Army List - Click to Expand
++ Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [78 PL, 1,525pts, -1CP] ++
+ Configuration +
Household Choice: Questor Mechanicus
. Categories: Configuration
. House Raven
+ Stratagems [-2CP] +
Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait [-1CP]
. Categories: Stratagems
Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom [-1CP]
. Categories: Stratagems
+ Lord of War [78 PL, 1,525pts, 1CP] +
Knight Castellan [32 PL, 635pts]: Character (Knight Lance), Heirloom: Cawl's Wrath, Warlord, Warlord Trait: Ion Bulwark
. Categories: Faction: <Household>, Faction: <Questor Allegiance>, Faction: Imperium, Dominus Class, Titanic, Vehicle, Knight Castellan, Lord of War, Faction: Imperial Knights, Character, Warlord, Titanic Warlord
. Two Siegebreaker Cannons and Two Shieldbreaker Missiles [90pts]: 2x Shieldbreaker Missile [20pts], 2x Twin Siegebreaker Cannon [70pts]
Knight Warden [23 PL, 445pts]: Character (Heirloom of the House), Heavy Stubber [5pts], Heirloom: Sanctuary, Ironstorm Missile Pod [15pts], Reaper Chainsword [30pts]
. Categories: Faction: <Household>, Faction: Imperium, Lord of War, Titanic, Vehicle, Knight Warden, Faction: <Questor Allegiance>, Questoris Class, Faction: Imperial Knights, Character
Knight Warden [23 PL, 445pts, 1CP]: Character (Exalted Court), Heavy Stubber [5pts], Ironstorm Missile Pod [15pts], Reaper Chainsword [30pts], Warlord Trait: Cunning Commander [1CP]
. Categories: Faction: <Household>, Faction: Imperium, Lord of War, Titanic, Vehicle, Knight Warden, Faction: <Questor Allegiance>, Questoris Class, Faction: Imperial Knights, Character
++ Outrider Detachment -3CP (Imperium - Adeptus Mechanicus) [20 PL, 472pts, 9CP] ++
+ Configuration [9CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
. Categories: Configuration
Detachment CP [-3CP]
. Categories: Configuration
Forge World Choice
. Categories: Configuration
. Forge World: Lucius
+ HQ [2 PL, 35pts] +
Tech-Priest Enginseer [2 PL, 35pts]
. Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ
+ Fast Attack [18 PL, 437pts] +
Serberys Raiders [6 PL, 144pts]: Serberys Raider Alpha [16pts]
. Categories: Cavalry, Serberys Raiders, Faction: Imperium, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Fast Attack
. 8x Serberys Raider [128pts]: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine
Serberys Raiders [6 PL, 144pts]: Serberys Raider Alpha [16pts]
. Categories: Cavalry, Serberys Raiders, Faction: Imperium, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Fast Attack
. 8x Serberys Raider [128pts]: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine
Serberys Raiders [6 PL, 149pts]: Enhanced Data-Tether [5pts], Serberys Raider Alpha [16pts]
. Categories: Cavalry, Serberys Raiders, Faction: Imperium, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Fast Attack
. 8x Serberys Raider [128pts]: 8x Cavalry Sabre, 8x Clawed Limbs, 8x Galvanic Carbine
Army List - Click to Expand
++ Battalion Detachment 0CP (Tyranids) [48 PL, 11CP, 993pts] ++
+ Configuration +
Hive Fleet: Leviathan
+ Stratagems +
Progeny of the Hive [-1CP]
+ HQ +
Neurothrope [5 PL, 95pts]: Power: Psychic Scream, Power: Smite, Warlord
Tyranid Prime [5 PL, 85pts]: Adrenal Glands, Boneswords, Deathspitter
+ Troops +
Hormagaunts [3 PL, 60pts]
. 10x Hormagaunt: 10x Scything Talons
Hormagaunts [3 PL, 60pts]
. 10x Hormagaunt: 10x Scything Talons
Termagants [3 PL, 50pts]
. 10x Termagant (Fleshborer): 10x Fleshborer
Termagants [3 PL, 50pts]
. 10x Termagant (Fleshborer): 10x Fleshborer
Tyranid Warriors [12 PL, 294pts]
. Adaptive Physiology: Enhanced Resistance
. Tyranid Warrior: Deathspitter, Scything Talons
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
