Army List - Click to Expand
++ Super-Heavy Auxiliary Detachment -3CP (Imperium - Imperial Knights) [24 PL, 475pts, -3CP] ++
+ Configuration [-3CP] +
Detachment Command Cost [-3CP]
. . Categories: Configuration
Questor Allegiance: Custom, Questor Imperialis
. . Categories: Configuration
+ Lord of War [24 PL, 475pts] +
Armiger Helverins [24 PL, 475pts]
. . Categories: Lord of War
. . Armiger Helverin [8 PL, 160pts]: Freeblade, Martial Tradition: Hunters of Beasts, Meltagun [5pts], Questor Imperialis
. . . . Categories: Faction: Imperium, Faction: , Faction: , Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Armiger Helverin, Faction: Freeblade, Faction: Questor Imperialis
. . Armiger Helverin [8 PL, 160pts]: Freeblade, Martial Tradition: Front-Line Fighters, Meltagun [5pts], Questor Imperialis
. . . . Categories: Faction: Imperium, Faction: , Faction: , Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Armiger Helverin, Faction: Freeblade, Faction: Questor Imperialis
. . Armiger Helverin [8 PL, 155pts]: Freeblade, Martial Tradition: Strike and Shield, Questor Imperialis , Questor Ironhail Heavy Stubber
. . . . Categories: Faction: Imperium, Faction: , Faction: , Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Armiger Helverin, Faction: Freeblade, Faction: Questor Imperialis
++ Battalion Detachment 0CP (Imperium - Adeptus Custodes) [74 PL, 1,525pts, 11CP] ++
+ Configuration [12CP] +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
. . Categories: Configuration
Detachment Command Cost
. . Categories: Configuration
Detachment Type / Shield Host: Adeptus Custodes, Emperor's Chosen
. . Categories: Configuration, Faction: Emperor's Chosen
+ HQ [14 PL, 280pts, -1CP] +
Blade Champion [6 PL, 120pts, -2CP]: 3. Superior Creation, 6. Peerless Warrior, Castellan's Mark, Stratagem: The Emperor's Heroes [-1CP], Stratagem: Victor of the Blood Games [-1CP]
. . Categories: Faction: Imperium, Faction: , Infantry, Character, Blade Champion, HQ, Stratagems
Trajann Valoris [8 PL, 160pts, 1CP]
. . Categories: HQ, Faction: Adeptus Custodes, Faction: Imperium, Infantry, Character, Trajann Valoris, Faction: , Captain-General
+ Troops [38 PL, 800pts] +
Custodian Guard Squad [11 PL, 250pts]
. . Categories: Faction: Imperium, Faction: Adeptus Custodes, Faction: , Infantry, Core, Custodian Guard, Troops
. . 5x Custodian w/ Sentinel Blade & Praesidium Shield [250pts]: 5x Praesidium Shield [25pts], 5x Sentinel Blade
Custodian Guard Squad [7 PL, 150pts]
. . Categories: Faction: Imperium, Faction: Adeptus Custodes, Faction: , Infantry, Core, Custodian Guard, Troops
. . 3x Custodian w/ Sentinel Blade & Praesidium Shield [150pts]: 3x Praesidium Shield [15pts], 3x Sentinel Blade
Custodian Guard Squad [7 PL, 150pts]
. . Categories: Faction: Imperium, Faction: Adeptus Custodes, Faction: , Infantry, Core, Custodian Guard, Troops
. . 3x Custodian w/ Sentinel Blade & Praesidium Shield [150pts]: 3x Praesidium Shield [15pts], 3x Sentinel Blade
Sagittarum Custodians [13 PL, 250pts]
. . Categories: Faction: Adeptus Custodes, Faction: Imperium, Infantry, Troops, Core, Faction:
. . 5x Sagittarum w/ Misericordia [250pts]: 5x Adrastus Bolt Caliver, 5x Misericordia
+ Elites [6 PL, 105pts] +
Vexilus Praetor [6 PL, 105pts]: Misericordia, Praesidium Shield, Vexilla Magnifica
. . Categories: Character, Faction: Adeptus Custodes, Faction: Imperium, Infantry, Vexilus Praetor, Guardian, Faction: , Elites
+ Fast Attack [16 PL, 340pts] +
Vertus Praetors [16 PL, 340pts]
. . Categories: Biker, Fly, Faction: Imperium, Faction: Adeptus Custodes, Praetors, Core, Vertus, Faction: , Fast Attack
. . 4x Praetor w/ Salvo Launcher & Misericordia [16 PL, 340pts]: 4x Interceptor Lance, 4x Misericordia, 4x Salvo Launcher [20pts]
++ Total: [98 PL, 2,000pts, 8CP] ++
Army List - Click to Expand
++ Battalion Detachment 0CP (Chaos - Thousand Sons) [16 Cabal Points, 98 PL, 2,000pts, 9CP] ++
+ Configuration +
Cults of the Legion: Cult of Duplicity
+ Stratagems +
Sorcerous Arcana [-2CP]: 2x Additional Relics
+ HQ +
Ahriman [3 Cabal Points, 9 PL, 180pts]: 12. Glamour of Tzeentch, 21. Presage, 22. Weaver of Fates, Disc of Tzeentch
Exalted Sorcerer [3 Cabal Points, 9 PL, 165pts, -1CP]: 11. Tzeentch's Firestorm, 13. Doombolt, 6. Aetherstride, Athenaean Scrolls, Dilettante, Disc of Tzeentch, High Acolytes, Inferno Bolt Pistol, Prosperine khopesh, Thrydderghyre
