Army List - Click to Expand
++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [48 PL, 12CP, 865pts] ++
+ Configuration +
**Chapter Selector**: Born Heroes , Custom Chapter, Iron Hands Successor, Whirlwind of Rage
+ HQ +
Primaris Techmarine [4 PL, 80pts]: Target Protocols, Warlord
+ Troops +
Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant
+ Elites +
Company Veterans [3 PL, 40pts]
. Company Veteran: 2x Astartes Chainsword
. Company Veteran Sergeant: 2x Astartes Chainsword
Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon
+ Fast Attack +
Assault Squad [6 PL, 100pts]: Jump Pack
. 4x Space Marine: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
. Space Marine Sergeant: 2x Astartes Chainsword
+ Heavy Support +
Devastator Squad [8 PL, 145pts]: Armorium Cherub
. Devastator Marine Sergeant: 2x Astartes Chainsword
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
Eliminator Squad [5 PL, 75pts]: Bolt sniper rifle
. Eliminator Sergeant: Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
+ Dedicated Transport +
Drop Pod [4 PL, 70pts]: Storm bolter
Land Speeder Storm [3 PL, 55pts]
++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Iron Hands) [60 PL, -7CP, 1,135pts] ++
+ Configuration +
**Chapter Selector**: Born Heroes , Custom Chapter, Iron Hands Successor, Whirlwind of Rage
Detachment Command Cost [-3CP]
+ HQ +
Lieutenants [5 PL, -1CP, 90pts]
. Primaris Lieutenant: Rites of War, Stratagem: Hero of the Chapter, The Vox Espiritum
. . Neo-volkite pistol, Master-crafter power sword and Storm Shield: Neo-volkite pistol
+ Elites +
Redemptor Dreadnought [9 PL, 180pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon
Relic Contemptor Dreadnought [8 PL, -3CP, 175pts]: Cyclone missile launcher, Merciless Logic, Stratagem: Hero of the Chapter, Stratagem: March of the Ancients, 2x Twin volkite culverin
Scout Squad [4 PL, 70pts]
. Scout Sergeant: Astartes Chainsword, Astartes shotgun
. 4x Scout w/Shotgun: 4x Astartes shotgun, 4x Bolt pistol, 4x Frag & Krak grenades
Vanguard Veteran Squad [7 PL, 145pts]: Jump Pack
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Astartes Chainsword, Lightning Claw
Vanguard Veteran Squad [7 PL, 145pts]: Jump Pack
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran: Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Astartes Chainsword, Lightning Claw
Vanguard Veteran Squad [7 PL, 110pts]: Jump Pack
. Vanguard Veteran: 2x Astartes Chainsword
. Vanguard Veteran: 2x Astartes Chainsword
. Vanguard Veteran: 2x Astartes Chainsword
. Vanguard Veteran: 2x Astartes Chainsword
. Vanguard Veteran Sergeant: 2x Astartes Chainsword
+ Heavy Support +
Devastator Squad [8 PL, 145pts]: Armorium Cherub
. Devastator Marine Sergeant: 2x Astartes Chainsword
. Devastator Marine w/Heavy Weapon: Multi-melta
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
. Devastator Marine w/Heavy Weapon: Grav-cannon
Eliminator Squad [5 PL, 75pts]: Bolt sniper rifle
. Eliminator Sergeant: Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
++ Total: [108 PL, 5CP, 2,000pts] ++
Army List - Click to Expand
++ Battalion Detachment 12CP (Imperium - Adeptus Mechanicus) [101 PL, 2000pts, 8CP] ++
+ Configuration +
Forge World Choice: Forge World: Lucius
Army of Renown: Skitarii Veteran Cohort
+ Stratagems +
Archeotech Specialists x2 -2CP
Mechanicus Locum x1 -1CP
Artefactorum x1 -1CP
+ HQ +
Skitarii Marshal [3 PL, 45pts]: Warlord, Firepoint Telemetry Cache, Arcana Mechanicum, Cantic Thrallnet
Tech-Priest Dominus [5 PL, 105pts]: Logi, Phosphor Serpenta, Volkite Blaster, Archeotech Specialists, The Solar Flare, Mechanicus Locum, Luminescent Blessing
