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Goonhammer | Core Games | Battletech

BattleTech Tournament Report: The Kodiakening of Southern Assault V

by Liberty | Dec 20 2025

Howdy ‘Mechwarriors and welcome back to another Goonhammer BattleTech Tournament Report! Peri, myself, our buddy Connor, and our wonderful new writer Lynn went on out to the biggest Battletech event on the east coast: Southern Assault V! This tournament was an absolute blast, even with Peri sick as a dog just about the whole damned time- at least it wasn’t a hangover this time. It was a great few days of games, shenanigans, and fun conversations with all manner of friends, new and old, topped off with another BT Classic Tournament! As always thanks to everyone who took part in setting up the event, playing in it, and said hello while we were there!

Now, I’ve kept a consistent byline across all these articles about my love of competition and that is, of course, still true. But, with that in mind, this tournament was an interesting tweak that helped remind me of something about BT Tournaments: There is no standard format. Tournaments can vary wildly by geography, or even just between two local groups that have forged different ‘metas’, and that really changes how you prepare for things, and how you execute on that preparation. Anything from the era that’s been chosen, the BV limit, what optional rules are in effect, whether or not the scenarios are posted ahead of time, or even just the allowable tech levels can really change where your list, and your strategy, are going to flow!

But this makes for a fun new challenge and a host of new considerations to take into account when going into it! The result though is still the same: A fun day of hanging out with new people you share a passion and interest with while you shoot each other dead on new, fun, and exotic worlds! Sometimes you’ll be forcefed a goose egg, or go on a tear and put people into the dirt but it’s all in the name of friendly competition so it’s best to get stuck in, have a good time, and make a whole thing of it!

I’ve a heart for competition and a love of chasing outcomes and solving problems so I am far too excited for this tournament; and every other one I go to. Not to mention the fact that Hockey season is in full swing and I am pumped for the Caps this season… ya know, if they’d get their shit together already.

(Note: I wrote that when they were on a downturn but they’ve picked their shit up and gotten to it so Yippee! :D)

Anyhow, hockey woes aside, let’s go ahead and dive on in!

Southern Assault V Classic Tournament: 2025

Southern Assault V is a monster of a tournament with over 100 competitors for Alpha Strike and 60 in Classic. I don’t really play Alpha strike, if I’m honest, as it doesn’t really scratch the itch for me like Classic does so I unfortunately don’t have anything to say about that part but for Classic this is a massive roster of lists to prepare for and look after!

The Classic tournament was on Monday but it was one, like 4 hours away from home and I’m not driving 8 hours round trip and playing in a BT tournament, and two, there were plenty of things we wanted to pop in and see on Saturday and Sunday, as well as people to chat with and maybe catch some games with so we went up on Saturday morning and hung out with people both days as we awaited our tournament on Monday. This was a blast and included a fun playtest game with Jason Hansa, yes the author, and Brad from the Atlantic City Open! Both of them were a blast to play with and we had a great time chatting, playing and drinking while we hung out and smashed robots together.

Our Airbnb was far better than the last one in terms of decor, feeling like a real house that real people may have lived in, if they were from the Sahara. Christ alive, that was one of the driest buildings I think I’ve ever stepped foot in, we could feel ourselves dessicating by the minute! But the beds were better, we made some food out back on the grill, had some beers and chilled out in the evenings in relative comfort.

Unfortunately this did not result in any further funny Peri quotes about Adam Steiner’s ass, the Champion’s arms, or just the color green.

For breakfast I took my medically mandated combat stims and then we continued our newfound tradition and stopped at the Waffle House directly across the street from the event. I said it last time and I’ll gladly say it again: I am a slut for reasonably priced breakfast foods. I get the same thing I get whenever we go to Waffle House: an All Star Special with Sunny-Side-Up Eggs, Hashbrowns, Texas Toast, a Chicken Breast, and a plain Waffle.

God Bless the Hurricane severity Indicator 9000.

With breakfast ingested, coffee injected, bills paid, and a day of games ahead of us we made our way across the road with our mini boxes and badges in tow! We got there on time for once which is a pleasant change that led to us hanging out and chatting with some other players about the lists we had all brought! So, what did I bring?