Infernal Master [2 Cabal Points, 5 PL, 90pts]: 31. Empyric Guidance, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Umbralefic Crystal
+ Troops +
Rubric Marines [2 Cabal Points, 6 PL, 115pts]: Icon of Flame
. Aspiring Sorcerer: 23. Temporal Surge, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
Rubric Marines [2 Cabal Points, 6 PL, 115pts]: Icon of Flame
. Aspiring Sorcerer: 23. Temporal Surge, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
Rubric Marines [1 Cabal Points, 6 PL, 129pts]
. Aspiring Sorcerer: 23. Temporal Surge, Inferno Bolt Pistol
. 4x Rubric Marine w/ warpflamer: 4x Warpflamer
+ Elites +
Scarab Occult Terminators [1 Cabal Points, 21 PL, 445pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 23. Temporal Surge, Inferno combi-bolter, Rites of Coalescence
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon
Scarab Occult Terminators [1 Cabal Points, 20 PL, 430pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 22. Swelled by the Warp, Inferno combi-bolter
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon
Tzaangor Shaman [1 Cabal Points, 4 PL, 70pts]: 1. Arrogance of Aeons, 23. Temporal Surge, The Change-wrought Chalice, Warlord
+ Fast Attack +
Chaos Spawn [5 PL, 115pts]
. 5x Chaos Spawn: 5x Hideous mutations
Chaos Spawn [4 PL, 92pts]
. 4x Chaos Spawn: 4x Hideous mutations
Tzaangor Enlightened [3 PL, 54pts]: Aviarch, Divining spears
. 2x Enlightened
. . 2x Disc of Tzeentch: 2x Disc blades
++ Total: [16 Cabal Points, 98 PL, 9CP, 2,000pts] ++
vs.
Markus Hinson - Craftworlds: Ulthwe with a wide variety of Aspect Warriors.
Army List - Click to Expand
++ Battalion Detachment 0CP (Aeldari - Craftworlds) [110 PL, 8CP, 1,999pts] ++
+ Configuration +
Craftworld Selection: Ulthwe: Foresight of the Damned
Detachment Command Cost
+ Stratagems +
Stratagem: Relics of the Shrines [-1CP]
Stratagem: Seer Council [-1CP]
Stratagem: Treasures of the Aeldari [-1CP]
+ No Force Org Slot +
Seer Council (Unit) [3 PL, 40pts]
. Warlocks: 4. Protect/Jinx, Seer Council (Warlocks Unit)
. . Warlock: Witchblade
. . Warlock: Witchblade
+ HQ +
Baharroth [7 PL, 140pts]
Farseer Skyrunner [6 PL, 120pts]: 1. Guide, 3. Fortune, Ulthwe: Fate Reader, Warlord, Witchblade
. The Phoenix Gem
Farseer Skyrunner [6 PL, -1CP, 125pts]: 2. Doom, 3. Ghostwalk, 4. Executioner, 5: Mark of the Incomparable Hunter, Seer Council (Farseer), Singing Spear, Stratagem: Champion of the Aeldari
. The Ghosthelm of Alishazier
+ Troops +
Rangers [4 PL, 70pts]: Gloom Field
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 70pts]: Wireweave Net
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 70pts]: Wireweave Net
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
+ Elites +
Dire Avengers [4 PL, 85pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
. Dire Avenger Exarch: Shredding Fire, Two Avenger Shuriken Catapults
Fire Dragons [13 PL, 173pts]
. 5x Fire Dragon: 5x Dragon Fusion Gun
. Fire Dragon Exarch: Burning Heat, Firepike
Fire Dragons [7 PL, 145pts]
. 4x Fire Dragon: 4x Dragon Fusion Gun
. Fire Dragon Exarch: Blazing Fury, Firepike
Howling Banshees [9 PL, 123pts]
. 5x Howling Banshee: 5x Banshee Blade, 5x Shuriken Pistol
. Howling Banshee Exarch: Cronescream (Shrine Relic), Mirrorswords, Piercing Strikes
Striking Scorpions [5 PL, 105pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows
+ Fast Attack +
Swooping Hawks [9 PL, 123pts]
. 5x Swooping Hawk: 5x Lasblaster
. Swooping Hawk Exarch: Lasblaster, The Phoenix Plume (Shrine Relic), Winged Evasion
Warp Spiders [11 PL, 205pts]
. 8x Warp Spider: 8x Death Spinner
. Warp Spider Exarch: Two Death Spinners & Powerblades, Web of Deceit
+ Flyer +
Crimson Hunter Exarch [10 PL, 215pts]: Swooping Evasion, Two Bright Lances
+ Dedicated Transport +
Wave Serpent [8 PL, 190pts]: Crystal Targeting Matrix, Shuriken Cannon, Spirit Stones, Twin Bright Lance
++ Total: [110 PL, 8CP, 1,999pts] ++
Thoughts
A proper Aspect Warrior rainbow from the Asuryani here, providing damage dealers that can take on all sorts of different targets, particularly at short range where the Fire Dragons and Warp Spiders excel. The army doesn't have that many units, but as long as it banks some saves with Strands of Fate that can sometimes work to its advantage - if the only things the opponent can easily shoot at are the Crimson Hunter and Wave Serpent, then unless they have lots of shots it might just get repelled.