. Tyranid Warrior (Bio-cannon): Boneswords, Venom Cannon
+ Elites +
Lictor [2 PL, 37pts]: Flesh Hooks, Rending Claws
Lictor [2 PL, 37pts]: Flesh Hooks, Rending Claws
Zoanthropes [10 PL, 225pts]: Power: Catalyst, Power: Smite
. 5x Zoanthrope: 5x Claws and Teeth
++ Patrol Detachment -2CP (Tyranids) [50 PL, -2CP, 1,007pts] ++
+ Configuration +
Detachment CP [-2CP]
Hive Fleet: Kronos
+ HQ +
Broodlord [7 PL, 125pts]: Power: Catalyst, Power: Smite
Neurothrope [5 PL, 95pts]: Power: Smite, Power: Symbiostorm, Resonance Barb
+ Troops +
Genestealers [4 PL, 75pts]: Acid Maw
. 5x Genestealer: 5x Rending Claws
Ripper Swarms [2 PL, 36pts]
. 3x Ripper Swarm: 3x Claws and Teeth
Ripper Swarms [2 PL, 36pts]
. 3x Ripper Swarm: 3x Claws and Teeth
+ Elites +
Hive Guard [12 PL, 300pts]
. 6x Hive Guard (Impaler): 6x Impaler Cannon
+ Heavy Support +
Exocrine [9 PL, 170pts]
. Adaptive Physiology: Dermic Symbiosis
Exocrine [9 PL, 170pts]
++ Total: [98 PL, 9CP, 2,000pts] ++
The Standout Features
- A "normal" Tyranid list makes a successul play for the top tables.
- Careful tuning removes most secondary vulnerabilities.
- Lictors shore up proactive secondary plans.
Why it's Interesting in 9th
Who is outside the offices screaming "Tyranids aren't trash!"? We need to get that sorted out. Anyway.
This list is definitely worth a look, because it does about the best job possible of making a "normal" Tyranid list work in 9th's missions. It has to cut back on some things you'd dearly like to be able to run (mostly Hive Tyrants) and it has some weaknesses, but it functions and it can clearly win games in the hand of a capable pilot, so let's figure out why.
The main thing that hurts most attempts at Nid lists is how badly they bleed secondaries. Any configuration that runs Hive Tyrants tends to give up both Bring It Down and Abhor the Witch, while even Eric Lathouras' Gaunt carpet list gave up 45pts to an opponent who could table it. This list mostly avoids that. Technically it gives up Abhor, but to score it opponents will likely have to chew through enough Zoanthropes to get to the not-especially-soft Neurothrope centre, and that just isn't going to be a priority in a lot of games. Freed up from the burden of essentially starting the game behind, and with the genuinely excellent Lictors to unlock a myriad of secondary scoring options of its own, it can play the game a bit more its own way, aiming to establish board control via moving the relatively tough to shift thropes and Warriors into position behind an initial Gaunt flak screen. It packs some effective firepower behind them in the form of the Hive Guard and Exocrines, and the hope is that once battle is joined the enemy's deadliest forces have been blunted, and the large ObSec blob that the Warriors represent can help to close out the game.
It's a good plan - I've seen a few iterations of lists like this bouncing around and this is a particularly good example, but it does have substantial weaknesses. Notably against anything that can quickly swat the screens and then slam a big melee nasty into the Tyranid Warriors, it has real trouble. Anything that throws AP-3 multi-damage attacks at them in the fight phase will go through them like a hot knife, making things like Repentia and Bladeguard a huge problem for them. Unfortunately, armies that are well set up to do this represent some of the strongest in the metagame, and I do think that's going to make navigating a list like this to an undefeated record a real uphill struggle. As it happened, Timothy picked up his loss against Jordan's Sisters list above, and I think I'd tap the Sororitas to take that game a good 4 times out of 5 - the tools they have are just too good at countering the gameplan here.
