Army List - Click to Expand
++ Battalion Detachment 0CP (Aeldari - Harlequins) [102 PL, 2,000pts, 9CP] ++
+ Configuration [12CP] +
Masque Form: The Soaring Spite: Serpent's Blood
+ Stratagems [-1CP] +
Enigmas of the Black Library (1 Relic) [-1CP]
+ HQ [14 PL, 261pts, -2CP] +
Shadowseer [6 PL, 115pts, -1CP]: Hallucinogen Grenade Launcher, Miststave, Shield From Harm, Shuriken Pistol, Smite, Stratagem: Pivotal Role [-1CP], The Shadowstone, Twilight Pathways, Veil of Illusion, Webway Dance
Troupe Master [4 PL, 76pts]: Choreographer of War, Fusion Pistol [5pts], Harlequin's Kiss [6pts], Plasma Grenades
Troupe Master [4 PL, 70pts, -1CP]: Choreographer of War, Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades, Soaring Spite: Skystrider, Stratagem: Pivotal Role [-1CP], The Twilight Fang, Twilight's Grasp, Warlord
+ Troops [25 PL, 519pts] +
Troupe [5 PL, 95pts]
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Troupe [5 PL, 105pts]
. Player [1 PL, 24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
. Player [1 PL, 24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Troupe [5 PL, 107pts]
. Player [1 PL, 25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
. Player [1 PL, 25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts], Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Troupe [5 PL, 107pts]
. Player [1 PL, 25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts], Plasma Grenades
. Player [1 PL, 25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts], Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
Troupe [5 PL, 105pts]
. Player [1 PL, 24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
. Player [1 PL, 24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts], Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
. Player [1 PL, 19pts]: Fusion Pistol [5pts], Harlequin's Blade, Plasma Grenades
+ Elites [3 PL, 50pts] +
Death Jester [3 PL, 50pts]: Humbling Cruelty, Shrieker Cannon
+ Fast Attack [40 PL, 770pts] +
Skyweavers [15 PL, 275pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
Skyweavers [15 PL, 275pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
Skyweavers [10 PL, 220pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
+ Dedicated Transport [20 PL, 400pts] +
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon [20pts]
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon [20pts]
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon [20pts]
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon [20pts]
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon [20pts]
++ Total: [102 PL, 2,000pts, 9CP] ++
Army List - Click to Expand
++ Battalion Detachment 0CP (Tyranids - Genestealer Cults) [58 PL, 3CP, 1,013pts] ++
+ Configuration +
Cult Creed: The Bladed Cog Detachment CP
+ HQ +
Jackal Alphus [4 PL, 75pts]: Autopistol, Blasting Charges, Jackal Sniper Rifle
Magus [6 PL, 100pts]: Autopistol, Cultist Knife, Familiar, Force stave, Power: Might From Beyond, Power: Undying Vigour, The Crouchling, Warlord, Warlord Trait: Single-minded Obsession, Cult Psyche
+ Troops +
Acolyte Hybrids [12 PL, 218pts]: Cult Icon . 18x Acolyte Hybrid (Hand Flamer): 18x Blasting Charges, 18x Cultist Knife, 18x Hand Flamer, 18x Rending Claw . Acolyte Hybrid (Heavy Weapon): Autopistol, Blasting Charges, Heavy Rock Saw . Acolyte Leader: Blasting Charges, Cultist Knife, Hand Flamer, Rending Claw
Acolyte Hybrids [6 PL, 100pts] . 9x Acolyte Hybrid (Hand Flamer): 9x Blasting Charges, 9x Cultist Knife, 9x Hand Flamer, 9x Rending Claw . Acolyte Leader: Blasting Charges, Cultist Knife, Hand Flamer, Rending Claw
Brood Brothers Infantry Squad [3 PL, 50pts] . 9x Brood Brother: 9x Frag Grenades, 9x Lasgun . Brood Brothers Leader: Chainsword, Frag Grenades, Laspistol
Brood Brothers Infantry Squad [3 PL, 50pts] . 9x Brood Brother: 9x Frag Grenades, 9x Lasgun . Brood Brothers Leader: Chainsword, Frag Grenades, Laspistol
+ Fast Attack +
Achilles Ridgerunners [12 PL, 210pts]
. Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber
. Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber
. Achilles Ridgerunner: Spotter, Heavy Mining Laser, 2x Heavy Stubber
Achilles Ridgerunners [12 PL, 210pts]
. Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber
. Achilles Ridgerunner: Flare Launcher, Heavy Mining Laser, 2x Heavy Stubber
. Achilles Ridgerunner: Spotter, Heavy Mining Laser, 2x Heavy Stubber
++ Patrol Detachment -2CP (Tyranids) [47 PL, -3CP, 987pts] ++
+ Configuration +
Hive Fleet: Kronos
+ Stratagems
+ Bounty of the Hive Fleet [-1CP]: 1 Extra Bio-artefact
+ HQ +
Broodlord [7 PL, 125pts]: Monstrous Rending Claws, Power: Onslaught
Neurothrope [5 PL, 95pts]: Claws and Teeth, Power: Symbiostorm, Resonance Barb
+ Troops +
Ripper Swarms [2 PL, 36pts] . 3x Ripper Swarm: 3x Claws and Teeth
Ripper Swarms [2 PL, 36pts] . 3x Ripper Swarm: 3x Claws and Teeth
+ Elites +
Hive Guard [12 PL, 300pts] . 6x Hive Guard (Impaler): 6x Impaler Cannon
Zoanthropes [10 PL, 225pts]: Power: Catalyst . 5x Zoanthrope: 5x Claws and Teeth
+ Heavy Support +
Exocrine [9 PL, 170pts]: Bio-plasmic Cannon, Powerful Limbs
++ Total: [105 PL, 2,000pts] ++
The Standout Features
- The Hive Mind pick up their first GT win.
- Powerful shooting elements backed up by just enough board control from the Acolytes and Zoanthropes.
- Hand flamer buff looks to prove distinctly helpful.
Why it's Interesting in 9th
Rounding off a triple-header for players winning with the lists they're famous for, Alex Macdougall secures the Hive Mind's first GT win of the edition (because really, who else was going to do with it). For anyone familiar with Alex's lists and Tyranid trends the tools he's using aren't going to be a huge surprise - he was an early adopter of Ridgerunners (and backing them up with Hive Guard), and Zoanthropes, Rippers and a singleton Exocrine are some of the better tools Tyranids can bring to bear. Kronos for shooty bugs and Bladed Cog so that the Ridgerunners can have Single-Minded Obsession powering them is also all pretty down the line.
The notable shakeup to the tools this army has, of course, is the boost to hand flamers. Being able to use hand flamer acolytes out of deep strike without having to blow Lying in Wait is a big deal, as it both saves substantial amounts of CP for better things and lets them plausibly take out two horde units in a single turn when they first arrive, either by using Perfect Ambush to double-shoot or shooting one thing and charging another. That gives this list a powerful answer to horde melee armies, one of its likely predators otherwise given how shooting-heavy it is, and definitely strengthens the faction's overall lineup considerably. The smaller flamer unit is also something you probably wouldn't have bothered with previously - with the 2CP buy-in of Lying in Wait going anything less than all-in wasn't super worth it, but now a smaller unit is a perfectly decent way of menacing your opponent's objective grabbers or piling extra pain onto something like an Ork horde.
Beyond that, while this list does just give up full points for Bring it Down and can give up Abhor, neither are trivial to score against it and might cause an opponent to make poor targeting decisions if they try. This has been a hallmark of the few somewhat successful Hive Mind lists we've seen, and does seem to be pretty much mandatory - the army doesn't have that much that can go ham in a mid-board fight, so it needs to make sure it isn't bleeding Secondary points too badly if that's what the game comes to. It's clear that this has been considered while building this list, and anyone trying to win with a weaker faction should be doing the same.
The fact that the Hive Mind pretty undeniably is a weak faction, or course, means that this win is particularly impressive, so big props to Alex for taking down the event, and I hope all the Tyranid/GSC lovers at home are paying attention!
