Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [138 PL, 2,000pts, 3CP] ++
+ Configuration [6CP] +
**Chapter Selector**: Blood Angels
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Game Type: 4. Chapter Approved: War Zone Nephilim
+ HQ [15 PL, 285pts, -1CP] +
Commander Dante [9 PL, 165pts]: 4. Heroic Bearing, Frag & Krak grenades, Inferno pistol, Stratagem: Warlord Trait [-1CP], The Axe Mortalis, Warlord [1CP]
Sanguinary Priest [6 PL, 120pts, -1CP]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Jump Pack [1 PL, 30pts], Stratagem: Relic [-1CP], Teeth of Terra
+ Troops [15 PL, 285pts] +
Assault Intercessor Squad [5 PL, 95pts]
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
Assault Intercessor Squad [5 PL, 95pts]
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
Assault Intercessor Squad [5 PL, 95pts]
. 4x Assault Intercessor [76pts]: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt [19pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
+ Elites [80 PL, 975pts, -2CP] +
Death Company Marines [8 PL, 165pts]: Jump Pack [1 PL, 15pts]
. Death Company Marine [33pts]: Frag & Krak grenades, Thunder hammer [15pts]
. Death Company Marine [33pts]: Frag & Krak grenades, Thunder hammer [15pts]
. Death Company Marine [33pts]: Frag & Krak grenades, Thunder hammer [15pts]
. Death Company Marine [33pts]: Frag & Krak grenades, Thunder hammer [15pts]
. Death Company Marine [18pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades
Sanguinary Ancient [7 PL, 110pts, -2CP]: Angelus boltgun, Encarmine sword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP], Wrath of Baal
Sanguinary Guard [17 PL, 150pts]
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Sanguinary Guard [17 PL, 150pts]
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Sanguinary Guard [17 PL, 150pts]
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
. Sanguinary Guard [30pts]: Angelus boltgun, Encarmine sword, Frag & Krak grenades
Vanguard Veteran Squad [14 PL, 250pts]: Jump Pack [2 PL, 30pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
. Vanguard Veteran Sergeant [22pts]: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]
+ Fast Attack [24 PL, 380pts] +
Assault Squad [6 PL, 100pts]: Jump Pack [1 PL]
. 2x Space Marine [36pts]: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades
. Space Marine Sergeant [18pts]: Frag & Krak grenades, Inferno pistol, Power sword
. Space Marine w/Special Weapon [23pts]: Frag & Krak grenades, Meltagun [5pts]
. Space Marine w/Special Weapon [23pts]: Frag & Krak grenades, Meltagun [5pts]
Assault Squad [12 PL, 190pts]: Jump Pack [2 PL]
. 7x Space Marine [126pts]: 7x Astartes Chainsword, 7x Bolt pistol, 7x Frag & Krak grenades
. Space Marine Sergeant [18pts]: Frag & Krak grenades, Inferno pistol, Power sword
. Space Marine w/Special Weapon [23pts]: Frag & Krak grenades, Meltagun [5pts]
. Space Marine w/Special Weapon [23pts]: Frag & Krak grenades, Meltagun [5pts]
Assault Squad [6 PL, 90pts]: Jump Pack [1 PL]
. 2x Space Marine [36pts]: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades
. Space Marine Sergeant [18pts]: Frag & Krak grenades, Inferno pistol, Power sword
. Space Marine w/Special Weapon [18pts]: Frag & Krak grenades
. . Plasma Pistol & Chainsword: Astartes Chainsword, Plasma pistol
. Space Marine w/Special Weapon [18pts]: Frag & Krak grenades
. . Plasma Pistol & Chainsword: Astartes Chainsword, Plasma pistol
+ Heavy Support [4 PL, 75pts] +
Eliminator Squad [4 PL, 75pts]: Las Fusil
. Eliminator Sergeant [25pts]: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine
. 2x Eliminators [50pts]: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
++ Total: [138 PL, 3CP, 2,000pts] ++
Army List - Click to Expand
++ Patrol Detachment 0CP (T'au Empire) [57 PL, 1,150pts, 4CP] ++
+ Configuration +
Sept Choice: Farsight Enclaves
+ HQ +
Commander in Coldstar Battlesuit [9 PL, 190pts, -1CP]: (Farsight Enclaves): Master of the Killing Blow, Burst Cannon, Burst Cannon, High-output Burst Cannon, Novasurge Plasma Rifle, Plasma Rifle, Stratagem: Warlord Trait, Warlord
. Marker Drone
Commander in Crisis Battlesuit [9 PL, 170pts, -1CP]: 6. Exemplar of the Mont'ka, Burst Cannon, Cyclic Ion Blaster, DW-02 Advanced Burst Cannon, Plasma Rifle, Plasma Rifle, Stratagem: Promising Pupil
. Marker Drone
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [9 PL, 200pts]
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Target Lock
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Shield Generator
. Crisis Shas'vre: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Target Lock
Crisis Battlesuits [9 PL, 200pts]
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Target Lock
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Shield Generator
. Crisis Shas'vre: Burst Cannon, Burst Cannon, Cyclic Ion Blaster, Target Lock
+ Flyer +
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
++ Patrol Detachment -2CP (T'au Empire) [44 PL, 848pts, -4CP] ++
+ Configuration +
Detachment Command Cost [-2CP]
Sept Choice: Farsight Enclaves
+ HQ +
Commander in Enforcer Battlesuit [10 PL, 195pts, -2CP]: 1. Precision of the Hunter, Cyclic Ion Blaster, Cyclic Ion Blaster, Plasma Rifle, Stratagem: Promising Pupil, Stratagem: Relic, T'au Flamer, The Be'gel Hunter's Plate, Thermoneutronic Projector
. Marker Drone
+ Troops +
Breacher Team [5 PL, 85pts]
. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol
+ Elites +
Crisis Battlesuits [21 PL, 425pts]
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Early Warning Override, Plasma Rifle
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Shield Generator, Stimm Injectors
. 4x Shield Drone: 4x Shield Generator
+ Fast Attack +
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
+ Dedicated Transport +
Devilfish [6 PL, 95pts]
. 2x Gun Drones
. . 2x Gun Drone: 4x Pulse Carbine
++ Total: [101 PL, 1,998pts] ++
vs.
Alexandre Sacco - Emperor's Children: Loads of Noise Marines, a big Terminator blob and Abaddon, plus a Discolord and unit of Possessed for additional damage dealing.
