Army List - Click to Expand
++ Battalion Detachment 0CP (Aeldari - Harlequins) [53 PL, 11CP, 1,055pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Masque Form: The Soaring Spite: Serpent's Blood
+ HQ +
Troupe Master [4 PL, -1CP, 70pts]: Choreographer of War, Darkness' Bite, Fusion Pistol, Harlequin's Blade, Plasma Grenades, Soaring Spite: Skystrider, Stratagem: Pivotal Role, The Twilight Fang, Warlord
Troupe Master [4 PL, 76pts]: Choreographer of War, Fusion Pistol, Harlequin's Caress, Plasma Grenades
+ Troops +
Troupe [5 PL, 113pts]
. Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades
Troupe [5 PL, 111pts]
. Player: Fusion Pistol, Harlequin's Caress, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Embrace, Plasma Grenades
Troupe [5 PL, 95pts]
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
Troupe [5 PL, 95pts]
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
Troupe [5 PL, 95pts]
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin's Blade, Plasma Grenades
+ Dedicated Transport +
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
++ Spearhead Detachment -3CP (Aeldari - Craftworlds) [65 PL, -3CP, 945pts] ++
+ Configuration +
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots
Detachment Command Cost [-3CP]
+ HQ +
Autarch with Swooping Hawk Wings [5 PL, 90pts]: Children of Baharroth, Forceshield, Fusion Pistol, Mandiblasters (Autarch), Plasma Grenades, Power sword, Skyleap, The Path of Command
+ Heavy Support +
Night Spinner [8 PL, 135pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult
Night Spinner [8 PL, 135pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult
Night Spinner [8 PL, 135pts]: Doomweaver, Explodes (Hover Tank), Hover Tank, Twin Shuriken Catapult
Support Weapons [12 PL, 150pts]
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
Support Weapons [12 PL, 150pts]
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
Support Weapons [12 PL, 150pts]
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
. Support Weapon: Guardian Crew, Shadow Weaver, Shuriken Catapult, Support Weapons
++ Total: [118 PL, 8CP, 2,000pts] ++
Army List - Click to Expand
Patrol Detachment 0CP (Imperium - Grey Knights) [ 55pl, 1,090pts ]
Brotherhood : Swordbearers
+ HQ +
Brotherhood Librarian [ 7pl, 125pts ], 4: Purifying Flame, 4: Vortex of Doom, Warlord (6: Psychic Epitome), Artisan Nullifier Matrix, Gem of Inoktu, Nemesis Warding Stave, Storm Bolter
Grand Master in Nemesis Dreadknight [11pl, 225pts]: 1: Gate of Infinity, 3: Sanctuary, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Servant of the Throne
+ Troops +
Strike Squad [ 6pl, 110pts ] x4, Grey Knight Justicar, 10x Nemesis Falchion
+ Fast Attack +
Interceptor Squad [ 7pl, 120pts ] x4, Interceptor Justicar, 5x Nemesis Force Sword
+ Heavy Support +
Nemesis Dreadknight [ 8pl, 175pts ]: Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
Nemesis Dreadknight [ 8pl, 175pts ]: Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
+ Dedicated Transport +
Rhino [ 4pl, 80pts ]
Rhino [ 4pl, 80pts ]
Patrol Detachment -2CP (Imperium - Grey Knights) [ 50pl, 910pts ]
Brotherhood : Rapiers
+ HQ +
Brotherhood Techmarine [ 5pl, 95pts ], 1: Gate of Infinity, Armoury of Titan [-1CP] (Aetheric Conduit), Boltgun, Presaged Paralysis
Grand Master in Nemesis Dreadknight [ 11pl, 225pts ], 2: Empyric Amplification, 4: Vortex of Doom, Augury of Aggression, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Shield of Humanity [-1CP] (3: Unyielding Anvil), Armoury of Titan [-1CP] (Sigil of Exigence)
+ Troops +
Strike Squad [ 6pl, 110pts ] x4, Grey Knight Justicar, 10x Nemesis Falchion
+ Fast Attack +
Interceptor Squad [ 14pl, 240pts ] x9, Interceptor Justicar, 10x Nemesis Force Sword
Interceptor Squad [ 14pl, 240pts ] x9, Interceptor Justicar, 10x Nemesis Force Halberd
Total: [ 105 PL, 7CP, 2,000pts ]
Archetype
Dreadknights and Interceptors
Why it's Interesting in 9th
...and we're back to this now. Some interesting minor tweaks here, with different weapons on the Interceptor units lets them adapt to targets, and Presaged Paralysis and Augury of Aggression as nasty trick to spring on an opponent who doesn't read the army list, but fundamentally this is still running off the sheer power of Dreadknights and Interceptors. I'm always a fan of building in a few little extras where possible though, and it's nice to see the full breadth of the Augurium's tools getting a runaround, so well done to Sergii.