Marshall Reeves' Custodes - 2nd Place
Credit; Crab-stuffed Mushrooms
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Custodes) [104 PL, 10CP, 2,000pts] ++
+ Configuration +
Shield Host: Shadowkeepers
+ HQ +
Captain-General Trajann Valoris [10 PL, 190pts]: Misericordia, Watcher's Axe
Shield-Captain on Dawneagle Jetbike [9 PL, -1CP, 175pts]: Auric Aquilas, Captain-Commander, Indomitable Constitution, Interceptor Lance, Salvo Launcher, Superior Creation
. Warlord: Warlord
+ Troops +
Custodian Guard Squad [13 PL, 280pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
Custodian Guard Squad [13 PL, 224pts]
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
. Custodian: Sentinel Blade, Storm Shield
Custodian Guard Squad [13 PL, 196pts]
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear
. Custodian: Guardian Spear
+ Elites +
Allarus Custodians [12 PL, 280pts]
. Allarus Custodian: Ballistus Grenade Launcher, Castellan Axe
. Allarus Custodian: Ballistus Grenade Launcher, Castellan Axe
. Allarus Custodian: Ballistus Grenade Launcher, Castellan Axe
. Allarus Custodian: Ballistus Grenade Launcher, Castellan Axe
Prosecutors [3 PL, 60pts]
. 4x Prosecutor: 4x Boltgun, 4x Psyk-Out Grenades
. Sister Superior: Boltgun, Psyk-Out Grenades
Vexillus Praetor [6 PL, -1CP, 120pts]: Guardian Spear, Impregnable Mind, Ten Thousand Heroes, Vexilla Magnifica
+ Fast Attack +
Vertus Praetors [25 PL, 475pts]
. Vertus Praetor: Interceptor Lance, Salvo Launcher
. Vertus Praetor: Interceptor Lance, Salvo Launcher
. Vertus Praetor: Interceptor Lance, Salvo Launcher
. Vertus Praetor: Interceptor Lance, Salvo Launcher
. Vertus Praetor: Interceptor Lance, Salvo Launcher
++ Total: [104 PL, 10CP, 2,000pts] ++
The Standout Features
- The Shadowkeepers remind us that "Custodes Stuff" is still just generically pretty great!
- Upgraded storm shields keep the centre of the force extremely strong.
- Allarus and Praetors provide hammer units.
Why it's Interesting in 9th
Custodes have slipped a little in my estimation over the last month - they're still excellent, but probably at the high end of tier 2 rather than truly top tier. However, one would still be foolish to underestimate them and this list shows why - it's basically just a few blocks of absurdly tough troops backed up by a few nastier threats and some characters and still put in a comfortable second place finish at a GT.
The big, notable thing here is the upswing in the number of Storm Shields in the army - these used to be most often seen slotted onto a single model in a squad, but in Custodes the new version uniquely shines as being pure upside, as with Aegis of the Emperor they still give a 3++. That makes the five and four model squads here incredibly tough to shift, which is exactly what you want from your units in 9th! They can seize control of key positions, the cheap Prosecutor squad can hold a home objective, then the Bikes, Terminators and Bike Captain can maraud around the board picking stuff up. Not a super complex plan but clearly an effective one, and it's all further enhanced by the extra durability option the Shadowkeeper stratagem gifts them.
I expect to see some quite big shakeups in Custodes over the next few weeks as the Imperial Armour Compendium slams into the metagame, because they get some big gains from it. Venatari Custodians in particular would potentially slot into this strategy nicely, so it'll be interesting to see if they start popping up. In the meantime, congratulations to Marshall for keeping the Golden Host in our minds.