Army List - Click to Expand
++ Battalion Detachment -3CP (Chaos - Chaos Space Marines) [83 PL, 1,700pts] ++
+ Configuration +
Legion: Emperor's Children
+ HQ +
Dark Apostle [6 PL, 110pts] : Mark of Slaanesh
Illusory Supplication & Blissful Devotion
. 2x Dark Disciple: 2x Close combat weapon
Lord Discordant on Helstalker [10 PL, -2CP, 190pts] : Mark of Slaanesh
. Baleflamer, Techno-virus injector, Impaler chainglaive, Bladed limbs & Mechatendrils
. Flames of Spite [Aspiring Lord (- 1 CP)]
. Mantle of Traitors [Gifts of Chaos (- 1 CP)]
Master of Possession [7 PL, -1CP, 120pts] : Mark of Slaanesh
. Pact of Flesh, Mutated Invigoration & Delightful Agonies
. Liber Hereticus [Gifts of Chaos (- 1 CP)]
+ Troops +
Cultist Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ autopistol and brutal assault weapon
. Cultist Champion : Autopistol and brutal assault weapon
Cultist Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ autopistol and brutal assault weapon
. Cultist Champion : Autopistol and brutal assault weapon
5x Noise Marines [6 PL, 135pts]: Icon of Slaanesh
. Noise Champion: Power Fist, Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
5x Noise Marines [6 PL, 135pts]: Icon of Slaanesh
. Noise Champion: Power Fist, Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
5x Noise Marines [6 PL, 135pts]: Icon of Slaanesh
. Noise Champion: Power Fist, Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
5x Noise Marines [6 PL, 135pts]: Icon of Slaanesh
. Noise Champion: Power Fist, Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
+ Elites +
Chaos Terminator Squad [19 PL, -1CP, 395pts]: Mark of Slaanesh
. Terminator Champion : Black Rune of Damnation [Trophies of the Long War (- 1 CP)] Chainfist, Combi-melta
. Chaos Terminator: Chainfist, Combi-melta
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
Possessed [7 PL, 140pts]
. 4x Possessed: 4x Hideous mutations
. Possessed Champion: Hideous mutations
+ Fast Attack +
Venomcrawler [6 PL, 105pts]: 2x Excruciator cannon, Soulflayer tendrils and claws
++ Supreme Command Detachment +3CP (Chaos - Chaos Space Marines) [15 PL, 2CP, 300pts] ++
+ Configuration +
Legion: Black Legion
+ Primarch | Daemon Primarch | Supreme Commander +
Abaddon the Despoiler [15 PL, -1CP, 300pts]: Warlord
. Drach'nyen & Talon of Horus
. Merciless Overseer
. Eternal Vendetta
. Paragon of Hatred
++ Total: [98 PL, 1 CP, 2,000pts] ++
Thoughts
After nine previous rounds of battle, this is a pretty exciting final to see. Chaos Space Marines had an absolute whale of a time at the higher end of the LGT, with lots of players choosing to run with them, and four lists in the top eight. As well as the expected Creations of Bile builds, Emperor's Children was the other big news, and we see that right here. Noise Marines with a blastmaster and powerfist are all-round excellent Troops, being tricky to broadly engage in melee thanks to all Fighting First, and also all contributing decent firepower from distributed sources, which makes it harder to swiftly shut down. The Terminator blob can also afford to go much harder on weapons that are normally -1 to hit in melee, making them appreciably deadlier than they are elsewhere, while still being just as hard to kill. You also get some nifty pocket tricks like Soporific Gaze and being able to use Excess of Cruelty to throw off opposing plans, creating a list that has both power and some serious finesse options available to it.
Tau, of course, don't care that much about a reasonable portion of this, because they're not interested in melee as a damage dealing exercise (outside of a few links like the Be'gel/Precision Commander). Nassim's list here has horrendous amounts of firepower to work with, such a sheer volume of shots that it can comfortably flatten pretty much anything that isn't sporting a 2+ save or unusual defences. Even there, use of bombs from the Sun Sharks can inflict some serious pain if they're not swiftly dealt with, and a few plasma rifles are scattered around the army to provide further help. Staying on the table against this list unless you can absolutely body check it is a nightmare, and it has plenty of tricks in the pocket to try and avoid getting hit too hard.
For my money, the pivotal unit in this game is the Terminators, because with all the relevant buffs stacked onto them they actually do start looking like something that the Tau might not be able to outright kill, and on this mission that's very powerful - if they can move to the centre and hold it, while other Emperor's Children toys skirmish for the flanks, the rate at which the Tau can take out the Marines can be kept just-about manageable, especially as blastmasters are very good for killing the non-drone Crisis Teams and Sun Sharks if they end up in the wrong place, so it won't be entirely one way. The Terminators should also be able to escort Abaddon and the Discolord to the mid-board in relative safety, from where they can lash out to inflict pain as needed (and although the Tau do have wound cap ignoring tools, they're not fantastically statted for shooting into Abaddon unless the Coldstar spikes lots of 6s to wound).
Even with all that, however, the damage potential of the Tau army is so big that they may well manage to just push through it, and the critical goal for the Emperor's Children is to use the minimum possible amount of resources to shut down the Tau scoring early on, and to try and keep as close pace as possible in terms of damage dealing. The Tau are going to run out of expendable stuff fast, and once that goes they suffer a lot more from each individual dead model than the Chaos side does. The places that a meaningful difference can be made is killing off the Sun Sharks and small Crisis Teams quickly, as they're genuinely vulnerable to what Chaos are putting out, and from there the hope becomes that the Tau need to expose what they have left enough to allow some Character charges to go off. Holding the centre also opens up some reliable points from Warp Ritual if Chaos can spare the casts (which is admittedly questionable), and Long War should be pretty decent here, though the third is more of a question - maybe For the Dark Gods? Tau can score No Prisoners handily if they cleave through the Chaos army, and Aerospace Relays is probably OK, but they're also a bit dubious on a third - they could go for Decisive Action with Kauyon, but that creates a few failure cases.
In the event, I went and looked at the video of this, and my guess on the Tau Secondaries was spot on, but the Chaos plan was far more aggressive - it appears that the calculus was that any sort of passive plan against the Tau was going to result in running out of stuff, and the servants of Slaanesh had to just try and body them, taking No Prisoners, Assassinate and Banners (which forces the Tau to keep sending stuff mid-board). Low scoring cap compared to some other options, but because of the Secondaries the Tau have, if Chaos can just murder them off the table, the points will be enough. In the event - they pulled it off. They got first turn, which certainly helped on the "not running out of stuff" front, and were able to inflict enough damage on the Tau force over the course of the game to narrowly close it out.
Result
Emperor's Children Victory - 74-65
Alexandre Sacco - Emperor's Children - 1st Place
Credit: Robert "TheChirurgeon" Jones
The List
See Showdown
Archetype
Emperor's Children
Why it's Interesting in 9th
Living it loud in London here. Chaos get fantastic herohammer in general, the Terminators rule, and the addition of a bunch of potent all-rounder ObSec units that sit in your Troops slot make Emperor's Children a powerful choice. In Alexandre's hands, they were able to smash through pretty much every top metagame army over the course of the event - I scanned through the list of victories, and it includes Harlequins, Tau, ObSec Necrons , Bloody Rose and multiple Leviathan builds - none could match the perfection of Slaanesh. Huge congratulations to Alexandre.
Nassim Fouchane - Tau - 2nd Place
Tau Commander. Credit: Jack Hunter
The List
See showdown.
Archetype
Farsight Alpha Strike
Why it's Interesting in 9th
Pure uncut ranged killing power in army list form here, sufficient to finally lure Nassim away from Iron Hands. Looks like that was a good choice here - like Alexandre, Nassim took out a host of powerful lists and big names to make it to the final. I do particularly like the build Nassim is on here - having one Devilfish with Breachers provides quitea bit of flexibility, and the Commander setup is particularly good. All three having serious killing power (two directly, one partially by proxy in dropping Exemplar of the Mont'ka on the Crisis Teams), meaning the whole army is always pulling its weight, and I think the Be'gel Plate Enforcer is a consistently under-used unit. A fantastic performance from Nassim, hammering home that Tau are absolutely still a top faction in skilled hands.
