Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Space Wolves) [100 PL, 10CP, 1,997pts] ++
+ Configuration [12CP] +
+ Stratagems [-1CP] +
Trophies of Fenris [-1CP]: Trophies of Fenris - 1 Extra Relic [-1CP]
+ HQ [12 PL, -1CP, 220pts] +
Ragnar Blackmane [7 PL, 125pts]: Bolt pistol, Frag & Krak grenades, Frostfang
Wolf Lord in Phobos Armour [5 PL, -1CP, 95pts]: 1. Shoot and Fade, Bolt pistol, Camo cloak [2pts], Combat knife, Frag & Krak grenades, Master-crafted instigator bolt carbine, Morkai's Teeth Bolts, Stratagem: Hero of The Chapter [-1CP]
+ Troops [17 PL, 355pts] +
Incursors [5 PL, 115pts]: Haywire mine [10pts]
. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades
Infiltrators [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
Infiltrators [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
+ Elites [52 PL, 835pts] +
Aggressors [12 PL, 225pts]: 4x Aggressor [160pts], Aggressor Pack Leader [40pts]
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [25pts]: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher
Bladeguard Veteran Squad [5 PL, 105pts]
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
Bladeguard Veteran Squad [5 PL, 105pts]
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
Bladeguard Veteran Squad [5 PL, 105pts]
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
. Bladeguard Veteran Sgt [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted Power Sword, Storm Shield
Judiciar [4 PL, 85pts]: Absolver Bolt Pistol, Executioner Relic Blade, Frag & Krak grenades, Saga of the Wolfkin, The Wulfen Stone, Warlord
Relic Contemptor Dreadnought [9 PL, 210pts]: Cyclone missile launcher [25pts], 2x Twin lascannon [80pts]
+ Heavy Support [5 PL, 325pts] +
Relic Whirlwind Scorpius [12 PL, 235pts]: Scorpius multi-launcher [40pts]
Eliminators [5 PL, 90pts]
. Eliminator Sergeant [30pts]: Bolt pistol, Bolt sniper rifle, Camo cloak [2pts], Frag & Krak grenades
. Eliminator w/ Bolt sniper rifle [30pts]: Bolt pistol, Bolt sniper rifle, Camo cloak [2pts], Frag & Krak grenades
. Eliminator w/ Bolt sniper rifle [30pts]: Bolt pistol, Bolt sniper rifle, Camo cloak [2pts], Frag & Krak grenades
+ Dedicated Transport [14 PL, 262pts] +
Impulsor [7 PL, 131pts]: 2x Storm Bolters [6pts], Shield Dome [25pts]
Impulsor [7 PL, 131pts]: 2x Storm Bolters [6pts], Shield Dome [25pts]
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [88PL, 11CP, 1,653pts] ++
+ Stratagems +
Armoury of Baal [-1CP]: 1 Additional Relic
+ HQ +
Captain [6 PL, 125pts]:
Jump Pack, Relic blade, Storm shield, The Angel's Wing
Librarian in Phobos Armour [5 PL, 100pts]:
Unleash Rage, Wings of Sanguinus
The Sanguinor [9 PL, 140pts]
+ Troops +
Intercessor Squad [5 PL, 100pts]:
4x Intercessor w/Auto Bolt Rifle
Intercessor Sergeant w/Auto Bolt Rifle & Chain Sword
Intercessor Squad [5 PL, 100pts]:
4x Intercessor w/Auto Bolt Rifle
Intercessor Sergeant w/Auto Bolt Rifle & Chain Sword
Scout Squad [4 PL, 70pts]
Scout Sergeant: Boltgun, Combat knife
4x Scout w/Boltgun
Scout Squad [4 PL, 70pts]
5x Scout w/Combat Knife & Bolt pistol
+ Elites +
Invictor Tactical Warsuit [8 PL, 165pts]:
Twin ironhail autocannon
Invictor Tactical Warsuit [8 PL, 165pts]:
Twin ironhail autocannon
Invictor Tactical Warsuit [8 PL, 165pts]:
Twin ironhail autocannon
Sanguinary Ancient [7 PL, 85pts]:
Soulwarden, Angelus boltgun, Death mask, Encarmine axe, Standard of Sacrifice, Warlord
Sanguinary Guard [17 PL, 340pts]: Death mask
2x Sanguinary Guard: Angelus boltgun, Encarmine axe
8x Sanguinary Guard: Angelus boltgun, Power fist
Servitors [2 PL, 28pts]:
4x Servitor w/Servo-arm
++ Patrol Detachment -2CP (Imperium - Adeptus Astartes - Blood Angels) [22 PL, -2CP, 346pts] ++
Detachment CP [-2CP]
+ HQ +
Astorath [8 PL, 110pts]:
Exhortation of Rage, Mantra of Strength
Lemartes [6 PL, 110pts]:
Mantra of Strength
+ Troops +
Scout Squad [4 PL, 70pts]
5x Scout w/Combat Knife & Bolt pistol
+ Elites +
Servitors [2 PL, 28pts]:
4x Servitor w/Servo-arm
Servitors [2 PL, 28pts]:
4x Servitor w/Servo-arm
++ Total: [110 PL, 9CP, 1,999pts] ++
The Standout Features
- Blood Angels herohammer lives!