Garry Sacco's Dark Angels - 3rd Place
Deathwing Terminator Praetor. Credit: Jack Hunter
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Dark Angels) [95 PL, 2,000pts,11CP] ++
+ Configuration +
Chapter Selection: Dark Angels
+ Stratagems +
Relics of the Chapter [-1CP]: Number of Extra Relics
+ No Force Org Slot +
Deathwing Ancient [6 PL, 120pts, -1CP]: 2. Watched, Chapter Command: Chapter Ancient, Stratagem: Hero of the Chapter
. Chainfist and Storm Bolter: Chainfist
. Pennant of Remembrance
Deathwing Command Squad [4 PL, 80pts]
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield: Thunder hammer
. Deathwing Terminator: Lightning Claw (Pair)
+ HQ +
Azrael [8 PL, 170pts, 2CP]: Brilliant Strategist, Warlord
Belial [7 PL, 140pts]
. Sword of Silence & Storm Bolter
+ Troops +
Tactical Squad [5 PL, 100pts]
. 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
. Space Marine Sergeant: Astartes Chainsword, Boltgun
. Space Marine w/Heavy Weapon: Grav-cannon
+ Elites +
Deathwing Terminator Squad [18 PL, 445pts]
. Deathwing Sergeant
. . Thunder Hammer & Storm Shield: Thunder hammer
. Deathwing Terminator
. . Thunder Hammer & Storm Shield: Thunder hammer
. Deathwing Terminator
. . Thunder Hammer & Storm Shield: Thunder hammer
. Deathwing Terminator: Chainfist
. . Cyclone Missile Launcher and Storm Bolter: Cyclone missile launcher
. Deathwing Terminator: Chainfist
. . Cyclone Missile Launcher and Storm Bolter: Cyclone missile launcher
. Deathwing Terminator: Chainfist, Storm bolter
. Deathwing Terminator: Chainfist, Storm bolter
. Deathwing Terminator: Chainfist, Storm bolter
. Deathwing Terminator: Chainfist, Storm bolter
. Deathwing Terminator: Chainfist, Storm bolter
Ravenwing Apothecary [6 PL, 115pts, -1CP]: 3. Outrider, Chapter Command: Chief Apothecary, Stratagem: Hero of the Chapter, The Armour Indomitus
. Black Knight Bike: Plasma Talon
+ Fast Attack +
Bike Squad [14 PL, 325pts]
. Attack Bike: Multi-melta
. Biker Sergeant: Combi-melta
. 5x Space Marine Biker w/Chainsword: 5x Astartes Chainsword, 5x Frag & Krak grenades, 5x Twin boltgun
. Space Marine Biker w/Special Weapon: Meltagun
. Space Marine Biker w/Special Weapon: Meltagun
+ Heavy Support +
Eradicator Squad [6 PL, 120pts]: Melta rifle
. 2x Eradicator: 2x Bolt pistol
. Eradicator Sgt
Hellblaster Squad [16 PL, 330pts]: Assault Plasma Incinerator
. 9x Hellblaster: 9x Bolt pistol, 9x Frag & Krak grenades
. Hellblaster Sergeant: Bolt pistol
+ Dedicated Transport +
Land Speeder Storm [5 PL, 55pts]
++ Total: [95 PL, 11CP, 2,000pts] ++
The Standout Features
- Hellblasters! Actual genuine Hellblasters!
- An huge Deathwing brick provides an all-rounder unit for the ages.
- Bikers, a Deathwing Command squad and an empty Land Speeder Storm provide some board control.
Why it's Interesting in 9th
It should be a sign of just how good Dark Angels seem to be that they can even make Hellblasters do a tonne of work! To be fair, these are assault Hellblasters, who did quietly get quite a bit better in the Codex (going up to three shots each) but if I'm honest I'd probably still have expected to see plasmaceptors in most lists. No fear here though, and Azreal's 4++ bubble should definitely help keep them in the game a bit longer, and they have enough shots to ruin a lot of days.
Cool though seeing Hellblasters out is, the most eye-catching unit here is obviously the huge Deathwing block, backed up by Belial and a Chapter Ancient handing out a 5+++. Taking full advantage of the ability to mix equipment in Deathwing units, the squad is tooled up so that it's a reasonable threat both in melee and at range, squeezing the maximum benefit from picking up Chapter Master re-rolls and forcing the opponent to have to try and do something about them. Shifting them is, of course, no mean feat thanks to their ridiculous layered defences, and the block can act as a trump card against a lot of melee-focused armies.
With a large tarpit unit like that one of the ways to lose is to get outflanked, and here a big bike squad helps to shore up that weakness. Although basic bikers don't natively get Jink, as long as you only feature one big, shootable Ravenwing unit you can lean on High Speed Focus to keep them alive (or here lean on the Lion Helm early on), and with a 4++ they're an extremely strong unit.
Finally, we see what's already emerging as a strong utility pick in a small Deathwing Command squad. You know the drill by now - small non-CHARACTER INFANTRY units with native deep strike are super good in 9th because they help with secondaries a tonne, and the fact that this particular setup takes serious firepower to put down and will comfortably kick the crap out of something like a Kommando unit is even better.
Dark Angels have got power and they've got depth - well done to Garry for exploring more of it.