Here, however, it hits a very nasty counter, especially on this mission. Scarab Occults are a real pain for Craftworlds to wipe out post Armour of Contempt, as they're one of the few things that can stand up to proper shuriken onslaughts, and their invulnerable save means that they're only going to lose so many to Fire Dragons even when they pop off. They're also one of the very worst targets for Warp Spiders to try and engage with, as between AoC and All is Dust they straight up keep their 2+ save against them. Particularly with the very grindy shooting that the Scarabs can put out in response, plus the Thousand Sons mortal output (even though it's somewhat blunted by Ulthwe), that makes winning any sort of damage race here extremely hard for the Aeldari - they'll probably have to commit (then lose) more resources than they'd deny the Thousand Sons in any confrontation.
On some missions the Aeldari can adapt to this - avoid direct confrontation, use expendable stuff like the Rangers to play for objectives early (plus prevent Sorcerous Facade or the Umbralefic Crystal popping off), and try and work around the Scarabs till some other units can be picked off, reducing how hard the Thousand Sons can counterattack. Once that's done, try and take out most of a Scarab unit, and pull back any point deficit from there.
On Data Scry Salvage, that's massively harder to do. To make any reasonable inroad on Primary, and to prevent the Thousand Sons from pulling miles ahead in the early and mid game, the Aeldari are going to have to engage more directly. Do that, however, and the damage equation bites again, likely leaving them without the resources left to pull back on scoring later on. Markus put up a score that's definitely good for a losing game on Data Scry, but the Thousand Sons still won a convincing victory overall.
Result
Thousand Sons Victory - 95-68
Mike Porter - Thousand Sons - 1st Place
Credit: Robert "TheChirurgeon" Jones
The List
See showdown.
Archetype
Cult of Duplicity
Thoughts
Very grindy, very resilient to shooting, and very strong at conquering the primary - Armour of Contempt has pushed Scarab Occults to even greater heights than they were already operating at, and given Mike was smashing events with Thousand Sons before that, it's no surprise to see him rocking a victory here.
The Best of the Rest
There were 7 more players on 4-1 records. They were:
- 2nd - Vik Vijay - Adepta Sororitas: A go-wide Bloody Rose list with loads of small units to dominate the board and threaten to trade up.
- 3rd - Adam Lane - Adepta Sororitas: Bloody Rose with lots of Novitiates, Repentia and Zephyrim.
- 4th - Markus Hinson - Asuryani: See showdown
- 5th - Keith Wilkinson - Adeptus Custodes: A very straight-up Emperor's Chosen Goodstuff lists with Bikes, Dreads and troops.
- 6th - Alex Cable - Tyranids: Territorial instincts/Augmented Ferocity monster mash.
- 7th - Jason Staerck - Ynnari: The Yncarne and a Wraithknight, incredible energy, no notes.
- 8th - Terry Haverty - Farsight Enclaves: Two big units of Crisis, lots of Infantry (including two squads in Devilfish) and some Commanders plus Shadowsun to finish.
The Pecking Order: Oh Sweet Summer Child GT
37-player, 5-round Grand Tournament in Olympia, Washington, US on June 11 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Note - we're showcasing the game between the players who went second and third here, as they were the undefeated table going into the final round.
Matchup & Mission - The Scouring
Donald Plummer - Tau: A very well-rounded Tau Sept Goodstuff build with a bit of everything - Longstrike, one big Crisis Team, two smaller ones for precision use, Commanders, then a few Kroot to run disruption.