Ridvan Martinez - Drukhari - 4th Place
Drukhari Alliance of Agony | Credit: Garrett "John Condit" Severson
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Aeldari - Drukhari) [107 PL, 2,000pts, 9CP] ++
+ Configuration +
Obsession: Cult of the Red Grief: The Speed of The Kill, Kabal of the Black Heart: Thirst for Power, Realspace Raid
. *Custom Coven*: Artists of the Flesh (All-Consuming)
+ Stratagems +
Stratagem: Alliance of Agony [-1CP]
Stratagem: Prizes from the Dark City [-1CP]
Stratagem: Prizes from the Dark City [-1CP]
+ HQ +
Archon [5 PL, 90pts]: Ancient Evil, As Detachment (Kabal), Blast Pistol, Huskblade, Raid Mastermind, The Animus Vitae, Warlord
. Splintered Genius (Black Heart): Splintered Genius
Haemonculus [5 PL, 100pts]: As Detachment (Coven), Master Regenerist, Poisoner's Ampule, Stratagem: Alliance of Agony WLT
. Alchemical Maestro (Custom): Alchemical Maestro
Succubus [4 PL, 75pts]: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult), Precision Blows, Stratagem: Alliance of Agony WLT, The Blood Glaive
. Blast Pistol & Archite Glaive
. Show Stealer (Red Grief): Show Stealer
+ Troops +
Kabalite Warriors [3 PL, 50pts]: As Detachment (Kabal)
. 3x Kabalite Warrior: 3x Splinter Rifle
. Kabalite Warrior w/ Special Weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [3 PL, 50pts]: As Detachment (Kabal)
. 3x Kabalite Warrior: 3x Splinter Rifle
. Kabalite Warrior w/ Special Weapon: Blaster
. Sybarite: Splinter Rifle
Wracks [3 PL, 45pts]: As Detachment (Coven)
. Acothyst: Wrack Blade
. Wrack w/ Special Weapon: Ossefactor
. 3x Wracks: 3x Wrack Blade
Wracks [3 PL, 40pts]: As Detachment (Coven)
. Acothyst: Wrack Blade
. 4x Wracks: 4x Wrack Blade
Wyches [3 PL, 55pts]: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
. Hekatrix: Blast Pistol, Hekatarii Blade
. 4x Wych: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
+ Elites +
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
Mandrakes [3 PL, 75pts]
. 4x Mandrake: 4x Baleblast, 4x Glimmersteel Blade
. Nightfiend
Mandrakes [3 PL, 75pts]
. 4x Mandrake: 4x Baleblast, 4x Glimmersteel Blade
. Nightfiend
+ Fast Attack +
Hellions [4 PL, 85pts]: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
. Helliarch: Hellglaive
. 4x Hellion: 4x Hellglaive, 4x Splinter Pods
Hellions [4 PL, 85pts]: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
. Helliarch: Hellglaive
. 4x Hellion: 4x Hellglaive, 4x Splinter Pods
Reavers [6 PL, 100pts]: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
. Arena Champion: Splinter Rifle
. 4x Reaver: 4x Bladevanes, 4x Splinter Pistol, 4x Splinter Rifle
+ Heavy Support +
Cronos [12 PL, 245pts]: As Detachment (Coven)
. Cronos: Spirit Probe, Spirit Vortex
. Cronos: Spirit Vortex
. Cronos: Spirit Vortex
Talos [18 PL, 330pts]: As Detachment (Coven)
. Talos: Macro-scalpel, Talos ichor injector
. . Two heat lances
. Talos: Macro-scalpel, Talos ichor injector
. . Two heat lances
. Talos: Macro-scalpel, Talos ichor injector
. . Two heat lances
+ Dedicated Transport +
Raider [6 PL, 95pts]: Dark Lance, Kabal of the Black Heart
Raider [6 PL, 95pts]: Dark Lance, Kabal of the Black Heart
Venom [4 PL, 75pts]: Splinter Cannon, Twin splinter rifle, Wych Cult of the Red Grief
Venom [4 PL, 75pts]: Splinter Cannon, Twin splinter rifle, Wych Cult of the Red Grief
++ Total: [107 PL, 2,000pts, 9CP] ++
The Standout Features
- A unique concotion from a Master Archon, combining a lightning fast initial strike with a very durable second wave.
- Never Stationary/Animus Vitae combo provides an option for an overwhelming early charge.
- Artisans of the Flesh Talos/Cronos roll over whatever is left.
Why it's Interesting in 9th
When someone has their own podcast dedicated to a faction you can generally expect some innovative stuff from them and this doesn't disappoint. None of the units here are new but the overall combination is, which is going to catch out opponents ready for more conventional strategies. Within its single Realspace Raid, this army has access to extremes of what Drukhari can do in two directions. In terms of speed, it uses Red Grief Cult units alongside the Animus Vitae (which you can move a Venom-mounted Archon 23" then throw thanks to Never Stationary) to maximise its angles on early charges, potentially allowing it to either shut down a lot of shooting or put the opponent heavily on the back foot. Floating ominously up behind that, you have six pain engines with damage reduction, Master Regenerist to heal them and the option to switch on early 5+ invulnerables if they're fed any early victims thanks to Pain Syphon. They're certainly not indestructible, but they're far, far tougher to take off the table than almost anything else in Drukhari.
The overall effect here is a list that is still perfectly happy to do some fairly standard Drukhari stuff if the opponent doesn't have an answer, but if instead what it needs to to is go all-out aggro or seize control of a position with some heft then it's got alternatives. The speed in particular is likely to wrongfoot a lot of players, as in general backlining away from 1st turn charges isn't nearly as much of a thing in 9th Edition, but here you need to be very careful with how you deploy. Great stuff overall, and definitely the most interesting Drukhari build of the week!
The Rest of the Best
Five more players finished the event on 5-1. They were:
- 5th - Sam Procopio - Blood Angels: Powerful melee units supported by Inceptors and a Devastator pod, plus some actual Scouts who can ride a Land Speeder Storm for cheap board control.
- 6th - Francois Lalonde - Drukhari: Cronos Drukhari with a big Court and Bloodbrides backing them up.
- 7th - Jeremy Atkinson - Adeptus Mechanicus: Mars Veteran Cohort with lots of Stratoraptors and melee Skitarii.
- 8th - Zach Comeau - Imperium: Mostly Astra Militarum (lots of Russes, lots of Scions) with a small Grey Knight patrol providing some psychic firepower. I must admit I can't quite work out why the Blades of Victory have been chosen for the patrol, as I would have thought going Wardmakers for access to Projection of Purity would make the most sense in the setup.
- 9th - Kai Niemi - Drukhari: Drukhari goodstuff with some 10 Wrack Prophets of Flesh units to provide slightly more durable objective holders.
- 10th - Christopher Rice - Tyranids: Kronos/Kraken classic with an extra Behemoth Patrol stapled on the end for some extra tricks on a Flyrant.
Into the Firestorm 2
All the lists for this event can be found in Best Coast Pairings.