Vik Vijay - Emperor's Children - 3rd Place
Daemon Prince. Credit: That Gobbo
The List
Army List - Click to Expand
++ Battalion Detachment -3CP (Chaos - Chaos Space Marines) [87 PL, 1,700pts] ++
Legion: Emperor's Children
+ HQ +
Heretic Astartes Daemon Prince [11 PL, 180pts, -1CP]: Mark of Slaanesh
. Hellforged Sword, Malefic Talon & Wings
. Warptime
. Mantle of Traitors [Gifts of Chaos (-1CP)]
Master of Possession [7 PL, 120pts, -1CP]: Mark of Slaanesh
. Pact of Flesh, Mutated Invigoration & Delightful Agonies
. Liber Hereticus [Gifts of Chaos (-1CP)]
Dark Apostle [6 PL, 110pts]: Mark of Slaanesh
. Illusory Supplication & Blissful Devotion
. 2x Dark Disciple
+ Troops +
5x Noise Marines [6 PL, 135pts]: Icon of Slaanesh
. Noise Champion: Power Fist, Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
5x Noise Marines [6 PL, 135pts]: Icon of Slaanesh
. Noise Champion: Power Fist, Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
5x Noise Marines [6 PL, 135pts]: Icon of Slaanesh
. Noise Champion: Power Fist, Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
5x Noise Marines [6 PL, 135pts]: Icon of Slaanesh
. Noise Champion: Power Fist, Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
5x Noise Marines [6 PL, 120pts]:
. Noise Champion: 2x Astartes Chainsword
. 3x Noise Marine: Astartes Chainsword & Bolt Pistol
. 1x Noise Marine: Blastmaster
10x Cultists Mob [2 PL, 50pts]
. Cultist Champion: Cultist Firearm
. 9x Chaos Cultist: Cultist Firearm
+ Elites +
10x Chaos Terminator Squad [19 PL, 370pts, -1CP]: Mark of Slaanesh
. Terminator Champion: Combi-bolter, Chainfist
.. Black Rune of Damnation [Trophies of the Long War (-1CP)]
. Chaos Terminator: Chainfist, Combi-bolter
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Power fist, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
+ Fast Attack +
Venomcrawler [6 PL, 105pts]:
. 2x Excruciator Cannon
Venomcrawler [6 PL, 105pts]:
. 2x Excruciator Cannon
++ Supreme Command Detachment +3CP (Chaos - Chaos Space Marines) [15 PL, 300pts] ++
Legion: Black Legion
+ Primarch | Daemon Primarch | Supreme Commander +
Abaddon the Despoiler [15 PL, 300pts]: Warlord, [Warlord Trait (-1CP)]
. Merciless Overseer, Eternal Vendetta & Paragon of Hatred
++ Total: [102 PL, 2CP, 2000pts] ++
Archetype
Emperor's Children
Why it's Interesting in 9th
Vik reclaims the ITC number 1 spot here while also making it two top four finishes for the Emperor's Children at the event. There's plenty of overlap with his list and Alexandre, but a few differences too. Vik trades out a small amount of raw killing power in favour of a bit more flexibility, with the key change being that Discolord becomes a Daemon Prince. The outright lethality is lower, but having a spare caster opens up more angles on Psychic Secondaries, and the aura transmission part of the Mantle of Traitors actually does something here, helping Noise Marine units perform at key moments. The Possessed get dropped down to a second Venomcrawler, and the points from that (plus a few fewer weapons on the Terminators) upgrades a Cultist squad to another Noise Marine Squad, providing more brawl-capable ObSec and a bit more shooting. Not a huge change to the overall character of the list, but adds contingency plans, which is always nice. Alas, brute power did win out in the end, as Vik's eventual defeat was in the mirror against Alexandre, but he put in a hell of a run up till that point.
Loukas Benard - Tyranids - 4th Place
Hive Tyrant. Credit: Rockfish
The List
Army List - Click to Expand
== Batalion DETACHMENT Bataillon leviathan : Tyranids (0 CP) [103CP, 2000pts] == Chapter Tactic : Leviathan: Synaptic Control
HQ
Neurothrope (100) Psychic power : Catalyst, Psychic power : Onslaught, Psychic power : Hive Nexus [100 pts] [5 PL]
Winged Hyve Tyrant (210) Adrenal glands, Relic (-1 CP), Warlord Trait (-1 CP), Relic : The Reaper of Obliterax, Psychic power : Neuroparasite, Psychic power : Psychic Scream, Psychic power : Hive Nexus, Trait : Adaptive Biology [225 pts] [11 PL] - Warlord
Neurothrope (100) Psychic power : Catalyst, Psychic power : Paroxysm, Psychic power : Hive Nexus [100 pts] [5 PL]
Troops
10 Gargoyles (80) [80 pts] [4 PL]
5 Tyranid Warriors (90 + 2*30) Flesh hooks, 4 Dual boneswords, Venom cannon, 4 Deathspitter [160 pts] [8 PL]
5 Tyranid Warriors (90 + 2*30) Flesh hooks, 4 Dual boneswords, Venom cannon, 4 Deathspitter [160 pts] [8 PL]
5 Tyranid Warriors (90 + 2*30) Flesh hooks, 4 Dual boneswords, Venom cannon, 4 Deathspitter [160 pts] [8 PL]
Elites
3 Tyrant Guard (120) 3 Lash whip, 3 Bonecleaver [120 pts] [8 PL]
Deathleaper (120) Additional trait (-1 CP), Trait : Alien Cunning [120 pts] [5 PL]
3 Zoanthropes (150) Psychic power : Psychic Scream, Psychic power : Hive Nexus [150 pts] [7 PL]
3 Zoanthropes (150) Psychic power : Neuroparasite, Psychic power : Hive Nexus [150 pts] [7 PL]
2 Biovores (45 + 1*45) [90 pts] [6 PL]
Harpy (175) Dermic Symbiosis [200 pts] [11 PL]
Harpy (175) Synaptic Enhancement [185 pts] [10 PL]
Archetype
Leviathan Goodstuff
Why it's Interesting in 9th
A much less surprising, but no less effective, final member of the top four - Leviathan probably is still the best single army in the game ahead of the Balance Dataslate and the arrival of Votann, and this build packs in both a very flexible toolkit and a particularly nasty Psychic Phase, allowing it to evolve and adapt to almost any situation. Congratulations to Loukas on taking the last semi-final slot.
The Best of the Rest
For this, I'm just going to cover all the players who made it into the knockout bracket by going 5-0 in the main rounds, since that's a pretty hefty achievement! This covers another 17 players.
- 5th - Euan Bedford-Cooper - Creations of Bile: (Anti-)Herohammer to the max here, dialing back the normal Bile spend on Possessed a bit and swapping in Chosen for Terminators, then using the freed up points to take two each of Daemon Princes and Discolords, plus two units of Warp Talons, creating a list that applies incredible pressure if the opponent doesn't unpick it fast.