Army List - Click to Expand
++ Patrol Detachment -2CP (T'au Empire) [39 PL, 8CP, 762pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Sept Choice: T'au Sept
+ Stratagems +
Stratagem: Emergency Dispensation [-1CP]: Additional Relics
+ No Force Org Slot +
Crisis Bodyguards [6 PL, 130pts]
. Crisis Bodyguard Shas'ui: Cyclic Ion Blaster, Cyclic Ion Blaster, Target Lock
. Crisis Bodyguard Shas'vre: Cyclic Ion Blaster, Cyclic Ion Blaster, Target Lock
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
+ HQ +
Aun'Va [4 PL, 80pts]: 2. Sense of Stone, 3. Zephyr's Grace, 6. Wisdom of the Guides
. 2x Ethereal Guard: 2x Honour Blade
Commander in Crisis Battlesuit [10 PL, -1CP, 190pts]: 6. Exemplar of the Mont'ka, Airbursting Fragmentation Projector, Dominator Fragmentation Launcher, Iridium battlesuit, Multi-sensory Discouragement Array, Plasma Rifle, Plasma Rifle, Shield Generator, Stratagem: Promising Pupil
. 2x Marker Drone: 2x Markerlight
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [10 PL, 179pts]
. Crisis Shas'ui: Burst Cannon, Burst Cannon, Iridium battlesuit, T'au Flamer, Target Lock
. Crisis Shas'ui: Burst Cannon, Burst Cannon, T'au Flamer, Target Lock
. Crisis Shas'vre: Burst Cannon, Burst Cannon, T'au Flamer, Target Lock
. 2x Shield Drone: 2x Shield Generator
Stealth Battlesuits [4 PL, 75pts]
. 2x Stealth Shas'ui w/ Burst Cannon: 2x Burst Cannon
. Stealth Shas'vre: Burst Cannon
+ Fast Attack +
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
++ Patrol Detachment -2CP (T'au Empire) [60 PL, -3CP, 1,088pts] ++
+ Configuration +
Detachment Command Cost [-2CP]
Sept Choice: T'au Sept
+ HQ +
Commander in Enforcer Battlesuit [10 PL, -1CP, 210pts]: 1. Precision of the Hunter, Cyclic Ion Blaster, Cyclic Ion Blaster, Cyclic Ion Blaster, Stratagem: Promising Pupil, T'au Flamer, The Be'gel Hunter's Plate, Thermoneutronic Projector
. 2x Marker Drone: 2x Markerlight
Longstrike [9 PL, 160pts]: Railgun
. 2x Gun Drones
. . 2x Gun Drone: 4x Pulse Carbine
+ Troops +
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
+ Elites +
Crisis Battlesuits [10 PL, 187pts]
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Velocity Tracker
. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Velocity Tracker
. Crisis Shas'vre: Missile Pod, Plasma Rifle, Plasma Rifle, Velocity Tracker
. Marker Drone
. Shield Drone
Crisis Battlesuits [22 PL, 371pts]
. Crisis Shas'ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'ui: Cyclic Ion Blaster, Fusion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas'vre: Cyclic Ion Blaster, Fusion Blaster, Iridium battlesuit, Plasma Rifle, Shield Generator, Stimm Injectors
. 2x Marker Drone: 2x Markerlight
. 3x Shield Drone: 3x Shield Generator
+ Heavy Support +
Broadside Battlesuits [6 PL, 100pts]
. Broadside Shas'vre: Heavy Rail Rifle, Stabilised Optics, Twin Smart Missile System
. Marker Drone
++ Supreme Command Detachment +2CP (T'au Empire) [8 PL, 2CP, 150pts] ++
+ Configuration +
Detachment Command Cost [2CP]
Sept Choice: T'au Sept
+ Primarch | Daemon Primarch | Supreme Commander +
Commander Shadowsun [8 PL, 150pts]: 2x High-energy Fusion Blaster, Warlord
++ Total: [107 PL, 7CP, 2,000pts] ++
vs.
James Lee - Adeptus Custodes: Relatively shooty Emperor's Chosen with an Inquisitor for Secondaries.
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Custodes) [102 PL, 2,000pts, 9CP] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Detachment Type / Shield Host: Adeptus Custodes, Emperor's Chosen
+ Agents of the Imperium +
Inquisitor [4 PL, 70pts, -2CP]: 6) Castigation, Alpha-Class Psyker, Blackshroud, Bolt pistol, Force sword, Hereticus - Scourging, Ordo Hereticus, Psyker, Radical, Stratagem: Arbiter of the Emperor's Will
+ HQ +
Shield-Captain on Dawneagle Jetbike [10 PL, 185pts, -2CP]: 3. Superior Creation, 5. Radiant Mantle, Castellan's Mark, Ceaseless Hunter, Misericordia, Salvo Launcher, Stratagem: The Emperor's Heroes, Stratagem: Victor of the Blood Games
Trajann Valoris [8 PL, 160pts, 1CP]
+ Troops +
Custodian Guard Squad [7 PL, 150pts]
. 3x Custodian w/ Sentinel Blade & Praesidium Shield: 3x Praesidium Shield, 3x Sentinel Blade
Custodian Guard Squad [7 PL, 135pts]
. 3x Custodian w/ Guardian Spear: 3x Guardian Spear
Custodian Guard Squad [7 PL, 135pts]
. 3x Custodian w/ Guardian Spear: 3x Guardian Spear
Sagittarum Custodians [7 PL, 150pts]
. 3x Sagittarum w/ Misericordia: 3x Adrastus Bolt Caliver, 3x Misericordia
Sagittarum Custodians [7 PL, 150pts]
. 3x Sagittarum w/ Misericordia: 3x Adrastus Bolt Caliver, 3x Misericordia
+ Elites +
Contemptor-Achillus Dreadnought [9 PL, 180pts]: 2x Twin Adrathic Destructor
Contemptor-Achillus Dreadnought [9 PL, 180pts]: 2x Twin Adrathic Destructor
+ Fast Attack +
Pallas Grav-Attack [5 PL, 95pts]
+ Heavy Support +
Caladius Grav-tank [11 PL, 205pts]: Twin Arachnus Heavy Blaze Cannon
Caladius Grav-tank [11 PL, 205pts]: Twin Arachnus Heavy Blaze Cannon
++ Total: [102 PL, 9CP, 2,000pts] ++
Thoughts
Tau vs. Custodes here, with both builds showing off some interesting tech. On the Tau side, the army eschews the normal setup of three big Crisis bombs to build for To The Last - this goes on one big Crisis squad then two of the Commanders, who are very easy to protect. It's also got plenty of objective disruption from two units of Kroot and two of Hounds, and that adds up to a list that can demand that the opponent engage on its terms - lock in the To The Last points, disrupt their early Primary scoring, then force them to face the Tau's guns if they want to stay in the game (which is never fun). Over on the Custodes side, two Caladius Tanks take maximum advantage of the Emperor's Chosen trait, and provide the extra weight of big shots needed to potentially punk targets like Harpies out early on, helping the army get a fighting chance to stay on the table.