Joe Maylam - Drukhari - 1st Place
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Aeldari - Drukhari) [59 PL, 11CP, 985pts] ++
+ Configuration +
Obsession: Kabal of the Black Heart: Thirst for Power
Raiding Forces - CP Refund
+ No Force Org Slot +
Court of the Archon [1 PL, 15pts]
BSF Ur-Ghul
Court of the Archon [1 PL, 15pts]
BSF Ur-Ghul
+ HQ +
Archon [5 PL, -1CP, 85pts]: Ancient Evil, Huskblade, Overlord, Splinter Pistol, Stratagem: Tolerated Ambition, The Djin Blade
. Splintered Genius (Black Heart): Splintered Genius
+ Troops +
Kabalite Trueborn [8 PL, 140pts]
. 6x Kabalite Trueborn: 6x Splinter Rifle
. Kabalite Trueborn w/ Heavy Weapon: Dark Lance
. Kabalite Trueborn w/ Special Weapon: Blaster
. Kabalite Trueborn w/ Special Weapon: Blaster
. Trueborn Sybarite: Blast Pistol
+ Elites +
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Demiklaives
+ Dedicated Transport +
Raider [6 PL, 95pts]: Dark Lance, Kabal
Raider [6 PL, 95pts]: Dark Lance, Kabal
Raider [6 PL, 95pts]: Dark Lance, Kabal
Raider [6 PL, 95pts]: Dark Lance, Kabal
Raider [6 PL, 95pts]: Dark Lance, Kabal
Raider [6 PL, 95pts]: Dark Lance, Kabal
++ Patrol Detachment 0CP (Aeldari - Drukhari) [21 PL, 420pts] ++
+ Configuration +
Obsession: The Coven of Twelve: Butchers of Flesh
+ HQ +
Drazhar [8 PL, 145pts]: Hatred Eternal, Warlord
+ Troops +
Wracks [3 PL, 65pts]
. Acothyst: Electrocorrosive Whip, Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
Wracks [3 PL, 65pts]
. Acothyst: Electrocorrosive Whip, Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
Wracks [3 PL, 65pts]
. Acothyst: Electrocorrosive Whip, Liquifier Gun
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
+ Elites +
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
++ Patrol Detachment 0CP (Aeldari - Drukhari) [29 PL, -2CP, 595pts] ++
+ Configuration +
Obsession: Cult of Strife: The Spectacle of Murder (Restricted)
+ Stratagems +
Stratagem: Prizes from the Dark City [-1CP]
+ HQ +
Succubus [4 PL, -1CP, 75pts]: 1 - Adrenalight (Combat Drug), Precision Blows, Stratagem: Tolerated Ambition, The Triptych Whip
. Agoniser & Archite Glaive
. Show Stealer (Strife): Show Stealer
+ Troops +
Wyches [6 PL, 100pts]: 2 - Grave Lotus (Combat Drug)
. Hekatrix: Hekatarii Blade, Splinter Pistol
. 9x Wych: 9x Hekatarii Blade, 9x Plasma Grenades, 9x Splinter Pistol
Wyches [6 PL, 100pts]: 2 - Grave Lotus (Combat Drug)
. Hekatrix: Hekatarii Blade, Splinter Pistol
. 9x Wych: 9x Hekatarii Blade, 9x Plasma Grenades, 9x Splinter Pistol
+ Elites +
Mandrakes [3 PL, 75pts]
. 4x Mandrake: 4x Baleblast, 4x Glimmersteel Blade
. Nightfiend
Mandrakes [3 PL, 75pts]
. 4x Mandrake: 4x Baleblast, 4x Glimmersteel Blade
. Nightfiend
+ Fast Attack +
Hellions [7 PL, 170pts]: Random x 2 (Combat Drug)
. Helliarch: Hellglaive
. 9x Hellion: 9x Hellglaive, 9x Splinter Pods
++ Total: [109 PL, 9CP, 2,000pts] ++
Archetype
Drukhari Goodstuff
Why it's Interesting in 9th
Pretty standard Drukhari toys here, with the BSF Ur-Ghuls (certainly handy at the few events still allowing them) and use of Coven of Twelve to get some AP on the Wracks the only standouts. Joe knows his stuff with the Dark Kin, so seeming him taking an event down is no surprise - congratulations.
The Rest of the Best
- 2nd - Sohali Madadi - Adeptus Custodes: Double Telemon Shadowkeepers, with some Sisters of Silence for cheap objective holders.
- 3rd - Cameron Giles - Iron Hands: Actual Iron Hands and extra Dreadnought heavy, sporting a Leviathan alongside the usual suspects.
- 4th ✪ - Wayne Envis - Adeptus Mechanicus: Metalica Melee Veteran Cohort returns to make a play for a top spot.
- 5th - Jay Seebarun - Grey Knights: Dreadknights and Interceptors with some Razorbacks in tow for extra punch.
- 6th - Paul Letherby - Grey Knights: Dreadknights and Interceptors with a Prescient Brethren Purgation squad for a bit of extra anti-horde.
- 7th - Matthew McVeigh - Deathwatch: Kill Teams and Dreadnoughts with an extra-hefty Indomitor Kill Team to fight for the mid-board.
- 8th - Jon Phipps - Hive Mind: Kronos, Kraken and 4AE get another outing.
- 9th ✪ - Craig Breslin - Iron Hands: Even more Dreadnoughts, here including two Leviathans.
Imps Gaming October GT
All the lists for this event can be found in Best Coast Pairings.
Paul Martin - Orks - 1st Place
Deffkilla Wartrike. Credit: Rockfish
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Orks) [36 PL, 710pts, 12CP] ++
+ Configuration [12CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Clan Kultur: Evil Sunz
Detachment Command Cost
+ HQ [6 PL, 120pts] +
Deffkilla Wartrike [6 PL, 120pts]: 3. 'Ard as Nails, Killa Jet, Rezmekka's Redder Paint, Snagga Klaw, 3x Twin Boomstick, Warlord
+ Troops [10 PL, 190pts] +
Boyz [5 PL, 95pts]
. Boss Nob [14pts]: Big Choppa [5pts], Slugga, Stikkbombs
. 9x Ork Boy w/ Slugga & Choppa [81pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs
Boyz [5 PL, 95pts]
. Boss Nob [14pts]: Big Choppa [5pts], Slugga, Stikkbombs
. 9x Ork Boy w/ Slugga & Choppa [81pts]: 9x Choppa, 9x Slugga, 9x Stikkbombs
+ Elites [8 PL, 100pts] +
Kommandos [4 PL, 50pts]
. Boss Nob [10pts]: Choppa, Slugga, Stikkbombs
. 4x Kommando [40pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
Kommandos [4 PL, 50pts]
. Boss Nob [10pts]: Choppa, Slugga, Stikkbombs
. 4x Kommando [40pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
+ Fast Attack [12 PL, 300pts] +
DeffKoptas [6 PL, 150pts]
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
DeffKoptas [6 PL, 150pts]
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
++ Outrider Detachment -3CP (Orks) [68 PL, 1,290pts, -5CP] ++
+ Configuration [-3CP] +
Clan Kultur: Freebooterz
Detachment Command Cost [-3CP]
+ HQ [6 PL, 115pts, -2CP] +
Warboss in Mega Armour [6 PL, 115pts, -2CP]: 'Uge Choppa, 4. Brutal but Kunnin, Big Shoota, Stratagem: Big Boss [-1CP], Stratagem: Extra Gubbinz [-1CP], Super Cybork Body
+ Fast Attack [38 PL, 675pts] +
Megatrakk Scrapjets [15 PL, 270pts]
. Megatrakk Scrapjet [5 PL, 90pts]: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
. Megatrakk Scrapjet [5 PL, 90pts]: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
. Megatrakk Scrapjet [5 PL, 90pts]: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
Rukkatrukk Squigbuggies [10 PL, 180pts]
. Rukkatrukk Squigbuggy [5 PL, 90pts]: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
. Rukkatrukk Squigbuggy [5 PL, 90pts]: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs [2 PL, 25pts]
. Rukkatrukk Squigbuggy [5 PL, 90pts]: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
Stormboyz [3 PL, 55pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 4x Stormboy [44pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
Stormboyz [3 PL, 55pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 4x Stormboy [44pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
+ Heavy Support [16 PL, 360pts] +
Lootas [8 PL, 180pts]
. 8x Loota [136pts]: 8x Deffgun, 8x Stikkbombs
. Spanner [22pts]: Kustom Mega-Blasta [5pts], Stikkbombs
. Spanner [22pts]: Kustom Mega-Blasta [5pts], Stikkbombs
Lootas [8 PL, 180pts]
. 8x Loota [136pts]: 8x Deffgun, 8x Stikkbombs
. Spanner [22pts]: Kustom Mega-Blasta [5pts], Stikkbombs
. Spanner [22pts]: Kustom Mega-Blasta [5pts], Stikkbombs
+ Dedicated Transport [8 PL, 140pts] +
Trukk [4 PL, 70pts]: Big Shoota
Trukk [4 PL, 70pts]: Big Shoota
++ Total: [104 PL, 2,000pts, 7CP] ++
The Standout Features
- Evil Sunz make Deffkoptas super mobile, and unlocks the extremely potent Redder Paint.