- 6th - Louis Fitzsimmons - Creations of Bile: Lots of Chosen and Abaddon in this spin on Creations, also including some Bikers for early reach.
- 7th - Dick van der Harst - Necrons: Eternal Expansionists with spectacular numbers of wounds; 21 Scarab bases, 15 Tomb Blades and two full Skorpekh bricks, with the Silent King at the centre.
- 8th - Mike Porter - Harlequins: GHO 2021 champion Mike was packing Boat/Troupe/Character Light Saedath, notably including two upgraded Death Jesters.
- 9th - Gonzalo Raven - Harlequins: Boat/Troupe/Character Light Saedath, no Death Jesters here.
- 10th - Colin McDade - Adepta Sororitas: Bloody Rose Goodstuff that goes extra hard on Reprentia and Zephyrim.
- 11th - Alex Harrison - Necrons: A unique take on Eternal Expansionists that appears to be aiming to drop a full stack of Flayed Ones onto the opponent from a Night Scythe. and/or use it to protect Lokhusts. Skorpekh, Scarabs and the Silent King feature too, as do some Annihilation Barges for cheap-ish durable position pieces.
- 12th - Sid Sidhu - Imperial Knights: An all-Armiger force using a Strike and Shield custom household to be tough to move in melee.
- 13th - Brodie Middleton - Craftworlds: Ulthwe with a buffed-up Avatar and lots of Aspect Warriors, aiming to max access to ways to lock down objectives with ObSec and score Wrath of Khaine.
- 14th - Edward Morgan - Tyranids: Leviathan Warriors and Harpies.
- 15th - Jay Middlecote - Imperial Knights: Freeblade Lance sporting a terrifying trio of big Knights, setting up access to the Princeps/Calculated Targeting combo, and also applying enough buffs to make each of the giant robots a terrifying foe.
- 16th - Nathan Whitbred - Tyranids: Leviathan Warriors backed by a Maleceptor and Harpy.
- 17th - Alejandro Mancuso - Blood Angels: Go-wide version of Blood Angels Jump Pack spam, taking three units of Death Company and Lemartes to make Fury of the Lost accessible.
- 18th - Martyn Lakeland - Adeptus Custodes: Dread Host Custodes with a castle of buffed-up Sagittarum around All-Seeing Annihilator and the Fulminaris Aggressor, then a big squad of shieldguard and a Blade Champion to (presumably) smash in out of Deep Strike.
- 19th - Aidan Brocklehurst - Adepta Sororitas: Bloody Rose with two full 20-model units of Battle Sisters.
- 20th - Michael Duff - Imperial Knights: Freeblade Lance with a tooled-up Herald Paladin and lots of Armigers.
- 21st - Henry Wilson - Tzeentch Daemons: High-finesse board control here. Lots of Flamers, obviously, but also plenty fo Pink Horrors, Screamers, and a pair of Fateskimmers alongside heavier hitters in the HQ slot to conquer the table. Massive numbers of Mortals, very hard to deal with via shooting, and one of the most interesting lists of the top cut.
2022 Michigan GT 40K Championships
123-player, 5-round Grand Tournament in Lansing, Michigan, US on October 01 2022. All the lists for this event can be found in Best Coast Pairings. Note: this event ranks players on pure battle points.
Thomas Ogden - T'au Empire - 1st Place
Credit: Kevin Stillman
The List
Army List - Click to Expand
++ Patrol Detachment -2CP (T'au Empire) [100 PL, 1,850pts, 1CP] ++
+ Configuration +
Detachment Command Cost [-2CP]
Game Type: 4. Chapter Approved: War Zone Nephilim
Sept Choice: T'au Sept
+ No Force Org Slot +
Crisis Bodyguards [18 PL, 325pts]
. Crisis Bodyguard Shas'ui: Burst Cannon, Cyclic Ion Blaster, Fusion Blaster
. Crisis Bodyguard Shas'ui: Burst Cannon, Cyclic Ion Blaster, Fusion Blaster
. Crisis Bodyguard Shas'ui: Burst Cannon, Cyclic Ion Blaster, Fusion Blaster
. Crisis Bodyguard Shas'ui: Burst Cannon, Cyclic Ion Blaster, Fusion Blaster
. Crisis Bodyguard Shas'vre: Burst Cannon, Cyclic Ion Blaster, Fusion Blaster
Kroot Shaper [2 PL, 25pts, -1CP]: Advanced EM Scrambler, Ritual Blade, Shaper Kroot Rifle, Stratagem: Relic
+ HQ +
Commander in Coldstar Battlesuit [8 PL, 170pts, -2CP]: 1. Precision of the Hunter, Burst Cannon, DW-02 Advanced Burst Cannon, High-output Burst Cannon, Onager Gauntlet, Plasma Rifle, Shield Generator, Stratagem: Emergency Dispensation, Stratagem: Promising Pupil
Longstrike [9 PL, 170pts]: 2x Accelerator Burst Cannon, Railgun
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [22 PL, 390pts]
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Internal Grenade Packs, Plasma Rifle, Target Lock
. Marker Drone
. 2x Shield Drone: 2x Shield Generator
Crisis Battlesuits [20 PL, 380pts]
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. 2x Marker Drone: 2x Markerlight
. 2x Shield Drone: 2x Shield Generator
+ Flyer +
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
++ Supreme Command Detachment +2CP (T'au Empire) [8 PL, 150pts, 1CP] ++
+ Configuration +
Detachment Command Cost [2CP]
Sept Choice: T'au Sept
+ Primarch | Daemon Primarch | Supreme Commander +
Commander Shadowsun [8 PL, 150pts, -1CP]: 5. Exemplar of the Kauyon, 2x High-energy Fusion Blaster, Stratagem: Warlord Trait, Warlord
++ Total: [108 PL, 2,000pts, 2CP] ++
Archetype
Heavy Tau Sept
Final Round Matchup
95 - 84 Victory against Joe Rammuni - Goffs.
Thoughts
Thomas's rampage with his heavy-duty Tau Sept plan continues apace, making it an extremely good week for the Greater Good. It packs a lot of points into just a few units, but almost all of them can hit like monster trucks and shrug off an initial punch back, meaning the opponent's window where they still have their toys is going to be limited. The build also feels like an especially good choice for the Michigan scoring format, as being so concentrated (and having Sun Sharks for early reach) makes it appreciably better at playing for Grind than most builds out there at the moment. Well done to Thomas on another event win.