In this matchup on The Scouring, the decisions in the Tau list pay off particularly hard. There is almost no way that the Custodes can disrupt To The Last if the Tau don't want them to, locking in those points, and if the Custodes want to do the same in response then they have to keep the tanks hidden, otherwise they risk taking a one way trip to railgun town. Given the objective setup of the Scouring, that leaves the Custodes forced to move forward if they want to score any points at all, bringing them into the range of the Tau's guns, and with a very tough set of secondary picks to make, as every turn of Stranglehold scored is going to represent multiple dead units, and if Mental Interrogation is chosen then there's a very real chance the Tau just hold their characters back and aim to zero it out. The Tau don't love having to move closer to the Custodes to score, to be fair, but the difference is that they have some units that are purely sacrificial, and they're not going to lose all the stuff they use to hold their nearby objectives each turn, whereas there's a risk that the Custodes might.
As it happens, Donald was able to send me the scorecard for this game, and you can really see how the pressures that the Tau army applied brough the Custodes down. Absent anything else, they had to pick Banners and Stranglehold to go with To The Last, but when the Tau got first turn they were able to stop Banners going up turn one with the Kroot Hounds, capping the scoring there, and after a few turns of scoring Stranglehold the Custodes were just out of stuff to push onto the central objective, allowing the Tau to run away with the scoring from there (though the Custodes did put up decent numbers on the other side).
Result
Tau Victory - 94-77
Hank Adams - Ulthwe - 1st Place
Eldrad Ulthran by Corrode
The List
Army List - Click to Expand
++ Patrol Detachment 0CP (Aeldari - Craftworlds) [43 PL, 815pts] ++
+ Configuration +
Craftworld Selection: Ulthwe: Foresight of the Damned
Detachment Command Cost
+ No Force Org Slot +
Seer Council (Unit) [3 PL, 60pts]
. Warlock Skyrunners: 4. Protect/Jinx
. . Warlock Skyrunner: Witchblade
+ HQ +
Eldrad Ulthran [8 PL, 145pts]: 1. Fateful Divergence, 1. Guide, 3. Fortune, Ulthwe: Fate Reader, Warlord
+ Troops +
Rangers [4 PL, 65pts]
. 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol
+ Elites +
Howling Banshees [5 PL, 105pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords, Piercing Strikes
Howling Banshees [5 PL, 100pts]
. 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Cronescream (Shrine Relic), Mirrorswords, Nerve-shredding Shriek
+ Heavy Support +
Fire Prism [9 PL, 170pts]: Twin Shuriken Catapult, Vectored Engines
Fire Prism [9 PL, 170pts]: Twin Shuriken Catapult, Vectored Engines
++ Outrider Detachment -3CP (Aeldari - Craftworlds) [72 PL, 8CP, 1,183pts] ++
+ Configuration +
Craftworld Selection: Ulthwe: Foresight of the Damned
Detachment Command Cost [-3CP]
+ Stratagems +
Stratagem: Relics of the Shrines [-1CP]
+ No Force Org Slot +
Seer Council (Unit) [2 PL, 40pts]
. Warlocks: 5. Quicken/Restrain
. . Warlock: Witchblade
+ HQ +
Farseer Skyrunner [6 PL, 120pts]: 2. Doom, 3. Ghostwalk, 5. Will of Asuryan, Witchblade
. The Ghosthelm of Alishazier
+ Elites +
Fire Dragons [13 PL, 158pts]
. 5x Fire Dragon: 5x Dragon Fusion Gun
. Fire Dragon Exarch: Blazing Fury, Dragon Fusion Gun
Striking Scorpions [5 PL, 105pts]
. 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows
+ Fast Attack +
Shining Spears [11 PL, 170pts]
. 3x Shining Spear: 3x Laser Lance, 3x Twin Shuriken Catapult
. Shining Spear Exarch: Expert Lancers, Star Lance, Twin Shuriken Catapult
Swooping Hawks [8 PL, 180pts]
. 9x Swooping Hawk: 9x Lasblaster
. Swooping Hawk Exarch: Lasblaster, The Phoenix Plume (Shrine Relic)
Warp Spiders [11 PL, 165pts]
. 6x Warp Spider: 6x Death Spinner
. Warp Spider Exarch: Two Death Spinners & Powerblades, Web of Deceit
Windriders [8 PL, 125pts]
. 5x Windrider - Scatter Laser: 5x Scatter Laser
Windriders [4 PL, 60pts]
. 3x Windrider - Twin Shuriken Catapults: 3x Twin Shuriken Catapult
Windriders [4 PL, 60pts]
. 3x Windrider - Twin Shuriken Catapults: 3x Twin Shuriken Catapult
++ Total: [115 PL, 8CP, 1,998pts] ++
Archetype
Ulthwe Goodstuff
Thoughts
But who's this sneaking past our top table contenders? None other than the forces of Ulthwe, using their mastery of fate to lock in a series of big wins to take the trophy. This list is another one that brings together a lot of different Aspect Warriors, here in sufficient numbers that it can credibly make a play for the Wrath of Khaine secondary, and just generally benefits from being able to put big damage on almost anything. While not as aggressively built for To The Last as some of the Hail of Doom builds, it can also still play that game, as with Vectored Engines on the Fire Prisms one of them can poke out, obliterate something with Linked Fire to bring the shots of both, then Battle Focus back to safety. That's certainly one way to deal with big bugs!
