Tyler's List - click to expand
++ Battalion Detachment 0CP (Tyranids 9th Temp) [95 PL, 9CP, 1,730pts] ++
Hive Fleet Leviathan: Adaptive Adaptation (Leviathan), Synaptic Control
Rarefied Enhancements [-2CP]: 2x 1 Extra Bio-artefact [-2CP]
+ No Force Org Slot [15 PL, 200pts] +
Tyrant Guard [15 PL, 200pts]
. . Tyrant Guard (Lash/Cleaver) [40pts]: Lash Whip and Bonecleaver, Rending Claws
. . 4x Tyrant Guard (Scything) [160pts]: 4x 2x Scything Talons, 4x Rending Claws
+ HQ [16 PL, 305pts] +
Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Warlord, Warlord Trait: Synaptic Tendrils
Winged Hive Tyrant [11 PL, 205pts]: Adrenal Glands [15pts], Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Onslaught, Power: Psychic Scream, Relic: The Reaper of Obilterax
+ Troops [16 PL, 310pts] +
Gargoyles [4 PL, 80pts]
. . 10x Gargoyle [80pts]: 10x Fleshborer
Tyranid Warriors [8 PL, 150pts]: Adrenal Glands [15pts], Flesh Hooks [5pts]
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior (Bio-cannon) [30pts]: Lash Whip and Bonesword, Venom Cannon [5pts]
Tyranid Warriors [4 PL, 80pts]
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior [25pts]: Deathspitter, Dual Boneswords
. . Tyranid Warrior (Bio-cannon) [30pts]: Lash Whip and Bonesword, Venom Cannon [5pts]
+ Elites [30 PL, 595pts] +
Maleceptor [9 PL, 170pts]: Massive Scything Talons, Power: Hive Nexus, Power: Neuroparasite, Power: Psychic Scream
Maleceptor [9 PL, 170pts]: Massive Scything Talons, Power: Catalyst, Power: Hive Nexus, Power: Paroxysm
Venomthropes [5 PL, 105pts]
. . 3x Venomthrope [105pts]: 3x Toxic Lashes
Zoanthropes [7 PL, 150pts]: Power: Hive Nexus, Power: Neuroparasite, 3x Zoanthrope [150pts]
+ Fast Attack [12 PL, -1CP, 230pts] +
Parasite of Mortrex [4 PL, -1CP, 80pts]: Barbed Ovipositor, Clawed Limbs, Stratagem: Hive Predator [-1CP], Warlord Trait: Alien Cunning, Relic: Gestation Sac
Raveners [8 PL, 150pts]
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
. . Ravener [30pts]: Deathspitter, Ravener Claws, Rending Claws
+ Heavy Support [6 PL, 90pts] +
Biovores [6 PL, 90pts]
. . Biovore [3 PL, 45pts]: Chitin-Barbed Fists, Spore Mine Launcher
. . Biovore [3 PL, 45pts]: Chitin-Barbed Fists, Spore Mine Launcher
++ Patrol Detachment -2CP (Tyranids) [13 PL, -2CP, 270pts] ++
+ Configuration [-2CP] +
Detachment Command Cost [-2CP]
Hive Fleet: Leviathan
+ HQ [9 PL, 190pts] +
Hive Tyrant [9 PL, -1CP 190pts]: 2x Heavy Venom Cannon [30pts], Power: Catalyst, Power: Paroxysm, Relic: Pathogenesis, Warlord Trait: Direct Guidance
+ Troops [4 PL, 80pts] +
Gargoyles [4 PL, 80pts]
. . 10x Gargoyle [80pts]: 10x Fleshborer
Nicholas' List - click to expand
++ Battalion Detachment 0CP (Chaos - Thousand Sons) [103 PL, 10CP, 15 Cabal Points, 1,999pts] ++
Cults of the Legion: Cult of Time
Sorcerous Arcana [-2CP]: 2x Additional Relics
+ No Force Org Slot +
Sorcerer in Terminator Armour [6 PL, 2 Cabal Points, 105pts]: 12. Glamour of Tzeentch, 22. Weaver of Fates, Force axe, Inferno combi-bolter, Umbralefic Crystal
+ HQ +
Ahriman [9 PL, 3 Cabal Points, 180pts]: 11. Gaze of Hate, 13. Doombolt, 23. Baleful Devolution, Disc of Tzeentch
Exalted Sorcerer [7 PL, 3 Cabal Points, 130pts]: 11. Tzeentch's Firestorm, 23. Temporal Surge, Athenaean Scrolls, Disc of Tzeentch, Immaterial Echo, Plasma pistol, Warlord
Infernal Master [5 PL, 2 Cabal Points, 90pts]: 21. Presage, 3. Capering Imps, 6. Malefic Maelstrom, Egleighen's Orrery
+ Troops +
Rubric Marines [6 PL, 1 Cabal Points, 129pts]
. Aspiring Sorcerer: 32. Pyric Flux, Inferno Bolt Pistol
. 4x Rubric Marine w/ warpflamer: 4x Warpflamer