TJ Lanigan - Chaos Daemons - 2nd Place (Undefeated)
Credit: Robert "TheChirurgeon" Jones
The List
Army List - Click to Expand
CHAOS
Army Faction: Chaos
- Game Mode: Grand Tournament
- Army Size: Strikeforce
PATROL DETACHMENT
- Faction: Legiones Daemonica
HQ
Be'lakor (420)
- Psychic Powers: Betraying Shades, Pall Of Despair
Troops
Bloodletters (130)
- 7x Bloodletter
- 1x Bloodletter: Daemonic Icon
- 1x Bloodletter: Instrument of Chaos
- 1x Bloodreaper
Bloodletters (130)
- 7x Bloodletter
- 1x Bloodletter: Daemonic Icon
- 1x Bloodletter: Instrument of Chaos
- 1x Bloodreaper
BATTALION DETACHMENT
- Faction: Legiones Daemonica
HQ
Bloodthirster (350)
- Warlord
- Exalted Bloodthirsters upgrade: Indomitable Onslaught
- Traits: Brazen Hide
- Relics: Blood-drinker Talisman
- Stratagems: Warlord Trait, Relic
Fateskimmer (150)
- Staff of change, Retinue of Horrors
- Psychic Powers: Bolt of Change, Infernal Flames
Tranceweaver (70)
- Psychic Powers: Hysterical Frenzy
Troops
Bloodletters (130)
- 7x Bloodletter
- 1x Bloodletter: Daemonic Icon
- 1x Bloodletter: Instrument of Chaos
- 1x Bloodreaper
Blue Horrors (70)
- 10x Blue Horror
Daemonettes (120)
- 1x Alluress
- 7x Daemonette
- 1x Daemonette: Daemonic Icon
- 1x Daemonette: Instrument of Chaos
Elites
Exalted Flamer (75)
Flamers (125)
- 4x Flamer
- 1x Pyrocaster
Flamers (125)
- 4x Flamer
- 1x Pyrocaster
Flamers (100)
- 3x Flamer
- 1x Pyrocaster
Stratagems
- Relic (1CP)
- Warlord Trait (1CP)
Total Command Points: 2/6
Reinforcement Points: 5
Total Points: 1995/2000
Archetype
Mixed Daemons
Thoughts
Chaos afficionado TJ showcases what's quickly becoming the formula for successful use of the Daemons book - two to three big Daemons, some board control tools, and lots of Flamers. TJ's build sticks to just two big guys, handily the ones that are usually hardest to deal with, and spends the points on including lots of Troops and some utility casters, ensuring that the list has plenty of ways to play for Secondaries requiring Actions of any flavour. That, again, feels like a particularly good choice for this format, as a bunch of 80-90pt wins isn't going to get you to the top, and that plan seems to have paid off very effectively for TJ (though I'll be interested to see if he switches across to three big Daemons in standard win/loss formats).
Joe Rammuni - Orks - 3rd Place
Meganobz. Credit: Rockfish
The List
Army List - Click to Expand
++ Battalion Detachment -3CP (Orks) [93 PL, 1CP, 1,650pts] ++
+ Configuration +
Clan Kultur: Goffs
+ HQ +
Big Mek w/ Kustom Force Field [5 PL, 85pts]
Warboss on Warbike [6 PL, -2CP, 115pts]: 4. Brutal but Kunnin, Da Killa Klaw, Power Klaw, Stratagem: Big Boss, Stratagem: Extra Gubbinz
+ Troops +
Beast Snagga Boyz [10 PL, 170pts]
. 16x Beast Snagga Boy: 16x Choppa, 16x Slugga
. Beast Snagga Nob
Gretchin [2 PL, 40pts]: 'Orrible Gitz
. 10x Gretchin: 10x Grot Blaster
Gretchin [2 PL, 40pts]
. 10x Gretchin: 10x Grot Blaster
+ Elites +
Burna Boyz [8 PL, 120pts]: Zzapkrumpaz
. 8x Burna Boy: 8x Burna, 8x Stikkbombs
. Spanner: Big Shoota
. Spanner: Big Shoota
Meganobz [12 PL, 200pts]
. Boss Meganob: Killsaw, Killsaw
. Meganob: Killsaw, Killsaw
. Meganob: Killsaw, Killsaw
. Meganob: Killsaw, Killsaw
. Meganob: Killsaw, Killsaw
+ Fast Attack +
Squighog Boyz [8 PL, 130pts]: Bomb Squig
. 5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
Squighog Boyz [8 PL, 130pts]: Bomb Squig
. 5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
Squighog Boyz [8 PL, 130pts]: Bomb Squig
. 5x Squighog Boy: 5x Saddlegit Weapons, 5x Squighog Jaws, 5x Stikka
+ Flyer +
Wazbom Blastajet [10 PL, 210pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga, 2x Supa Shoota
Wazbom Blastajet [10 PL, 210pts]: 2x Tellyport Mega-Blastas, Stikkbomb Flinga, 2x Supa Shoota
+ Dedicated Transport +
Trukk [4 PL, 70pts]
++ Supreme Command Detachment +3CP (Orks) [18 PL, 3CP, 350pts] ++
+ Configuration +
Clan Kultur: Goffs
Detachment Command Cost [3CP]
+ No Force Org Slot +
Makari [3 PL, 50pts]
+ Primarch | Daemon Primarch | Supreme Commander +
Ghazghkull Thraka [15 PL, 300pts]
++ Total: [111 PL, 4CP, 2,000pts] ++
Archetype
Goff Pressure
Thoughts
Almost the polar opposite of the Goff list from the Goonhammer Open, Joe's build here packs in a much smaller number of heavier duty units, plus some pretty hefty shooting from a pair of Wazboms. As is quickly becoming a pattern, this is presumably another sop to the format - having the shooty planes minimises the chance of running into something that the army just straight up can't handle, and opens up a window to alpha strike the opponent hard enough to ensure the big wins you need. The large ground units also let you hammer through whatever tanky stuff the opponent lines up, with Unbridled Carnage on the Meganobz in Ghaz's bubble being especially nasty. Still all very Orky, of course, and a fun build to see taking the third place slot here.
Manik Gudimani - Tyranids - 4th Place
Tyranid Warriors. Credit: Rockfish
The List
Army List - Click to Expand
++ Patrol Detachment -2CP (Tyranids) [68 PL, , 1,270pts] ++
+ Configuration +
Hive Fleet: Adaptive, Leviathan
+ Stratagems +
Hive Predator [-2CP]: 2x Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
Rarefied Enhancements [-1CP]: Extra Bio-artefact
+ No Force Org Slot +
Tyrant Guard [8 PL, 120pts]
. 3x Tyrant Guard (Lash/Sword): 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
Zoanthropes [7 PL, 150pts]: Power: Catalyst, Power: Hive Nexus, Power: Smite, 3x Zoanthrope
+ HQ +
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Warlord Trait: Direct Guidance
Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Paroxysm, Power: Psychic Scream, Power: Smite, Relic: The Reaper of Obilterax, Warlord Trait: Adaptive Biology
+ Troops +
Gargoyles [4 PL, 80pts]
. 10x Gargoyle: 10x Fleshborer
Tyranid Warriors [12 PL, 250pts]
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Deathspitter, Dual Boneswords
+ Elites +
Venomthropes [10 PL, 140pts]
. 4x Venomthrope: 4x Toxic Lashes
+ Heavy Support +
Tyrannofex [11 PL, 205pts]: Adaptive Physiology: Voracious Ammunition, Rupture Cannon
++ Patrol Detachment 0CP (Tyranids) [33 PL, 730pts] ++
+ Configuration +
Detachment Command Cost
Hive Fleet: Adaptive, Leviathan
+ No Force Org Slot +
Tyranid Prime [5 PL, 85pts]: Dual Boneswords, Venom Cannon
+ HQ +
Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Neuroparasite, Power: Smite, Power: The Horror, Relic: Shardgullet, Warlord
+ Troops +
Tyranid Warriors [12 PL, 300pts]: Adrenal Glands
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
+ Elites +
Zoanthropes [7 PL, 150pts]: Power: Paroxysm, Power: Smite, 3x Zoanthrope
++ Total: [101 PL, 2,000pts] ++
Archetype
Leviathan Goodstuff
Thoughts
It's Leviathan Goodstuff - a particularly all-round version of it, packing in some extra big guns on the ground in case it needs to try and out-shoot a Knight or wipe Crisis Teams at range, again aiming to mitigate the risk of hitting a situation you can't handle and getting blown out of contention, but I fear I have hit the point where I don't have much else to say about the Tyranid for as long as it continues to be in effect. Well done to Manik on taking 4th.