Ultimately, that doesn't take a way from this being a cleverly designed and innovative list - it takes a struggling faction and makes the right choices to mitigate a lot of the challenges they face, and good job to Timothy on the 4-1 finish.
Jason McKenzie’s AdMech - 4th Place
Adeptus Mechanicus - Kastelan Robots and Cybernetica Datasmith
Credit: Pendulin
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [77 PL, 11CP, 1,545pts] ++
+ Configuration [12CP] +
Forge World Choice
. Forge World: Mars: Dogma: Glory to the Omnissiah
+ HQ [14 PL, -1CP, 270pts] +
Belisarius Cawl [10 PL, -1CP, 200pts]: Arc Scourge, Mechadendrite Hive, Mechanicus Locum [-1CP], Omnissian Axe, Solar Atomiser, Warlord Trait (Mars): Static Psalm-Code
Tech-Priest Manipulus [4 PL, 70pts]: Magnarail lance, Mechadendrites, Omnissian Staff, Warlord, Warlord Trait (Engine War): Divinations of the Magos
+ Troops [15 PL, 315pts] +
Kataphron Breachers [5 PL, 105pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
Kataphron Breachers [5 PL, 105pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
Kataphron Breachers [5 PL, 105pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
. Kataphron Breacher [35pts]: Arc Claw [5pts], Heavy Arc Rifle [5pts]
+ Fast Attack [8 PL, 160pts] +
Serberys Raiders [4 PL, 80pts]
. 4x Serberys Raider [64pts]: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
. Serberys Raider Alpha [16pts]: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
Serberys Raiders [4 PL, 80pts]
. 4x Serberys Raider [64pts]: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
. Serberys Raider Alpha [16pts]: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
+ Heavy Support [40 PL, 800pts] +
Kastelan Robots [24 PL, 500pts]
. Kastelan Robot [125pts]: Heavy Phosphor Blaster [15pts]
. . Two Heavy Phosphor Blasters [30pts]: 2x Heavy Phosphor Blaster [30pts]
. Kastelan Robot [125pts]: Heavy Phosphor Blaster [15pts]
. . Two Heavy Phosphor Blasters [30pts]: 2x Heavy Phosphor Blaster [30pts]
. Kastelan Robot [125pts]: Heavy Phosphor Blaster [15pts]
. . Two Heavy Phosphor Blasters [30pts]: 2x Heavy Phosphor Blaster [30pts]
. Kastelan Robot [125pts]: Heavy Phosphor Blaster [15pts]
. . Two Heavy Phosphor Blasters [30pts]: 2x Heavy Phosphor Blaster [30pts]
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon [20pts], Broad Spectrum Data-tether, 3x Cognis Heavy Stubber [15pts], Disruptor Missile Launcher
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon [20pts], Broad Spectrum Data-tether, 3x Cognis Heavy Stubber [15pts], Disruptor Missile Launcher
++ Patrol Detachment -2CP (Imperium - Adeptus Mechanicus) [25 PL, -3CP, 453pts] ++
+ Configuration [-2CP] +
Detachment CP [-2CP]
Forge World Choice
. Forge World: Mars: Dogma: Glory to the Omnissiah
+ HQ [2 PL, -1CP, 35pts] +
Tech-Priest Enginseer [2 PL, -1CP, 35pts]: Laspistol, Mechanicus Locum [-1CP], Omnissian Axe, Servo-arm, Warlord Trait (Codex 5): Chorister Technis
+ Troops [5 PL, 68pts] +
Skitarii Vanguards [5 PL, 68pts]: Enhanced Data-Tether [5pts]
. 6x Skitarii Vanguard [54pts]: 6x Radium Carbine
. Vanguard Alpha [9pts]: Radium Carbine
+ Fast Attack [4 PL, 80pts] +
Serberys Raiders [4 PL, 80pts]
. 4x Serberys Raider [64pts]: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
. Serberys Raider Alpha [16pts]: Archeo-revolver, Cavalry Sabre, Clawed Limbs, Galvanic Carbine
+ Heavy Support [14 PL, 270pts] +
Onager Dunecrawler [6 PL, 120pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber [5pts], Icarus Array
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon [20pts], Broad Spectrum Data-tether, 3x Cognis Heavy Stubber [15pts], Disruptor Missile Launcher
++ Total: [102 PL, 8CP, 1,998pts] ++
The Standout Features
- An all-rounder AdMech, with a light early push followed by heavy firepower.