The List

At the end of the last Tournament Report I made a commitment of sorts for this tournament: Bear Country. Now it’s time I expand upon what I meant by that.

Many of you may have thought I meant to play Clan Ghost Bear or the Rassalhague Dominion which is a fair shake and not terribly far off but I was being far more specific: I just meant I’d be using a Kodiak. After all, it’s the Big Bear, and it’s Iron Tough. Now, I’ll be honest: I could, and probably should, have built this out of Ros Dom availability and almost certainly could have made an entertaining force with what they have to offer.

But I didn’t.

Why didn’t I? Well, simple. I’ve been wanting to paint up ‘Marshal Big Bear’ for a fucking while now and this felt like the perfect opportunity.

The Posse goes forth to the distant world of North Carolina - Credit: Liberty The Posse goes forth to the distant world of North Carolina - Credit: Liberty

Meet Bear Force One, also known as ‘The Iron Tough Posse’. A Dark Ages Mercenary MUL pull of weird and whacky machines all in service of supporting the biggest of Bears in his quest to drag every last shadow lurking pirate that dares darken the doorstep of the Fronc Reaches into the depths of hell. What faction they're from doesn’t matter, you’re all pirates to me.

Marshal Kiernan ‘Big Bear’ Stoudenmire: A Kodiak Standard at 4/5, Battletech’s Apex Predator given form and a brown and black paint job. God’s angriest machine goes forth with the burning fire of hate, photons, streak missiles, and big ass auto cannon shells ready to pummel anyone who stands in his way.

Marshal Sarah ‘The Brick’ Bowman: A Sunder SD1-OE, a cheap assault with an incredibly useful complement of guns ready to support the Kodiak in all of its endeavors. In reality this machine is here for one purpose: Eating shots. The Sunder is not here as a center piece, it is not here as a primary damage dealer, it is not here to be a crit seeker. It can do all of those things but ol’ Big Bear does it all on their own. So what is Marshal Bowman really for? Simple: She’s the bait. Every turn the opponent spends hammering apart a Sunder is a turn the Kodiak operates with continued impunity and that is worth the cost.

Marshal Robert ‘Dead Eye’ Holden: A Men Shen MS1-OF, a high mobility 55 ton Medium ‘Mech packing a pair of SPPCs and a targeting computer with a TAG and a Blood Hound Active probe. That Active probe is important as SAV had the optional rule for Active Probes active which made them actually useful. This is one of my OBJ getters. At 6/9(12) the Men Shen has the movement in it to get where it needs to be when it needs to be there and for that I love it. Tie on that it’s got plenty of armor to eat hits with and we’re doing great. This thing is a surprisingly effective light hunter.

Side note: That rule is very cool and I quite like it, we might start using it locally to make it so that having an active probe isn’t an ‘oh… ok I guess’ piece of equipment.

Marshal Salli ‘Horse Soldier’ Hartonen: A Thunder Fox TFT-L8, a 5/8/5 55 ton quad Medium ‘Mech that I grabbed as a semi-mobile support and OBJ piece. Now, it’s a bit lower armored than I usually like my 55 tonners, only using 75% of the armor available to it, but it does trade that off for some good fire options with a pair of Snub PPCs and an LB 10… which it builds 2+ movement firing all off. Not ideal but perfectly manageable. Also, it looks like a little puppy, look at it up there, ready and raring to go! Gonna go fetch some souls for the Force Marshal, yes it is!

Now, many of you will have noticed: I don’t have any lights or heavies. While the heavies are less important when you’ve a pair of 4/6 Assaults the lack of Lights could be a problem for OBJs. Why have I committed to such an oversight?

Simple: BSPs.

Southern Assault V also gave each list a free set of BSPs, one(1) Heavy Air Strike, and two Light Air Strikes. In our testing we very rapidly clocked that this meant that Light ‘Mechs were just a fast way to waste BV as many Light ‘Mechs aren’t just unhappy to eat a strike, they just stop existing all together. Take in mind that those strikes land on 5s for light strikes and 6s for the heavies and it pretty quickly felt like the little dudes weren’t worth it at all.