The Best of the Rest
Pure BP puts where to cut this into full-on chaos mode, I've ended up going for the next five players, as the ninth-placed player was the lowest ranked who went undefeated.
- 5th - Corey Stawicki - Harlequins: Boat/Troupe/Character Light Saedath (except for one lone 2-model Skyweaver unit).
- 6th - Joshua Minnich - Tyranids: A wildly out there Jormundgandr mortal wound spam build, cramming in tonnes of Psychic output (with Synaptic Ganglia as the Adaptive pick) and loads of ways to make Spore Mines.
- 7th - Steve Pampreen - Orks: Go-wide Deathskullz featuring lots of Kommandos and various MSUs for massive board control - likely a meta pick for BP-based ranking as it's very difficult to stop it scoring high.
- 8th - Alex Ing - Adepta Sororitas: Bloody Rose Goodstuff with Paragons.
- 9th - Fred Fortman - Ynnari: The Harlequin/Support Weapon flavour of Ynnari, a powerful finesse build that Fred ran to an undefeated finish, but held back from a top position by not being able to land 100s, presumably down to either the Craftworld Secondaries being medicore or the event not allowing Ynnari to take them (either kind of awkward in a pure BP environment).
Crucible 10 Warhammer 40K Championship GT
67-player, 6-round Grand Tournament in Orlando, FL, US on September 30 2022. All the lists for this event can be found in Best Coast Pairings.
John Lennon - Hive Fleet Kraken - 1st Place
Credit: PierreTheMime
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Tyranids) [70 PL, 1,385pts] ++
+ Configuration +
Hive Fleet: Kraken
+ No Force Org Slot +
Tyrant Guard [8 PL, 120pts]
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons
Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, Power: Synaptic Lure, 3x Zoanthrope
+ HQ +
Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Paroxysm, Power: Synaptic Lure, Warlord, Warlord Trait: Direct Guidance
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Onslaught, Power: Synaptic Lure
+ Troops +
Gargoyles [4 PL, 80pts]
. 10x Gargoyle: 10x Fleshborer
+ Elites +
Venomthropes [5 PL, 105pts]
. 3x Venomthrope: 3x Toxic Lashes
Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, Power: Synaptic Lure, 3x Zoanthrope
+ Fast Attack +
Raveners [8 PL, 175pts]
. Ravener: Deathspitter, Two Rending Claws
. Ravener: Deathspitter, Two Rending Claws
. Ravener: Deathspitter, Two Rending Claws
. Ravener: Deathspitter, Two Rending Claws
. Ravener: Deathspitter, Two Rending Claws
Raveners [8 PL, 175pts]
. Ravener: Deathspitter, Two Scything Talons
. Ravener: Deathspitter, Two Scything Talons
. Ravener: Deathspitter, Two Scything Talons
. Ravener: Deathspitter, Two Scything Talons
. Ravener: Deathspitter, Two Scything Talons
+ Heavy Support +
Biovores [9 PL, 135pts]
. 3x Biovore: 3x Chitin-barbed Fists, 3x Spore Mine Launcher
++ Patrol Detachment -2CP (Tyranids) [25 PL, 520pts, -2CP] ++
+ Configuration +
Hive Fleet: Kraken
+ Stratagems +
Hive Predator [-1CP]: Extra Warlord Trait
Rarefied Enhancements [-1CP]: Extra Bio-artefact
+ HQ +
Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Onslaught, Power: Psychic Scream, Power: Synaptic Lure, Relic: The Reaper of Obilterax
+ Troops +
Tyranid Warriors [4 PL, 95pts]
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
+ Elites +
Pyrovores [6 PL, 120pts]
. 3x Pyrovore: 3x Acid Maw, 3x Bludgeoning Fists, 3x Flamespurt
+ Fast Attack +
Parasite of Mortrex [4 PL, 80pts]: Warlord Trait: Alien Cunning
++ Fortification Network -1CP (Tyranids) [6 PL, 95pts] ++
+ Fortification +
Sporocyst [6 PL, 95pts]: 5x Deathspitter
++ Total: [101 PL, 1CP, 2,000pts] ++
Archetype
Kraken Pressure
Final Round Matchup
91 - 80 Victory against Jack Harpster - Drukhari.
Thoughts
Even as the vast majority of Tyranid players consolidate onto Leviathan, John is still defiantly smashing through events with Kraken, using high-speed Raveners to put exceptional pressure on the opponent very quickly (and having more reasonable damage output into Armour of Contempt thanks to bonus AP), and lots of Spore Mines and Psychic firepower to wither the opponent away while they're trying to handle the initial rush. Pyrovores that are (presumably) coming from Strat Reserves and the Parasite with Alien Cunning add more angles to flummox the opponent, and while not quite as overwhelming in terms of sheer stats as Leviathan, the extra flexibility this build sports gives it more ways to adapt to a situation where it's actually outclassed on damage. Well done to John on the win.
Kody Drake - Chaos Daemons - 2nd Place
Be'lakor - Credit: RichyP
The List
Army List - Click to Expand
++ Supreme Command Detachment 0CP (Chaos - Daemons) [21 PL, 420pts, 6CP] ++
+ Configuration +
Chaos Allegiance: Chaos Undivided
Game Type: 4. Chapter Approved: War Zone Nephilim
+ Primarch | Daemon Primarch | Supreme Commander +
Be'lakor [21 PL, 420pts]: Betraying Shades, Pall of Despair, Warlord
++ Spearhead Detachment -3CP (Chaos - Daemons) [66 PL, 1,280pts, -3CP] ++
+ Configuration +
Chaos Allegiance: Chaos Undivided
Detachment Command Cost [-3CP]
+ HQ +
Kairos Fateweaver [16 PL, 320pts]
Skarbrand [17 PL, 330pts]
+ Troops +
Nurglings [3 PL, 60pts]
. 3x Nurgling Swarms: 3x Diseased claws and teeth
+ Heavy Support +
Soul Grinder [10 PL, 190pts]: Mark of Nurgle, Warpsword
Soul Grinder [10 PL, 190pts]: Mark of Nurgle, Warpsword
Soul Grinder [10 PL, 190pts]: Mark of Nurgle, Warpsword
++ Auxiliary Support Detachment -2CP (Chaos - Daemons) [15 PL, 300pts, -3CP] ++
+ Configuration +
Chaos Allegiance: Slaanesh
Detachment Command Cost [-2CP]
+ HQ +
Keeper of Secrets [15 PL, 300pts, -1CP]: Cacophonic Choir, Exquisite Gifts, Insatiable Onslaught, Phantasmagoria, Shining aegis, Soulstealer
++ Total: [102 PL, 2,000pts] ++
Archetype
Daemon Monster Mash
Thoughts
I'm a sucker for a good Monster Mash list, and this build feels somehow nostalgic for the kinds of armies we saw in late 8th. Can you deal with the pressure of six deadly and durable killing machines slamming into your lines as fast as possible? If not, bad news, and especially so because if Skarbrand gets into touch, you may not be able to escape your inevitable melee-based doom. Packing Be'lakor in a Supreme Command also unlocks the full Warp Storm table for this, allowing it to go in on the plan of spamming Wave of Sickness and Burning Terror every turn once the armies are close, causing considerable attrition over time, and helping mitigate the low drop count here against go-wide armies. As with all such builds, you are going to be at risk of running into something that just punks some of the big threats fast and cruises from there, but the big Daemons are pleasingly nails these days, so that's no mean feat. Big props to Kody on taking such a fun build to second.
