Army List - Click to Expand
Total Command Points: 9
Total Army Points: 2000
Powerlevel: 94
ITC Faction: Harlequins
+++ Harlequins Flying Fusion-Circus [94 PL, 9CP, 2,000pts] +++
++ Battalion Detachment 0CP (Aeldari - Harlequins[The Soaring Spite: Serpent's Blood]) [94 PL, 9CP, 2,000pts] ++
Masque Form: The Soaring Spite: Serpent's Blood
+ Stratagems +
Enigmas of the Black Library (1 Relic) [-1CP]
+ HQ +
Troupe Master [4 PL, -1CP, 70pts]: Choreographer of War, Stratagem: Pivotal Role: Darkness' Bite, Fusion Pistol [5pts], Harlequin's Blade, Relic: The Twilight Fang
. Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master
Troupe Master [4 PL, -1CP, 76pts]: Warlord, Warlord Trait: Skystrider, Choreographer of War, Fusion Pistol [5pts], Harlequin's Kiss [6pts], Relic: Cegorach's Rose, Stratagem: Pivotal Role: Twilight's Grasp,
. Categories: Faction: <Masque>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Warlord
+ Troops +
Troupe [6 PL, 138pts]
. Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts]
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
Troupe [5 PL, 119pts]
. Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Caress [6pts]
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
Troupe [6 PL, 138pts]
. Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts]
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
Troupe [5 PL, 119pts]
. Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts]
. Player [25pts]: Fusion Pistol [5pts], Harlequin's Kiss [6pts]
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
Troupe [5 PL, 110pts]
. Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
. Player [24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts]
. Player [24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts]
. Player [24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts]
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
Troupe [5 PL, 110pts]
. Categories: Faction: Aeldari, Faction: <Masque>, Infantry, Faction: Harlequins, Troops, Troupe
. Player [24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts]
. Player [24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts]
. Player [24pts]: Fusion Pistol [5pts], Harlequin's Embrace [5pts]
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
. Player [19pts]: Fusion Pistol [5pts], Harlequin's Blade
+ Fast Attack +
Skyweavers [15 PL, 320pts]
. Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [50pts]: Haywire Cannon [15pts], Star Bolas
. Skyweaver [50pts]: Haywire Cannon [15pts], Star Bolas
Skyweavers [15 PL, 320pts]
. Categories: Faction: Aeldari, Faction: <Masque>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [55pts]: Haywire Cannon [15pts], Zephyrglaive [5pts]
. Skyweaver [50pts]: Haywire Cannon [15pts], Star Bolas
. Skyweaver [50pts]: Haywire Cannon [15pts], Star Bolas
+ Dedicated Transport +
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon [20pts]
. Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon[20pts]
. Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon[20pts]
. Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon[20pts]
. Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon[20pts]
. Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon[20pts]
. Categories: Faction: <Masque>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Army List - Click to Expand
+ Command Points: 9
+ ARMY POINTS: 2000
+ Power Level: 105
+ ITC FACTION: Harlequins
++ Battalion Detachment -3CP (Aeldari - Harlequins) [105 PL, 9CP, 2,000pts] ++
+ Stratagems [-3CP] +
Stratagem: Pivotal Role [-1CP]
Stratagem: Pivotal Role [-1CP]
Stratagem: Enigmas of the Black Library [-1CP]
Masque Form: The Soaring Spite: Serpent's Blood
+ HQ [25 PL, 475pts]+
Shadowseer [6 PL, -1CP, 115pts]: Shards of Light, Shield From Harm, Shuriken Pistol, Stratagem: Pivotal Role [-1CP], Twilight Pathways, Veil of Illusion
The Yncarne [15 PL, 290pts]: Gaze of Ynnead, Ancestors' Grace
Troupe Master [4 PL, -1CP, 70pts]: Choreographer of War, Darkness' Bite, Fusion Pistol, Stratagem: Pivotal Role [-1CP], The Twilight Fang (replaced: Harlequin's Blade), Warlord, Skystrider
+ Troops [27 PL, 525pts]+
Troupe [6 PL, 120pts]. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Caress
Troupe [6 PL, 120pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Caress
Troupe [5 PL, 95pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
Troupe [5 PL, 95pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
Troupe [5 PL, 95pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
+ Elites [3 PL, 50pts] +
Death Jester [3 PL, -1CP, 50pts]: Stratagem: Enigmas of the Black Library [-1CP], Cegroach's Lament, Humbling Cruelty
+ Fast Attack [30PL, 550pts] +
Skyweavers [15 PL, 275pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
Skyweavers [15 PL, 275pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
+ Dedicated Transport [20 PL, 400pts]+
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
Starweaver [4 PL, 80pts]: 2x Shuriken Cannon
The Standout Features
- Oh no.