So, we get to the end point: The Challenge. What is the challenge I’ve laid out for myself this time? Well that one’s simple: Relying almost entirely on the rage contained within a Kodiak, and with a pile of friends to at least try and support him, how far can I actually make it? This list is one lucky headshot or TAC away from being in a deep deficit on damage and while I’ve done my best to proof the rest of the list into being able to do something without him its not unlikely that they could get buried ‘neath another list if the Kodiak gets unmade at the wrong time.

So, with the stakes raised and the problem set on the table I have to say: It’s time to let the Bear out of its cage.

The Fit

I’ve said it before and I’ll say it again: If you ask my friends they’d tell you I’m gigantic and that I do nothing in half measures. I will continue to unapologetically do both of these things until the day that I die. Now here we are, back to the Marshals, or at least a Marshals themed force, and so we’re back to a Marshals based outfit!

Now, Jason Hansa’s kids weren’t around to call me an old west gambler so I’ve no barometer on how close I hit the mark but this time around I’ve done a couple small tweaks over what I had last time:

Well, to start, what didn’t change? Starting off we’ve got the familiar pair of boots, handmade leather belt, dirty great big old great coat, in the proper weather this time, and properly fitted black Stetson Bozeman. I didn’t do the handlebar mustache, I’ve been growing out the beard and as such rounded it off and oiled it. Pair that with a new, straight fit green button up shirt and the Marshals’ newest mascot: Marshal Goldstar and you’ve got a great outfit that, hopefully, sells the vibe a bit better!

I still need to get a poncho and shit though… Fit’d go pretty hard I bet. Should look into that.

Round 1: Old Grudges and Big Guns

Why do you have a stick? Why do all of you have sticks? Wait, we can talk this out, right?

Round 1 was between myself and our local purple bird enjoyer Lynn! SA5 allowed grudge matches and I certainly had one. Recently in one of the Goonhammer Discord open tournament things we run Lynn took a match off of me by blowing the head off of one of my Kodiaks, a sin I saw damned fit to correct and avenge. As such we declared our grudge match to the TOs and were given an arena to settle it in.

SA5 used all custom maps across the event, using blank hex mats with TO placed terrain which they did their best to keep relatively balanced. This was a good thing as it made sure that they could keep the OBJs of their scenarios relatively free of fuckery.

So, what did Lynn bring for her side of the grudge?

My overheated idiots! Credit: Lynn C.

Big, angry, dudes. Hockey season is on and I’ll be honest she brought most of the Free World Leagues 'Mech League starting one line. A Banshee BNC-8S, a Nightsky NSK-6T, and a Scarabus SCB-9T all backing up the biggest center the ‘Mech scale IS Hockey Leagues have ever laid eyes on: the Grand Titan T-IT-N13M. The first three are somewhat worrying machines, being relatively easy to kill but absolute nightmares to my machines if they get on top of me. A Hatchet hit from the Nightsky can cleave the Men Shen or Thunderfox clean in two, and the Scarabus can do a damned good attempt at the same. That Banshee can kick the legs clean off either of them and put the fear of god into both of my big boys but at the very least the XL Engine and XL gyro make it a soft, ish, target.

But the 13M? Lord Humongus? The Ayatollah of Rock and Rollah? That mother fucker does not die. It has armored everything. I’m not exaggerating. Everything that isn’t a gun or a heat sink is armored in the T-IT-N13M, go look it up and realize what being an inch from unkillable really is. The only functionally achievable way to truly put this thing down is to drill the CT out of it or rip the ‘Mechwarrior' out of it.

God help me.

The mission here in round one is Push the Line, an interesting, if somewhat common, mission profile where there are four points laid on the centerline of the field (9 hexes in from the placing players side) that must be punted across the board at varying rates for each weight class: 4 for assaults, 3 for heavies, 2 for mediums, 1 for lights. Easy! Points are scored for each hex off center-bore you’ve moved each point and extra if you’ve kicked them off the board all together. Kill points here, and for the entire event, is 5 for a crippled ‘Mech, as governed and outlined by the BMM, and 10 for a full kill with a max of 30. At the start of this, and with the realization of how this kill scoring works I came to one conclusion:

I probably wasn’t getting kill or cripple points out of the Grand Titan and as such would just have to endeavor to rip my way through everything else. We’ve got a good board for it, if a bit lopsided in some manners, so this should be interesting to run out. Most notably we need to remember one thing: I don’t want FUCKING ANYTHING to get near that Banshee or that Grand Titan under any condition.

