Jonas Beardsley - Drukhari: Another boat heavy build packs two Ravagers alongside five Raiders, but does still find a place for a couple of units of Technomancer Wracks and a squad of Reavers loaded with grav-talons as troubleshooting units.
- 9th - Sascha Edelkraut - Black Templars: A giant block of VanVets zooms to war alongside Redemptors, Bladeguard and the spicy double super-Chaplain setup that Black Templars have access to. The list packs a nice breadth of solid threats, and can use them to dominate the board very effectively with Devout Push, making this army a force to be reckoned with - Devout Push with Canticle of Hate up is a gigantic pain for lots of lists, including Drukhari, to play around. This list managed an excellent 2-1 record against Drukhari lists, and ran Curt's undefeated build extremely close in the final round, meaning it looks like Templars continue to be a force to be reckoned with in the new metagame.
- 10th - Matt Lorah - Adepta Sororitas: A go-wide Bloody Rose build that eschews any of the named characters in favour of a trio of Seraphim units, providing more rapid response threats than the conventional builds.
- 11th - Davis Frye - Chaos: Incredible energy here, a trio of Iconoclast Knights join a pair of Exalted Keepers and some objective chaff for an absolutely brutal push list, which only the exceptional shooting of Mark Hertel's AdMech was able to put down fast enough to avoid getting bowled over.
- 12th - Kyle Myers - Dark Angels: A fairly classic Ravenwing/Deathwing setup - one massive Deathwing block, lots of Attach Bikes and Deathwing Command Squads/Characters to fill things out.
- 13th - Zachariah Herrmann - Drukhari: Another Raider spam build (here sporting the nifty tech of chain-snares in Black Heart), with seven of the things ferrying the usual contingent of Technomancer Wracks, Wyches and Trueborn around.
- 14th - Shaun Reynolds - Adeptus Mechanicus: A pretty similar Stygies build to Hertel's here, but packing in a second Fusilave instead of one of the transports for a bit of extra utility play.
- 15th - Mike Taylor - White Scars: VanVets, Bladeguard and a character suite provide the core here like in most Scars lists, but the normal Inceptors for shooting support have been traded out for the Drukhari-hunting prowess of Suppressors.
- 16th - Anthony Birdsong - Drukhari: An actual Realspace Raid gets a runabout here, sporting a healthy mix of boat-riding Infantry, with a Technomancers patrol for additional liquification and Drazhar backing it up.
- 17th - Philip Helig - Death Guard: Another Inexorable build that swaps out the Blight Haulers and some of the Poxwalkers seen in the top four build in favour of a second VolCon and PBC, plus the points to fully bulk up the Blightlord unit.
- 18th - Mike DeAngelis - Aeldari: A Drukhari/Craftworlds combo sees MSU Dark Reapers and Wraithseers from a Crafters/Concealment custom faction backing up a forward contingent of Cult of Strife and Blade for Hire models.
- 19th - Benjamin Hunt - Tyranids: Last but not least for today, we've got a Kronos/Kraken mix combining the push power of a Dimachaeron and the Swarmlord, the anti-shooting (and very Technomancer resilient) tarpit of a full Warrior unit, and a firebase made up of Exocrines and Hive Guard.
Wrap Up
Drukhari continue to rack up absurd numbers, but there are still some other factions finding ways to succeed, as seen in Maryland. We'll see a bit more of that tomorrow when we return for a thursday Lightning Round, were we'll quick fire through two more events and also take a look at how the results and feedback and impacted on my thoughts about Drukhari. See regular readers tomorrow, and hit us up at contact@goonhammer.com if you've got any comments, questions and suggestions.