Jack Harpster - Drukhari - 3rd Place
Credit: Keewa
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Aeldari - Drukhari) [46 PL, 840pts, 3CP] ++
+ Configuration +
Game Type: 4. Chapter Approved: War Zone Nephilim
Obsession
. *Custom Coven*: Enhanced Sensory Organs, Splinterblades
Raiding Forces - CP Refund
+ Stratagems +
Stratagem: Prizes from the Dark City [-1CP]
+ HQ +
Archon [5 PL, 90pts, -1CP]: As Detachment (Kabal), Hatred Eternal, Huskblade, Overlord, Splinter Pistol, Stratagem: Tolerated Ambition, The Djin Blade
. Splintered Genius (Black Heart): Splintered Genius
Archon [4 PL, 70pts, -1CP]: Ancient Evil, As Detachment (Kabal), Overlord, Splinter Pistol, Stratagem: Tolerated Ambition, Venom Blade
+ Troops +
Wracks [3 PL, 60pts]: As Detachment (Coven)
. Acothyst: Liquifier Gun, Wrack Blade
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
Wracks [3 PL, 60pts]: As Detachment (Coven)
. Acothyst: Liquifier Gun, Wrack Blade
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
Wracks [3 PL, 60pts]: As Detachment (Coven)
. Acothyst: Liquifier Gun, Wrack Blade
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
+ Elites +
Incubi [4 PL, 90pts]
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
Incubi [4 PL, 90pts]
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
+ Dedicated Transport +
Venom [5 PL, 80pts]: As Detachment, Chain-snares, Splinter Cannon, Twin splinter rifle
Venom [5 PL, 80pts]: As Detachment, Chain-snares, Splinter Cannon, Twin splinter rifle
Venom [5 PL, 80pts]: As Detachment, Chain-snares, Splinter Cannon, Twin splinter rifle
Venom [5 PL, 80pts]: As Detachment, Chain-snares, Splinter Cannon, Twin splinter rifle
++ Patrol Detachment 0CP (Aeldari - Drukhari) [40 PL, 735pts] ++
+ Configuration +
Obsession
. *Custom Coven*: Enhanced Sensory Organs, Splinterblades
Raiding Forces - CP Refund
+ HQ +
Drazhar [8 PL, 145pts]
+ Troops +
Wracks [3 PL, 60pts]: As Detachment (Coven)
. Acothyst: Liquifier Gun, Wrack Blade
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
Wracks [3 PL, 60pts]: As Detachment (Coven)
. Acothyst: Liquifier Gun, Wrack Blade
. Wrack w/ Special Weapon: Liquifier Gun
. 3x Wracks: 3x Wrack Blade
Wracks [3 PL, 40pts]: As Detachment (Coven)
. Acothyst: Wrack Blade
. 4x Wracks: 4x Wrack Blade
+ Elites +
Corsair Voidscarred [4 PL, 85pts]
. 4x Corsair Voidscarred w/ Pistol & Aeldari Power Sword
. Voidscarred Felarch: Shuriken Pistol
. Way Seeker: 1. Fateful Divergence
Incubi [4 PL, 90pts]
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
+ Dedicated Transport +
Venom [5 PL, 85pts]: As Detachment, Chain-snares, Grisly Trophies, Splinter Cannon, Twin splinter rifle
Venom [5 PL, 85pts]: As Detachment, Chain-snares, Grisly Trophies, Splinter Cannon, Twin splinter rifle
Venom [5 PL, 85pts]: As Detachment, Chain-snares, Grisly Trophies, Splinter Cannon, Twin splinter rifle
++ Patrol Detachment 0CP (Aeldari - Drukhari) [21 PL, 425pts, -4CP] ++
+ Configuration +
Obsession: Cult of Strife: The Spectacle of Murder (Restricted)
Raiding Forces - CP Refund
+ Stratagems +
Stratagem: Prizes from the Dark City [-1CP]
+ HQ +
Succubus [5 PL, 95pts, -2CP]: 3 - Hypex (Combat Drug), As Detachment (Wych Cult), Competitive Edge, Stratagem: Relic, Stratagem: Warlord Trait, The Triptych Whip, Warlord
. Agoniser & Archite Glaive
. Show Stealer (Strife): Show Stealer
+ Troops +
Hekatrix Bloodbrides [8 PL, 160pts, -1CP]: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult)
. Hekatrix: Agoniser, Morvaine's Agoniser, Splinter Pistol, Stratagem: Hekatrix of the Crucibael
. 7x Hekatrix Bloodbride: 7x Hekatarii Blade, 7x Plasma Grenades, 7x Splinter Pistol
. Hekatrix Bloodbride w/ Razorflails: Razorflails
. Hekatrix Bloodbride w/ Shardnet and Impaler: Shardnet and Impaler
+ Fast Attack +
Hellions [4 PL, 85pts]: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult)
. Helliarch: Hellglaive
. 4x Hellion: 4x Hellglaive, 4x Splinter Pods
Hellions [4 PL, 85pts]: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult)
. Helliarch: Hellglaive
. 4x Hellion: 4x Hellglaive, 4x Splinter Pods
++ Total: [107 PL, -1CP, 2,000pts] ++
Archetype
Venom Spam
Thoughts
Another retro build revived here, utilising a whole bunch of Venoms with a neat custom Coven to provide lots of harrasment and board control, plus Incubi and a few Cult of Strife goodies for a hammer blow. The coven pick is definitely pretty smart - ignoring cover on both the Venoms themselves and the liquifier guns means that the floor for their effectiveness is OK even into Armour of Contempt stuff (excepting units with native 2+ saves). Splinterblades is also pretty cool in combination with chain flails on all the Venoms - it means that several of them getting into a fight at once starts to deal meaningful damage to enemy chaff, and being able to brawl a bit then drop ObSec units out helps with board control. For anything tougher - well, Incubi, Drazhar and the Competitive Edge Succubus are still nightmare killers, though do need to watch out for big Leviathan Warrior blocks, which they can struggle with. Anything else...not so much, especially with lots of ways of delivering Fight Last, and all the Venom weapons and liquifiers are pretty decent into Warriors. Excellent to see Jack pick up a very unusual Drukhari build here and put in a great result.