Liberty and Lynn's very bad no good death place - Credit: Liberty Liberty and Lynn's very bad no good death place - Credit: Liberty

I win the initiative to decide board edge and pick one that gives me, slightly, better access to the center area, hopefully an important part of play to keep in mind.

Getting into it we deploy up and move in, driving in on the points and getting into the thick of the fighting. Zynn sends the Scarabus and Nightsky zipping in, bent on getting early movement on the Objectives while I play a touch more passively, hoping to see how things pan out so I can react accordingly for my anti-beatstick policing actions. With both fast bastards on points in the open I make them priorities and dive damage into them.

The Kodiak, Thunderfox, and Sunder hammer down into the Nightsky ripping the shit out of it and dealing a pair of engine hits. The Scarabus takes both hits from the Men Shen and only just avoids eating a heavy strike to seal the deal from my BOGO fighter asset. Both Scarabus and Nightsky fall, the Scarabus eating a head hit and a failed seatbelt yet managing to stay awake. The Kodiak, big bear that he may be, does also eat it off a barely managed PSR and buries all 10 damage into his CT but staves off the cloying black of sleep.

Next turn I lose the initiative and decide to shove the Sunder forward onto the point I had intended to, a choice that certainly couldn’t have any deleterious effects on his health. Luckily there’s definitely nothing on this field within movement range of him with a significant amount of hate and effective damage!

The Grand Titan and Banshee push into melee with the Sunder with their TSM on and ready.

Oh, oh no.

So uh… the Kodiak does what it can and lands 3 ERMLS, both UAC/20 shells, and both Streak boxes into the Banshee as the Sunder alphas into it as well. This fucks up said Banshee… It does not kill it though.

That’s a problem. Maybe it’ll fail the PSR about it!

Oh, it didn’t. Ok, it’ll be ok as long as they don’t both kick the same le-

Ok… so the Left leg of the sunder has been squarely sent into low earth orbit, taking the torso and its XL engine with it. That’s not great. Sarah ‘The Brick’ Bowman has suffered her first death of the day, it’s her job but I really thought she was gonna last more than one turn here, I did not do enough run down in my movement planning on the risk of them kicking my shins in, if I’m honest. Oops!

Cannot stress how much I want this man with a stick to go away - Credit: Liberty Cannot stress how much I want this man with a stick to go away - Credit: Liberty

Well,  over the next couple rounds I decide that losing is for squares, and I am quite round, and in one turn manage the following:
  • Blowing up the Banshee with an ammo bin explosion from a Kodiak related incident
  • Ripping the Scarabus in half with fire from the Men Shen.
  • Tearing the leg clean off the Nightsky with a kick from the Thunderfox. The puppy does not want the hatchet today.
Functionally the only part of Ascension’s list still here after this turn is the Grand Titan. And I just won the initiative roll.

He's not listening, Marshal Stoudenmire is not worried about this. - Credit: Liberty He's not listening, Marshal Stoudenmire is not worried about this. - Credit: Liberty

Everything jukes the Grand Titan with the Kodiak assigned to beat on it for a bit until it manages to punt his leg off next turn.

Shit - Marshal Stoudenmire - Credit: Liberty Shit - Marshal Stoudenmire - Credit: Liberty

I manage to press a PSR the following turn in which… it fails, eats it on the leg and double crits the hip taking away its armor and also actually getting the part after saying, and I quote, ‘Well as long as you don’t double crit the hip you’ll still be able to do something next turn.’

I gotta stop jinxing people

I punt two objectives full offboard with the mediums ending with a win of 58-24. It was a good game and I am always happy to play with Lynn on Megamek so it was great to get to do it in person! Now, after a quick lunch break where I don’t eat anything because I am still full of waffles- mmm, Waffle House… -on to round two!