Tech-Priest Manipulus [6 PL, 110pts]: Artisans, Transonic Cannon, Archeotech Specialists, Sonic Reaper
+ Troops +
Skitarii Rangers [10 PL, 220pts]: Enhanced Data-Tether, Omnispex
. Ranger Alpha: Galvanic Rifle
. 18x Skitarii Ranger: 17x Galvanic Rifle
. 1x Skitarii Ranger (Arc Rifle): 1x Arc Rifle
Skitarii Rangers [10 PL, 210pts]: Enhanced Data-Tether, Omnispex
. Ranger Alpha: Galvanic Rifle
. 19x Skitarii Ranger: 19x Galvanic Rifle
Skitarii Vanguards [10 PL, 210pts]: Enhanced Data-Tether, Omnispex
. 19x Skitarii Vanguard: 19x Radium Carbine
. Vanguard Alpha: Radium Carbine
Skitarii Vanguards [10 PL, 210pts]: Enhanced Data-Tether, Omnispex
. 19x Skitarii Vanguard: 19x Radium Carbine
. Vanguard Alpha: Radium Carbine
+ Elites +
Sicarian Infiltrators [4 PL, 85pts]
. Infiltrator Princeps (Goad/Blaster) 1x Taser Goad, 1x Flechette Blaster
. 4x Sicarian Infiltrator (Goad/Blaster): 4x Taser Goad, 4x Flechette Blaster
Sicarian Ruststalkers [8 PL, 170pts]
. Ruststalker Princeps (Razor): 1x Chlordclaw, 1x Transonic Blades, Artefactorum: Temporcopia
. 9x Sicarian Ruststalker (Transonic Blade):, 9x Transonic Blades
+ Fast Attack +
Ironstrider Ballistarii [12 PL, 225pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
Sydonian Dragoons [8 PL, 140pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
Sydonian Dragoons [8 PL, 140pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
+ Flyer +
Archaeopter Fusilave [7 PL, 130pts]: Command Uplink
++ Total: [101 PL, 2000pts, 8CP] ++
The Standout Features
- A Lucius spin on the Veteran Cohort
- Sydonian Dragoons provide some more durable melee within the limitations.
Why it's Interesting in 9th
OK fine it looks like you can run a Lucius horde Veteran Cohort if you really want to. Joy of joys. There's not too much to explain here - you've got the standard 80 Skitarii bodies with a bit less backup than in other builds, but the downside if you're going after it is that your ability to exploit the first turn is drastically diminished. If you're packing most flavours of anti-horde weaponry, your choice on that turn is either shooting into Rangers on a 1+ save or Vanguard on a 2+ with Blast immunity. There are going to be some flavours of toy that do punish the reduced numbers (VolCons can still make a big dent in the Vanguard, Mortals are excellent) but most lists are going to struggle to make too much impact. A similar thing goes for the one unit of Ironstriders here - it's ready to pick up all of the buffs in the entire world so that it's running on the best possible save for as much of the game as possible. It does theoretically give the list a weak spot, in that if that squad dies then the rest of the army is short tank-killing tools, but it's a hard one to exploit.
On the offensive, this build sports the same full Ruststalker unit as we saw in Mark Hertel's list, and also the more unusual choice of a couple of Dragoon squads. While overshadowed by the crazy power of Ironstriders, these did get quite a few tasty boosts in the codex that make them pretty attractive, and the Cohort is a good place to run them - having access to +1A when they need it really helps push them over the top. They also provide good synergy with the lists other plans - they're a Broad Spectrum Data Tether unit that wants to push forward, so they can hand the Ruststalkers the DATA TETHER they need when it's alpha time, and in a build that's slightly lower on model and unit count having some extremely fast rapid response melee helps to shore up any possible weakness to getting out-board controlled.