It's definitely notable how much the departure of spammed indirect has opened up this kind of list, as by not needing to bring transports for all the Aspect Warriors, it has a lot more points to play with for getting in damage dealers. While Hail of Doom is undoubtably the top Aeldari dog right now, this kind of build (which you can do as either Ulthwe or Biel Tan) does have plenty to offer too, and if Hail gets some sort of nerf (which let's be honest, it should) then armies like this might come to the fore.
Donald Plummer - T'au Empire - 2nd Place (Undefeated)
Donald's Tau. Credit: Donald Plummer
The List
See showdown.
Archetype
Tau Sept Goodstuff
Thoughts
Already discussed in the showdown - the key difference to the other Tau lists we've seen this week is the choice to build for To The Last to land on the Commanders, generally substantially broadeing the number of games it's safe to take it in. That looks like it paid off on the top table, and being able to dictate your opponents moves is always valuable to an army like Tau who can really punish aggression. Congratulations to Donald on the undefeated second place.
The Best of the Rest
There were 5 more players on 4-1 records. They were:
- 3rd - James Lee - Adeptus Custodes: See showdown.
- 4th - Zak Nelson - Imperial Knights: House Taranis with the classic three big Knight, four Armiger setup, featuring a tooled up Paladin as the Warlord, a Gallant as a wrecking ball and a Crusader for fire support.
- 5th - Dustin Lane - Tau: An unusual Dal'yth build that's very close to being all-battlesuits, with Aun'shi the only footslogger accompanying lots of Crisis, lots of Stealth and a big Broadside team.
- 6th - Jason Byrd - Chaos: Death Guard with a Dreadblade War Dog providing some extra flexible pressure.
- 7th - Dan Biringer - Tau: Another more esoteric Tau build, this time featuring Bor'kan, Broadsides and loads of Strike Teams.
Bembel Clash #3
32-player, 5-round Grand Tournament in Hirzenhain, HE, DE on June 11 2022. All the lists for this event can be found in Best Coast Pairings.
The Showdown
Matchup & Mission - Tide of Conviction
Florian Schmidt - Iron Hands: The Iron Hand Successor build that was performing very strongly before the 2022 codexes hit, featuring Devastators in a pod, lots of VanVets (cheaping out on shields a bit to keep costs down) and a Character Contemptor. Also features some quite sturdy objective pieces in two units of Infiltrators with the Helix Gauntlet.
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [109 PL, 8CP, 2,000pts] ++
+ Configuration +
**Chapter Selector**: Custom Chapter, Iron Hands Successor, Master Artisans, Whirlwind of Rage
+ No Force Org Slot +
Servitors [2 PL, 30pts]: 4x Servo-arm
+ Agents of the Imperium +
Culexus Assassin [5 PL, 100pts]
+ HQ +
Lieutenant [5 PL, -1CP, 105pts]: Combi-melta, Jump Pack, Lightning Claw, Rites of War, Stratagem: Hero of the Chapter, The Armour Indomitus
Primaris Techmarine [4 PL, 80pts]: Target Protocols, Warlord
+ Troops +
Incursor Squad [5 PL, 105pts]
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant
Infiltrator Squad [12 PL, 154pts]: Helix gauntlet
. 5x Infiltrator: 5x Bolt pistol, 5x Frag & Krak grenades, 5x Marksman bolt carbine
. Infiltrator Sergeant
Infiltrator Squad [12 PL, 154pts]: Helix gauntlet
. 5x Infiltrator: 5x Bolt pistol, 5x Frag & Krak grenades, 5x Marksman bolt carbine
. Infiltrator Sergeant
+ Elites +
Relic Contemptor Dreadnought [8 PL, -3CP, 195pts]: Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2x Twin volkite culverin
Vanguard Veteran Squad [7 PL, 139pts]: Jump Pack
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Astartes Chainsword, Thunder hammer
Vanguard Veteran Squad [7 PL, 139pts]: Jump Pack
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Astartes Chainsword, Thunder hammer
Vanguard Veteran Squad [7 PL, 139pts]: Jump Pack
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Astartes Chainsword, Lightning Claw
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Astartes Chainsword, Thunder hammer
+ Fast Attack +
Land Speeders [3 PL, 70pts]
. Land Speeder: Multi-melta
Suppressor Squad [5 PL, 100pts]
. 2x Suppressor: 2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades
. Suppressor Sergeant
+ Heavy Support +
Devastator Squad [8 PL, 145pts]: Armorium Cherub
. Devastator Marine Sergeant: Astartes Chainsword, Boltgun
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
Devastator Squad [8 PL, 145pts]: Armorium Cherub
. Devastator Marine Sergeant: Astartes Chainsword, Boltgun
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle
. Eliminator Sergeant: Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
+ Dedicated Transport +
Drop Pod [4 PL, 70pts]: Storm bolter
Land Speeder Storm [3 PL, 55pts]
++ Total: [109 PL, 8CP, 2,000pts] ++
vs.