- Takes Kataphron Breachers just on rate without bothering with the various upgrades - a reminder that they're just strong all round.
- A huge unit of Kastellan Robots looms over the rest of the army, threatening apocalyptic damage with Wrath of Mars.
Why it's Interesting in 9th
It's clear at this point that unless something drastically changes after the looming metagame shakeup, AdMech are on their way to tier 1. After being weirdly absent for early 9th, people have clearly finally finished painting up their Serberys Raiders and are hitting the field in earnest, taking top four slots left and right.
We've seen all of these units perform already, and they're all known quantities, but this list does have a slightly different setup than the rest. Where some of the other recent successes have featured lots of Kataphrons, this list runs just enough to trundle forward early, in concert with the Raiders, that the opponent has to do something about them rather than going after the bigger threats at the back. There's clearly no expectation that they'll last the game a lot of the time, but this list has a truly monstrous gunline once it lines all its shots up - so buying that time is all it really needs to do. Every unit in this list can pile on the pain, especially once Cawl's re-rolls get involved, and by the time opponents have defused the early push from the forward elements they might simply not have very much of an army left.
The only real drawback to the list is that it doesn't have that much in the way of a backup plan if it doesn't get the better of early exchanges of fire - with fully a quarter of its points invested in slow-moving robots, if it finds itself behind on value while not in position it doesn't really have a route back into the game. On digging in to where it picked up its loss, it turned out to have fallen victim to Evan's Knights. The event was using the new BCP scorecards, which helpfully tell me that Evan took the first turn, so I'm assuming that what roughly happened is somewhere in the region of the Castellan immediately blowing two Skorpii to bits (as is its fashion) while hovering out of range of the Robots, and things going distinctly downhill from there.
Definitely a weakness - but equally armies that can just cold-cock two Skorpii at extreme range are much rarer than they once were, and I imagine if the AdMech went first that game could have gone very differently. While obviously strong AdMech are very much still in the optimisation process, and this is another useful data point for people in to that sort of thing.
The Rest of the Best
Two last lists to go over before we close out this mammoth week.
In 5th place we have a rather unusual list - an Astral Claws confection running as Ultramarines Successors and piloted by Colton Hatch. The goal here seems to be to stuff the list full of stuff that wants to press mid-board in a hurry, notably including three units of bolter Aggressors, and then make use of the substantial power of Lufgt Huron's re-roll aura and other abilities, in combination with the Seal of Oath to take out a key target. Definitely unusual, and a pretty solid gameplan, though it feels like it's deeply dead to some kinds of gunline (and sure enough when I checked it was Jason's AdMech that put it down).
Finally, another interesting appearance in the 6th place Grey Knight list, where Aaron Knafla tries to join the legendary ranks of those who've won GTs with Grey Knight Land Raiders (in this case a Redeemer full of Paladins), with two GMDKs and various other Terminators marching alongside. Tragically his efforts were shut down by Jordan's Sororitas (which yeah is a nightmare for this, they go way too wide and punk the threats way too easily) but the attempt has been well noted, and a 4-1 record is definitely nothing to sniff at.
Wrap Up
...and that's it. What a week, and congratulations again to all the successful players across this and Monday's piece. This weekend promises to be a little bit less wild, but we've still got a few to look forward to - the Fantasia Fanatic over in Sweden being the biggest on my radar. Check back in next week to see what performed there, and otherwise, hit us up at contact@goonhammer.com if you want to get in touch for any reason.