- Drive-by Lootas cause catastrophic damage to anyone without an answer.
Why it's Interesting in 9th
Fundamentally this Ork build is still on the basic plan of blasting its opponents clean off the table at speed, but its using some different toys to pull it off compared to most of what we've seen. The Evil Sunz get a look-in in the first detachment here, which is well built to take advantage of their tools. Rezmekka's Redder Paint is brutally good on a Deffkilla Trike, as it can drift park into a large amount of enemies to give other units a chance to swing or pile in, while Drive By Dakka provides some incredible movement reach to the Deffkoptas. Even the Clan Kultur isn't entirely neglected here, as it's going to allow the two bare-bones Boyz units to make big advances to steal objectives in an emergency.
Over in the Freebooterz, the usual buggy suspects are here, but rather than the normal quota of planes there are two Trukks stacked with Lootas. This is a very high risk, high reward play - Loota shooting is still very strong, but boy are they vulnerable for their price if the transport gets cracked. Not running planes does mean this army is more able to hide its key assets behind Obscuring terrain, which can certainly be an upside into some lists, but I've got to imagine every turn where the Lootas aren't perfectly hidden is incredibly nerve wracking. That didn't stop Paul navigating this through to an event win, and it's cool to see a few different things tried out, so great work.
The Rest of the Best
Three more players finished on 5-1. They were:
- 2nd - Stephen Platten - Death Guard: Inexorable with Deathshrouds, PBCs, and some Bloat Drones to spread the gift of Ferric Blight.
- 3rd ✪ - Mark Tonks - Adeptus Mechanicus: Infantry-heavy Mars Veteran Cohort.
- 4th - Tom Hill - Orks: Freebooterz with a couple of Tankbusta MSUs for extra punch in an emergency.
CAGBASH XIV 40K
All the lists for this event can be found in Best Coast Pairings.
Justin Curtis - Thousand Sons - 1st Place
Credit: Robert "TheChirurgeon" Jones
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Thousand Sons) [52 PL, 12CP, 10 Cabal Points, 1,069pts] ++
+ Configuration [12CP] +
Cults of the Legion: Cult of Duplicity
+ HQ [10 PL, 4 Cabal Points, 180pts] +
Infernal Master [5 PL, 2 Cabal Points, 90pts]: 1. Bladed Maelstrom, 21. Temporal Manipulation, 6. Malefic Maelstrom, Egleighen's Orrery, Master Misinformator, Warlord
Sorcerer [5 PL, 2 Cabal Points, 90pts]: 12. Glamour of Tzeentch, 22. Weaver of Fates, Force stave, Inferno Bolt Pistol
+ Troops [32 PL, 6 Cabal Points, 659pts] +
Rubric Marines [6 PL, 2 Cabal Points, 115pts]: Icon of Flame [1 Cabal Points, 10pts]
. . Aspiring Sorcerer [1 Cabal Points, 21pts]: 23. Baleful Devolution, Inferno Bolt Pistol
. . 4x Rubric Marine w/ inferno boltgun [84pts]: 4x Inferno boltgun
Rubric Marines [6 PL, 2 Cabal Points, 115pts]: Icon of Flame [1 Cabal Points, 10pts]
. . Aspiring Sorcerer [1 Cabal Points, 21pts]: 12. Twist of Fate, Inferno Bolt Pistol
. . 4x Rubric Marine w/ inferno boltgun [84pts]: 4x Inferno boltgun
Rubric Marines [12 PL, 2 Cabal Points, 279pts]: Icon of Flame [1 Cabal Points, 10pts]
. . Aspiring Sorcerer [1 Cabal Points, 26pts]: 32. Pyric Flux, Warpflame pistol [5pts]
. . 9x Rubric Marine w/ warpflamer [243pts]: 9x Warpflamer [54pts]
Tzaangors [8 PL, 150pts]: Brayhorn [10pts]
. . Twistbray [7pts]: Tzaangor blades
. . 19x Tzaangor w/ Tzaangor blades [133pts]: 19x Tzaangor blades
+ Fast Attack [10 PL, 230pts] +
Chaos Spawn [5 PL, 115pts]
. . 5x Chaos Spawn [5 PL, 115pts]: 5x Hideous mutations
Chaos Spawn [5 PL, 115pts]
. . 5x Chaos Spawn [5 PL, 115pts]: 5x Hideous mutations
++ Patrol Detachment -2CP (Chaos - Thousand Sons) [48 PL, -5CP, 8 Cabal Points, 930pts] ++
+ Configuration [-2CP] +
Cults of the Legion: Cult of Time
+ Stratagems [-2CP] +
Sorcerous Arcana [-2CP]: 2x Additional Relics [-2CP]
+ No Force Org Slot [5 PL, 2 Cabal Points, 90pts] +
Sorcerer [5 PL, 2 Cabal Points, 90pts]: 21. Presage, 23. Temporal Surge, Force stave, Inferno Bolt Pistol, The Prism of Echoes
+ HQ [14 PL, -1CP, 5 Cabal Points, 250pts] +
Exalted Sorcerer [9 PL, -1CP, 3 Cabal Points, 160pts]: 11. Gaze of Hate, 11. Tzeentch's Firestorm, Athenaean Scrolls, Dilettante [2 PL, 35pts], Disc of Tzeentch [1 PL, 25pts], High Acolytes [-1CP], Immaterial Echo, Inferno Bolt Pistol, Umbralefic Crystal
Infernal Master [5 PL, 2 Cabal Points, 90pts]: 3. Capering Imps, 31. Empyric Guidance, 5. Glimpse of Eternity
+ Troops [8 PL, 145pts] +
Thousand Sons Cultists [8 PL, 145pts]
. . Cultist Champion [5pts]: Autogun
. . 28x Cultist w/ autogun [140pts]: 28x Autogun
+ Elites [21 PL, 1 Cabal Points, 445pts] +
Scarab Occult Terminators [21 PL, 1 Cabal Points, 445pts]: 2x Hellfyre missile rack [20pts]
. . Scarab Occult Sorcerer [1 PL, 1 Cabal Points, 55pts]: 13. Doombolt, Inferno combi-bolter, Rites of Coalescence [1 PL, 15pts]
. . 7x Terminator [280pts]: 7x Inferno combi-bolter, 7x Prosperine khopesh
. . Terminator w/ Heavy Weapon [45pts]: Soulreaper cannon [5pts]
. . Terminator w/ Heavy Weapon [45pts]: Soulreaper cannon [5pts]
The Standout Features
- Pressure-heavy Thousand Sons
- Spawn, Tzaangors and Warpflamers provide lots of things to push into the opponent's face.