- At least this one has the Yncarne, so we can talk about that.
- Single melee weapons in a few of the squads add a little bit of bite.
Why it Works in 9th
Europe is apparently the clown continent now - with one further list at this event making 4-1, Harlequins took more than 25% of the 5-0/4-1 slots over these two events, which is a frankly absurd level of dominance for an army that's vastly rarer across the field than Marines. This list neatly shows off another cool thing you can do with them - bring the Yncarne along and make your opponent's already extremely difficult life even harder by making every attempt to kill one of your units a huge risk if done at the wrong time. They're certainly expensive, but this is the second time we've seen them put in a top table performance alongside the clown posse, and in skilled hands I think it's one of the nastiest available loadouts and gives you an exceptional tool to mitigate any situations where the game starts to turn against you. The difference between armies that are good and great in 9th Edition is access to tools that can put you back into the game when you stumble, and the Yncarne combines with the general flexibility of the clown show to make this list excel at that. Great job to Matthias for making it through the ranks undefeated.
Rickard Nilsson's AdMech - 3rd Place
Adeptus Mechanicus - Ironstrider Ballistarii
Credit: Pendulin
The List
Army List - Click to Expand
+ TOTAL COMMAND POINTS: 11
+ TOTAL ARMY POINTS: 1999 points
+ POWER LEVEL: 111
+ ITC FACTION: Adeptus Mechanicus
++ Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [111 PL, 11CP, 1,999pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment CP
Forge World Choice: Forge World: <Mixed>
+ HQ +
Mars Tech-Priest Dominus [5 PL, 80pts]: Macrostubber, Volkite Blaster, Warlord, Warlord Trait (Engine War): Divinations of the Magos
Stygies Tech-Priest Manipulus [4 PL, -1CP, 70pts]: Transonic cannon, Mechanicus Locum, Relic: Anzion's Pseudogenetor, Warlord Trait (Codex 6): Prime Hermeticon
+ Troops +
Graia Skitarii Vanguards [3 PL, 45pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine
Stygies Skitarii Vanguards [3 PL, 45pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine
Stygies Skitarii Vanguards [3 PL, 45pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine
+ Elites +
Stygies Fulgurite Electro-Priests [8 PL, 119pts]: 7x Fulgurite Electro-Priest
Stygies Fulgurite Electro-Priests [8 PL, 153pts]: 9x Fulgurite Electro-Priest
Stygies Fulgurite Electro-Priests [8 PL, 170pts]: 10x Fulgurite Electro-Priest
+ Fast Attack +
Mars Ironstrider Ballistarii [24 PL, 390pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon
. Ironstrider Ballistarius: Twin Cognis Autocannon
Mars Serberys Raiders [2 PL, 48pts]: 2x Serberys Raider, Serberys Raider Alpha
Mars Serberys Raiders [2 PL, 48pts]: 2x Serberys Raider, Serberys Raider Alpha
+ Heavy Support +
Mars Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Mars Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Mars Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
+ Dedicated Transport +
Stygies Skorpius Dunerider [5 PL, 100pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Stygies Skorpius Dunerider [5 PL, 100pts]: 2x Cognis Heavy Stubber, Twin Cognis Heavy Stubber
Stygies Terrax-Pattern Termite Assault Drill [7 PL, 136pts]
. Storm Bolters: 2x Storm bolter
++ Total: [111 PL, 11CP, 1,999pts] ++
The Standout Features
- The unusual sight of a mixed detachment in AdMech
- The hillbilly cyborg yacht club rides again, with Fulgurite Priests in Duneriders and Drills like it's 2019.
- Ironstriders show up to make use of their fancy new strat.