Tucker Rickey - T'au Sept - 4th Place
Shadowsun. Credit: Rockfish
The List
Army List - Click to Expand
++ Patrol Detachment -2CP (T'au Empire) [44 PL, 854pts, 2CP] ++
+ Configuration +
Detachment Command Cost [-2CP]
Game Type: 4. Chapter Approved: War Zone Nephilim
Sept Choice: T'au Sept
+ No Force Org Slot +
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
+ HQ +
Commander in Coldstar Battlesuit [9 PL, 195pts]: Burst Cannon, DW-02 Advanced Burst Cannon, High-output Burst Cannon, Plasma Rifle, Plasma Rifle
. 2x Marker Drone: 2x Markerlight
Ethereal [4 PL, 85pts, -2CP]: 2. Sense of Stone, 6. Exemplar of the Mont'ka, 6. Wisdom of the Guides, Hover Drone, Stratagem: Promising Pupil, Stratagem: Relic, The Humble Stave
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [18 PL, 325pts]
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas'vre: Burst Cannon, Cyclic Ion Blaster, Fusion Blaster
+ Flyer +
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
++ Patrol Detachment -2CP (T'au Empire) [49 PL, 995pts, -3CP] ++
+ Configuration +
Detachment Command Cost [-2CP]
Sept Choice: T'au Sept
+ HQ +
Commander in Crisis Battlesuit [9 PL, 200pts, -1CP]: 1. Precision of the Hunter, Cyclic Ion Blaster, Cyclic Ion Blaster, Cyclic Ion Blaster, Stratagem: Promising Pupil, T'au Flamer, Thermoneutronic Projector
. 2x Marker Drone: 2x Markerlight
Longstrike [9 PL, 170pts]: 2x Accelerator Burst Cannon, Railgun
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [19 PL, 400pts]
. Crisis Shas'ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. Crisis Shas'ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. Crisis Shas'ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. Crisis Shas'ui: Cyclic Ion Blaster, Plasma Rifle, Plasma Rifle, Target Lock
. Crisis Shas'vre: Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Plasma Rifle, Shield Generator, Stimm Injectors
+ Flyer +
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
++ Supreme Command Detachment +2CP (T'au Empire) [8 PL, 150pts, 1CP] ++
+ Configuration +
Detachment Command Cost [2CP]
Sept Choice: T'au Sept
+ Primarch | Daemon Primarch | Supreme Commander +
Commander Shadowsun [8 PL, 150pts, -1CP]: 5. Exemplar of the Kauyon, 2x High-energy Fusion Blaster, Stratagem: Warlord Trait, Warlord
++ Total: [101 PL, 1,999pts] ++
Archetype
Heavy Duty Tau Sept
Thoughts
Another hefty Tau Sept army, once again sporting Sun Sharks, Crisis Teams and Commanders galore. Shadowsun and Exemplar of the Montka does unlock the nightmare prospect of full hit and wound re-rolls off of one unit, which is incredibly nasty, and as with a lot of builds like this, the fantastic value Kroot provide allows them to get away with minimal investment in filler.
The Best of the Rest
There were 2 more players on 5-1 records. They were:
- 5th - Damion Spearman - Chaos: Vextrix Dogwalker with a Tzeentch Daemons detachment stapled on for Secondaries and Flamers.
- 6th - Mark Perry - Chaos: Another mix, this time featurng Black Legion Plague Marines and Obliterators, Abaddon and an Indomitable Bloodthirster.
South Africa 40K Nationals 2022
36-player, 6-round Grand Tournament in Western Cape, ZA on October 01 2022. All the lists for this event can be found in Best Coast Pairings.
Orion Adams - Hive Fleet Leviathan - 1st Place
Exocrine. Credit: Rockfish
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Tyranids) [47 PL, 990pts, 2CP] ++
+ Configuration +
Game Type: 4. Chapter Approved: War Zone Nephilim
Hive Fleet: Adaptive, Leviathan
+ Stratagems +
Hive Predator [-2CP]: 2x Extra Warlord Trait
Rarefied Enhancements [-2CP]: 2x Extra Bio-artefact
+ HQ +
Hive Tyrant [9 PL, 195pts]: Heavy Venom Cannon, Lash Whip and Monstrous Bonesword, Power: Catalyst, Power: Neuroparasite, Relic: The Maw-claws of Thyrax, Warlord, Warlord Trait: Direct Guidance
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Onslaught, Warlord Trait: Synaptic Tendrils
+ Troops +
Tyranid Warriors [4 PL, 90pts]
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
+ Elites +
Venomthropes [5 PL, 105pts]
. 3x Venomthrope: 3x Toxic Lashes
Zoanthropes [7 PL, 150pts]: Power: Catalyst, 3x Zoanthrope
+ Heavy Support +
Carnifexes [7 PL, 135pts]
. Carnifex: Enhanced Senses, Heavy Venom Cannon, Two Carnifex Scything Talons
Exocrine [10 PL, 215pts]: Adaptive Physiology: Voracious Ammunition
++ Patrol Detachment -2CP (Tyranids) [54 PL, 1,010pts, -2CP] ++
+ Configuration +
Detachment Command Cost [-2CP]
Hive Fleet: Adaptive, Leviathan
+ HQ +
Winged Hive Tyrant [11 PL, 210pts]: Lash Whip and Monstrous Bonesword, Power: Neuroparasite, Power: Paroxysm, Relic: The Reaper of Obilterax
+ Troops +
Gargoyles [4 PL, 80pts]
. 10x Gargoyle: 10x Fleshborer
Tyranid Warriors [12 PL, 260pts]: Adrenal Glands
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Lash Whip and Bonesword, Venom Cannon
+ Elites +
Tyrant Guard [8 PL, 120pts]
. 3x Tyrant Guard (Lash/Sword): 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
+ Heavy Support +
Carnifexes [7 PL, 125pts]
. Carnifex: Heavy Venom Cannon, Two Carnifex Scything Talons
Tyrannofex [12 PL, 215pts]: Acid Spray, Adaptive Physiology: Dermic Symbiosis
++ Total: [101 PL, 2,000pts] ++
Archetype
Leviathan Goodstuff
Final Round Matchup
79 - 55 Victory against Carl Haydam - Drukhari.
Thoughts
An especially monster-tastic spin on Leviathan to finish off round 1, packing enough nasty gribblies that the opponent is going to be facing something horrific pretty much wherever they are on the board, and also ending up with a respectable amount of shooting once you add it all up. Good if it runs into something heavy on hulls, and plausibly overwhelms lists that are just built to kill Warriors, and overall just another example of how wall-to-wall great the Tyranid datasheets are.
The Best of the Rest
There were 2 more players on 5-1 records. They were:
- 2nd - Matthew Carslake - Chaos Knights: Herpetrax with a tanky Abominant and a couple of Despoilers, plus War Dogs to fill.
- 3rd - Lehann Smith - Harlequins: Boat/Troupe/Character Light Saedath.
Wrap Up
We've got plenty more to come this week, so make sure to return on friday for more majors, more showdowns and more miniature violence. Also, an exploration of how many more times I can write about Leviathan without getting sarcastic. Please send the Balance Dataslate GW. People are dying.