Overall - more fun stuff, at least giving us a new unit to talk about on top of some of the more conventional tricks. I'll be interested to see whether this Cohort Lucius version catches on or if Cohort ends up as mostly a Mars thing and the old Lucius builds remain dominant, so thanks to James for giving us something interesting to think about!
Robert Lloyd - Imperium - 4th Place
Knight - Avenger and Battle Cannon. Credit: Rockfish
The List
Army List - Click to Expand
++ Battalion Detachment 0CP (Imperium - Adeptus Mechanicus) [77 PL, 10CP, 1,476pts] ++
+ Configuration +
Forge World Choice: Forge World: Lucius
+ Stratagems +
Stratagem: Archeotech Specialist [-1CP]: Archeotech Specialist
Stratagem: Artefactotum [-1CP]: Artefactotum
+ HQ +
Skitarii Marshal [3 PL, 45pts]: Relic: Exemplar's Eternity
Tech-Priest Manipulus [6 PL, 105pts]: Logi, Magnarail lance, Relic (Lucius): The Solar Flare, Warlord, Warlord Trait (Lucius): Luminescent Blessings
+ Troops +
Kataphron Breachers [6 PL, 105pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
Kataphron Breachers [6 PL, 105pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
Skitarii Rangers [8 PL, 180pts]: Enhanced Data-Tether, Omnispex
. Ranger Alpha: Galvanic Rifle
. 18x Skitarii Ranger: 18x Galvanic Rifle
. Skitarii Ranger (Arc Rifle): Arc Rifle
Skitarii Vanguards [8 PL, 170pts]: Enhanced Data-Tether, Omnispex
. 19x Skitarii Vanguard: 19x Radium Carbine
. Vanguard Alpha: Radium Carbine
Skitarii Vanguards [8 PL, 170pts]: Enhanced Data-Tether, Omnispex
. 19x Skitarii Vanguard: 19x Radium Carbine
. Vanguard Alpha: Radium Carbine
+ Elites +
Sicarian Infiltrators [8 PL, 136pts]
. Infiltrator Princeps (Flechette/Taser)
. 7x Sicarian Infiltrator (Flechette/Taser): 7x Flechette Blaster, 7x Taser Goad
+ Fast Attack +
Ironstrider Ballistarii [16 PL, 300pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
. Ironstrider Ballistarius: Twin Cognis Lascannon
Serberys Raiders [4 PL, 80pts]: Serberys Raider Alpha
. 4x Serberys Raider: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
Serberys Raiders [4 PL, 80pts]: Serberys Raider Alpha
. 4x Serberys Raider: 4x Cavalry Sabre, 4x Clawed Limbs, 4x Galvanic Carbine
++ Super-Heavy Auxiliary Detachment -3CP (Imperium - Imperial Knights) [26 PL, -5CP, 520pts] ++
+ Configuration +
Household Choice: Questor Mechanicus
. House Raven
+ Stratagems +
Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait
Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom
+ Lord of War +
Knight Crusader [26 PL, 520pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom: Armour of the Sainted Ion, Ironstorm Missile Pod, Warlord Trait (Raven): Blessed by Metalica
. Rapid-Fire Battle Cannon w/ Heavy Stubber
++ Total: [103 PL, 5CP, 1,996pts] ++
The Standout Features
- You saw the Knight right?
- I would refer to that as a standout feature. Not an expert or anything, but they're quite tall.
- Knight and Breachers provide some substantially nastier mid-table crunch on top of the standard Lucius tricks.