Rubric Marines [6 PL, 1 Cabal Points, 105pts]
. Aspiring Sorcerer: 23. Temporal Surge, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
Rubric Marines [6 PL, 1 Cabal Points, 105pts]
. Aspiring Sorcerer: 23. Temporal Surge, Inferno Bolt Pistol
. 4x Rubric Marine w/ inferno boltgun: 4x Inferno boltgun
Rubric Marines [6 PL, 1 Cabal Points, 129pts]
. Aspiring Sorcerer: 32. Pyric Flux, Inferno Bolt Pistol
. 4x Rubric Marine w/ warpflamer: 4x Warpflamer
+ Elites +
Helbrute [7 PL, 120pts]: Helbrute fist, Multi-melta
Helbrute [7 PL, 120pts]: Helbrute fist, Multi-melta
Helbrute [7 PL, 120pts]: Helbrute fist, Multi-melta
Scarab Occult Terminators [21 PL, 1 Cabal Points, 445pts]: 2x Hellfyre missile rack
. Scarab Occult Sorcerer: 31. Empyric Guidance, Inferno combi-bolter, Rites of Coalescence
. 7x Terminator: 7x Inferno combi-bolter, 7x Prosperine khopesh
. Terminator w/ Heavy Weapon: Soulreaper cannon
. Terminator w/ Heavy Weapon: Soulreaper cannon
+ Fast Attack +
Chaos Spawn [1 PL, 23pts]: Chaos Spawn
Chaos Spawn [1 PL, 23pts]: Chaos Spawn
+ Dedicated Transport +
Chaos Rhino [4 PL, 90pts]: Havoc launcher, Inferno combi-bolter
Chaos Rhino [4 PL, 85pts]: Inferno combi-bolter
++ Total: [103 PL, 10CP, 15 Cabal Points, 1,999pts] ++
The Mission: Data-Scry Salvage
My Secondaries:
- To the Last - Scarabs | Scarabs | Leviathan
- Mutate Landscape
- Engage on All Fronts
Nicholas's Secondaries:
- Raise the Banners
- To the Last - Scarabs | Ahriman | Exalted Sorcerer
- Mutate Landscape
I'm not comfortable trying to do Wrath of Magnus here, even if Nicholas has more Rubrics to pull off the table. With Mutate Landscape I can power through casts with Cabal points and aim for 12 points on the 6-objective map. For Nicholas' part, I think he's made a big mistake here taking banners - he doesn't have the action economy to do banners and Data Scry and Mutate Landscape, and that'll come up on turns 2 and 3.
I'm going second.
That's not terrible here, since I can redeploy away from some of his threats and use his movement to make the first move with my mortal wounds. I power out a few powers, and get off some good shooting on his Rubrics - he biffs his save rolls and ends up losing four scarabs on turn 1 while I wound another, ensuring he only gets 1 back the following turn. My Heldrake shoots across the table and messes with his Rubrics but doesn't manage to kill a unit - though it does manage to explode and do a ton of mortal wounds to his units, killing another scarab in the process.
Ultimately, that early luck is more than enough to put Nicholas in an unwinnable position and after I clear out his Helbrutes and Scarabs we can call it. His biggest challenge is that he can't scry and mutate and banners at the same time and that jams him up on early turns when he needs to be scoring more.
Result: 92-60, Win
That was a fine rebound win. Finishing off the day with another W would be great but I'm also just into playing another chill game. Fortunately, the universe (or the dark gods, more likely), answer the call and match me up against occasional Goonhammer Chaos contributor Michael Pestilens.
LET'S DO THIS.
Game 6: vs. Michael Pestilens' Chaos
OH HELL YES.
I've been talking to Mike for a while as we've collaborated on articles. He's a good dude, and a far better player than I am, and he's really, really good at managing combat tricks and movement to get the most out of his melee. He's also more imaginative than me, and playing a very off-meta list that gives him a lot of chances to do these kinds of nasty tricks.