- Invictors provide a healthy mix of early pressure and mobile character screens.
- A big Sanguinary Guard squad potentially buffed by the Angel's Wing threatens a terrifying hammer blow.
- Servitors everywhere hold backline objectives, a task beneath the warriors of the Blood Angels.
Why it's Interesting in 9th
One of the biggest strengths Blood Angels had coming out of Blood of Baal was that their named Chaplains provide bargain-priced murder characters once you stick Mantra of Strength on them. Herohammer in general got a bit weaker in 9th, but it would appear that with the right setup, Blood Angels can still manage to support it. Invictors, which have already proven to be extremely good in Blood Angels, help with this a whole bunch, as having multiple models that can provide Look Out Sir starting mid-board gives you lots of places you can position your characters to set up mid-game charges (also discouraging enemies from coming to swamp them in melee). This list can quickly make huge swathes of the board feel very unsafe for any opponent relying on quality units, and take hold of objectives while doing so.
In combination with the threat the Sanguinary Guard present, that puts opponents in a real bind - they have to commit to an attack somewhere or fall behind on Primary, but when they do this list will counterattack with overwhelming force, and if they've misjudged how much pressure they need to apply, it'll be difficult to recover. This list uses Servitors to cover its backfield needs so that it can pile as many points as possible into things that can contribute to a mid-board ruck, and the result is pretty frightening to behold.
It does have weaknesses - with only one Sang Guard squad I can see it struggling against armies that can launch multi-pronged attacks, as it doesn't feel like it has quite enough tools to launch multiple counterattacks. It picked up its loss against the list we're about to take a look at, which is a fairly minimal example of an army that can launch multiple thrusts that aren't "all-in" but are substantial enough to need a real answer. It's also another army that's plausibly got real issues against Harlequins, as their ability to dictate the terms of engagement will end badly for it.
Even in its weaker matchups, however, the mobility of the threats in the list should allow it to overperform in the hands of a skilled pilot, and it's extremely unforgiving to any mistakes an opponent happens to make. It's also notable that Viktor pulled off some very high scoring wins with the army, suggesting that in games where it takes control it does so very effectively. Like with Wolves, we'll have to see exactly what the upcoming Marine changes hold for Blood Angels, but having a successful list like this as a reference point ahead of that is extremely helpful.