Why it's Interesting in 9th
Continuing today's theme of "the AdMech book, but stuff people haven't tried yet", this build takes advantage of the options to bring along a single, non-Doctrina breaking Knight thanks to the Knight of the Cog rule. Knights are quietly pretty strong in the current format - they're somewhat swingy against AdMech as, sadly, cognis lascannons are very well designed for blowing them to bits, but not every AdMech build is bringing enough of those to reliably one-round one through a 4++ (thanks to Rotate), and if they aren't then choosing a Mechanicus house means they'll be fully operational in revenge. That provides a powerful way that things can go wrong for an opponent in the mirror, and the choice of the Blessed by Metalica trait (which in this list just gives +2W) in this list clearly aims to maximise the chance of that happening. House Raven does, of course, provide a lot more than just the trait at this point - several of their stratagems (which do unlock from a Super Heavy Aux) can be very handy, whether it be re-rolling 1s to hit with the RFBC and missile pod when shooting into enemy Skitarii, or bumping the avenger gatling cannon to S7 to have a go at blasting Ironstriders. Taking the Armour of Sainted Ion also maximised the chance that Crimson Wall will be available for a clutch melee save when it really matters. Stacking it all up, you get your multi-phase, fairly flexible killer, and there's certainly scope to do a lot of work with one loaded like this.
The list also makes some smart choices to maximise the value. Having a single, high value target increases the priority of stopping enemy deep strike melee or redeploy tricks from going after them, and two units of Serberys Raiders and a medium-sized Sicarian Infiltrator unit combine to provide excellent early screening to prevent that. That limits the opponent to shooting if they want to take the Knight down early, and the fact that they're likely to prioritise it allows the list to do a couple of other things. Kataphron Breachers have a great base rate but are very vulnerable to certain kinds of weapon - here those are either pointed at the Knight, in which case great the Breachers get to do stuff, or they draw fire away from the Knight, which is also kind of fine at their price tag. Having them as auxiliary ObSec melee crunch also helps give this list a critical mass of mid-table threats if it ever finds itself in a position to really capitalise on that. It also makes it a bit more palatable to put all the Ironstriders in a single unit, freeing up FA slots for the Raiders and maximising the value they get from buffs, because they'll have a bit less of a target on their head, and with 5CP going into the Knight, there's really not the capacity to have a third detachment. Speaking of that, not really needing any CP to power them is another attractive aspect of the Breachers in this build.
That allows what CP the list does have to be reserved for Knight nonsense and powering the Skitarii strats, because a reasonably sized horde is, in fact, still here. The skew is significantly towards Vanguard, recognising that this list wants to push for the mid board and that Enriched Rounds is cheaper to power than Galvanic Volley Fire, but it still packs the one big Ranger blob for any situation where their fancy trick is backbreaking.
In general, what we're seeing across all these AdMech builds is an attempt to give opponents new difficult questions to answer on top of the default Skitarii problem, and this list definitely succeeds at that, because if you can't kill that Knight at range you're going to have a very bad time against it. If you can it does theoretically create a weakness, but as anyone who played against Knights a lot in 8th will remember, when you're shooting into a 4++ the dice sometimes just say no, and that creates a real angle for this build, along with drawing fire from Breachers as discussed above. Great to see this aspect of the codex explored, and a worthy placing here from Robert
The Rest of the Best
The four lists above are all the players who went 5-1 or better. However, the top 4-2 player played on the top table in round 6, having been paired up against the only undefeated player at the time, so gets included on the basis that they could have won the event with a victory in that game.
- 5th - Konrad Bartkiewicz - Drukhari: Defiantly shaking their fist at the AdMech in their rightful place, the last list from this event packs in a lot of the hotest new Drukahri tech - Court of the Archon, double Succubus, MSU Hellions and a block of Technomancer Cronos all make an appearance, alongside the standard complement of Raiders and a unit of Trueborn. Still incredibly powerful, but fell to the eventual winner on table 1 in the final.
Wrap Up
That's it for part 1, make sure to check back in tomorrow for more hot competitive builds and analysis, and hit us up in the comments or at contact@goonhammer.com if you have any suggestions or thoughts on the format.