Mike's List - click to expand
++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [67 PL, 11CP, 1,275pts] ++
Legion: Alpha Legion
+ HQ [20 PL, -1CP, 385pts] +
Lord Discordant on Helstalker [10 PL, -1CP, 200pts]: 2. Flames of Spite, Baleflamer [5pts], Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Mark of Khorne, Mechatendrils, Mindveil, We Are Alpharius [-1CP]
. Helstalker: Bladed limbs and tail, Techno-virus injector
Master of Possession [5 PL, 95pts]: 4. Master of Diversion, Bolt pistol, Cursed Earth, Force stave, Frag & Krak grenades, Infernal Power, Mark of Tzeentch, Smite, Warlord
Sorcerer [5 PL, 90pts]: Bolt pistol, Force sword, Frag & Krak grenades, Mark of Tzeentch, Prescience, Smite, Warptime
+ Troops [14 PL, 230pts] +
Chaos Cultists [3 PL, 50pts]: Mark of Tzeentch
. 9x Chaos Cultist w/ Autogun [45pts]: 9x Autogun
. Cultist Champion [5pts]: Autogun
Chaos Cultists [3 PL, 50pts]: Mark of Tzeentch
. 9x Chaos Cultist w/ Autogun [45pts]: 9x Autogun
. Cultist Champion [5pts]: Autogun
Chaos Space Marines [4 PL, 70pts]: Icon of Wrath [10pts], Mark of Khorne
. Aspiring Champion [12pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Marine w/ boltgun [48pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Chaos Space Marines [4 PL, 60pts]: Mark of Khorne
. Aspiring Champion [12pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Marine w/ boltgun [48pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
+ Elites [27 PL, 540pts] +
Decimator [9 PL, 180pts]: Mark of Khorne, 2x Soulburner petard [20pts]
Decimator [9 PL, 180pts]: Mark of Khorne, 2x Soulburner petard [20pts]
Decimator [9 PL, 180pts]: Mark of Khorne, 2x Soulburner petard [20pts]
+ Fast Attack [6 PL, 120pts] +
Warp Talons [6 PL, 120pts]: Mark of Khorne
. 5x Warp Talon [5 PL, 100pts]: 5x Lightning Claw (Pair)
. Warp Talon Champion [1 PL, 20pts]: Lightning Claw (Pair)
++ Patrol Detachment -2CP (Chaos - Daemons) [11 PL, -4CP, 245pts] ++
Chaos Allegiance: Chaos Undivided
Rewards of Chaos (1 Relic) [-1CP]
+ HQ [3 PL, 60pts] +
Bloodmaster [3 PL, 60pts]: Blade of Blood, The Crimson Crown
+ Troops [8 PL, -1CP, 185pts] +
Bloodletters [8 PL, -1CP, 185pts]: Banner of Blood [-1CP], Daemonic Icon [15pts], Instrument of Chaos [10pts]
. 19x Bloodletter [152pts]: 19x Hellblade
. Bloodreaper [8pts]: Hellblade
++ Super-Heavy Auxiliary Detachment -3CP (Chaos - Chaos Space Marines) [23 PL, -1CP, 480pts] ++
Legion: Alpha Legion
+ Lord of War [23 PL, 480pts] +
Khorne Lord of Skulls [23 PL, 480pts]: Great cleaver of Khorne, Hades gatling cannon [30pts], Ichor cannon
++ Total: [101 PL, 6CP, 2,000pts] ++
There's so much cool shit in this list and neat combos. The Lord Discordant with a Mindveil is just money on GW terrain - yes, it feels bad when you roll a 4 or movement, but on the other hand it allows the Lord Discordant to walk right through the big walls that block line of sight on the map, and get off some incredible ambushes with Warptime. The Bloodmaster is sporting the Crimson Crown, which gives friendly Khorne Daemons within 6" the ability to make another attack each time they roll a 6+ to wound - perfect for getting extra mortals out of the Decimators or dropping extra shots from the Lord of Skulls (and combo-able with Veterans of the Long War). It's a really clever list, and I love what Mike has done with it. I'm just not sure the tricks are enough - being able to shoot a unit of Bloodletters as they arrive means I can really punish the hell out of Mike if he doesn't drop in somewhere that's out of sight. On top of that, it's very much a "kill the opponent" type list, and I don't know that it plays the mission very well.