- Cult of Time Scarabs provide inevitability.
Why it's Interesting in 9th
Thousand Sons haven't quite been lighting up the meta the same way as Grey Knights, but some players are still making them work, and I really like Justin's list here. What makes it stand out from other builds is that it's extremely proactive and can be very aggressive - it's got multiple units of Chaos Spawn that represent huge reservoirs of wounds, and opponents will need to be constantly on the watch for the warpflamer Rubricae teleporting in. Don't forget that with Master Misinformator this army can throw the Rubricae forward after the roll-off with Risen Rubricae, at which point it's nearly impossible for armies without a scout deployed screen of their own to avoid getting some stuff barbecued.
Since they'll be joined in the opponent's face by Umbralefic Crystaled Scarabs and potentially more rubrics coming in via Sorcerous Facade and Spawn hot on their heels, this army is going to bowl many opponents straight out of the game if they don't plan for what's coming. I've played against a few lists with similar plans, and what I found was that while you can hit back pretty hard, you're under pressure from high wound count units in so many directions that you simply can't clear them in one turn, and after that the grind of psychic firepower and the respawning Scarabs takes you out of the game. My main takeaway is that I'm never leaving home with fewer than two Mandrake units again, because otherwise going second against armies like this is bracing.
I suspect this style of list is what's going to give us the most successful Thousand Sons builds going forwards, as that extra x-factor of being able to absolutely crush an opponent who doesn't respect it and loses the roll off gives them a far higher chance of navigating through events without hitting a stumble (and it's hardly like having extra mobility and pressure is bad generally). Great stuff from Justin here.
The Rest of the Best
Five more players finished on 4-1. They were:
- 2nd - Joshua Minnich - Nurgle: Epidemius and Daemon Engines with Be'lakor riding shotgun in the Daemons detachment for extra nastiness.
- 3rd ✪ - Ben Stipp - Blood Angels: Standard Blood Angel melee toys with some non-standard (for Blood Angels) backup - two VolCons and a Leviathan.
- 4th - Erid Pruneda - Chaos Daemons: Daemon monster mash with Be'lakor.
- 5th - Gary Kamp - Grey Knights: Dreadknights and Interceptors.
- 6th - Scott Stormquist - Grey Knights: Dreadknights and Interceptors.
Khornehusker
All the lists from this event can be found in Best Coast Pairings.
Dan Sammons - Adeptus Mechanicus Imperium - 1st Place
Note: I thought the Assassin in an aux was just a formatting thing but turns out no - the easiest way to grind ITC points for best imperium is to pay a 2cp tax to turn an AdMech list into Imperium. Normal Codex.
Skitarii Marshal. Credit: Pendulin
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Imperium - Adeptus Mechanicus) [57 PL, 12CP, 1,122pts] ++
+ Configuration [12CP] +
Forge World Choice: Forge World: Mars
+ HQ [3 PL, 45pts] +
Skitarii Marshal [3 PL, 45pts]: Control Stave, Radium Serpenta, Relic: Exemplar's Eternity, Warlord, Warlord Trait (Codex 5): Firepoint Telemetry Cache
+ Troops [16 PL, 322pts] +
Skitarii Rangers [8 PL, 165pts]: Omnispex [5pts]
. Ranger Alpha [8pts]: Galvanic Rifle
. 19x Skitarii Ranger [152pts]: 19x Galvanic Rifle
Skitarii Rangers [8 PL, 157pts]: Omnispex [5pts]
. Ranger Alpha [8pts]: Galvanic Rifle
. 18x Skitarii Ranger [144pts]: 18x Galvanic Rifle
+ Elites [8 PL, 170pts] +
Sicarian Infiltrators [4 PL, 85pts]
. Infiltrator Princeps (Flechette/Taser) [17pts]: Flechette Blaster, Taser Goad
. 4x Sicarian Infiltrator (Flechette/Taser) [68pts]: 4x Flechette Blaster, 4x Taser Goad
Sicarian Infiltrators [4 PL, 85pts]
. Infiltrator Princeps (Flechette/Taser) [17pts]: Flechette Blaster, Taser Goad
. 4x Sicarian Infiltrator (Flechette/Taser) [68pts]: 4x Flechette Blaster, 4x Taser Goad
+ Fast Attack [12 PL, 225pts] +
Ironstrider Ballistarii [8 PL, 150pts]
. Ironstrider Ballistarius [4 PL, 75pts]: Twin Cognis Lascannon [10pts]
. Ironstrider Ballistarius [4 PL, 75pts]: Twin Cognis Lascannon [10pts]
Ironstrider Ballistarii [4 PL, 75pts]
. Ironstrider Ballistarius [4 PL, 75pts]: Twin Cognis Lascannon [10pts]
+ Flyer [18 PL, 360pts] +
Archaeopter Stratoraptor [9 PL, 180pts]: Chaff Launcher [20pts], 2x Cognis Heavy Stubber, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon
Archaeopter Stratoraptor [9 PL, 180pts]: Chaff Launcher [20pts], 2x Cognis Heavy Stubber, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon
++ Patrol Detachment -2CP (Imperium - Adeptus Mechanicus) [39 PL, -3CP, 775pts] ++
+ Configuration [-2CP] +
Detachment Command Cost [-2CP]
Forge World Choice: Forge World: Mars
+ Stratagems [-1CP] +
Stratagem: Artefactotum [-1CP]: Artefactotum [-1CP]
+ HQ [6 PL, 105pts] +
Tech-Priest Manipulus [6 PL, 105pts]: Logi [2 PL, 35pts], Magnarail lance, Manipulus Mechadendrites, Omnissian Staff
+ Troops [4 PL, 80pts] +
Skitarii Rangers [2 PL, 40pts]
. Ranger Alpha [8pts]: Galvanic Rifle
. 4x Skitarii Ranger [32pts]: 4x Galvanic Rifle