Round 2: These Marians keep blowing themselves up all over my property

Oh god, rocket launcher trucks…

This time around I’m playing a Goonhammer reader, who requested to be identified as ‘SuperMarketZombies’! Great game and fun player that, if I remember correctly from our pregame chat, had recently gotten back into Classic!

Our scenario for round two was called ‘Handle with Care’. An array of boxes are dropped in the center of the map and you get points for holding onto them every turn. Sounds simple so what’s the catch? Oh, simple: They fucking explode. Go more than 5 hexes? Chance to explode. Take 20 damage? Chance to explode. Fall over? Chance to explode. Jump? Chance to explode.

It’s a fun idea but added a lot of administrative burden to every turn remembering what would and would not trigger an explosion chance.

So, what are we dealing with this time on the other side of the board? Simple: Marian Hegemony weirdos from the Legio II Cataphracti. I don’t know who the fuck the Legio II Cataphracti are but I do know that we’ve got an Emperor EMP-6A, a Cyclops CP-11-H, a Gladiator GLD-7R, a Phoenix Hawk PXH-4L, and a Commando COM-4H here to try and beat to death.

Pirates? Marians? I mean honestly what's the difference? The Force Marshal has advised that they be killed all the same - Credit: Liberty Pirates? Marians? I mean honestly what's the difference? The Force Marshal has advised that they be killed all the same - Credit: Liberty

Clocking this mission as a ‘DNI until sufficient enemy degradation’ is going to help here a lot. I do not want to touch those boxes until I’ve sufficiently done some good damage to my opposition so that I can get a box or two unimpeded. As well I’m just going to ignore that Gladiator unless its plasma rifle or Inferno missiles get to be enough of an annoyance because I’m not dealing with beating a 6 jump Hardened armor ‘mech to death. Sure the Kodiak can manage quick but good god is it going to be just annoying enough to not be worth it over just hammering that low TMM Cyclops and Emperor to death or just obliterating the soft spot on that Commando’s head to gun for my kill points.

And I do just that.

Well… mostly.

I grabbed my box a bit faster than I had originally intended but turn one I just about turn the commando inside out, surviving with only 1 CT structure, and manage to hammer it down the next turn… at the same time the Cyclops puts on the airbrakes and lands ALL OF THE FUCKING ROCKET LAUNCHERS ON THE SUNDER. This hurts. It hurts a lot. Luckily it doesn’t bias in much and ends up spreading pretty well over the armor enough for the sunder to last it out another couple of turns while it desperately grasps its box. There are 6 turns in this game, in that time we absolutely hammer each other. He manages to put down the Sunder while the bear absolutely tears through the line to kill the Cyclops and put enough damage into the Emperor for it to kick off its ammo when its box explodes in its hands from a 20+ damage check. During all of this violence the Men Shen is running around harassing his ‘Mechs and the Thunder Fox is… having a day at the beach?

The Sunder Hole is painful and full of rockets - Credit: Liberty The Sunder Hole is painful and full of rockets, guns, and lasers - Credit: Liberty

I’ll be honest, his boxes exploded a lot. Mine exploded once on the Kodiak. Also, Sarah ‘The Brick’ Bowman has once again died. She’s doing her best, and her best is: Keep damage off the Kodiak and die about it, a job she is doing admirably.

I won this 57-43, getting all of my kill points and a good clip of box points. This one was close just about the entire time with him running up OBJ points quite quickly while I did my best to beat things to death as fast as I could, as is the Kodiak way.

Round 3: The 3:10 to Yuma

You’ve been hit by, you’ve been struck by TRUCK bow! 

The third round was an interesting scenario of escorting a truck across the field starting with short edge deployment. Scoring points for distance covered and damage done to the opposing truck with a healthy bonus of points if you managed to get your truck off the other side of the board. The exact rules governing said truck were a bit odd but it was essentially just a BSP vehicle with ‘Mech movement and a flat 100 point health pool.

My immediate thought and goal for this was simple: Get the truck as far as possible as fast as possible with a good functional escort while being as big of a problem with the rest of the force as possible to force the opponent to deal with me or lose their own truck.