The Mission: Death & Zeal
My Secondaries:
- Wrath of Magnus
- Stranglehold
- Raise the Banners High
Mike's Secondaries:
- Stranglehold
- Raise the Banners High
- Grind Them Down
One reason the tricks might not be enough is that by taking any psykers, Mike has lost Abhor and given me access to Wrath of Magnus, which is an easy 15 points here if I can take out some cultists on turn 1. On the flip side, there aren't any good kill secondaries Mike can take for my list, and this isn't a great mission for banners when you consider I've just got way more Obsec bodies than he does.
Worried about his Lord of Skulls, Mike places it in Strategic Reserves. I'm not sure this is the right move, but it pays off a bit when he loses the first-turn roll-off.
I'm Going First.
That's OK for me. It's mostly solid because it lets me whittle down Mike's forces and position for two turns before the Bloodletters and Lord of Skills arrive, which I do. A turn 1 Rubric Teleport gets them dropping a few Cultists, and from there I proceed to max Wrath of Magnus. Likewise my Scarabs hold the middle all game for Stranglehold, and I score the easy 10 on Banners.
Mike puts up a solid defense with his Decimators but ultimately my early moves jam him in his deployment zone, forcing him to deal with them before exiting and leaving him on the back foot - this is really what the Heldrake is all about, even if you can just move away from it thanks to it being an AIRCRAFT.
Mike still manages to put up a solid score, and gets off some impressive combat tricks, but it's not enough.
Result: 95-78, Win
I'm 5-1 after two days and that's pretty great - probably my best start to an event yet. We grab sushi that night but I am dragging ass through the entire thing - I'm tired as hell and completely jetlagged and I've been up since 4am. I absolutely crash when I get back to my hotel room.
Sunday
Here's the thing: I never planned on playing game 8. My flight back is at 4:30, and I need to leave around 2:45 to make the flight, while round 8 starts at 1:30pm. That means best-case scenario I need to win round 8 quickly or drop before the round starts. Either way, I've only got one more round in me. I make quick plans to play Jack after this so I can drop and get a ride to the airport with him.
Game 7: vs. Ben Jurek's Orks
Credit: Ben Jurek
Ben's playing Goffs and I haven't played against Orks since the nerf. I'm not really sure how bad this is going to be but I know getting into melee is going to be bad.
Ben's list - click to expand
++ Patrol Detachment 0CP (Orks) [61 PL, 12CP, 1,160pts] ++
Clan Kultur: Goffs
+ HQ +
Ghazghkull Thraka [15 PL, 300pts]
Weirdboy [4 PL, 70pts]: 2. Warpath, 4. Fists of Gork
+ Troops +
Beast Snagga Boyz [5 PL, 110pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob
Beast Snagga Boyz [5 PL, 110pts]
. 9x Beast Snagga Boy: 9x Choppa, 9x Slugga
. Beast Snagga Nob
+ Elites +
Meganobz [12 PL, 150pts]: Trukk Boyz
. Boss Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
. Meganob: Kustom Shoota, Power Klaw
+ Heavy Support +
Kill Rig [10 PL, 210pts]: 4. Spirit of Gork, 6. Squiggly Curse
Kill Rig [10 PL, 210pts]: 2. Frazzle, 6. Squiggly Curse
++ Spearhead Detachment -3CP (Orks) [51 PL, -4CP, 837pts] ++
Clan Kultur: Goffs
+ HQ +
Warboss [5 PL, -1CP, 100pts]: 4. Brutal but Kunnin, Da Killa Klaw, Kombi-rokkit, Power Klaw, Stratagem: Big Boss, Trukk Boyz
+ Troops +
Gretchin [2 PL, 50pts]
. 10x Gretchin: 10x Grot Blaster
+ Elites +
Kommandos [8 PL, 77pts]
. Boss Nob: Power Klaw
. 5x Kommando: 5x Choppa, 5x Slugga, 5x Stikkbombs
+ Fast Attack +
Megatrakk Scrapjets [15 PL, 300pts]
. Megatrakk Scrapjet
. Megatrakk Scrapjet
. Megatrakk Scrapjet
Squighog Boyz [8 PL, 105pts]: Bomb Squig
. 4x Squighog Boy: 4x Saddlegit Weapons, 4x Squighog Jaws, 4x Stikka
+ Heavy Support +
Mek Gunz [3 PL, 45pts]
. Mek Gun: Kustom Mega Kannon
Mek Gunz [3 PL, 45pts]
. Mek Gun: Kustom Mega Kannon
Mek Gunz [3 PL, 45pts]
. Mek Gun: Kustom Mega Kannon
+ Dedicated Transport +
Trukk [4 PL, 70pts]
++ Total: [112 PL, 8CP, 1,997pts] ++
The stars here are Ghaz, the Killrigs, and the trukk full of trukkboy Meganobz. I spend deployment baiting Ben into deploying against the south side of the table, then pull my second unit of terminators north, hoping to put them far enough back to avoid a turn 1 charge after Ben wins the roll-off.