Skitarii Rangers [2 PL, 40pts]
. Ranger Alpha [8pts]: Galvanic Rifle
. 4x Skitarii Ranger [32pts]: 4x Galvanic Rifle
+ Elites [12 PL, 255pts] +
Sicarian Ruststalkers [8 PL, 170pts]
. Ruststalker Princeps (Blades) [17pts]: Artefactotum, Chordclaw, Relic: Temporcopia, Transonic Blades
. 9x Sicarian Ruststalker (Blades) [153pts]: 9x Transonic Blades
Sicarian Ruststalkers [4 PL, 85pts]
. Ruststalker Princeps (Blades) [17pts]: Chordclaw, Transonic Blades
. 4x Sicarian Ruststalker (Blades) [68pts]: 4x Transonic Blades
+ Fast Attack [8 PL, 155pts] +
Ironstrider Ballistarii [4 PL, 75pts]
. Ironstrider Ballistarius [4 PL, 75pts]: Twin Cognis Lascannon [10pts]
Serberys Raiders [4 PL, 80pts]
. 4x Serberys Raider [64pts]: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
. Serberys Raider Alpha [16pts]: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
+ Flyer [9 PL, 180pts] +
Archaeopter Stratoraptor [9 PL, 180pts]: Chaff Launcher [20pts], 2x Cognis Heavy Stubber, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon
++ Auxiliary Support Detachment -2CP (Imperium - Officio Assassinorum) [5 PL, -2CP, 100pts] ++
+ Configuration [-2CP] +
Detachment Command Cost [-2CP]
+ Elites [5 PL, 100pts] +
Culexus Assassin [5 PL, 100pts]: Animus Speculum, Psyk-out Grenades
++ Total: [101 PL, 7CP, 1,997pts] ++
Archetype
General Mars goodstuff.
Why it's Interesting in 9th
Am I happy seeing Stratoraptor lists suddenly everywhere in the US too as people stop inexplicably not using the best unit in the game? No. Am I surprised? Also no. Dan does make an interesting choice here to go pure Mars but forgo the Veteran Cohort so he can have a Culexus Assassin, and that'll certainly help prevent any upsets against Grey Knights - which certainly looks like it paid off since that's what he defeated in a close final! Otherwise, lots of familiar and exceptionally powerful tools at play here in the hands of an extremely strong player, so congratulations to Dan on the win.
The Rest of the Best
Five more players finished on 4-1. They were:
- 2nd ✪ - Tyler DeVries - Grey Knights: Dreadknights and Interceptors. I guess Servitors too, nice cheap objective holders never go amiss.
- 3rd - Cyle Thomson - Grey Knights: Some extra toys amidst the normal Dreadknights and Interceptors here, with a lascannon Dreadnought and a couple of Purifier squads in a rhino helping to punch through damage reduction.
- 4th - Matthew Doughman - Imperial Knights: See lists of the week.
- 5th - Jack Esseff - Orks: Freebooterz buggies and planes, but also now Kill Rigs. Ominous.
- 6th - Scott Blegen - Adeptus Custodes: Relatively shooty Shadowkeepers, going all-Sagittarum on the troops alongside two Telemons.
Come the Apocalypse GT
All the lists for this event can be found in Best Coast Pairings.
Jon-Michael Gordon - Orks - 1st Place
Credit: Soncaz
The List
Army List - Click to Expand
++ Outrider Detachment -3CP (Orks) [52 PL, 9CP, 855pts] ++
+ Configuration [9CP] +
Clan Kultur: Freebooterz
+ HQ [5 PL, 85pts] +
Big Mek w/ Kustom Force Field [5 PL, 85pts]: Choppa, Kustom Force Field, Slugga, Stikkbombs
+ Fast Attack [25 PL, 440pts] +
Megatrakk Scrapjets [5 PL, 90pts]
. Megatrakk Scrapjet [5 PL, 90pts]: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
Rukkatrukk Squigbuggies [5 PL, 90pts]
. Rukkatrukk Squigbuggy [5 PL, 90pts]: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
Rukkatrukk Squigbuggies [5 PL, 90pts]
. Rukkatrukk Squigbuggy [5 PL, 90pts]: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs [2 PL, 25pts]
. Rukkatrukk Squigbuggy [5 PL, 90pts]: Heavy Squig Launcha, Saw Blades, Sawn-off Shotgun, Squig Launcha, Squig Mine, Stikkbombs
Stormboyz [3 PL, 55pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 4x Stormboy [44pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
+ Heavy Support [6 PL, 90pts] +
Mek Gunz [3 PL, 45pts]
. Mek Gun [3 PL, 45pts]: Kustom Mega Kannon
Mek Gunz [3 PL, 45pts]
. Mek Gun [3 PL, 45pts]: Kustom Mega Kannon
+ Flyer [16 PL, 240pts] +
Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota [20pts], 4x Supa Shoota
Dakkajet [8 PL, 120pts]: 2x Additional Supa Shoota [20pts], 4x Supa Shoota
++ Outrider Detachment -3CP (Orks) [61 PL, -3CP, 1,145pts] ++
+ Configuration [-3CP] +
Clan Kultur: Freebooterz
Detachment Command Cost [-3CP]
+ HQ [6 PL, 115pts] +
Warboss on Warbike [6 PL, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, 2x Dakkagun, Power Klaw, Warlord
+ Elites [8 PL, 110pts] +
Kommandos [4 PL, 55pts]: Sneaky Gitz
. Boss Nob [15pts]: Power Klaw [5pts], Slugga, Stikkbombs
. 4x Kommando [40pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
Kommandos [4 PL, 55pts]
. Boss Nob [15pts]: Power Klaw [5pts], Slugga, Stikkbombs
. 4x Kommando [40pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
+ Fast Attack [29 PL, 650pts] +
DeffKoptas [6 PL, 150pts]
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
DeffKoptas [6 PL, 150pts]
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
DeffKoptas [6 PL, 150pts]
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
. DeffKopta [50pts]: Kopta Rokkits, Slugga, Spinnin' Blades, Stikkbombs
Megatrakk Scrapjets [5 PL, 90pts]