Why it Works in 9th
AdMech is another faction that's been putting in the work over the last few weeks, but this is definitely the most unique-looking of the top lists I think we've seen. Some of the common tools are here, of course, most notably the still-mandatory Skorpii, but from there the mould gets broken quite a bit. First up, the list runs a mixed detachment, getting what it needs from strats and the Mars-specific Canticle rather than relying on any forge world Dogmas. The Stygies pre-game move allows the boats and/or drill (which is perfectly happy starting on the table in some games) to either start threatening the opponent right out the gate or to hug some mid-table Obscuring terrain and lie in wait. Meanwhile, Ironstriders make a big splash, which I've honestly kind of been waiting for since Engine War - with S8 from the Mars Canticle and option on +1 to wound from Pattern Iteration Identified they can kill almost anything, and are mobile and reasonably durable to boot. With them being treated relatively lightly by Chapter Approved and well tuned to the current metagame (both perfect for blasting through big sacks of wounds like Beasts and able to defend themselves with Cognis Overwatch). I strongly suspect it's only external factors (the high price of the models) that have kept us from seeing more of these, and expect a gradual uptick over time.
No 9th army can win with shooting alone, of course, and a trio of Fulgurite Priest squads, buffed up by Prime Hermeticon and bursting from aforementioned boats, provide this army with its melee bite. These will do horrific damage on the turn they hit, and can become reasonably durable if they can kill something and pick up their 3++, but like with GSC they are a bit more glass-jawed than the options used by some armies, so it's important to prioritise picking up your opponent's melee units with a devastating charge. Luckily priests hit like an absolute truck and the transports help them get into position - and don't forget that the drill itself provides a durable melee threat of surprising potency.
All this hammers home that Admech are a faction with both depth and power, and great work Rickard on finding a more out-there build that put in the numbers.
Philipp Wolf's AdMech - 4th Place
Adeptus Mechanicus - Kataphron Breachers
Credit: Pendulin
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [109 PL, -1CP, 1,998pts] ++
+ Configuration +
Forge World Choice
. Custom: Data-Hoard Forge World: Trans-node Power Cores
+ HQ +
Tech-Priest Enginseer [2 PL, 35pts]: Warlord, Warlord Trait (Engine War): Divinations of the Magos
Tech-Priest Manipulus [4 PL, -1CP, 70pts]: Magnarail lance, Mechanicus Locum, Relic: Anzion's Pseudogenetor, Warlord Trait (Codex 6): Prime Hermeticon
+ Troops +
Kataphron Breachers [10 PL, 175pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
Kataphron Breachers [10 PL, 175pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
Kataphron Breachers [10 PL, 175pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
Kataphron Breachers [5 PL, 105pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
Kataphron Breachers [5 PL, 105pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
+ Fast Attack +
Ironstrider Ballistarii [16 PL, 300pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
Serberys Raiders [4 PL, 64pts]: Serberys Raider Alpha
. 3x Serberys Raider: 3x Cavalry Sabre, 3x Clawed Limbs, 3x Galvanic Carbine
Serberys Raiders [4 PL, 64pts]: Serberys Raider Alpha
. 3x Serberys Raider: 3x Cavalry Sabre, 3x Clawed Limbs, 3x Galvanic Carbine
+ Heavy Support +
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
Skorpius Disintegrator [8 PL, 150pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber
+ Flyer +
Archaeopter Fusilave [7 PL, 130pts]: 4x Cognis Heavy Stubber, Command Uplink
Archaeopter Stratoraptor [8 PL, 150pts]: 2x Cognis Heavy Stubber, Command Uplink, 2x Heavy Phosphor Blaster, Twin Cognis Lascannon
++ Total: [109 PL, -1CP, 1,998pts] ++
The Standout Features
- More Ironstriders, thus time lurking behind the more familiar Breacher horde.
- Skorpii - skorpii everywhere.
- Two different builds of plane shore up secondaries and provide some utility options.
Why it Works in 9th
Apparently we're all seeing double this week, as we close out the top four with a second AdMech list. This looks a bit more familiar if you've been keeping up with the series - the buffed Breacher Blob does pretty much everything you want from an army in 9th, being just a great all-rounder anvil to which the AdMech's other shooting units provide the hammer. Prime Hermeticon continues to be particularly stupid in combination with their exploding arc claws, and the Manipulus helps smooth them up the board more quickly.