The Mission: Secure Missing Artefacts
My Secondaries:
- Wrath of Magnus
- Assassination
- Stranglehold
Ben's Secondaries:
- Retrieve Nachmund Data
- Stomp 'Em Good
- Engage on All Fronts
Stomp 'Em good is particular bullshit here because I'm not likely to kill Ben's units in the fight phase but rather the psychic phase. That said, there should be enough chaff here that I can score big on Wrath of Magnus. Assassination probably makes more sense than Bring it Down here, and I think I can make Stranglehold work if I can get first turn.
I'm Going Second.
Unfortunately I don't get first turn. Ben gets off a long charge into my Terminators on turn 1 at the northern point after I fail to kill a single model in Overwatch, then I completely fuck my saves and end up losing all 10 terminators to the two charges (the meganobz and the warboss). That pretty much fucks me for the game, while the Kill Rigs wipe the Heldrake. It's not completely unsalvageable at this point, but my dice are just not cooperating with my comeback attempt and Ben's never really in danger of losing it. He plays a solid game and has pressure on me the entire time, never giving me an opportunity to score Stranglehold until turn 5, jamming me in my Deployment zone for most of the game and successfully screening out my smites.
Also: Kill Rigs are bullshit.
Result: 78-91, Loss
It's a tough loss but not the end of the world - I think I put Ben on tilt a little when I suggested that I'd probably drop if I won, but wasn't going to concede, and I'm glad someone that actually plans to play the next round is advancing to the pod finals. Jack informs me that mother's day brunch has run long for him and so he can't meet me for a game or help me get to the airport, which sucks. I toss his cookie pan in the trash. That'll show him.
I end up 43rd at the event, or 23rd before the final round happens, and I'm happy with either. It's not my highest final finish, but the final finish game kinda feels like bullshit now that I'm out of contention for the pod prize anyways. I finished higher at Austin, but again that's only because I stuck it out to play my last game and a 5-3 finish. I kind of want the ITC points, but not bad enough to stay another night instead of taking the 4:30 back to Houston.
Congo "SRM" McBongo at the Narrative tables
I hang out with Andrew and Congo for a while as they play the final narrative mission, then I begin the long process of "trying to get an Uber to the airport on Mother's Day," finally just having the concierge call me a yellow cab after deciding that no, actually I do not want to pay $200 to get to SeaTac.
The flight back is largely fine. Until the end, at least. The flight gets in at 10:45, then after arriving at the gate some idiot crashes the jetway into the plane and I have to sit on the plane for another hour, staring at the gate as they try to figure out the process of "opening the goddamn door." I won't get home until after midnight as a result.
What's Next?
Well, I'm going to take a week off Warhammer. It was a good couple weeks of games, but I can use the break. My next big engagement is next weekend, when I'm doing the May Asgard RTT, and I like my chances at that event now that I have a better list and a few more games under my belt with Thousand Sons. It took a while but I've ironed out a lot of the uncertainty I have with the factions and a lot of the bad misplays I was making even as late as Dallas. The army is much more complicated than the Death Guard, and so it has taken me longer to get to this point, but I'm happy here at the moment. Now I just need to execute.
In terms of the list - the Heldrake is coming out. He never did any of the things I wanted him to do, instead just being kind of annoying - but not so much so as to actually inhibit my opponents, thanks to being an AIRCRAFT they can walk away from - and mostly just being lucky enough to explode at good times. Instead I'm going to replace him in the short term with a Mutalith Vortex Beast - mostly because I have one painted - and add a disc to Ahriman and another Chaos Spawn. I may double up one unit of Spawn or even put them as a 3-of so they can score Engage on their own, but right now they do pretty fine as individual models for doing mission actions and harassing enemy units. I may also look at adding an Icon of Flame to one unit of Rubrics to get a 14th cabal point, since 13 is every now and then not quite enough - I'd really like to have the 5-5-4 option, though the Mutalith can help me get there too.
Either way, I'll iron out what I want to take next weekend and post a quick update at some point.
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