. Megatrakk Scrapjet [5 PL, 90pts]: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles
Stormboyz [3 PL, 55pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 4x Stormboy [44pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
Stormboyz [3 PL, 55pts]
. Boss Nob [11pts]: Choppa, Slugga, Stikkbombs
. 4x Stormboy [44pts]: 4x Choppa, 4x Slugga, 4x Stikkbombs
+ Heavy Support [9 PL, 135pts] +
Mek Gunz [9 PL, 135pts]
. Mek Gun [3 PL, 45pts]: Kustom Mega Kannon
. Mek Gun [3 PL, 45pts]: Kustom Mega Kannon
. Mek Gun [3 PL, 45pts]: Kustom Mega Kannon
+ Flyer [9 PL, 135pts] +
Dakkajet [9 PL, 135pts]: 2x Additional Supa Shoota [20pts], More Dakka [1 PL, 15pts], 4x Supa Shoota
++ Total: [113 PL, 6CP, 2,000pts] ++
Archetype
Freebooterz
Why it's Interesting in 9th
Demonstrating that there are basically no cheap vehicles in the Ork book that aren't great, this list substitutes Deffkoptas in for some of the normal buggies in the Freebooter lineup and is clearly still very effective, soaring to victory with a series of hefty wins. Having the Koptas feels like it should be particularly good in the mirror, as a reservoir of S8 D3 shots that can be held back in deep strike can line up a powerful counterpunch into opposing buggies, being perfectly statted to take them off the table (and still good into most targets). That is my one requisite interesting thing to say about a spin on a common archetype, so it only remains to say well done to Jon-Michael for winning the event.
Mark Perry - Orks - 2nd ✪ Place
Kill Rig. Credit: Rockfish
The List
Army List - Click to Expand
++ Outrider Detachment -3CP (Orks) [75 PL, -3CP, 1,360pts] ++
+ Configuration +
Clan Kultur: Freebooterz
Detachment Command Cost [-3CP]
+ HQ +
Big Mek w/ Kustom Force Field [5 PL, 90pts]: Da Badskull Banner, Grot Oiler
+ Elites +
Kommandos [4 PL, 55pts]
. Boss Nob: Power Klaw
. 4x Kommando: 4x Choppa, 4x Slugga, 4x Stikkbombs
+ Fast Attack +
Megatrakk Scrapjets [5 PL, 90pts]
. Megatrakk Scrapjet
Megatrakk Scrapjets [5 PL, 90pts]
. Megatrakk Scrapjet
Megatrakk Scrapjets [5 PL, 90pts]
. Megatrakk Scrapjet
Shokkjump Dragstas [6 PL, 100pts]: Squig-hide Tyres
. Shokkjump Dragstas
Shokkjump Dragstas [5 PL, 85pts]
. Shokkjump Dragstas
+ Heavy Support +
Kill Rig [10 PL, 190pts]: 2. Frazzle, 5. Beastscent
Kill Rig [10 PL, 190pts]: 5. Beastscent, 6. Squiggly Curse
+ Flyer +
Wazbom Blastajet [10 PL, 190pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga
Wazbom Blastajet [10 PL, 190pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga
++ Patrol Detachment 0CP (Orks) [34 PL, 640pts] ++
+ Configuration +
Clan Kultur: Freebooterz
+ HQ +
Warboss on Warbike [6 PL, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Warlord
+ Troops +
Beast Snagga Boyz [5 PL, 110pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob
+ Elites +
Burna Boyz [3 PL, 60pts]
. 4x Burna Boy: 4x Burna, 4x Stikkbombs
. Spanner: Kustom Mega-Blasta
Burna Boyz [3 PL, 60pts]
. 4x Burna Boy: 4x Burna, 4x Stikkbombs
. Spanner: Kustom Mega-Blasta
+ Fast Attack +
Rukkatrukk Squigbuggies [10 PL, 180pts]
. Rukkatrukk Squigbuggy
. Rukkatrukk Squigbuggy
Rukkatrukk Squigbuggies [7 PL, 115pts]: Nitro Squigs
. Rukkatrukk Squigbuggy
++ Total: [109 PL, -3CP, 2,000pts] ++
Archetype
Freebooterz
Why it's Interesting in 9th
Freebooterz, but with Kill Rigs too! Perhaps unsurprisingly, adding some aggressively costed all-phase killing machines, one of which spits out a unit of ObSec troops when it dies, to an already strong list looks pretty spicy. Having them in the list also forces the opponent to make difficult choices about target priority, as both they and the Wazboms are extremely strong if ignored. More powerful high damage weaponry also helps in the mirror, and between Groundshaker Shells, Snagged and their substantial melee threat, the Rigs allow this list to control the mid board more effectively in the face of serious resistance than the standard buggy builds. It wouldn't shock me to see a next iteration of this list bring back a Dakkajet as well (maybe in place of Shokkjumps, considering the extra big shots from the rigs), but what's here looks enormously powerful and a worthy debut on the top tables for the mighty Kill Rig. Very strong stuff from Mark.
The Rest of the Best
Five more players finished on 4-1. They were:
- 3rd - Jaime Paris - Space Wolves Successors: Master Artisans/Whirlwind of Rage combines with a bunch of Wolves datasheets to create a build that's excellent at scoring and has the punch to spike down key targets.
- 4th - Robert Birmingham - Dark Angels: More "whoops all Deathwing" here, with three massive Terminator blocks, some Knights and a bunch of support.
- 5th ✪ - Collin Watts - Adeptus Mechanicus: Mars/Lucius with Fusilaves, though extra Ironstriders instead of the Stratoraptors.
- 6th - Thomas Byrd - Ultramarines: Bobby G and Tigurius get a big day out at the head of an army with various bulked up units to take advantage of buffs and re-rolls.
- 7th - Austin Breaux - Adeptus Custodes: Dread Host vehicle spam, with a whole bunch of Dreadnoughts and Caladii.
“The Big One” Barnyard Brawl GT
All the lists for this event can be found in Best Coast Pairings.