Olaf Svensson’s White Scars - 4th Place
White Scars Infiltrators Credit: Alfredo Ramirez
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [92 PL, 9CP, 2,000pts] ++
+ Configuration +
**Chapter Selection**: White Scars
+ Stratagems +
Relics of the Chapter [-1CP]: Number of extra Relics
+ HQ +
Kor'sarro Khan [6 PL, 110pts]
Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 1) Shrouding, 2. Lord of Deceit, 6) Temporal Corridor, Camo cloak, Stratagem: Hero of the Chapter, Tome of Malcador (null zone)
Primaris Chaplain [4 PL, -1CP, 85pts]: 5. Recitation of Focus, 6. Canticle of Hate, Litany of Hate, Plume of the Plainsrunner, Stratagem: Master of Sanctity, Strike off the Head, Warlord, Wise Orator
+ Troops +
Incursor Squad [5 PL, 105pts]: Incursor Sergeant
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke Grenades
Incursor Squad [5 PL, 105pts]: Incursor Sergeant
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired Combat Blades, 4x Smoke Grenades
Scout Squad [4 PL, 80pts]
. Scout Sergeant: Chainsword, Combi-melta
. 4x Scout w/Shotgun: 4x Astartes shotgun, 4x Bolt pistol, 4x Frag & Krak grenades
+ Elites +
Bladeguard Veteran Squad [5 PL, 105pts]: Bladeguard Veteran Sgt
. 2x Bladeguard Veteran: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield
Bladeguard Veteran Squad [5 PL, 105pts]: Bladeguard Veteran Sgt
. 2x Bladeguard Veteran: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted Power Sword, 2x Storm Shield
Reiver Squad [4 PL, 100pts]: Combat knife, Grav Chutes
. 4x Reiver: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Shock Grenades
. Reiver Sergeant: Combat knife, Heavy Bolt Pistol
Servitors [2 PL, 28pts]: 4x Servitor, 4x Servo-arm
Servitors [2 PL, 28pts]: 4x Servitor, 4x Servo-arm
+ Fast Attack +
Inceptor Squad [7 PL, 150pts]: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator x2
Outrider Squad [6 PL, 135pts]: Outrider Sgt
. 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Outrider Squad [6 PL, 135pts]: Outrider Sgt
. 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
+ Heavy Support +
Devastator Squad [6 PL, 120pts]: Armorium Cherub
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
Eradicator Squad [5 PL, 120pts]: Eradicator Sgt
. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle
Eradicator Squad [5 PL, 120pts]: Eradicator Sgt
. 2x Eradicator: 2x Bolt pistol, 2x Melta rifle
+ Dedicated Transport +
Impulsor [4 PL, 136pts]: 2x Storm Bolters, Ironhail Heavy Stubber, Shield Dome
Land Speeder Storm [3 PL, 55pts]: Heavy bolter
Rhino [3 PL, 78pts]: Storm bolter
++ Total: [92 PL, 9CP, 2,000pts] ++
(yes I know the picture is an Infiltrator, not an Incursor. It's too cool not to use)
The Standout Features
- White Scars continue to stake their claim as best Codex melee Marines.
- Outriders keep the list fully on-brand and provide a hefty punch from turn 3 onwards.
- The grav Rhino, White Scar alternative to the grav Pod, shows up.
- A few nasty Phobos tricks close things out.
Why it's Interesting in 9th
White Scars - they're really, really good.
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Most of what we're seeing here shouldn't be a massive surprise at this point. The notable options here that aren't as common are:
- The grav Rhino. Many Scars players are using this but it's worth flagging for those now familiar. Hunter's Fusillade in combination with the FAQed version of the Scars Chapter Tactic gives grav Devs coming out of a Rhino huge reach without opening them up to being intercepted out of a pod.
- Lord of Deceit on the Phobos Libby lets you do some nasty stuff with deploying Incursors, setting them up very aggressively then pulling them back if they're not needed.
- Temporal Corridor lets you fire Incursors into melee from miles away thanks to being able to Advance and Charge.
- Reivers and Outriders both flip to being absolute nightmares once their damage goes up to 2, and with re-roll wounds available from the Chaplain the Outriders in particular provide a great answer to things like Beasts of Nurgle. Look for this list to open-palm-slam a Primaris Bike Chaplain in once the new model launches.
That's probably all we need to cover for this list, as the rest of what it can do is well covered by previous articles. The sheer mobility and array of tricks they can bring to bear has made Scars one of the stars of the early edition - and as I keep having to say (because of all the Marines), we'll have to see where the Codex takes them from here.
The Rest of the Best
Two more players managed 4-1 records at this event.
In 5th place, we have Kim Rasmussen's Death Guard. Nothing too surprising here - it's Poxmongers with 3x Plaguebursts (entropy cannon flavoured), 3x Blight Haulers and 3x5 Contaminated Monstrosity Chaos Spawn squads, with all the relevant buffs to back both up. This list continues to do exactly what you want in 9th by combining hard to shift gunline elements that will rack up a considerable toll over the game with some lethal, durable push threats to take and hold the mid-board while they do their work.
Mercifully for my attempts to keep the word count down this week, nothing too surprising in 6th place either, where Andreas Kjell's Harlequins rounded out the 4-1 bracket. This version is on the Soaring Spite plan, and goes slightly heavier on Troupes in Starweavers than some we've seen, but doesn't fundamentally shake up the winning formula that's seen Harlequins burst onto the top tables this edition.
Wrap Up
One mammoth column for the week down, one to go. Join us in a few days time as we look at what the Americans have been up to. Until then, if you have any comments, questions or suggestions, hit us up at contact@goonhammer.com.