Cory Coebel's AdMech - 4th Place
Pteraxii Sterylizor. Credit: Pendulin
The List
Army List - Click to Expand
Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [111 PL, 11CP, 2,000pts]
Configuration
Battle Size [12CP]
Forge World Choice Forge World: Mars
HQ
Belisarius Cawl [10 PL, -1CP, 200pts]
Selections: Mechanicus Locum, Warlord Trait (Mars): Static Psalm-Code
Daedalosus [3 PL, 55pts]
Tech-Priest Enginseer [2 PL, 35pts]
Selections: Relic: Autocaduceus of Arkhan Land, Warlord, Warlord Trait (Engine War): Divinations of the Magos
Troops
5 Skitarii Rangers [3 PL, 45pts]
5 Skitarii Vanguards [3 PL, 45pts]
5 Skitarii Vanguards [3 PL, 45pts]
Elites
Fulgurite Electro-Priests [8 PL, 170pts]
10x Fulgurite Electro-Priest
Selections: 10x Electroleech Stave
Fast Attack
5 Ironstrider Ballistarii [20 PL, 325pts]
Ironstrider Ballistarius x5
Selections: Twin Cognis Autocannon x5
10 Pteraxii Sterylizors [9 PL, 195pts]
5 Serberys Raiders [4 PL, 80pts]
Heavy Support
3 Kastelan Robots [24 PL, 375pts]
Kastelan Robot x3
Heavy Phosphor Blaster x9
Onager Dunecrawler [6 PL, 115pts]
Selections: Broad Spectrum Data-tether, Icarus Array
Onager Dunecrawler [6 PL, 115pts]
Selections: Broad Spectrum Data-tether, Icarus Array
Dedicated Transport
Skorpius Dunerider [5 PL, 100pts]
Selections: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Skorpius Dunerider [5 PL, 100pts]
Selections: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Total: [111 PL, 11CP, 2,000pts]
The Standout Features
- The old stand-by of a Mars gun-fest fills out our final slot of the week.
- Pteraxii Sterylizors make another showing as a good all-rounder.
- Robots and Ironstriders present some severe shooting threat.
Why it's Interesting in 9th
Another relatively easy write up here to close things out - AdMech are one of the best factions to run right now if you like shooting-heavy gameplay, as they provide some of the strongest broad-spectrum firepower and back it up with high-quality units to fill other roles. Here, hails of Cawl-buffed phosphor and autocannon rounds will grind down absolutely anyone who can be kept at arm's length, and powerful additions from Engine War in the form of the Pteraxii and Raiders (plus priests in a Dunerider) provide board control to try and make that happen. The full unit of Pteraxii is going to be particularly scary for some opponents, as against pretty much anything that isn't a dedicated melee unit they'll be able to survive long enough to deploy Deeply Sunk Talons and lock the target in combat, which is excellent against something like Plasmaceptors planning to use a fall back and shoot ability. Bringing powerful anti-horde capability to the table as well makes these feel like a strong addition to the list, and definitely the main thing that really stands out for this particular build. They can also do a reasonable amount of damage on the charge, and can even punch up against T5 stuff if the list sends in a unit of Vanguard at the same time to drop toughness.
There isn't that much more to the army beyond that - the fact that the Ironstriders are such a mobile ranged threat (which can also discourage chargers heavily via Cognis Overwatch) is another major asset for it, but fundamentally AdMech just have a really good, flexible combined arms gameplan right now, and this army deploys it extremely effectively - well played Cory.
The Rest of the Best
Tragically, because of the lost pairings I've only got the details of where the top four ended up so this section will remain blank. I choose to believe that the Craftworlds list with a Wraithknight that was 3-1 after round 4 took one of the remaining slots - it definitely went 4-1 in my heart.
Wrap Up
I hope you've enjoyed another mammoth edition of this column, and that it's got the list-building juices flowing in all of your minds. I will admit that my one disappointment out of this week is that there aren't any Necron lists taking top spots in GTs just yet. They're clearly a lot better than they were, and there are some powerful builds out there, but no one's pushed through to a big finish just yet. The numbers of players using them at the events was still relatively sparse, so hopefully over time more will start popping up - tune back in next week and we'll see if any have turned up then! Comments, questions or suggestions to contact@goonhammer.com.