Scott Byam - Adeptus Mechanicus - 1st Place
Adeptus Mechanicus - Serberys Raiders
Credit: Pendulin
The List
Army List - Click to Expand
Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [55 PL, 1,115pts, 9CP]
Configuration
Detachment Command Cost
Forge World Choice
Selections: Forge World: Lucius
Stratagems
Stratagem: Archeotech Specialist [-1CP]
Selections: Archeotech Specialist
Stratagem: Mechanicus Locum [-1CP]
Selections: Mechanicus Locum
Stratagem: Mechanicus Locum [-1CP]
Selections: Mechanicus Locum
HQ
Skitarii Marshal [3 PL, 45pts]
Selections: Control Stave, Radium Serpenta, Relic (Lucius): The Solar Flare, Warlord, Warlord Trait (Codex 5): Firepoint Telemetry Cache
Skitarii Marshal [3 PL, 45pts]
Selections: Control Stave, Mechanicus Locum, Radium Serpenta, Relic: Raiment of the Technomartyr, Warlord Trait (Codex 2): Battle-Sphere Uplink
Tech-Priest Manipulus [6 PL, 105pts]
Selections: Logi, Magnarail lance, Manipulus Mechadendrites, Mechanicus Locum, Omnissian Staff, Warlord Trait (Lucius): Luminescent Blessings
Troops
Skitarii Rangers [8 PL, 190pts]
Selections: Enhanced Data-Tether, Omnispex
Ranger Alpha
Selections: Galvanic Rifle
17x Skitarii Ranger
Selections: 17x Galvanic Rifle
2x Skitarii Ranger (Plasma caliver)
Selections: 2x Plasma Caliver
Skitarii Rangers [8 PL, 190pts]
Selections: Enhanced Data-Tether, Omnispex
Ranger Alpha
Selections: Galvanic Rifle
17x Skitarii Ranger
Selections: 17x Galvanic Rifle
2x Skitarii Ranger (Plasma caliver)
Selections: 2x Plasma Caliver
Skitarii Vanguards [2 PL, 40pts]
4x Skitarii Vanguard
Selections: 4x Radium Carbine
Vanguard Alpha
Selections: Radium Carbine
Skitarii Vanguards [2 PL, 40pts]
4x Skitarii Vanguard
Selections: 4x Radium Carbine
Vanguard Alpha
Selections: Radium Carbine
Skitarii Vanguards [2 PL, 40pts]
4x Skitarii Vanguard
Selections: 4x Radium Carbine
Vanguard Alpha
Selections: Radium Carbine
Fast Attack
Serberys Raiders [4 PL, 80pts]
4x Serberys Raider
Selections: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
Serberys Raider Alpha
Selections: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
Serberys Raiders [4 PL, 80pts]
4x Serberys Raider
Selections: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
Serberys Raider Alpha
Selections: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
Serberys Raiders [4 PL, 80pts]
4x Serberys Raider
Selections: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
Serberys Raider Alpha
Selections: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
Flyer
Archaeopter Stratoraptor [9 PL, 180pts]
Selections: Chaff Launcher, 2x Cognis Heavy Stubber, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon
Patrol Detachment -2CP (Imperium - Adeptus Mechanicus) [43 PL, 885pts, -3CP]
Configuration
Detachment Command Cost [-2CP]
Forge World Choice
Selections: Forge World: Mars
Stratagems
Stratagem: Host of the Intermediary [-1CP]
Selections: Host of the Intermediary
HQ
Tech-Priest Dominus [5 PL, 100pts]
Selections: Artisans, Macrostubber, Omnissian Axe, Volkite Blaster
Troops
Skitarii Rangers [8 PL, 190pts]
Selections: Enhanced Data-Tether, Omnispex
Ranger Alpha
Selections: Galvanic Rifle, Host of the Intermediary, Warlord Trait (Codex 3): Programmed Retreat
17x Skitarii Ranger
Selections: 17x Galvanic Rifle
2x Skitarii Ranger (Plasma caliver)
Selections: 2x Plasma Caliver
Elites
Sicarian Ruststalkers [4 PL, 85pts]
Ruststalker Princeps (Blades)
Selections: Chordclaw, Transonic Blades
4x Sicarian Ruststalker (Blades)
Selections: 4x Transonic Blades
Fast Attack
Ironstrider Ballistarii [4 PL, 75pts]
Ironstrider Ballistarius
Selections: Twin Cognis Lascannon
Ironstrider Ballistarii [4 PL, 75pts]
Ironstrider Ballistarius
Selections: Twin Cognis Lascannon
Flyer
Archaeopter Stratoraptor [9 PL, 180pts]
Selections: Chaff Launcher, 2x Cognis Heavy Stubber, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon
Archaeopter Stratoraptor [9 PL, 180pts]
Selections: Chaff Launcher, 2x Cognis Heavy Stubber, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon
Archetype
Mars/Lucius
Why it's Interesting in 9th
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The Rest of the Best
- 2nd ✪ - Alan Blakeborough - Astra Militarum: A Catachan brigade with lots of angry, punchy guard and the Catachan Named Character contingent, backed up by Full Payload Manticores and some Scions in a second detachment.
- 3rd - David Ledbetter - Orks: A real mixture here, with Goff Beast Snagga pressure units joined by Evil Sunz buggies and Deathskulls utility units.
- 4th - Michael Walsh - Drukhari: Cronos/Goodstuff Drukhari
- 5th - Sean Kandare - Grey Knights: Dreadknights and Interceptors.
- 6th - Jack Lord - Freebooterz: Freebooterz, but with the hilarious flex of putting Ghazghkull Thraka in a Battlewagon for a laugh. Goodness knows we could use one right now.
Wrap Up
Normally I try and put something pithy in here, look forward to next week or whatever, but I can't pretend that compiling the column this week hasn't been a bit depressing. This is one of the single largest weekends of 40K we've had in 9th (north of 800 players across the events covered by my maths), only really rivaled by the LGT weekend and the ones with duelling supermajors, but the diversity and interest of the lists at the top (with a few notable exceptions) is utterly dire. That's not going to stop me going and playing 40k or anything, because it is important to remember that in the average tourney run you're going to hit one or maybe two of the real nightmare builds, and there's loads of fun to be had in other games, but it really is disheartening just how skewed things have gotten, and going through all the results like this has really hammered that home.
Next week looks pretty quiet on the singles front, but there's a stupendously massive team event in Spain happening, so I'll probably focus next week's column on that to freshen things up, then hold out hope that someone devises some super secret tech as we head into another run of supermajors in Coventry and Houston. See you next week, and comments, questions or suggestions to contact@goonhammer.com.