Zack Martin - Ynnari: A proper combined Harlequin/Craftworld Ynnari build, with the Yncarne leading up a mixture of Aspect Warriors and Harlequin Troupes into battle.
Army List - Click to Expand
++ Battalion Detachment 0CP (Aeldari - Craftworlds) [105 PL, 1,997pts, 9CP] ++
+ Configuration [12CP] +
Craftworld Selection: Ynnari: Strength From Death
+ Stratagems [-2CP] +
Stratagem: Seer Council [-1CP]
Stratagem: Treasures of the Aeldari [-1CP]
+ No Force Org Slot [5 PL, 80pts] +
Seer Council (Unit) [5 PL, 80pts]
Warlocks [5 PL, 80pts]: 4. Protect/Jinx, 6. Empower/Enervate, Seer Council (Warlocks Unit)
Warlock [20pts]: Witchblade
Warlock [20pts]: Witchblade
Warlock [20pts]: Witchblade
Warlock [20pts]: Witchblade
+ HQ [24 PL, 470pts] +
Farseer Skyrunner [6 PL, 120pts]: 1. Fateful Divergence, 5. Focus Will, 5: Mark of the Incomparable Hunter, Seer Council (Farseer), Warlord, Witchblade
Kurnous' Bow
Shadowseer [5 PL, 100pts]: 2. Fog of Dreams (Blessing), 5. Shards of Light (Witchfire), Shuriken Pistol
The Laughing God's Eye
The Yncarne [13 PL, 250pts]
+ Troops [34 PL, 673pts] +
Rangers [4 PL, 70pts]: Wireweave Net [5pts]
5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 70pts]: Wireweave Net [5pts]
5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rangers [4 PL, 70pts]: Wireweave Net [5pts]
5x Ranger [65pts]: 5x Ranger Long Rifle, 5x Shuriken Pistol
Troupe [4 PL, 113pts]
Lead Player [18pts]: Harlequin's Kiss [5pts], Shuriken Pistol
Player [18pts]: Harlequin's Embrace [5pts], Shuriken Pistol
Player [23pts]: Fusion Pistol [5pts], Harlequin's Kiss [5pts]
Player [23pts]: Fusion Pistol [5pts], Harlequin's Caress [5pts]
Player [18pts]: Harlequin's Caress [5pts], Shuriken Pistol
Player [13pts]: Harlequin's Blade, Shuriken Pistol
Troupe [9 PL, 175pts]
Lead Player [13pts]: Harlequin's Blade, Shuriken Pistol
Player [13pts]: Harlequin's Blade, Shuriken Pistol
Player [13pts]: Harlequin's Blade, Shuriken Pistol
Player [18pts]: Harlequin's Kiss [5pts], Shuriken Pistol
Player [18pts]: Harlequin's Caress [5pts], Shuriken Pistol
Player [23pts]: Fusion Pistol [5pts], Harlequin's Caress [5pts]
Player [18pts]: Harlequin's Embrace [5pts], Shuriken Pistol
Player [23pts]: Fusion Pistol [5pts], Harlequin's Kiss [5pts]
Player [18pts]: Harlequin's Kiss [5pts], Shuriken Pistol
Player [18pts]: Harlequin's Kiss [5pts], Shuriken Pistol
Troupe [9 PL, 175pts]
Lead Player [13pts]: Harlequin's Blade, Shuriken Pistol
Player [13pts]: Harlequin's Blade, Shuriken Pistol
Player [13pts]: Harlequin's Blade, Shuriken Pistol
Player [18pts]: Harlequin's Kiss [5pts], Shuriken Pistol
Player [18pts]: Harlequin's Caress [5pts], Shuriken Pistol
Player [23pts]: Fusion Pistol [5pts], Harlequin's Caress [5pts]
Player [18pts]: Harlequin's Embrace [5pts], Shuriken Pistol
Player [23pts]: Fusion Pistol [5pts], Harlequin's Kiss [5pts]
Player [18pts]: Harlequin's Kiss [5pts], Shuriken Pistol
Player [18pts]: Harlequin's Kiss [5pts], Shuriken Pistol
+ Elites [15 PL, 254pts, -1CP] +
Fire Dragons [13 PL, 214pts]
7x Fire Dragon [161pts]: 7x Dragon Fusion Gun
Fire Dragon Exarch [1 PL, 53pts]: Blazing Fury [1 PL, 20pts], Firepike [10pts]
Warlocks [2 PL, 40pts, -1CP]: 1: Ambush of Blades, 5. Quicken/Restrain, Stratagem: Champion of the Aeldari [-1CP]
Warlock [40pts]: Witchblade
+ Fast Attack [15 PL, 275pts] +
Swooping Hawks [9 PL, 195pts]
9x Swooping Hawk [162pts]: 9x Lasblaster
Swooping Hawk Exarch [1 PL, 33pts]: Lasblaster, Suppressing Fire [1 PL, 15pts]
Vypers [3 PL, 40pts]
Vyper w/ Scatter Laser [3 PL, 40pts]
Vypers [3 PL, 40pts]
Vyper w/ Scatter Laser [3 PL, 40pts]
+ Dedicated Transport [12 PL, 245pts] +
Starweaver [4 PL, 95pts]
Wave Serpent [8 PL, 150pts]: Twin Shuriken Catapult, Twin Starcannon [10pts]
Thoughts
A classic versus a newcomer here (unless we count 8th Edition Ynnari as a classic, I guess). The Iron Hands Successor list was one of the best armies out there till 2022 turned the power curve on its head, and Armour of Contempt has given it a notable boost, allowing it to keep costs down on some of its units by cutting storm shields and create very durable board control with Infiltrators, helping ensure that the Drop Pod has a place to land. With Master Artisans in the Chapter Tactic, little bitty units like Suppressors and the multi-melta Land Speeder can add quite a bit of value too, and this list is a very powerful all-rounder.