So, what did I get tossed to for this round? I played against a wonderful Jack O’Brien and his Early Republic Federated Suns lance! His list followed a, seemingly, familiar outline with a fat anchor and friend supported by a pair of fast striking wingers. A Templar TLR1-OC and a Guillotine GLT-8D stand as his battle line supported by a somewhat worrying pair of striker pain machines in a Havoc HVC-P7 and a Griffin GRF-4R. This is some good work and pain output from a few very good frames that could give me a real run for my money especially if the gunnery and piloting he paid for actually does convert into a meaningful difference in weapon output and survivability.

My Davion Disco partners - Credit: Liberty My Davion Disco partners - Credit: Liberty

Well then, with a good opposing force and heavy handed opponent it’s time to get into it and start pushing the bom- I mean paylo- escorting the dude.

Starting off I won initiative and selected my side. I love short edge, it’s great and very engaging. The 3 turns of walking at each other and not actually hitting any guns on each other except for one of the Kodiak’s cERMLs on 11s is very invigorating and fun!

Anyhow, after the scuffle of long range fire is exchanged our plans became clear, his side of the map had a monster 4 height piece of terrain on it that he had elected to use as cover to try and bait me in on one side while the truck went ‘round the other way. My truck was going around the other side of the map, skirting from cover to cover while the Menshen, and our on contract air support, buzzed around it waiting for something to come nearby.

I, willingly, bit the lure he’d set and sallied in with the Kodiak and Sunder forward to get into a good fight with his Templar and Guillotine around that point while the Thunder Fox shuffled into the mid-map water and started plinking at his truck. The Havoc went after the Fox while the Griffin tried to bully the truck and the Men Shen. The hope here is that I can do what I did in the last match of the Richmond Open and bait the opposing big boys out into a full field of fire without cover so I can hammer them to bits with sheer bear-related violence.

I have some astounding shots between the Kodiak and the Sunder into the Templar. The only thing that could fuck this up is if the UAC ja- CLANG.

Fuck.

Well, that’s unfortunate. The Templar lives through the first round of the real engagement and forces me to react to it as I lose initiative. Now it’s my turn to lay the trap, Using that big old piece of terrain I set the Kodiak’s back to the wall with the Sunder next to him but with a floating ‘mistake hex’ in its rear arc. Fun fact, the Templar OC has 4 jump… it’s only 2 hexes between the Templar’s position and the Sunder’s back.

Sure would be a bad thing if a Templar was to jump behind him and find out that the Sunder OE’s arms can flip, or that the Kodiak’s gun being down is still going to hurt. Jack takes the bait and jumps behind the Sunder, taking a whole lot of fire in rapid order as the Guillotine is out of position running to try and support his escort charge as the Thunder Fox disregards its own safety to try and beat it down.

Slowly but surely I drag things into my corner, popping the Havoc’s engine with a snub nose hit and double tap air strike to rip a torso, and the internal engine, off as it breaks from the Thunder Fox and aggresses against my escort unit. The Templar and Griffin comes down alongside the Thunder Fox and Sunder over the next few turns. The end phase of the game sees my truck exiting stage right as the Kodiak and Men Shen set up to execute the Guillotine next turn.

Little man leaves teh board or 'the day the griffin died' - Credit: Liberty Little man leaves the board or 'the day the griffin died' - Credit: Liberty

Another win in the bag. I know I scored 91 points but cannot for the life of me remember what Jack scored, unfortunately. Either way that’s 3/0 once again and we’re on to the awards, the Force Marshal’s called ahead to tell me she’s already set up the ride to the steak house and tickets to the next Fronc Falcon’s hockey game which is great.

In the end this list worked bang on how I wanted it to. The Sunder soaked up fire and went down in every game with a smattering of Thunder Fox deaths along the way because it is surprisingly squishy. Everything had, and did, their role in support of the Kodiak which eagerly beat people to death at every turn. All hail the Kodiak and his myriad little buddy friends!

The Awards

THAT’S RIGHT, MOTHER FUCKERS, 3/0 AND BEST OVERALL ONCE AGAIN! BEHOLD, A SEMI-NATURAL HAT-TRICK!