Where this list does break a bit from the norm is in the backup options - the Skorpii are here, as they always are, but they're backed up by Ironstriders (again) and two of the plane builds. All of these reap a bit of benefit from the primary ability of Data-hoard forge worlds (a 6+++), and the Ironstriders can still provide a healthy burst of point-and-click killing power even when there's only four of them. The planes have seen a moderate up-tick recently as lists turn ever-more towards melee, providing substantial help in scoring secondaries by locking in Engage on All Fronts in matchups where it's less safe to rove around the board. In games where they aren't going to be able to do that, being able to deploy Electrofilament Countermeasures to unpick whatever defensive tools your opponents have in place is a powerful alternative use. The Stratoraptor also looks quite a bit better just on rate these days, as Chapter Approved was quite kind to it, and Seismic Bomb from the Fusilave means it always has some utility in its back pocket.
Really all this just hammers home what we said above - AdMech is a deep, deep faction, and Philipp has shown off another way to build them for success.
The Rest of the Best
With only five rounds for a 100+ player event there are a lot of these so we're going to blast through them a bit more quickly than normal. Do go and check any that catch your eye on the website.
- 5th - Martin Nguyen’s Imperial Fist Successors (Stealthy/Master Artisans). Spams dreadnoughts (RelCons and Venerable), Thunderfires and Scouts in Land Speeder Storms. This gets nuked from orbit harder than pretty much any other Marine list on the docket today - but Dreadnought spam is probably a pretty good angle to explore.
- 6th - Jannek Lindemann’s Sororitas. A Bloody Rose list with a bit more of a combined arms feel than we’re used to - Exorcists being the notable addition. The big damage dealers are still the maxed out Repentia units though, and here the Triumph and Zephyrim are in tow to fully exploit the auto-charge capability of Acts of Faith.
- 7th - Manuel Wieczorek’s White Scars. Slightly teched from normal, sporting two RelCons to push into opponents and an Assassin (Callidus as the default) to keep people under pressure, but a lot of the things we’re used to seeing. Will need a re-think in the immediate term - the RelCon doesn't have CORE and it loses the big crutch of the double grav Rhino.
- 8th - Sebastian Maack’s Salamander Successors. It’s the Salamander Gravis Club. You know this one.
- 9th - David Szymanski’s Sororitas. A mixed Valorous Heart and Bloody Rose list, with the eye-catching thing being the choice to max out on melta Dominions and Exorcists. Worth keeping an eye on as the new rules bed in, as Dominions get a boost.
- 10th - Wilm Hofmann’s Space Wolves. Mostly just a mixed goodstuff list, sporting a bit of everything though surprisingly cutting out Ragnar. Likely to need a complete revision with the advent of the new codex and index.
- 11th - Thomas Brutscher’s Orks. Mixed Ork list, featuring Ghaz and a single big squad of Boyz rolling around up front while a mix of Grot Mob Smashas and Deathskull buggies blast away from behind. Orks have been a bit quieter for the last few weeks, so it's good to be reminded that they're another extremely powerful faction.
- 12th - Ruud Steenbakkers’s Harlequins. A final Harlequin entrant, and here running a more unusual list - some bikes and boats still here, but 3x10 tooled up Midnight Sorrow foot squads are a big break from convention.
- 13th - Ralf Wagner’s Death Guard. Poxmongers list with 2x3 Blight Haulers to give a bit more push, and just a lone Plagueburst to hold the back. Mixes things up with a couple of Contaminated Monstrosity Hellforged Contemptors, and finishes up with a blight grenade Drill.
- 14th - Stefan Härle’s Raven Guard Successors. Centurion spam. No really, apparently you could still just do that. Tweaks things up a bit with meltas on some of the squads, and the choice of either an Aggressor Squad or a massive Vanguard Veteran bomb for Master of Ambush. Sadly, the Marine Book aims yet more nerfs at people who haven't got the memo about putting the Centurions down yet.
- 15th - Kayu Orellana’s Tyranids. Squeaking in to the final slot in this bracket, we have a Tyranid list built out of the best tools they can muster, sporting Exocrines, Hive Guard and Zoanthropes, all topped off with a Sporocyst and a single Flyrant dreaming of the distant days of 2018 when they ruled the skies.
Wrap Up
Another monster weekend out of the way, and I think it's clear, with Marines getting such a shakeup, which faction has the biggest target on their be-masked, grinning faces. We've likely got one more week with the current set of books before the new codexes start to come live in events. Then it's right back into full innovation mode as players sink their teeth into the new books. Will we see Necrons finally arise from garbage tier doldrums? Will anyone stop the clown menace? Will Salamanders still be good? We've got a lot to look forward to, and in the meantime if you have any comments, questions, suggestions or event tips, give us a shout at contact@goonhammer.com.