On the other side of the table, this Ynnari list rules, going hard on pushing at the weirder edges of the Aeldari book. Three units of Rangers provides some cheap screening and early ObSec, but the real prize there is unlocking the ability to bring three Harlequin Troupes, two of which are pretty hefty. These are leaning on a cunning combo that Zack has found - the Ambush of Blades Craftworld Warlord trait is one of the few things in the book that only requires the <CRAFTWORLD> keyword to activate rather than <CRAFTWORLD> ASURYANI, meaning that the Harlequins are eligible. Turns out that +1 AP on a big Harlequin troupe is vastly better than anything you can do with this in pure Craftworlds, importing some Dark Saedath energy and combining it with Fight First and the ability to get +1 to wound from Ancestor's Grace, making them exceptionally deadly. The Yncarne will be throwing that power out super reliably, as they've got a Farseer to hype them up with Focus Will while also throwing out mortals from Kuornos' Bow (still good with Mark even if you aren't in Hail), and also represents a vicious potential counterattack if the opponent destroys something at the wrong time. This army is relatively brittle if confronted in force, but it's also very easy to hide, so the challenge is getting a swing at it without opening yourself up to some really brutal counterpunches.
Can the Iron Hands do that? They've got ways and means, yeah. The Infiltrators are really good here - they are tough enough (especially in cover) to need a real answer, and can easily crush the Rangers if needed, though the flip side is that they are pricy enough that losing them stings. The cheaper VanVet units are also what you want here - the big Harlequin units would still smoke a five shield unit, so cheaper is better. The Fight First that the Ynnari have can be a bit of a challenge though, as it means if momentum starts going their way it could be difficult to push back, though Soul Horror from the Culexus could help there in a pinch (and their presence making the Craftworld casting less reliable is just generally great). The mission also feels like it pulls in both directions - on the one hand, the Harlequins charging onto the Space Marines near objectives feels like the best tool for flipping points and scoring the mission primary that either side has, but on the other the Marines could choose to focus on grinding the Aeldari out and lean on their higher resilience to win out later on.
Valid choices for both sides, and likely to be a very cagey game, as both lists can absolutely punish a screw up. So cagey, in fact, that it ended in a draw - I think a first for a CI showdown? Well done to both players.
Result
Draw! 57-57
Florian Schmidt - Iron Hands - 1st Place
Rainbow Warriors Relic Contemptor with Volkite Culverins by Craig "MasterSlowPoke" Sniffen
The List
See showdown.
Archetype
Iron Hands Successors
Thoughts
While losing bodyguarded Dreadnoughts hurts a lot, none of the other reasons these lists were good have really changed, the metagame just got way more cutthroat. Great at both shooting and melee, with the Iron Hands superdoctrine boosting the former and Whirlwind the latter, extremely good stratagems, and a Character Contemptor that's still a pain to deal with even without complete unshootability. All potent, made better by Armour of Contempt, and one to watch if the top builds get some points adjustments (or Marines get buffs).
Zack Martin - Ynnari - 2nd Place
Credit: Wings
The List
See showdown.
Archetype
Ynnari
Thoughts
This list rules, there's so much different stuff going on with it and it can do some wild things. The Yncarne's datasheet is fantastic, and this army does exactly what you want to get the most out of it - puts tonnes of tricky decisions in front of the opponent where if they screw up and kill the wrong thing at the wrong time the price will be exhorbitant. The list also makes really good use of the full suite of Revenant powers that the Yncarne has access to, increasing their value even further. Super excited to see this doing so well, as it looks like an absolute blast.
The Best of the Rest
There were N more players on 4-1 records. They were:
- 3rd - Reinhard Beidinger - Tyranids: Kraken pressure with lots of Warriors and Raveners.
- 4th - Jannik Röttgen - Asuryani: Mech Biel Tan, lots of Aspect Warriors of various flavours in transports, then powerful Psykers and Asurmen leading them up.
- 5th - Tobias Wesselmann - Asuryani: Hail of Doom backed up by Fire Prisms.
- 6th - Lukas Lötscher - Asuryani & Harlequins: Ulthwe centred around the Avatar and Fire Prisms from the Craftworlds, then a small utility detachment of Dark Saedath models for objective and finesse play.
Wrap Up
That's it for this week, and it was certainly a hell of a week to come back to. It's going to be all change in a few week's time if the Nephilim Previews were anything to go by, but we've still got some big events to play out in the current format, with big majors on both sides of the Atlantic next week and a host of GTs. See you then!