I’ll be honest, I was not best general at this tournament, that was the wonderful Thiel Layman, the guy who runs the Atomic Empire and Richmond Open tournaments! No, for actual points scored I was in fourth. Note that this tournament was doing that scoring by scored point totals, not by scored point totals within win brackets.

But guess what, I’m counting it.

Best Overall and 3 games in the bag is good enough for me which means I get to make a Hockey joke half of you won’t get and the other half of you will probably argue with me about. So, for getting best overall what did I get? Well, for one, I got to pick out my big reward first and let me tell you… big is the right word.

The Posse's Winnings - Credit: Liberty The Posse's Winnings - Credit: Liberty (If you recognize this store no you fucking don't. Shut it.)

That’s a fucking Rattler print. Expect to see that thing popping up as a display piece for my tournament lists moving forward. I might do an article going over what I do to it because I have plans for making it workable for all of my forces!

As well I picked up a nice little statue, a pair of golden ‘winner’s dice’ as I have taken to calling them every time I roll them to annoy Peri. They… fail me more often than they succeed, if I’m honest. Also got a whole bunch of general prizes like a Kodiak print that will go up in my garage once it’s remodeled and ready for use, a few printed planes and one of the fortress specialty ‘Mech prints that I may well convert into being the Storm Raider model I’ll never actually get!

This tournament was a blast with another great few days of fun competition, conversation, and friends new and old! If you’re thinking of going to a tournament near you honestly just do it. As long as you go in with fun expectations you’re liable to have a good time and meet new people you obviously share an interest with which is a great thing that everyone needs more of in this world of ours!

Now, that’s a win in my book and we all know what that means:

Steak Time.

Dinner

WINNER WINNER STEAK FOR DINNER

We… well we tried to go to a local place but they were:
  • Way more expensive than advertised online
  • Had no actual vegetarian options for some of us
  • Generally really fuckin’ rude
Unfortunately this was the only local steak place around within a reasonable drive so we ended up at the Texas Roadhouse where I got a fucking monster of a steak… of which I only ate half because I stuffed myself on bread and butter. God Texas Roadhouse's bread is delicious.

Winner Winner Steak for Dinner - Credit: Liberty Winner Winner Steak for Dinner - Credit: Liberty

It’s ok, Connor and I got to torture Peri in the car on the way home by just bare handing steak and munching on it as we went.

Good time.

Final Thoughts

God I love tournaments. Win or lose you can have a good time because competition just is fun. But ontop of the competition the fun of a tournament is who you go with. It's a grand time with friends to mess around, play your favorite games, and just spend time how you want to spend it! I may get annoyed or steamed if I lose but it’ll burn off before long and leave me laughing at whatever bullshit took me down a peg with my friends! But at the end of the day I'll still be happy to’ve gotten to play my favorite game with new and interesting folks!

There wasn’t really a challenge this time per-se, just a thought and a question: Can you have a good, functional list that will do its job if you build around one big fuck you unit?

The answer was, and is, yes. God Bless the Kodiak, biggest of bears and toughest of iron.

So, with the day done, the tournament in the books, and plenty of fun things in hand the day fades and we head home; happy to have enjoyed some fun competition and met so many new and wonderful people. On the ride home we chat, and joke, and plan, and plot- because we are not done. There are more worlds to conquer and next is the strange, distant world of the South Carolina Classic.

What then will I do in such a new world?

I’m not sure, but I can tell you this at least: I came up with this list sick as a dog from what Peri gave me and it’s bound to be twice as funny as this was.

Remember, even with this copious talk of tournaments, my adoration of competition, and gunning for a win, what matters is having a good time and doing it all with a smile on your face. All the ‘mech reviews, the pretty plastic and the shiny mathrocks aren’t worth a damn if you don’t use them to have fun with friends! So go grab a drink, a good pack of snacks, your favorite game partner(s), a box of funny ‘mechs, a cozy spot, and a fun map then get to making some good memories, at home or at a tournament!

Until next time! Fair weather, good seas and happy gamin’! Go tear shit up out there and have fun!

Tags: tournament | Battletech | Kodiak | southern assault v

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